The Legend Run: (smashlloyd20) Timeless Tower

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a CAP Contributoris a Top Community Contributor Alumnus
Only Smashlloyd20 and I may post in this thread until the thread's completion.

Oooh boy, Timeless Tower. This ought to be fun!

Team smashlloyd20:

Going back to Timeless Tower!

I will bring the 5 Ultra Balls I have right now, along with 5 Heal Balls, 10 Sport Balls, and a Revive (25 CC).

306.png

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail


Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break
machamp.png

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
bronzong.png

Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard
Gyro Ball

Trick
Ancientpower
Signal Beam

Zen Headbutt

Trick Room
Dream Eater
Flash Cannon
Toxic
Hidden Power [Ice] 7
Grass Knot
Earthquake
Reflect
Light Screen
Rest
Endure
Bulldoze

Backpack:

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

Timeless Tower Entrance

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Player Actions:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you can't do at the moment

TLR Begin!
 
SMASHLLOYD20

Rock Crag ~ Boring Hollow

You travel around the great tower, and enter the monument of stone, observing the area.

You slowly travel through the tower, climbing up walls and stairs. Reaching yet another empty floor, you sit down to indulge in a slight break, sitting next to a tree-like creature, glad to see a coulour which is neither brown or black. Your break is cut short though, as a black rock falls from the ceiling, and springs to life. The tree you're sitting next to also spurts into life, developing legs and stepping next to the boulder. It seems as if these guys are intent on preventing you from passing!

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 100 | 100 | 110
Energy: 100 | 100 | 100
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | No Changes​


Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

smashlloyd20: 2 CC
Hardhead: 3 MC
Chuck Norris: 3 MC
Rolf: 3 MC


Bonsly: Thief (Hardhead) ~ Protect

Roggenrola: Smack Down (Rolf) ~ Earthquake
 
dptr056.png


"Ain't happening bro!"

Hardhead: Heavy Slam Bonsly~Protect

Chuck Norris: Dynamicpunch Bonsly~Cross Chop Roggenrola

Rolf: Protect~Flash Cannon Roggenrola
 
Rock Crag ~ Boring Hollow
Lackey Round 1

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 100 | 100 | 110
Energy: 100 | 100 | 100
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | No Changes​

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

The Roggenrola and the Bonsly seem to be putting up a brave fight, but it's unlikely that you'll find these as anything more than an energy drain.

Action 1:

Rolf used Protect!
-7 EN
Hardhead used Heavy Slam!
RNG Roll (To-Crit) (<=625): 430/10000 (Yes)
(20 + ((5-3)*1.5) + 3 + 3)*1.5 = 43.5 Damage
Ow...
-12 EN
Chuck Norris used DynamicPunch!
RNG Roll (To-Crit) (<=625): 5905/10000 (No)
RNG Roll (Confusion Level): 6985/10000 (4a)
([10-1] + ((5-3)*1.5) + 3)*1.5 = 22.5 Damage
-7 EN
Roggenrola used Smack Down (Rolf)
RNG Roll (To-Crit) (<=625): 7327/10000 (No)
(5 + ((4-4)*1.5) + 3)*0.67 = 5.33 Damage [-2 EN]
-3 EN
RNG Roll (To-Hit Self in Confusion) (<=5000): 8846/10000 (No)
Bonsly used Thief!
RNG Roll (To-Crit) (<=625): 2826/10000 (No)
([4-1] + (((5-6)*1) + ((4-5)*1.5)))*0.67 = 0.335 Damage
-3 EN

Action 2:

Hardhead used Protect!
-7 EN
RNG Roll (To-Hit Self in Confusion) (<=5000): 6362/10000 (No)
Bonsly used Protect!
-7 EN
Chuck Norris used Cross Chop (Roggenrola)!
RNG Roll (To-Crit) (<=1250): 3409/10000 (No)
([10-1] + ((5-3)*1.5) + 3)*1.5 = 22.5 Damage
-6 EN
Rolf used Flash Cannon!
RNG Roll (To-Crit) (<=625): 3537/10000 (No)
RNG Roll (To-Lower Sp.Def) (<=1000): 6941/10000 (No)
([8-1] + ((3-1)*1.5) + 3)*1.5 = 19.5 Damage
-5 EN
Roggenrola used Earthquake!
RNG Roll (To-Crit (Hardhead)) (<=625): 7967/10000 (No)
RNG Roll (To-Crit (Chuck Norris)) (<=625): 8019/10000 (No)
RNG Roll (To-Crit (Bonsly)) (<=625): 2177/10000 (No)
([7.5-1] + (((5-6)*1) + ((4-5)*1.5)))*2.25 = 9 Damage [-4 EN] Hardhead
(7.5 + ((4-3)*1.5)) = 9 Damage Chuck Norris
([7.5-1] + ((4-3)*1.5))*1.5 = 12 Damage [-5 EN] Bonsly
-7 EN​

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 99 | 91 | 110
Energy: 75 | 87 | 86
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 24 | 48
Energy: 85 | 90
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
Confused (2a) | No Changes​

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

smashlloyd20: 2 CC
Hardhead: 3 MC
Chuck Norris: 3 MC
Rolf: 3 MC

Ow...
 
dptr056.png


"ALL I DO IS WIN WIN WIN NO MATTER WHAT"

Hardhead: Chill~Chill
IF Earthquake is used, Protect and push actions down (but only once)

Chuck Norris: Dynamicpunch Bonsly~Chill
IF Bonsly uses Protect, Chill and push actions down

Rolf: Heavy Slam Bonsly~Heavy Slam Bonsly
IF Roggenrola uses Smack Down on A1, replace current action with Protect
 
Sure it's not a KO, but you're hopefully going to feel this one!

Bonsly: Helping Hand (Roggenrola) ~ Chill

Roggenrola: Earthquake + Earthquake

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 99 | 91 | 110
Energy: 75 | 87 | 86
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 24 | 48
Energy: 85 | 90
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
Confused (2a) | No Changes​

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

Action 1:

RNG Roll (To-Hit Self) (<=5000): 9155/10000 (No)
Bonsly used Helping Hand!
-4 EN
Hardhead used Protect!
But it failed...
-11 EN
Chuck Norris Chilled!
+12 EN
Rolf used Heavy Slam (Bonsly)!
RNG Roll (To-Crit) (<=625): 8893/10000 (No)
([18.66-1] + ((3-3)*1.5) + 3)*1.5 = 31 Damage [30.99, but that's due to rounding the weight]
-11 EN
Bonsly was KOed!
Roggenrola used HyperQuake!
RNG Roll (To-Crit Hardhead) (<=625): 353/10000 (Yes)
RNG Roll (To-Crit Chuck Norris) (<=625): 626/10000 (No)
(33.75 + (((5-6)*1) + ((4-5)*1.5)) + 3)*2.25 = 77.0625 Damage Hardhead
(33.75 + ((4-3)*1.5)) = 35.25 Damage Chuck Norris
-52 EN

Action 2:

Hardhead Chilled!
+12 EN
Chuck Norris used DynamicPunch (Bonsly)!
But there was no target...
-7 EN
Rolf used Heavy Slam (Bonsly)!
But there was no target...
-15 EN
Roggenrola is recovering from a combo!

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 22 | 56 | 110
Energy: 76 | 92 | 60
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 0 | 48
Energy: 0 | 38
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
KOed | No Changes​

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

smashlloyd20: 2 CC
Hardhead: 3 MC
Chuck Norris: 3 MC
Rolf: 3 MC / 1 KOC

Roggenrola: Earthquake + Earthquake
 
smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 22 | 56 | 110
Energy: 76 | 92 | 60
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

VS

Lackeys: OO
438.png
|
524.png

Bonsly (M) | Roggenrola (M)
HP: 0 | 48
Energy: 0 | 38
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
KOed | No Changes​

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

You fling a Heal Ball at the rock, and it swallows it in a white light. Congrats, an easy capture!

Capture Attempt #1:

Heal Ball! Go!
Rate: 74.36%
RNG Roll (To-Capture) (<=7436): 2068/10000 (Yes)
Roggenrola captured!

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M)
306.png
|
machamp.png
|
bronzong.png

HP: 22 | 56 | 110
Energy: 76 | 92 | 60
Atk: Rank 5 | 5 | 3
Def: Rank 6 | 3 | 4
SpA: Rank 1 | 4 | 3
SpD: Rank 2 | 3 | 5
Speed: 50 | 47 | 28
Size Class: 4 | 3 | X
Weight Class: 8 | 5 | X
Base Rank Total: 20 | 19 | X
No Changes | No Changes | No Changes

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 19/20 slots remaining
1x Leftovers
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

smashlloyd20: 2 CC
Hardhead: 3 MC
Chuck Norris: 3 MC
Rolf: 3 MC / 1 KOC

I will PM you the required information on Roggenrola. You may now reorganise your team. Please take this time to note that Aggron's Leftovers are currently stored in the backpack after thievery.

E: Bronzong only has 100 HP, and this will be reflected from the next reffing. Fool.
 
SMASHLLOYD20

Rock Crag ~ Rumble Hall

You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm.You surmise the quakes are coming from that area.

Player Actions:
a) Enter towards the quakes and inspect what is going on
b) Continue onward and ignore the quakes.
c) Stay and see if something happens.

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M) | Roggenrola (M)
306.png
|
machamp.png
|
bronzong.png
|
524.png

HP: 22 | 56 | 100 | 90
Energy: 76 | 92 | 60 | 100
Atk: Rank 5 | 5 | 3 | 4
Def: Rank 6 | 3 | 4 | 3
SpA: Rank 1 | 4 | 3 | 1
SpD: Rank 2 | 3 | 5 | 1
Speed: 50 | 47 | 28 | 13
Size Class: 4 | 3 | 3 | 1
Weight Class: 8 | 5 | 5 | 2
Base Rank Total: 20 | 19 | 19 | 11
No Changes | No Changes | No Changes | No Changes

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining
 
SMASHLLOYD20

Rock Crag ~ Rumble Hall

You continue through the area until you can no longer feel the quakes. Discretion is the better part of valor, you suppose.

smashlloyd20: OOO
Hardhead (M) | Chuck Norris (M) | Rolf (M) | Roggenrola (M)
306.png
|
machamp.png
|
bronzong.png
|
524.png

HP: 22 | 56 | 100 | 90
Energy: 76 | 92 | 60 | 100
Atk: Rank 5 | 5 | 3 | 4
Def: Rank 6 | 3 | 4 | 3
SpA: Rank 1 | 4 | 3 | 1
SpD: Rank 2 | 3 | 5 | 1
Speed: 50 | 47 | 28 | 13
Size Class: 4 | 3 | 3 | 1
Weight Class: 8 | 5 | 5 | 2
Base Rank Total: 20 | 19 | 19 | 11
No Changes | No Changes | No Changes | No Changes

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

Rock Crag ~ Vista

You continue to make your way through the vertical crag, noticing the path's gradient becoming noticeably bigger, & the rotten, earthy smell becoming a lot more worse. eventually, you brave the smell & come across a beautiful place. This place turns out to be a vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here. So, how shall you proceed?

Player Actions:
a) Approach the edge of the Vista.
b) Stay close to the wall and move on.
c) Wait and see what happens.
 
SMASHLLOYD20

Rock Crag ~ Vista

You are flanked by a Solrock. It bursts down from its place in the sky where it was absorbing Solar Rays, and traps Hardhead with Telekinesis. As it floats away it sends out a Fire Spin that cuts off pursuit and traps your Pokemon with it. Your other Pokemon won't be able to join the battle to help it for two rounds. Additionally, the sun starts glowing brightly...

Pre Battle:

Solrock used Fire Spin!
(4 + ((3-2)*1.5)) = 5.5 ~ 6 Damage
-4 EN

Solrock used Sunny Day!
-10 EN​

smashlloyd20: OOOO
Hardhead (M) | Chuck Norris (M) | Rolf (M) | Roggenrola (M)
306.png
|
machamp.png
|
bronzong.png
|
524.png

HP: 16 | 56 | 100 | 90
Energy: 76 | 92 | 60 | 100
Atk: Rank 5 | 5 | 3 | 4
Def: Rank 6 | 3 | 4 | 3
SpA: Rank 1 | 4 | 3 | 1
SpD: Rank 2 | 3 | 5 | 1
Speed: 50 | 47 | 28 | 13
Size Class: 4 | 3 | 3 | 1
Weight Class: 8 | 5 | 5 | 2
Base Rank Total: 20 | 19 | 19 | 11
No Changes | No Changes | No Changes | No Changes

338.png

Solrock (O)
HP: 100
Energy: 86
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
No Changes​

Sunny Day ~ 4 Rounds
[IIII]

Potion: 1/2 slots remaining
1x Potion
Super Potion: 1 slot remaining
Ether: 2 slots
Revive: 0/1 slots remaining
1x Revive
Pokeballs: 30/50 slots remaining
5x Ultra Balls
5x Heal Balls
10x Sport Balls
Berries: 30 slots remaining
Battle Items: 20/20 slots remaining
Gems: 20 slots remaining
Spare Pocket (any item): 3 slots remaining

Solrock: Earthquake ~ Chill ~ Earthquake

IF PRotect A1, THEN Switch A1 and A2
 
SMASHLLOYD20

Rock Crag ~ Vista

smashlloyd20: OOOO
Hardhead (M) | Chuck Norris (M) | Rolf (M) | Roggenrola (M)
306.png
|
machamp.png
|
bronzong.png
|
524.png

HP: 16 | 56 | 100 | 90
Energy: 76 | 92 | 60 | 100
Atk: Rank 5 | 5 | 3 | 4
Def: Rank 6 | 3 | 4 | 3
SpA: Rank 1 | 4 | 3 | 1
SpD: Rank 2 | 3 | 5 | 1
Speed: 50 | 47 | 28 | 13
Size Class: 4 | 3 | 3 | 1
Weight Class: 8 | 5 | 5 | 2
Base Rank Total: 20 | 19 | 19 | 11
No Changes | No Changes | No Changes | No Changes

338.png

Solrock (O)
HP: 100
Energy: 86
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
No Changes​

Sunny Day ~ 4 Rounds
[IIII]

Action 1:

Solrock used Earthquake!
RNG Roll (To-Crit) (<=625): 74/10000 (Yay useless crits T_T)
(10 + (((5-6)*1) + ((4-5)*1.5)) + 3)*2.25 = 23.625 Damage
-7 EN​

smashlloyd20: OOOO
Hardhead (M) | Chuck Norris (M) | Rolf (M) | Roggenrola (M)
306.png
|
machamp.png
|
bronzong.png
|
524.png

HP: 0 | 56 | 100 | 90
Energy: 0 | 92 | 60 | 100
Atk: Rank 5 | 5 | 3 | 4
Def: Rank 6 | 3 | 4 | 3
SpA: Rank 1 | 4 | 3 | 1
SpD: Rank 2 | 3 | 5 | 1
Speed: 50 | 47 | 28 | 13
Size Class: 4 | 3 | 3 | 1
Weight Class: 8 | 5 | 5 | 2
Base Rank Total: 20 | 19 | 19 | 11
KOed | No Changes | No Changes | No Changes

338.png

Solrock (O)
HP: 100
Energy: 79
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
No Changes​

Sunny Day ~ 3 Rounds
[IIII]

You send in your remaining 3 mons to fight Solrock. Issue actions!
 
dptr056.png


"Ugh, this is tough."

Bronzong: Light Screen~Flash Cannon
IF Solorock uses Protect on action 2, switch the order of your actions

Machamp: Chill~Dynamicpunch
IF Solorock uses a damaging Psychic-type move, replace current action with Protect (ONCE)

Roggenrola: Smack Down~Flash Cannon
IF Solorock uses a damaging Ground-type move, use Protect and push actions down (ONCE)
 
smashlloyd20: OOOO
Chuck Norris (M) | Rolf (M) | Roggenrola (M)
machamp.png
|
bronzong.png
|
524.png

HP: 56 | 100 | 90
Energy: 92 | 60 | 100
Atk: Rank 5 | 3 | 4
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 3 | 1
SpD: Rank 3 | 5 | 1
Speed: 47 | 28 | 13
Size Class: 3 | 3 | 1
Weight Class: 5 | 5 | 2
Base Rank Total: 19 | 19 | 11
No Changes | No Changes | No Changes

338.png

Solrock (O)
HP: 100
Energy: 79
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
No Changes​

Sunny Day ~ 3 Rounds
[IIII]

Smack Down (Rolf) ~ Earthquake + Earthquake
:D

Action 1:

Solrock used Smack Down (Rolf)!
RNG Roll (To-Crit) (<=625): 4540/10000 (No)
(5 + ((4-4)*1.5) + 3)*0.67 = 5.33 Damage Rolf
Rolf isn't levitating!
-3 EN
Chuck Norris used Chill!
+12 EN
Rolf used Light Screen!
*Ping*
-7 EN
Roggenrola used Smack Down!
RNG Roll (To-Crit) (<=625): 8869/10000 (No)
(5 + ((4-3)*1.5) + 3)*0.67 = 6.33 Damage
-3 EN

Action 2:

Roggenrola used Protect!
-7 EN
Chuck Norris used DynamicPunch!
RNG Roll (To-Crit) (<=625): 1159/10000 (No)
RNG Roll (To-Confusion Stage): 6913/10000 (4a)
(10 + ((5-3)*1.5) + 3) = 16 Damage
-7 EN
Rolf used Flash Cannon!
RNG Roll (To-Crit) (<=625): 2433/10000 (No)
(8 + ((3-2)*1.5) + 3)*1.5 = 18.75 Damage
RNG Roll (To-Lower Sp.Def) (<=1000): 9835/10000 (No)
The powerful attack set Solrock's confusion stage to 0!
-5 EN
Solrock used EQ + EQ
:D
RNG Roll (To-Crit Chuck) (<=625): 7925/10000 (No)
RNG Roll (To-Crit Rolf) (<=625): 9253/10000 (No)
RNG Roll (To-Crit Roggenrola) (<=625): 9118/10000 (No)
([22.5 * 0.75] + ((4-3)*1.5)) = 18.375 Damage Chuck
([22.5 * 0.75] + ((4-4)*1.5))*1.5 = 25.3125 Damage Rolf
([22.5 * 0.75] + ((4-3)*1.5))*1.5 = 27.5625 Damage Roggenrola (-11 EN)
-36 EN​

smashlloyd20: OOOO
Chuck Norris (M) | Rolf (M) | Roggenrola (M)
machamp.png
|
bronzong.png
|
524.png

HP: 38 | 69 | 90
Energy: 93 | 48 | 79
Atk: Rank 5 | 3 | 4
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 3 | 1
SpD: Rank 3 | 5 | 1
Speed: 47 | 28 | 13
Size Class: 3 | 3 | 1
Weight Class: 5 | 5 | 2
Base Rank Total: 19 | 19 | 11
Light Screen (4a) | Light Screen (4a) ; Smacked Down (4a) | Light Screen (4a)

338.png

Solrock (O)
HP: 59
Energy: 40
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
Smacked Down (4a)​

Solrock: Combo Cooldown ~ Psychic (Chuck Norris)
 
smashlloyd20: OOOO
Chuck Norris (M) | Rolf (M) | Roggenrola (M)
machamp.png
|
bronzong.png
|
524.png

HP: 38 | 69 | 90
Energy: 93 | 48 | 79
Atk: Rank 5 | 3 | 4
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 3 | 1
SpD: Rank 3 | 5 | 1
Speed: 47 | 28 | 13
Size Class: 3 | 3 | 1
Weight Class: 5 | 5 | 2
Base Rank Total: 19 | 19 | 11
Light Screen (4a) | Light Screen (4a) ; Smacked Down (4a) | Light Screen (4a)

338.png

Solrock (O)
HP: 59
Energy: 40
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
Smacked Down (4a)​

Sunny Day ~ 2 Rounds
[IIII]

Action 1:

Solrock Recovered!
Chuck Norris used Rest!
-15 EN
Bronzong used Hypnosis!
RNG Roll (To-Hit) (<=6000): 4550/10000 (Yes)
RNG Roll (To-Sleep Stage): 3321/10000 (2a)
-6 EN
Roggenrola used Smack Down!
RNG Roll (To-Crit) (<=625): 4723/10000 (No)
(5 + ((4-3)*1.5) + 3)*0.67 = 6.33 Damage
-3 EN

Chuck Recovered!
+12 HP

Action 2

Solrock sleepy!
Chuck Norris sleepy!
Rolf Chill!
+12 EN
Rock Chill!
+12 EN

Chuck Recovered!
+12 HP​

smashlloyd20: OOOO
Chuck Norris (M) | Rolf (M) | Roggenrola (M)
machamp.png
|
bronzong.png
|
524.png

HP: 62 | 69 | 90
Energy: 78 | 54 | 88
Atk: Rank 5 | 3 | 4
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 3 | 1
SpD: Rank 3 | 5 | 1
Speed: 47 | 28 | 13
Size Class: 3 | 3 | 1
Weight Class: 5 | 5 | 2
Base Rank Total: 19 | 19 | 11
Light Screen (2a) ; Rest (2a) | Light Screen (2a) ; Smacked Down (2a) | Light Screen (2a)

338.png

Solrock (O)
HP: 53
Energy: 40
Atk: 4
Def: 3
SpA: 3
SpD: 2
Speed: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
Smacked Down (4a) ; Sleep 1a​
 
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