3v3 FE Doubles
3 day DQ
∞ Recovers / 3 Chills
3 Substitutions
All Abilities
All Items
367 Mega Evolutions
ASB Arena
3 day DQ
∞ Recovers / 3 Chills
3 Substitutions
All Abilities
All Items
367 Mega Evolutions
ASB Arena
Drapion - Marcellus
Nature: Adamant (Atk: +1, SpA: -1)
Type: Poison / Dark
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor - (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Height Class: 3
Weight Class: 4
BRT: 18
EC: 6 / 6
MC: 0
DC: 5 / 5
50 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Tail, Bite, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Earthquake, Fire Fang, Fling, Ice Fang, Iron Tail, Knock Off, Natural Gift, Payback, Pin Missile, Poison Fang, Poison Jab, Poison Sting, Poison Tail, Pursuit, Rock Slide, Rock Tomb, Thunder Fang, Twineedle, X-Scissor
Special Moves - lol Mud-Slap, Snarl, Struggle Bug, Venoshock
Status Moves - Acupressure, Agility, Confuse Ray, Double Team, Endure, Leer, Protect, Rain Dance, Rest, Roar, Scary Face, Screech, Sleep Talk, Substitute, Sunny Day, Taunt, Torment, Toxic, Toxic Spikes, Whirlwind
what a pimp I mean he's even purple and shit
Swoobat - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
(DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)
Height Class: 2
Weight Class: 2
BRT: 16
EC: 6 / 6
MC: 0
DC: 5 / 5
65 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
Status Moves - After You, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.
Gallade - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 3
Weight Class: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
40 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Feint, Fire Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
Meganium [Meganiumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 56/75
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle
AncientPower
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Vine Whip
Wring Out
Bulldoze
Bullet Seed
Detect
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Giga Impact
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Rest
Rock Smash
Substitute
Sunny Day
Toxic
Double-Edge
Frenzy Plant
Giga Drain
Grass Pledge
Iron Tail
Magic Coat
Outrage
Seed Bomb
Sleep Talk
Worry Seed
Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 67/88
MC: 0
DC: 5/5
Attacks:
Agility
AncientPower
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Curse
Foresight
Pursuit
Steel Wing
Whirlwind
Aerial Ace
Bide
Bulldoze
Defog
Detect
Double Team
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fly
Hone Claws
Incinerate
Protect
Rain Dance
Razor Wind
Reflect
Rest
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Smack Down
Stone Edge
Substitute
Sunny Day
Taunt
Torment
Toxic
Air Cutter
Aqua Tail
Double-Edge
Dragon Pulse
Earth Power
Heat Wave
Iron Tail
Rock Throw
Roost
Sky Attack
Sleep Talk
Stealth Rock
Tailwind
Twister
Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Total Moves: 69/105
MC: 0
DC: 5/5
Attacks:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt
Feint
Metal Burst
Moonlight
Recover
Sucker Punch
Brick Break
Dig
Double Team
Embargo
Focus Punch
Payback
Psychic
Rain Dance
Rest
Snarl
Substitute
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp
Counter
Dark Pulse
Endure
Fire Punch
Gravity
Helping Hand
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Sleep Talk
Snatch
Spite
ThunderPunch
Trick
Lou sends out and equips
Emma sends out, equips, orders
Lou orders
I ref