EspyOwner vs Elevator_Music a tale of Super Effective STABs

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Rules

1v1 singles FE
1 day DQ
0/2 recovery/chill
2 subs
Items = training
asb arena
All abilities


Elevator Music said:

Venomoth [Morufon] (M)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 57

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bug Buzz
Confusion
Disable
Foresight
Gust
Leech Life
Poison Fang
PoisonPowder
Psybeam
Psychic
Quiver Dance
Sleep Powder
Signal Beam
Silver Wind
Stun Spore
Supersonic
Tackle
Zen Headbutt

Agility
Baton Pass
Giga Drain
Morning Sun
Rage Powder
Skill Swap
Toxic Spikes

Attract
Bide
Defog
Double Team
Endure
Energy Ball
Flash
Hidden Power (Ground, 7)
Protect
Psywave
Razor Wind
Reflect
Rest
Roost
Sleep Talk
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Teleport
Toxic
U-turn
Venoshock
Whirlwind

Air Cutter
Mimic
Ominous Wind
String Shot
Tailwind
Twister

EspyOwner said:

Mr. Mime [Sally Smiles] (Female)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard

Fake Out
Future Sight
Icy Wind
Teeter Dance

Counter
Magic Coat

Bide
Hidden Power (Fire) (6)
Protect
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Espyowner sends out Mr. Mime with his item
Em does the same and orders
Espyowner orders
I ref
 
Venomoth will take one too~

Sleep Powder ~ Toxic ~ Venoshock
IF (a protective/evasive move is used) THEN (use Quiver Dance and push actions back)
IF (Magic Coat is used) THEN (Use Sludge Bomb and push actions back)
 
Pre Round

HP: 100/en: 100

HP: 90/en: 100

Mr. Mime used Fake Out 4-1.5=2.5da,-4en
Crit 2209 no
Venomoth Did NOT flinch
Venomoth used Sleep Powder -
Hit 5970 yes
Severity 9470 Intense

Venomoth used Toxic -6en
Mr. Mime is Sleeping

-1HP Mr. Mime

Venomoth used Venoshock 13+3-3=13da,-8en
Crit 2364 no
Mr. Mime is Sleeping

-1HP Mr. Mime


Pre Round

HP: 98/en: 86

HP: 75/en: 96/Toxic 2DPA/Sleep 0a
 
you forgot the energy cost of sleep powder (7 en), and with stab venoshock is only 7 en. also its 13 bap, not 11.

edit: also mr. mime should be at 96 en
 
96? Are you sure? That seems kinda, uhh, high. :|
Edit: fuck Shield Dust

I've lost this anyways, no real point in trying to stay alive. >_>

Psychic - Future Sight - Psychic

IF Sleep Powder THEN Magic Coat
IF Disable THEN Magic Coat (Disable Venoshock)
 
Pre Round

HP: 98/en: 86

HP: 75/en: 96/Toxic 2DPA/Sleep 0a

Venomoth used Skill Swap -7en
Mr. Mime used Psychic (6+1.5)*1.5=11.25da,-5en
Crit 8024 no

-2HP Mr. Mime

Mr.Mime used Future Sight -6en
Venomoth used Sparkling Tornado [(4+6)*2]+3-3]*1.5=30da,-10en(lol)
Crit 649 no
Boosts 3515 no

-2HP Mr. Mime

Venomoth cooled down
Mr. Mime used Psychic (6+1.5)*1.5=11.25da,-5en
Crit 9165 no

-2HP Mr. Mime




HP: 76/en: 69

HP: 39/en: 80/Toxic 3DPA
 
I thought that Gust + Silver Wind would be (4 + 6(2))1.5 ?_?

Not like it matters, just for future reference... I think.

Just for shits and giggles let's see how much this combo would have done if I had thought to use it...

Confusion + Psychic - cooldown - Psychic

gg, E_M.
 
No Espy the BAP of the whole combo doubles

Pre Round


HP: 76/en: 69

HP: 39/en: 80/Toxic 3DPA

Venomoth used Venoshock 13+3-3=13da,-8en
Crit 4197 no
Mr. Mime used Confusing Throw [(8+5-2)+1.5]*1.5=18.75da,-13en
Crit 8478 no
Drop Guaranteed
Confuse 9762 no

-3HP Mr. Mime

Venomoth used Signal Beam (8+3-3)*1.5=12da,-5en
Crit 3134 no
Confuse 3306 no
Mr. Mime cooled down

-3HP Mr. Mime

Venomoth used Venoshock 13+3-3=13da,-8en
Crit 10000 lol
Mr. Mime Fainted


Prizes
Both Battlers get 2CC
Both mons get 4MC
Venomth gets a KOC
I get 3UC



Interestingly I
 
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