louiscyphrediamond (1v1 singles)

Challenging user Rediamond!

1v1 Singles
All Abilities
Training Items
5 Chills/2 Recoveries
3 Subs
2 Day DQ
ASB Arena
LouisCyphre:

Absol ♀ - Ferre
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: Movepool Complete
DC: 5 / 5

105 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Assurance, Bite, Body Slam, Bounce, Counter, Cut, Double-Edge, Façade Faint Attack, False Swipe, Feint, Foul Play, Frustration, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Knock Off, Megahorn, Natural Gift, Night Slash, Payback, Psycho Cut, Punishment, Pursuit, Quick Attack, Retailate, Return, Rock Slide, Rock Smash, Rock Tomb, Scratch, Secret Power, Shadow Claw, Slash, Stone Edge, Strength Sucker Punch, Superpower, Thief, X-Scissor, Zen Headbutt
Special Moves - Blizzard, Charge Beam, Dark Pulse, Dream Eater, Echoed Voice, Fire Blast, Flamethrower, Future Sight, Hex, Hidden Power [Bug 7], Hyper Beam, Ice Beam, Icy Wind, Incinerate, Mud-Slap, Razor Wind, Round, Shadow Ball, Shock Wave, Snarl, Snore, Swift, Thunder, Thunderbolt, Water Pulse
Status Moves - Attract, Baton Pass, Calm Mind, Captivate, Curse, Detect, Double Team, Endure, Flash, Hail, Hone Claws, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Psych Up, Rain Dance, Rest, Role Play, Sandstorm, Sleep Talk, Snatch, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Ferre stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan. Now an integral member of Lou's Nightfall Troupe, Ferre is acts as a primary troubleshooter, acting as a powerful surrogate to any ally on Lou's roster.

Toxicroak ♂ - Mizar
Nature: Naughty (Atk: +1, SpD: -1)
Type: Poison / Fighting
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Poison Touch - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85

Height Class: 3
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

60 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Earthquake, Faint Attack, Fake Out, Feint, Fling, Focus Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Payback, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Super Fang, Thief, ThunderPunch, X-Scissor
Special Moves - Dark Pulse, Focus Blast, Icy Wind, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Vacuum Wave, Venoshock
Status Moves - Acupressure Double Team, Embargo, Endure, Helping Hand, Me First, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic,

Mawile ♀ - Deception
Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
Type: Steel
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
(DW) Sheer Force - (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 14

MC: 0
DC: 5 / 5

49 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bite, Body Slam, Brick Break, Counter, Crunch, DynamicPunch, Fire Fang, Focus Punch, Ice Fang, Ice Punch, Knock Off, Iron Head, Metal Burst, Payback, Poison Fang, Punishment, Rock Slide, Rock Tomb, Seismic Toss, Stone Edge, Sucker Punch, Super Fang, Thunder Fang, ThunderPunch, Vicegrip
Special Moves - lol Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam Icy Wind, Mud-Slap, SolarBeam
Status Moves - Double Team, Embargo, Endure, Fake Tears, Magnet Rise, Pain Split, Protect, Rest, Sleep Talk, Snatch, Stealth Rock, Sweet Scent, Taunt, Torment, Toxic,

Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.


Rediamond:

Argalis
[Luxor] (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 5/5

Attacks: 28
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]


Lou send out and equip, then Red equip and order.​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
I... thought you'd be move evolved. Let's be a little less unfair, then!


It doesn't mean we'll go down easily by a longshot, though!

Mizar @ Exp. Share
 
Ok. EXP Share. I'm too busy to afford elaborate though now, so this will likely still end badly.

Psychic~Psyshock~Psychic
IF Faint Attack, then Counter
IF Fake Out, then Icy Wind
 

Toxicroak (M)
HP: 100
En: 100
Ranks: 5/3/3/2
Speed: 85
SC/WC: 3/3
Stats: N/A
Status: N/A
Other: N/A

Argalis (M)
HP: 90
En: 100
Ranks: 3/2/4/2
Speed: 54
SC/WC: 3/7
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Toxicroak sprang up!
Argalis used Psychic!
Missed
-5.5 energy
Toxicroak used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 5047/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4148/10000 (No)
(9+(7.5-3))*1.5 = 20.25 damage
RNG Roll (Effect) [<=3000 Effect]: 1727/10000 (Effect)
Status Change: 20% PAR (Argalis)
-10 energy

Action 2:
Toxicroak burrowed its way under the ground!
Argalis used Psyshock!
RNG Roll (PAR) [<=2000 PAR]: 9016/10000 (No)
Missed
-5 energy
Toxicroak used Dig!
RNG Roll (Crit) [<=625 Crit]: 3477/10000 (No)
(8+(7.5-3))/1.5 = 8.333 damage
-10 energy

Action 3:
Toxicroak sprang up!
Argalis used Psychic!
RNG Roll (PAR) [<=2000 PAR]: 7990/10000 (No)
Missed
-5.5 energy
Toxicroak used Bounce!
RNG Roll (Hit) [<=8500 Hit]: 1099/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 8557/10000 (No)
(9+(7.5-3))*1.5 = 20.25 damage
-10 energy

Post-round:
RNG Roll (Shed Skin) [<=3300 Shed Skin]: 2376/10000 (Shed Skin)
Argalis shed its skin!



Toxicroak (M)
HP: 100
En: 70
Ranks: 5/3/3/2
Speed: 85
SC/WC: 3/3
Stats: N/A
Status: N/A
Other: N/A

Argalis (M)
HP: 41
En: 84
Ranks: 3/2/4/2
Speed: 54
SC/WC: 3/7
Stats: N/A
Status: N/A
Other: N/A​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Bringing it home!

Mizar - Dark Pulse | Shadow Ball | X-Scissor
Upon Luxor's Reflect, Taunt him only once. Push actions down.
Upon Luxor's damaging Psychic-type combo, Substitute (15) only once. Push actions down.
Upon Luxor's damaging Psychic attack, Fake Out only once. Push actions down.
 

Toxicroak (M)
HP: 100
En: 70
Ranks: 5/3/3/2
Speed: 85
SC/WC: 3/3
Stats: N/A
Status: N/A
Other: N/A

Argalis (M)
HP: 41
En: 84
Ranks: 3/2/4/2
Speed: 54
SC/WC: 3/7
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Toxicroak used Dark Pulse!
RNG Roll (Crit) [<=625 Crit]: 4002/10000 (No)
(8+(4.5-3))*1.5 = 14.25 damage
RNG Roll (Effect) [<=2000 Effect]: 1336/10000 (Effect)
-6 energy
Argalis flinched!

Action 2:
Toxicroak used Shadow Ball!
RNG Roll (Crit) [<=625 Crit]: 153/10000 (Crit)
(8+3+(4.5-3))*1.5 = 18.75 damage
RNG Roll (Effect) [<=2000 Effect]: 2553/10000 (No)
-6 energy
Argalis used Wish!
Other Change: Wish (Argalis)
-18 energy

Action 3:
Toxicroak used X-Scissor!
RNG Roll (Crit) [<=625 Crit]: 6114/10000 (No)
(8+(7.5-3))*1.5 = 18.75 damage
Argalis fainted!
-6 energy


Toxicroak (M)
HP: 100
En: 52
Ranks: 5/3/3/2
Speed: 85
SC/WC: 3/3
Stats: N/A
Status: N/A
Other: N/A

Argalis (M)
HP: KO
En: KO
Ranks: 3/2/4/2
Speed: 54
SC/WC: 3/7
Stats: N/A
Status: N/A

-----------

Rewards:
LouisCyphre: 1 CC
- Toxicroak: 4 MC / 1 KOC
Rediamond: 1 CC
- Argalis: 1 EC / 3 MC
Elevator Music: 2 UC
Other: N/A​
 

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