Mons
arena
training items
abilities = all
1 v 1 FE
5/0 Chills/Recoveries
Mons
Venomoth [Morufon] (M)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 57
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bug Buzz
Confusion
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Sleep Powder
Signal Beam
Silver Wind
Stun Spore
Supersonic
Tackle
Zen Headbutt
Agility
Baton Pass
Giga Drain
Morning Sun
Rage Powder
Skill Swap
Toxic Spikes
Attract
Bide
Defog
Double Team
Endure
Energy Ball
Flash
Hidden Power (Ground, 7)
Protect
Psywave
Razor Wind
Reflect
Rest
Roost
Sleep Talk
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Teleport
Toxic
U-turn
Venoshock
Whirlwind
Air Cutter
Mimic
Ominous Wind
String Shot
Tailwind
Twister
Lanturn (AmpFibian)(Male)
Type:
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
Modest Nature(+SpA, - Atk)
Stats
HP: 120
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge
Stockpile
Swallow
Spit Up
Electro Ball
Bubblebeam
Signal Beam
Aqua Ring
Discharge
Icy Wind
Agility*
Amnesia
Brine
Flail
Screech
Shock Wave
Water Pulse
Whirlpool
Mist*
Psybeam*
Rain Dance*
Thunder*
Ice Beam*
Scald
Toxic
Hail
Hidden Power Fire 7
Blizzard
Hyper Beam
Thunderbolt
Double Team
Facade
Rest
Attract
Round
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Wild Charge
Surf
Waterfall
Dive
Curse
Zap Cannon
EM sends out mon attaches item etc
DW does the same and orders
EM orders
arena
training items
abilities = all
1 v 1 FE
5/0 Chills/Recoveries
Mons
Venomoth [Morufon] (M)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 57
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bug Buzz
Confusion
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Sleep Powder
Signal Beam
Silver Wind
Stun Spore
Supersonic
Tackle
Zen Headbutt
Agility
Baton Pass
Giga Drain
Morning Sun
Rage Powder
Skill Swap
Toxic Spikes
Attract
Bide
Defog
Double Team
Endure
Energy Ball
Flash
Hidden Power (Ground, 7)
Protect
Psywave
Razor Wind
Reflect
Rest
Roost
Sleep Talk
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Teleport
Toxic
U-turn
Venoshock
Whirlwind
Air Cutter
Mimic
Ominous Wind
String Shot
Tailwind
Twister
Lanturn (AmpFibian)(Male)
Type:
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
Modest Nature(+SpA, - Atk)
Stats
HP: 120
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Abilities
Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Bubble*
Thunder Wave*
Supersonic*
Flail*
Water Gun*
Spark*
Confuse Ray*
Take Down*
Hydro Pump
Charge
Stockpile
Swallow
Spit Up
Electro Ball
Bubblebeam
Signal Beam
Aqua Ring
Discharge
Icy Wind
Agility*
Amnesia
Brine
Flail
Screech
Shock Wave
Water Pulse
Whirlpool
Mist*
Psybeam*
Rain Dance*
Thunder*
Ice Beam*
Scald
Toxic
Hail
Hidden Power Fire 7
Blizzard
Hyper Beam
Thunderbolt
Double Team
Facade
Rest
Attract
Round
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Wild Charge
Surf
Waterfall
Dive
Curse
Zap Cannon
EM sends out mon attaches item etc
DW does the same and orders
EM orders