Gotta move fast! Elevator Music VS Ragnarokalex

2v2 FE Doubles
1 Day DQ
1 Sub
Training Items
All Abilities
ASB Arena
1 Chill/1 Recover


Team Elevator Music:
203.png

Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 62/92
MC: 0
DC: 5/5
Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Beat Up
Double Kick
Future Sight
Mirror Coat
Razor Wind
Wish
Bulldoze
Calm Mind
Charge Beam
Double Team
Earthquake
Energy Ball
Facade
Grass Knot
Hidden Power (Fighting, 7)
Light Screen
Protect
Psyshock
Reflect
Rest
Rock Smash
Shadow Ball
Substitute
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Zap Cannon
Body Slam
Double-Edge
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Trick
Uproar
461.png

Weavile [Manyuura] (M)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:
(Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 64/102
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt
Assist
Avalanche
Bite
Counter
Fake Out
Feint
Foresight
Pursuit
Reflect
Aerial Ace
Blizzard
Brick Break
Detect
Dig
Double Team
DynamicPunch
Endure
Facade
Focus Punch
Giga Impact
Hail
Ice Beam
Natural Gift
Protect
Psych Up
Rest
Rock Smash
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
Whirlpool
X-Scissor
Ice Punch
Iron Tail
Knock Off
Low Kick
Moonlight
Sleep Talk

Team Ragnarokalex:
AzureClefable_zps52853123.png

Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
DC: 5/5
MC: 0
Attacks: 45 Total
Aromatherapy
Bestow
Bubble Beam
Charm
Copycat
Cosmic Power
Defense Curl
Double Slap
Encore
Flamethrower
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Ice beam
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish
AzureAuramoth_zpse3da98ca.png

Argalis (Aurumoth) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor:
Type: Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
DC: 5/5
MC: 3
Attacks: 33 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt

Since Ragnarokalex already attached items, Elevator Music can go ahead and attach items and order before Ragnarokalex counterorders. Let's go!
 
both will take an Exp. Share each

Girafarig: Signal Beam (Aurumoth) ~ Shadow Ball (Aurumoth) ~ Signal Beam (Aurumoth)
IF (Clefable uses Follow Me) THEN (use Hyper Voice)​
Weavile: Night Slash (Aurumoth) ~ Bite (Aurumoth) ~ Night Slash (Aurumoth)
IF (Aurumoth is under the effects of a protective/evasive move) THEN (use Blizzard)​
 
Well theres a certain protocol to be followed in these situations.....

Aurumoth: Close Combat+Close Combat Weavile - Cooldown - Megahorn+Megahorn Giraffe

Clefable: Helping Hand Aurumoth - Signal Beam Giraffe - Helping hand Aurumoth
 
Pre-Round:

Elevator Music: AA
203.png
@ Exp. Share
HP: 100
Energy: 100
Ranks: 3/3/4/2
Speed: 85
Size/Weight Classes: 4/3
Abilities: Early Bird/Inner Focus/Sap Sipper
Status: +1 MC
461.png

@ Exp. Share
HP: 100
Energy: 100
Ranks: 5/3/1/3
Speed: 144
Size/Weight Classes: 2/3
Abilities: Pressure/Pickpocket
Status: +1 MC, +24% Accuracy
Ragnarokalex: AA
AzureClefable_zps52853123.png
@ Exp. Share
HP: 100
Energy: 100
Ranks: 2/3/4/3
Speed: 60
Size/Weight Classes: 3/3
Abilities: Cute Charm/Magic Guard/Unaware
Status: +1 MC
AzureAuramoth_zpse3da98ca.png

@ Exp. Share
HP: 110
Energy: 100
Ranks: 5/4/5/2
Speed: 81
Size/Weight Classes: 2/3
Abilities: Weak Armor/No Guard/Illusion
Status: +1 MC, No Guard

Calculations:
Speed Order: 144, 85, 81, 60

Action 1:

Clefable used Helping Hand on Aurumoth! (-3 Energy)
Clefable is ready to help Aurumoth!

Weavile used Night Slash on Aurumoth! (-4 Energy)
Crit: 04528<01250=NORMAL
Damage: (7+3+7.5-6)*1.5=17.25 Damage

Girafarig used Signal Beam on Aurumoth! (-6 Energy)
Crit: 07547<00625=NORMAL
Damage: (8+6-3)*1.5=16.5 Damage (33.75 Total)
Effect: 03723<01000= No confusion

Aurumoth is charging a fatal combo!

Aurumoth used CLOSE QUARTERS COMBAT ENDER on Weavile! (-37 Energy)
Clefable helped Aurumoth! (-27 Energy)
Crit: 07283<00625=NORMAL
Damage: (54+7.5-4.5)*2.25=128.25 Damage
Aurumoth's defenses sharply fell!

Weavile? What Weavile? (+1 KOC Aurumoth)

Action 2:

Girafarig used Shadow Ball on Aurumoth! (-6 Energy)
Crit: 00579<00625=Too little, too late
Damage: (8+3+6-3)*1.5+4=25 Damage (58.75 Total)
Effect: 03026<02000=No drop

Aurumoth is cooling down!

Clefable used Signal Beam on Girafarig! (-6 Energy)
Crit: 08374<00625=NORMAL
Damage: (8+6-3)*1.5=16.5 Damage
Effect: 08992<01000=No confusion

Action 3:

Clefable used Helping Hand! (-3 Energy)
Clefable is ready to help Aurumoth!

Girafarig used Signal Beam on Aurumoth! (-6 Energy)
Crit: 04388<00625=NORMAL
Damage: (8+6-3)*1.5+4=20.5 Damage (79.25 Total)
Effect: 09791<01000= No confusion

Aurumoth used Fatal Horn! (-34 Energy)
Clefable helped Aurumoth! (-27 Energy)
Crit: 07646<00625=NORMAL
Damage: (54+3+7.5-4.5)*1.5=90 Damage (106.5 Total)

Girafarig fainted! (+1 KOC Aurumoth)

Post-Round
Elevator Music: XX
203.png
@ Exp. Share
HP: KO
Energy: 82
Ranks: 3/3/4/2
Speed: 85
Size/Weight Classes: 4/3
Abilities: Early Bird/Inner Focus/Sap Sipper
Status: +1 MC, Knocked Out
461.png

@ Exp. Share
HP: KO
Energy: 96
Ranks: 5/3/1/3
Speed: 144
Size/Weight Classes: 2/3
Abilities: Pressure/Pickpocket
Status: +1 MC, +24% Accuracy, Knocked Out
Ragnarokalex: AA
AzureClefable_zps52853123.png
@ Exp. Share
HP: 100
Energy: 34
Ranks: 2/3/4/3
Speed: 60
Size/Weight Classes: 3/3
Abilities: Cute Charm/Magic Guard/Unaware
Status: +1 MC
AzureAuramoth_zpse3da98ca.png

@ Exp. Share
HP: 31
Energy: 29
Ranks: 5/4/5/2
Speed: 81
Size/Weight Classes: 2/3
Abilities: Weak Armor/No Guard/Illusion
Status: +1 MC, No Guard, +2 KOC, Cooldown

...Well, that was fast.

Rewards:
Elevator Music: 1 CC
Girafarig: 4 MC
Weavile: 4 MC

Ragnarokalex: 1 CC
Clefable: 4 MC
Aurumoth: 4 MC, 2 KOC

Eternal Drifter: 4 UC
 
Last edited:
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