1v1 training battle! Ziposaki vs Metal Bagon

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1v1 Singles
Training Battle (Keep forgetting that)
1 Day DQ
2/5 Recoveries/Chills
ASB Arena
Zipo over here!

Training items on for the training battle.
1 ability
And if you switch I'll presonally get chaos himself to come and kill you.


Ziposaki's Pokemon:
296.png

Makuhita [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 3/6
MC: 0
DC: 3/5

Attacks:

Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum

Bullet Punch
Revenge
Faint Attack
Ice Punch
Thunder Punch
Fire

Rock Slide
Poison Jab
Brick Break

Total: 18
Metal Bagon's Pokemon:
280.png

Ralts - Playa (M)
Nature: Adamant (+1 attack, -1 Sp.Attack)
Type: Psychic
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Attacks (13):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heat Pulse

Shadow Sneak
Destiny Bond
Encore

Return
Light Screen
Reflect

296.png

Makuhita (H) M
HP: 100 (100%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 100
Status: None
Other: None
280.png

Ralts (Playa) M
HP: 90 (100%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 100
Status: None
Other: None


- Ziposaki chooses an item/ability for Makuhita.
- Metal Bagon chooses an item/ability for Ralts and posts actions.
- Ziposaki posts actions.
- I ref!

 
BWMetalBagonCooltrainer.png

"Well I'd be stupid to use trace. I have no need for guts or thick fat."

So Sychonize it is. Also I'm giving Playa my Lucky Egg.

Return ~ Reflect ~ Return
 
296.png

Makuhita (H) M
HP: 100 (100%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 100
Status: None
Other: None
280.png

Ralts (Playa) M
HP: 90 (100%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 100
Status: None
Other: None

Actions:
Return ~ Reflect ~ Return
Faint Attack > Fake Out > Faint Attack

Action 1:
Ralts used Return!
RNG Roll (To-Crit) [<=625 Crit]: 2734/10000 (No)
(8+(3-3)) = 8 damage (Makuhita)
-7 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 9938/10000 (No)
(6+(4.5-1.5))*1.5 = 13.5 ~ 14 damage (Ralts)
-4 energy

Action 2:
Makuhita used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 5817/10000 (No)
(4+(4.5-1.5)) = 7 damage (Ralts)
Ralts flinched!

Action 1:
Ralts used Return!
RNG Roll (To-Crit) [<=625 Crit]: 9436/10000 (No)
(8+(3-3)) = 8 damage (Makuhita)
-7 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 1376/10000 (No)
(6+(4.5-1.5))*1.5 = 13.5 ~ 14 damage (Ralts)
-4 energy

Makuhita quickly gains the lead with its super effective Faint Attack, while all Ralts can do is hit back with a much weaker Return. This may be a short battle.....

Post Round:
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 88
Status: None
Other: None
280.png

Ralts (Playa) M
HP: 55 (61%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 86
Status: None
Other: None​

 
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 88
Status: None
Other: None
280.png

Ralts (Playa) M
HP: 55 (61%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 86
Status: None
Other: None

Actions:
Reflect ~ Destiny Bond ~ Growl
Faint Attack > Thunder Punch > Faint Attack

Action 1:
Ralts used Reflect!
Other Change: Reflect (Ralts)
-7 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 549/10000 (Crit)
(6+3+(4.5-1.5))*1.5 = 18 damage (Ralts)
-8 energy

Action 2:
Ralts used Destiny Bond!
Success
-15 energy
Makuhita used ThunderPunch!
RNG Roll (To-Crit) [<=625 Crit]: 6094/10000 (No)
(8+(4.5-1.5)-5) = 6 damage (Ralts)
RNG Roll (To-PAR) [<=1000 PAR]: 8311/10000 (No)
-6 energy

Action 3:
Ralts used Growl!
Stat Change: -1 Atk (Makuhita)
-4 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 3661/10000 (No)
(6+(4.5-1.5)-5)*1.5-1.75 = 4.25 ~ 4 damage (Ralts)
-4 energy

Ralts increases its longevity with a Reflect and a Growl, but it is still very low on HP. Will it be able to turn this around...?

Post Round:
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 70
Status: None
Other: -1 Atk
280.png

Ralts (Playa) M
HP: 27 (30%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 60
Status: None
Other: Reflect (3a)

 
BWMetalBagonCooltrainer.png

"Lets see what wee can do in this situation."

Chill ~ Growl ~ Growl
SUB: IF a move other then faint attack is used, THEN use evasive teleport and shift all actions down.
 
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 70
Status: None
Other: -1 Atk
280.png

Ralts (Playa) M
HP: 27 (30%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 60
Status: None
Other: Reflect (3a)
Actions:
Chill ~ Growl ~ Growl
SUB: IF a move other then faint attack is used, THEN use evasive teleport and shift all actions down.
Faint Attack > Faint Attack > Faint Attack

Action 1:
Ralts chilled!
+12 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 4320/10000 (No)
(6+(4.5-1.5)-5)*1.5-1.75 = 4.25 ~ 4 damage (Ralts)
-8 energy

Action 2:
Ralts used Growl!
Stat Change: -1 Atk (Makuhita)
-4 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 3434/10000 (No)
(6+(4.5-1.5)-5)*1.5-3.5 = 2.5 ~ 3 damage (Ralts)
-12 energy

Action 3:
Ralts used Growl!
Stat Change: -1 Atk (Makuhita)
-8 energy
Makuhita used Faint Attack!
RNG Roll (To-Crit) [<=625 Crit]: 201/10000 (No)
(6+3+(4.5-1.5))*1.5 = 18 damage (Ralts)
-16 energy

Ralts takes almost no damage from the first two Faint Attacks that Makuhita throws at him, but the third one seems to land a critical hit, dealing some hefty damage, leaving Ralts on the verge of fainting. Reflect also seems to fade at that point! Makuhita expended a lot of energy this round, but it seems as though it was worth it...

Post-round:
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 40
Status: None
Other: -3 Atk
280.png

Ralts (Playa) M
HP: 2 (2%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 60
Status: None
Other: None​

 
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 40
Status: None
Other: -3 Atk
280.png

Ralts (Playa) M
HP: 2 (2%)
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: 60
Status: None
Other: None
Actions:
Chill x3 XD
Bullet Punch > Bullet Punch > Bullet Punch

Action 1:
Makuhita used Bullet Punch!
RNG Roll (To-Crit) [<=625 Crit]: 2365/10000 (No)
(4+(4.5-1.5))-5.25 = 0.25 ~ 1 damage (Ralts)
-3 energy
Ralts used Chill!
+12 energy

Action 2:
Makuhita used Bullet Punch!
RNG Roll (To-Crit) [<=625 Crit]: 4738/10000 (No)
(4+(4.5-1.5))-5.25 = 0.25 ~ 1 damage (Ralts)
Ralts fainted!
-7 energy

Poor Ralts :(

Post-round:
296.png

Makuhita (H) M
HP: 74 (74%)
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 25
Energy: 30
Status: None
Other: -2 Atk
280.png

Ralts (Playa) M
HP: KO
Atk: Rank 2
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 40
Energy: KO
Status: None
Other: None

Counters:
I get 3 Universal Counters

Ziposaki gets 2 Currency Counters
- Makuhita gets 1 EC / 2 MC / 1 DC / 1 KOc

Metal Bagon gets 2 Currency Counters
- Ralts gets 1 EC / 2 MC / 1 DC (and 1 EC or DC, his choice)

 
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