E_M:
Lou:
Goodstuffs:
Lou sends out and gives items
EM sends out gives items and orders
Lou orders
I ref
This format is really boring, I'll fix it eventually.
Elevator Music said:![]()
Venonat [Konpan] (M)
Nature: Timid (+15% Speed, +6% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45 *1.15) (+) (6% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 12
Total Moves: 28
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Confusion
Disable
Foresight
Leech Life
PoisonPowder
Psybeam
Psychic
Sleep Powder
Signal Beam
Stun Spore
Supersonic
Tackle
Agility
Baton Pass
Giga Drain
Morning Sun
Toxic Spikes
Bide
Double Team
Endure
Protect
Reflect
Sludge Bomb
SolarBeam
Substitute
Sunny Day
Toxic
Venoshock![]()
Porygon [Porigon] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 30
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Agility
Conversion
Conversion 2
Discharge
Lock-On
Magic Coat
Magnet Rise
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Zap Cannon
Bide
Double Team
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Teleport
Thunderbolt
Toxic
Trick Room
Endure
Pain Split
Swift![]()
Necturine [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 24
EC: 3/6
MC: 0
DC: 3/5
Attacks:
Hex
Leer
Natural Gift
Ominous Wind
Pain Split
Power Whip
Shadow Sneak
Toxic Spikes
Vine Whip
Will-O-Wisp
Giga Drain
Gravity
Leaf Blade
Soak (Sketched)
Calm Mind
Double Team
Protect
Psychic
Rest
Shadow Ball
Substitute
Swagger
Torment
Toxic
Lou:
LouisCyphre said:[a]Grimer[/a][a]Kirlia[/a]![]()
Grimer ♂ - Aphetto
Nature: Quiet (SpA: +1, Spe -4, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Poison Touch - (Dormant) - (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Height Class: 1
Weight Class: 3
BRT: 13
EC: 0 / 6
MC: 0
DC: 0 / 5
15 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Ice Punch, Pound, Shadow Sneak
Special Moves - Acid Spray, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Thunderbolt
Status Moves - Disable, Harden, Imprison, Minimize, Poison Gas, Protect
A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of other Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.[a]Scraggy[/a]![]()
Kirlia ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace - (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
(DW) Telepathy - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 50
Height Class: 1
Weight Class: 2
BRT: 13
EC: 9 / 9
MC: 3
DC: 5 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - lol
Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Hypnosis, Lucky Chant, Pain Split, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.![]()
Scraggy ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Height Class: 1
Weight Class: 2
BRT: 15
EC: 5 / 6
MC: 0
DC: 0 / 5
14 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Brick Break, Counter, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Headbutt, Low Kick, Payback
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Swagger, Taunt
Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
Goodstuffs:
Challenging emmas to a ROTATION BATTLE
3v3 NFE Rotation
1 Day DQ
All Abilities
Items On
4 Substitutions Total
Arena:In a Rotation Battle, players give orders in the format of user, move, target. That is, they give a normal string of three commands, and unlike in-game Rotation Battles, the target can be specified. There is no such thing as inactive mons, so effects like Hail affect all mons normally. There is no such thing as multi-target.
Example Commands:
Turtwig: Earth Power (Plicowatt)
Necturna: Power Whip (Plicowatt)
Turtwig: Earth Power (Plicowatt)
Lou sends out and gives items
EM sends out gives items and orders
Lou orders
I ref
This format is really boring, I'll fix it eventually.