Elevator Music vs. Imanalt - LC Doubles!

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Team Elevator Music:
Elevator Music said:
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Timburr [Dokkoraa] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 30

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Slide
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Comet Punch
Endure
Mach Punch
Wide Guard

Smack Down
Payback
Protect
Taunt
Toxic

Block
Drain Punch
Fire Punch
Ice Punch
ThunderPunch
147.png

Dratini [Miniryu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Total Moves: 25

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
ExtremeSpeed
Haze

Bide
Flamethrower
Light Screen
Protect
Reflect
Rest
Thunderbolt
Substitute

Dragon Pulse

Team Imanalt:

Imanalt said:
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Golett (Genderless) Ghost robot thing?
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW-LOCKED): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)

EC:4/6
MC:0
DC:3/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Hammer Arm

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Gravity

Grass Knot
Shadow Ball
Double Team
Rock Slide
23 Moves
449.png

Hippopotas [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate, Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch

Body Slam
Sleep Talk
Slack Off

Double Team
Rock Slide
Substitute
15 Moves


Challenging Imanalt to a 2v2 NFE doubles

Items = Training
Abilities = All
2 recovers/5 chills
hm ill accept
switch=lol
since espyowner wants it, ref's mind
2 day dq
2 subs



AND SO IT BEGINS.

First round begins in a large, bright white room with strange stones encircling the Pokemon.
All Pokemon gain a chill bonus at the end of the round, and all elemental moves are given +3 BAP.
 
kso
hippo: (Activate sand) yawn timburr, synchroquake, double team (3)
IF wideguard A2, sand tomb dratini

golett: ice punch dratini, synchroquake, ice punch dratini
IF wideguard A2, double team (3)
 
Both of my Pokemon will take Exp. Shares.

Timburr: [Enable Sheer Force] Ice Punch (Golett) ~ Ice Punch (Golett) ~ Ice Punch (Golett)
IF (Golett faints) THEN (target Hippopotas instead)

Dratini: Bide ~ store energy ~ release
 
532.gif

HP 100
EN 100
147.gif

HP 90
EN 100
622.gif

HP 90
EN 100
449.gif

HP 100
EN 100


Action One:

Hippopotas whipped up a sandstorm!

Dratini used Bide!
Dratini began storing energy!

Timburr used Ice Punch!
(-6 EN)
Crit chance: 985/10000 (NO)
Damage: (8 + 2 + 3 + 1.5) * 1.5 = 21.75 (Golett)

Golett used Ice Punch!
(-6 EN)
Crit chance: 8852/10000 (NO)
Freeze chance: 5901/10000 (NO)
Damage: (8 + 2 + 3) * 1.5 = 19.5 (Dratini)

Hippopotas used Yawn!
(-7 EN)
Timburr became drowsy!

Action Two:

Dratini is storing energy!

Timburr used Ice Punch!
(-10 EN)
Crit chance: 104/10000 (YES)
Damage: (8 + 2 + 3 + 3 + 1.5) * 1.5 = 26.25

Golett Synchroquaked!
(-6 EN)
Crit chance: 9810 5772/10000 (NO)
Damage: (10 + 3) = 13 (Dratini)
Damage: (10 + 3 + 1.5) = 14.5 (Timburr)

Hippopotas Synchroquaked!
(-6 EN)
Crit chance: 761 4392/10000 (NO)
Damage: (10 + 3) = 13 (Dratini)
Damage: (10 + 3 + 1.5) = 14.5 (Timburr)

Action Three:

Dratini released its energy!
(-40 EN)
Damage: 79.625 (Golett)

Golett fainted!

Timburr used Ice Punch!
(-14 EN)
Crit chance: 9025/10000 (NO)
Damage: (8 + 2 + 3) * 1.5 = 19.5 (Hippopotas)

Hippopotas used Double Team (3)!
(-12 EN)
Hippopotas created clones of itself!


532.gif

HP 65
EN 70
Drowsy
147.gif

HP 42
EN 60
622.gif

HP KO
EN KO
449.gif

HP 81
EN 75
Double Team (3 clones)
 
Timburr: Rock Slide ~ Ice Punch (Hippopotas) ~ Ice Punch (Hippopotas)

Dratini: Reflect ~ Aqua Tail (Hippopotas) ~ Aqua Tail (Hippopotas)
 
Double team 3, earthquake+earthquake, Cooldown (eq)
Btw, You don't seem to have dealt sand damage or a chill to anything
 
532.gif

HP 65
EN 82
Drowsy
147.gif

HP 42
EN 72
622.gif

HP KO
EN KO
449.gif

HP 81
EN 87
Double Team (3 clones)


Action One:

Dratini used Reflect!

(-8 EN)

Timburr used Rock Slide!
(-6 EN)
Hit chance: 4811/10000 (YES)
Flinch chance: 2011/10000 (YES)
Damage: (8) * (2/3) = 5.36

Hippopotas flinched!

Action Two:

Dratini used Aqua Tail!

(-7 EN)
Crit chance: 3888/10000 (NO)
Hit chance: 5862/10000 (YES)
Damage: (9 + 3) * 1.5 = 18

Timburr used Ice Punch!
(-6 EN)
Crit chance: 9046/10000 (NO)
Damage: (8 + 2 + 3) * 1.5 = 19.5

Hippopotas used SUPER EARTHQUAKE!
(-31 EN)
Crit chance: 3881/10000 (NO)
Damage: ((22.5 * 0.75) * 0.5 + 1.5 + 3) = 12.9375 (Timburr)
Damage: ((22.5 * 0.75) * 0.5 + 3) = 11.4375 (Dratini)

Action Three:

Dratini used Aqua Tail![/B]
(-7 EN)
Crit chance: 7208/10000 (NO)
Hit chance: 3787/10000 (YES)
Damage: (9 + 3) * 1.5 = 18

Timburr used Ice Punch!
(-6 EN)
Crit chance: 662/10000 (YES)
Damage: (8 + 2 + 3 + 3) * 1.5 = 24

Hippopotas fainted!


I get 4 UC
Imanalt and Elevator Music get 1 CC
Dratini gets 1 EC/DC/KOC, 3 MC
Timburr gets 1 EC/DC/KOC, 3 MC
Golett gets 1 EC/DC, 2 MC
Hippopotas gets 1 EC/DC, 2 MC
 
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