Fjkdjsk, skofkdsjf fdslk sldfk alskda iortp eoriworei dnmcx.
DJSFNSD
3v3 doubles
1 day dq
Switch=KO
Abilities=All
Switch=KO
Items=None
SFKsl, sdfklsdjf sdjkf sdklj sdfndjdolewqioewr ewrieo ieworwep ieowripoew weieoriewpor eworiewori vmckdxlvm - sdfkj sdkj.
Team Imanalt!
Riolu(*) OHAI (M)
Nature: Hasty (+11% accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Ec: 2/6
MC: 2
DC: 1/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)
Dig(*)
Rock Slide(*)
Substitute(*)
Shellos(*) Doom (M)
Nature: Quiet (-10 evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 1/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate, Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Brine(*)
Mirror Coat(*)
Counter(*)
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Swinub TUSKS (m)
Nature: Adamant (+atk, -satk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Icicle Crash
Rock Slide
Avalanche
Earthquake
Substitute
Dig
Team Elevator Music!
Venonat [Konpan] (M)
Nature: Timid (+15% Speed, +6% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45 *1.15) (+) (6% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 12
Total Moves: 19
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Confusion
Disable
Foresight
Leech Life
PoisonPowder
Psybeam
Psychic
Sleep Powder
Signal Beam
Stun Spore
Supersonic
Tackle
Agility
Morning Sun
Toxic Spikes
Endure
Protect
SolarBeam
Venoshock
Numel [Donmeru] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 20
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Amnesia
Earth Power
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down
Mud Bomb
Stockpile
Yawn
Dig
Flame Charge
Protect
Toxic
Will-O-Wisp
Porygon [Porigon] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 22
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Agility
Conversion
Conversion 2
Discharge
Lock-On
Magic Coat
Magnet Rise
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon
Ice Beam
Protect
Thunderbolt
Trick Room
Endure
Pain Split
Swift
1. Elevator sends out
2. Imanalt sends out, and gives orders
3. Elevator gives orders
4. You two send me the PMs
5. I ref
DJSFNSD
3v3 doubles
1 day dq
Switch=KO
Abilities=All
Switch=KO
Items=None
SFKsl, sdfklsdjf sdjkf sdklj sdfndjdolewqioewr ewrieo ieworwep ieowripoew weieoriewpor eworiewori vmckdxlvm - sdfkj sdkj.
In this strange place, somewhat similar to the ASB Arena physically, a strange device squawking high above the battlefield interferes with all commands given by trainers. There are no move restrictions, not even against sound-based moves. However, this device causes anything the trainers saw to be completely babbled up and unintelligible. To represent this, trainers will give actions as normal, with substitutions and everything remaining the same. In addition to this, the battlers will also PM the ref a second, different, set of actions. In this PM, they also tell the ref which set of actions their opponent will be using. Have fun, psych out your opponent, and pull sneaky tricks!
Team Imanalt!

Riolu(*) OHAI (M)
Nature: Hasty (+11% accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Ec: 2/6
MC: 2
DC: 1/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster (DW): (Innate, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)
Dig(*)
Rock Slide(*)
Substitute(*)

Shellos(*) Doom (M)
Nature: Quiet (-10 evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 29 (34/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/6
MC: 0
DC: 1/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate, Locked) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Brine(*)
Mirror Coat(*)
Counter(*)
Protect(*)
Toxic(*)
Scald(*)
Ice Beam

Swinub TUSKS (m)
Nature: Adamant (+atk, -satk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 1
DC: 1/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Icicle Crash
Rock Slide
Avalanche
Earthquake
Substitute
Dig
Team Elevator Music!

Venonat [Konpan] (M)
Nature: Timid (+15% Speed, +6% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45 *1.15) (+) (6% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 12
Total Moves: 19
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Confusion
Disable
Foresight
Leech Life
PoisonPowder
Psybeam
Psychic
Sleep Powder
Signal Beam
Stun Spore
Supersonic
Tackle
Agility
Morning Sun
Toxic Spikes
Endure
Protect
SolarBeam
Venoshock

Numel [Donmeru] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 20
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Amnesia
Earth Power
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down
Mud Bomb
Stockpile
Yawn
Dig
Flame Charge
Protect
Toxic
Will-O-Wisp

Porygon [Porigon] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 22
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Agility
Conversion
Conversion 2
Discharge
Lock-On
Magic Coat
Magnet Rise
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon
Ice Beam
Protect
Thunderbolt
Trick Room
Endure
Pain Split
Swift
1. Elevator sends out
2. Imanalt sends out, and gives orders
3. Elevator gives orders
4. You two send me the PMs
5. I ref