will this end before gen 6 starts? before ultimate showdown ends? we'll see. (20v20, akela v frosty)

20 v 20 Singles
Items=On
All Abilities
5 Chills
2 Recoveries
1 Sub
ASB Arena
Switch=OK
This battle is going to take a while. So please, punctual refs and battlers only. 1 round/week is not going to cut it.
Team akela:
Aerodactyl [Kimberly] [F]

Lonely Nature (+1 Atk, -1 DEF)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks: (16/87)
Level Up
Agility
AncientPower
Bite
Fire Fing
Ice Fang
Roar
Scary Face
Supersonic
Thunder Fang
Wing Attack
Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic

Rampardos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/89)
Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt
Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp
Tutor
Fire Punch
Mud-Slap
Pain Split
TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic

Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (34/67)
Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment
Egg
Charm
Encore
Faint Attack
Foul Play
Pay Day
Yawn
Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb
TM/HM
Aerial Ace
Cut
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Thunder Wave
Toxic

Arcanine [Raksha] [F]

Lonely Nature (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Intimidate (Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: (Ability: Intimidate)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Attacks: (24/81)
Level Up
Agility
Bite
Ember
ExtremeSpeed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang
Egg
Close Combat
Crunch
Flare Blitz
Howl
Other
Double Team
Flame Charge
Teleport
Wild Charge

Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (65/65)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall

Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (67/70)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (25/84)
Level Up*
AncientPower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Protect
Rollout
Water Gun
Withdraw
Egg
Bide
Rock Slide
Spikes
Toxic Spikes
Water Pulse
Wring Out
TM/HM
Blizzard
Hail
Ice Beam
Protect
Scald
Stealth Rock
Surf

Solrock [Bode] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/83)
Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle
Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt
TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Will-O-Wisp

Lunatone [Kepler] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/79)
Level Up
Confusion
Embargo
Explosion
Harden
Heal Block
Hypnosis
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle
Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam
TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Toxic

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Surf
Thunder
Thunderbolt

Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack: (21/85)
Level Up
AncientPower
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle
Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard
Tutor
Magic Coat
TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Toxic

Relicanth [Fossil] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 2
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive) (Locked): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks: (15/69)
Level Up
Harden
Rock Tomb
Tackle
Water Gun
Yawn
Egg
Brine
Mud-Slap
Skull Bash
Sleep Talk
Snore
TM/HM
Bulldoze
Earthquake
Protect
Rest
Waterfall

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic

Shuckle [Shrugs] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Bug
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 0/5

Attacks: (20/71)
Level Up
Bide
Constrict
Encore
Rest
Rock Throw
Rollout
Safeguard
Struggle Bug
Withdraw
Wrap
Egg
Acid
Acupressure
Helping Hand
Knock Off
Sweet Scent
TM/HM
Earthquake
Flash
Gyro Ball
Protect
Substitute

Miltank [Calci] [F]

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
DC: 5/5

Attacks: (27/89)
Level Up
Bide
Body Slam
Caprtivate
Defense Curl
Crowl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt
Egg
Curse
Dizzy Punch
Double-Edge
Helping Hand
Present
Sleep Talk
Tutor
After You
Ice Punch
ThunderPunch
TM/HM
Facade
Frustration
Protect
Rest
Substitute

Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (38/95)
Level Up
Astonish
Bite
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Tutor
Zen Headbutt
Icy Wind
TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Flamethrower
Focus Blast
Ice Beam
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (28/56)
Level Up*
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance
Egg
Bide
Endure
Healing Wish
Ingrain
Sweet Scent
TM/HM
Protect
SolarBeam
Substitute

Eelektross [Ma'ar Nasai] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (65/65)
Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon
Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch
TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch

Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Level Up
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketched
After You (Lilligant)
AncientPower (Carracosta)
Barrier (Corsola)
Bide (Shuckle)
Brine (Starmie)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Pluck (Archeops)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Skill Swap (Sigilyph)
Spikes (Dwebble)
Substitute (Grimer)
Swift (Flareon)
Tri Attack (Starmie)
Yawn (Slugma)

Unown [Miserable Bastard] [-]

Modest Nature (+1 SpA, -1 Atk)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 0
Attacks:
Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect

Team Frosty:

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5


Attacks (41):
Acrobatics
Avalanche
Blizzard (*)
Bug Bite (*)
Bug Buzz
Bulldoze
Counter
Earth Power (*)
Earthquake
Electoweb
Endure
Focus Energy (*)
Giga Drain
Hail
Hone Claws
Icebeam
Ice Punch
Ice Shard (*)
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Knock Off
Leech Life (*)
Leer (*)
Pin Missile
Protect (*)
Rock Slide
Scratch (*)
Sheer Cold
Slash (*)
Solarbeam
Spikes
Stone Edge
Struggle Bug
Substitute
Superpower (*)
Taunt
Toxic
U-turn (*)
Water Pulse (*)
X-Scissor



Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Abilities:
Flash Fire:
(innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) [UNLOCKED] When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks (45):
Bide
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flamethrower
Foul Play
Grudge
Heat Wave
Hex
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Substitute
Tail Whip
Toxic
Will-o-Wisp



Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (74):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Growl
Gust
Hail
Heal Bell
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Hyper Beam
Hurricane
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Sandstorm
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (58):
Astonish (*)
Bind
Blizzard
Brick Break
Bulldoze
Confuse Ray (*)
Counter
Curse
Destiny Bond (*)
Disable (*)
DynamicPunch
Earthquake
Embargo
Endure
Faint Attack
Fire Punch
Focus Punch
Foresight (*)
Future Sight
Gravity
Grudge
Helping Hand
Hex
Ice Punch
Icy Wind
Imprison (*)
Leer (*)
Mean Look
Memento
Metronome
Night Shade (*)
Pain Split (*)
Payback
Protect
Pursuit (*)
Rapid Spin
Return (*)
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room


Zoroark * (Canas) M
Nature: Hasty (Speed +; Defense -, +11 accuracy)

Type:
Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121(105 x 1.5^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Abilities:
Illusion:
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Attacks (24):
Agility
Counter
Dark Pulse
Extrasensory
Faint Attack
Fake Tears
Flamethrower
Focus Blast
Fury Swipes
Grass Knot
Hone Claws
Imprison
Leer
Night Daze
Night Slash
Protect
Punishment
Pursuit
Scary Face
Scratch
Snarl
Taunt
Torment
U-turn


Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (79):
After You
Amnesia
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Last Resort
Lick
Lovely Kiss
Natural Gift
Metronome
Odor Sleuth
Outrage
Protect
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rollout
Screech
Seed Bomb
Selfdestruct
Shock Wave
Skull Bash
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunderbolt
Thunderpunch
Toxic
Wild Charge
Whirlwind
Yawn
Zap Cannon
Zen Headbutt


Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (56):

Absorb
Aromatherapy
Attract
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Energy Ball
Extrasensory
Flash
Giga Drain
Grass Knot
Grasswhistle
Growth
Hidden Power Fire (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Solarbeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Water Sport
Weather Ball
Worry Seed
Venoshock



Magmortar [Efreet] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): [UNLOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (30):
Clear Smog
Confuse Ray
Counter
Cross Chop
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Blast
Heat Wave
Helping Hand
Hyper Beam
Lava Plume
Leer
Low Kick
Mach Punch
Protect
Psychic
Rock Slide
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunderpunch
Will-o-Wisp


Reuniclus[Morpha] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (35):
Acid Armor
Calm Mind
Charm
Confuse Ray
Drain Punch
Endeavor
Energy Ball
Focus Blast
Future Sight
Ice Punch
Heal Block
Hidden Power (Ground, 7)
Imprison
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Secret Power
Shadow Ball
Skill Swap
Snatch
Thunder
Trick
Trick Room
Wonder Room



Fidgit (Dethl) Male
Nature: Careful
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Dreamworld) [UNLOCKED]
Type:(Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks (46):
After You
Air Slash
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Metronome
Rapid Spin
Razor Wind
Reflect
Rest
Sand Attack
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stealth Rock
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlwind
Wide Guard
Wonder Room



Ganon (M) Emboar

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

EC 9/9
MC 0
DC 5/5

Nature:

Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (47):

Arm Thrust
Assurance
Blast Burn
Brick Break
Defense Curl
Earthquake
Ember
Endeavor
Fire Blast
Fire Pledge
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Incinerate
Low Kick
Low Sweep
Odor Sleuth
Overheat
Protect
Rest
Roar
Rock Slide
Rollout
Scald
Sleep Talk
Smack Down
Smog
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Tail Whip
Take Down
Taunt
Toxic
Wild Charge
Will-o-Wisp
Yawn



Chandelure [Jalhalla] (M)

Nature: Relaxed (+ Defense, - Speed)

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 6
SpD: Rank 3
Spe: 69(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC 5/5

Attacks (40):
Acid Armor
Astonish
Confuse Ray
Curse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Haze
Heat Wave
Hex
Hidden Power Water (7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Safeguard
Shadow Ball
Sleep Talk
Smog
Solarbeam
Substitute
Sunny Day
Taunt
Toxic
Trick
Trick Room
Will-o-Wisp



Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Moves (46):
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Earthquake
Endure
Energy Ball
Fling
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Grass Knot
GrassWhistle
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Rock Slide
Role Play
Safeguard
Secret Power
Seed Bomb
Sheer Cold
Sleep Talk
Skull Bash
Substitute
Swagger
Synthesis
Toxic
Wood Hammer


Pyroak [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks (72):
Absorb
Amnesia
Aromatherapy
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Heat Crash
Heat Wave
Hidden Power Ice (7BP)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Overheat
Petal Dance
Protect
Rest
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Stealth Rock
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon



Torterra [Great Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5


Attacks (46):
Absorb
Amnesia
Bite
Block
Bullet Seed
Crunch
Curse
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Outrage
Protect
Razor Leaf
Reflect
Rest
Roar
Rock Polish
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Solarbeam
Substitute
Superpower
Sunny Day
Stealth Rock
Stone Edge
Synthesis
Tackle
Toxic
Wide Guard
Withdraw
Wood Hammer
Worry Seed



Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): [UNLOCKED](Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round..

EC: 6/6
MC: 0
DC: 5/5

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (43):
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Defog
Double Team
Facade
Fly
Fury Attack
Giga Impact
Heat Wave
Hone Claws
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack



Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound
- (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) [LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC:0
DC:4/5

Moves (51):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Encore
Endure
Fake Out
Fissure
Flail
Foul Play
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Muddy Water
Payback
Peck
Protect
Pursuit
Quash
Rapid Spin
Roar
Rock Slide
Sand Tomb
Sleep Talk
Smack Down
Snatch
Spit Up
Stockpile
Stone Edge
Sucker Punch
Substitute
Superpower
Swallow
Tackle
Taunt
Toxic
U-Turn
Water Spout




Camerupt [King Dodongo] (M)
Nature: Quiet
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor(Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (39):

Amnesia
Ancientpower
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Hyper Beam
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Roar
Rock Slide
Scary Face
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Sunny day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn


Stratagem [Vaati] [-]

Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (33):
Acupressure
Ancient Power
Defense Curl
Disable
Double-Edge
Earth Power
Electroball
Endure
Explosion
Flamethrower
Fire Blast
Giga Drain
Head Smash
Heat Wave
Hidden Power Flying (6BP)
Hyper Beam
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Protect
Rock Blast
Rock Polish
Rollout
Sleep Talk
Stealth Rock
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball



Sableye (Zant) (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC:Not Aplicable
MC:0
DC:5/5

Attacks (38):
Astonish
Confuse ray
Counter
Detect
Endure
Faint attack
Fake Out
Feint
Focus Punch
Foresight
Foul play
Fury Swipes
Ice Punch
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Night Shade
Pain Split
Payback
Power gem
Protect
Punishment
Recover
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Snatch
Substitute
Sucker Punch
Taunt
Thief
Torment
Toxic
Trick
Zen headbutt

OK, let's get to it then.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let us begin with Vaati the Stratagem with Expert Belt



Stealth Rock - Mud Shot - Earth Power

IF Damaging Evasive AND not in a combo AND Eelektross is faster THEN COMBO (Earth Power + Earth Power)


 
akela: (OOOOOOOOOOOOOOOOOAOO)

Eelektross (F)
HP: 100
En: 100
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A
Frosty: (OOOOOOOOOOOOOOOOOOAO)

Stratagem (N)
HP: 100
En: 100
Ranks: 1/3/5/3
Speed: 150
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: N/A
Other: N/A​

No real flavor sorry, but I'll let you know if any major hax or something happens (like say, a Mud Shot crit a2). If you both really want me to include flavor I guess I can though.

Action 1:
Stratagem used Stealth Rock!
Other Change: Stealth Rock (akela)
-11 energy
Eelektross used Thunder Wave!
Status Change: 25% PAR (Stratagem)
-6 energy

Action 2:
Eelektross used Knock Off!
RNG Roll (Crit) [<=625 Crit]: 6182/10000 (No)
(4+(7.5-4.5)) = 7 damage
Stratagem's Expert Belt was knocked off
-3 energy
Stratagem used Mud Shot!
RNG Roll (PAR) [<=2500 PAR]: 3675/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 390/10000 (Crit)
(9+3+(7.5-4.5))*1.5 = 22.5 damage
Stat Change: -1 Spe (Eelektross)
-5 energy

Action 3:
Stratagem used Earth Power!
RNG Roll (PAR) [<=2500 PAR]: 7459/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 2315/10000 (No)
(9+(7.5-4.5))*1.5 = 18 damage
RNG Roll (Effect) [<=1000 Effect]: 1883/10000 (No)
-7 energy
Eelektross used Gastro Acid!
Other Change: Gastro Acid (Stratagem)
-6 energy


akela: (OOOOOOOOOOOOOOOOOAOO)
- Stealth Rock

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43 (24)
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva, -1 Spe
Status: N/A
Other: N/A
Frosty: (OOOOOOOOOOOOOOOOOOAO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: Gastro Acid (6a)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COUNTERSWITCH ACCEPTED!

Zant OUT
Saria the Roserade with Rose Incense IN



Spikes - Sludge Bomb - Spikes

IF Lilligant is biding by the time Roserade is to use Sludge Bomb THEN replace Sludge Bomb with Toxic Spikes.

 
akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 100
En: 100
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 90
En: 100
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician
Item: Rose Incense
Stats: N/A
Status: N/A
Other: N/A​

For clarification, Poison Point (Off) means the ability has not been toggled... idk

Pre-round:
-12 HP due to Stealth Rock (Lilligant)

Action 1:
Lilligant used Teeter Dance!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 3 (Intense)
Status Change: Intense Confusion (Roserade)
-5 energy
Roserade used Spikes!
RNG Roll (Hit Self) [<=5000 Hit Self]: 7896/10000 (No)
Other Change: Spikes (akela)
-8 energy

Action 2:
Lilligant used Quiver Dance!
Stat Change: +1 SpA/SpD/Spe (Lilligant)
-9 energy
Roserade used Sludge Bomb!
RNG Roll (Hit Self) [<=5000 Hit Self]: 9410/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 7135/10000 (No)
(9+3+(8.5-4.5))*1.5-2 = 22 damage
-6 energy

Action 3:
Lilligant used Petal Dance!
RNG Roll (Crit) [<=625 Crit]: 9890/10000 (No)
(12+3+(8.5-7.5))/2.25+2 = 9.111 damage
-7 energy
Roserade used Spikes!
RNG Roll (Hit Self) [<=5000 Hit Self]: 198/10000 (Hit Self)
(4+(3-4.5)) = 2.5 damage
-3 energy


akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (1 layer)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 66
En: 80
Ranks: 2/2/5(6)/3
Speed: 90 (315)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: +1 SpA, +1 SpD, +1 Spe
Status: N/A
Other: Petal Dance (2a)
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 78
En: 83
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Confused (0a)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Sludge Bomb - Spikes - Sludge Bomb


(PS: I can't guarantee that I will post Saturday or Sunday. I will try my best, but I can't guarantee. Monday things will go back to "normal")
 
Last edited:
akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (1 layer)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 66
En: 80
Ranks: 2/2/5(6)/3
Speed: 90 (315)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: +1 SpA, +1 SpD, +1 Spe
Status: N/A
Other: Petal Dance (2a)
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 78
En: 83
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Confused (0a)​


Action 1:
Lilligant used Petal Dance!
RNG Roll (Crit) [<=625 Crit]: 7991/10000 (No)
(12+3+(8.5-7.5))/2.25+2 = 9.111 damage
-7 energy
Roserade used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 9737/10000 (No)
(9+3+(8.5-4.5))*1.5-2 = 22 damage
-6 energy

Action 2:
Lilligant used Petal Dance!
RNG Roll (Crit) [<=625 Crit]: 8363/10000 (No)
(12+3+(8.5-7.5))/2.25+2 = 9.111 damage
-7 energy
Roserade used Spikes!
Other Change: Spikes (akela)
-8 energy

Action 3:
Lilligant used Entrainment!
Other Change: Entrainment (Roserade)
-8 energy
Roserade used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 5489/10000 (No)
(9+3+(8.5-4.5))*1.5-2 = 22 damage
-6 energy


akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (2 layers)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 22
En: 58
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 60
En: 63
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician (Chlorophyll / Own Tempo / Leaf Guard)
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Entrainment (5a)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Sludge Bomb*3
IF Sucessful Protective/Evasive THEN Spikes on the first instance and Toxic Spikes on the following ones.
 
akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (2 layers)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 22
En: 58
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 60
En: 63
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician (Chlorophyll / Own Tempo / Leaf Guard)
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Entrainment (5a)​


Action 1:
Lilligant used Endure!
-15 energy
Roserade used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 8052/10000 (No)
(9+3+(8.5-4.5))*1.5 = 24 damage ~ 21 damage
-10 energy

Action 2:
Lilligant chilled!
+12 energy
Roserade used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 5895/10000 (No)
(9+3+(8.5-4.5))*1.5 = 24 damage ~ 0 damage
-14 energy

Action 3:
Lilligant used Synthesis!
+30 HP
-14 energy
Roserade used Sludge Bomb!
RNG Roll (Crit) [<=625 Crit]: 5558/10000 (No)
(9+3+(8.5-4.5))*1.5 = 24 damage
-18 energy


akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (2 layers)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 6
En: 41
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 60
En: 21
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician (Chlorophyll / Own Tempo / Leaf Guard)
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Entrainment (2a)​
 
akela: (OOOOOOOOOOOOOOOOABOO)
- Stealth Rock
- Spikes (2 layers)

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: 6
En: 41
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 60
En: 21
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician (Chlorophyll / Own Tempo / Leaf Guard)
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Entrainment (2a)​


Action 1:
Lilligant used Healing Wish!
Other Change: Healing Wish (akela)
-22 energy
Lilligant fainted!
Roserade chilled!
+12 energy


akela: (OOOOOOOOOOOOOOOOXBOO)
- Stealth Rock
- Spikes (2 layers)
- Healing Wish

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Lilligant (F)
HP: KO
En: KO
Ranks: 2/2/5(6)/3
Speed: 90 (180)
SC/WC: 2/2
Abilities: Chlorophyll / Own Tempo / Leaf Guard
Item: Sun Stone
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OOOOOOAOOOOOOOOOOOBO)

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Roserade (F)
HP: 60
En: 33
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician (Chlorophyll / Own Tempo / Leaf Guard)
Item: Rose Incense
Stats: N/A
Status: N/A
Other: Entrainment (1a)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SWITCH PHASE INITIATED!
Saria the Roserade OUT
Keaton the Ninetales with Charcoal IN



COUNTERSWITCH?


 
Counterswitching to Miserable Bastard the Unown @ Amulet Coin.

Hidden Power Dragon 7 > Hidden Power Water 7 > Hidden Power Rock 7 + Hidden Power Fighting 4
IF Protective/Evasive A3, THEN Hidden Power Ground 7 instead.
 
I guess I'm gonna go with Eelektross takes SR damage and gets the Healing Wish.

akela: (OOOOOOOOOOOOOOOOXBOA)
- Stealth Rock
- Spikes (2 layers)
- Healing Wish

Eelektross (F)
HP: 59
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Unown (N)
HP: 90
En: 100
Ranks: 2/2/4/2
Speed: 48
SC/WC: 1/1
Abilities: Levitate
Item: Amulet Coin
Stats: N/A
Status: N/A
Other: N/A
Frosty: (OAOOOOBOOOOOOOOOOOBO)

Roserade (F)
HP: 60
En: 33
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician
Item: Rose Incense
Stats: N/A
Status: N/A
Other: N/A

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Ninetales (F)
HP: 100
En: 100
Ranks: 2/3/3/4
Speed: 115
SC/WC: 2/2
Abilities: Flash Fire / Drought
Item: Charcoal
Stats: +15% Acc
Status: N/A
Other: N/A​


Don't forget to check the benches.

Pre-round:
-12 HP due to Stealth Rock (Eelektross)
+20 HP due to Healing Wish (Eelektross)
Arena Change: Sun
-10 energy (Ninetales)
-12 HP due to Stealth Rock (Unown)

Action 1:
Ninetales used Fire Blast!
RNG Roll (Crit) [<=625 Crit]: 5672/10000 (No)
(12+3+(4.5-3)+3)+4 = 23.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2693/10000 (No)
-7 energy
Unown used Hidden Power (Dragon)!
RNG Roll (Crit) [<=625 Crit]: 3737/10000 (No)
(7+(6-6)) = 7 damage
Ninetales was sent back to its Pokeball
-4 energy

Action 2:
Ninetales used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 5148/10000 (No)
(10+3+(4.5-3)+3)+4 = 21.5 damage
RNG Roll (Effect) [<=1000 Effect]: 6795/10000 (No)
-6 energy
Unown used Hidden Power (Water)!
RNG Roll (Crit) [<=625 Crit]: 75/10000 (Crit)
(7+3+(6-6)-3)*1.5 = 10.5 damage
Other Change: Doused (Ninetales)
-4 energy

Action 3:
Ninetales used Overheat!
RNG Roll (Crit) [<=625 Crit]: 5584/10000 (No)
(14+3+(4.5-3)+3)+4 = 25.5 damage
Stat Change: -2 SpA (Ninetales)
-9 energy
Unown used Hidden Power (Rock)+Hidden Power (Fighting)!
RNG Roll (Crit) [<=625 Crit]: 9518/10000 (No)
(15.75+(6-4.5))*1.5 = 25.875 damage
-9.5 energy

Post-round:
RNG Roll (Hidden Power Dragon): 2/19 (Cyclohm)


akela: (OOOOOOOOOOOOOOOOXBOA)
- Stealth Rock
- Spikes (2 layers)

Eelektross (F)
HP: 67
En: 85
Ranks: 4(5)/3/5/3
Speed: 43
SC/WC: 4/4
Abilities: Levitate
Item: ThunderStone
Stats: -10% Eva
Status: N/A
Other: N/A


Unown (N)
HP: 7
En: 82
Ranks: 2/2/4/2
Speed: 48
SC/WC: 1/1
Abilities: Levitate
Item: Amulet Coin
Stats: N/A
Status: N/A
Other: Cooldown (1a)
Frosty: (OBAOOOBOOOOOOOOOOOBO)

Ninetales (F)
HP: 57
En: 68
Ranks: 2/3/3/4
Speed: 115
SC/WC: 2/2
Abilities: Flash Fire / Drought
Item: Charcoal
Stats: +15% Acc
Status: N/A
Other: N/A

Roserade (F)
HP: 60
En: 33
Ranks: 2/3/5(6)/4(5)
Speed: 90
SC/WC: 2/2
Abilities: Natural Cure / Poison Point (Off) / Technician
Item: Rose Incense
Stats: N/A
Status: N/A
Other: N/A

Stratagem (N)
HP: 93
En: 77
Ranks: 1/3/5/3
Speed: 150 (37)
SC/WC: 2/3
Abilities: Levitate / Technician / Mold Breaker
Item: Expert Belt
Stats: +26% Acc
Status: PAR (20%)
Other: N/A


Cyclohm (M)
HP: 110
En: 100
Ranks: 2/4/5/3
Speed: 69
SC/WC: 4/4
Abilities: Shield Dust / Static / Overcoat
Item: ???
Stats: -10% Eva
Status: N/A
Other: N/A​
Arena: Sun​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Unown has levitate, so I think it isn't affected by spikes (so it survived)

Regardless, I am equiping a Magnet on Cyclohm.
 
If Eelektross was unaffected by the Spikes thanks to Levitate, shouldn't Unown be unaffected by the Spikes thanks to Levitate?
 

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