So quick battle flash, lets get to it.
On Faylion's side:
Nature: Relaxed (+Def, -Spe)
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Ability 2: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Ability 3: Regenerator (DW: Locked)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-) (-10% Eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Physical:
Rollout
Special:
Hidden Power 7 (Fighting)
Psychic
Psyshock
Psywave
Shadow Ball
Support:
Charm
Confuse Ray
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Snatch
Thunder Wave
Trick
And on Elevator Music's side:
Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 45
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Frustration
Hone Claws
Protect
Return
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor
Body Slam
Bounce
Giga Drain
Rules:
1v1 single match
Default rules
2 subs
Training items
All abilities
ASB Arena
Lets get this battle started!
Make it a quick one!
Falyion sends out and equips
Elevator equips and orders
Falyion orders
You know the rest
On Faylion's side:

Nature: Relaxed (+Def, -Spe)
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Ability 2: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Ability 3: Regenerator (DW: Locked)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-) (-10% Eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Physical:
Rollout
Special:
Hidden Power 7 (Fighting)
Psychic
Psyshock
Psywave
Shadow Ball
Support:
Charm
Confuse Ray
Imprison
Light Screen
Pain Split
Protect
Recover
Reflect
Snatch
Thunder Wave
Trick
And on Elevator Music's side:

Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 45
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
Sonicboom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Frustration
Hone Claws
Protect
Return
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor
Body Slam
Bounce
Giga Drain
Rules:
1v1 single match
Default rules
2 subs
Training items
All abilities
ASB Arena
Lets get this battle started!
Make it a quick one!
Falyion sends out and equips
Elevator equips and orders
Falyion orders
You know the rest