EM and Lou and battles

EM:


Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 69/92

MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt

Beat Up
Double Kick
Future Sight
Mean Look
Mirror Coat
Razor Wind
Wish

Bulldoze
Calm Mind
Charge Beam
Double Team
Dream Eater
Earthquake
Energy Ball
Facade
Frustration
Grass Knot
Hidden Power (Fighting, 7)
Light Screen
Protect
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Shadow Ball
Substitute
Sunny Day
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Zap Cannon

Body Slam
Double-Edge
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Trick
Uproar


Lou:


Absol ♀ - Ferre
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: Movepool Complete
DC: 5 / 5

105 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Assurance, Bite, Body Slam, Bounce, Counter, Cut, Double-Edge, Façade Faint Attack, False Swipe, Feint, Foul Play, Frustration, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Knock Off, Megahorn, Natural Gift, Night Slash, Payback, Psycho Cut, Punishment, Pursuit, Quick Attack, Retailate, Return, Rock Slide, Rock Smash, Rock Tomb, Scratch, Secret Power, Shadow Claw, Slash, Stone Edge, Strength Sucker Punch, Superpower, Thief, X-Scissor, Zen Headbutt
Special Moves - Blizzard, Charge Beam, Dark Pulse, Dream Eater, Echoed Voice, Fire Blast, Flamethrower, Future Sight, Hex, Hidden Power [Bug 7], Hyper Beam, Ice Beam, Icy Wind, Incinerate, Mud-Slap, Razor Wind, Round, Shadow Ball, Shock Wave, Snarl, Snore, Swift, Thunder, Thunderbolt, Water Pulse
Status Moves - Attract, Baton Pass, Calm Mind, Captivate, Curse, Detect, Double Team, Endure, Flash, Hail, Hone Claws, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Psych Up, Rain Dance, Rest, Role Play, Sandstorm, Sleep Talk, Snatch, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Ferre stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan. Now an integral member of Lou's Nightfall Troupe, Ferre is acts as a primary troubleshooter, acting as a powerful surrogate to any ally on Lou's roster.

Toxicroak ♂ - Mizar
Nature: Naughty (Atk: +1, SpD: -1)
Type: Poison / Fighting
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Poison Touch - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85

Height Class: 3
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

60 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Earthquake, Faint Attack, Fake Out, Feint, Fling, Focus Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Payback, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Super Fang, Thief, ThunderPunch, X-Scissor
Special Moves - Dark Pulse, Focus Blast, Icy Wind, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Vacuum Wave, Venoshock
Status Moves - Acupressure Double Team, Embargo, Endure, Helping Hand, Me First, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic,

Mawile ♀ - Deception
Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
Type: Steel
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
(DW) Sheer Force
- (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 14

MC: 0
DC: 5 / 5

49 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bite, Body Slam, Brick Break, Counter, Crunch, DynamicPunch, Fire Fang, Focus Punch, Ice Fang, Ice Punch, Knock Off, Iron Head, Metal Burst, Payback, Poison Fang, Punishment, Rock Slide, Rock Tomb, Seismic Toss, Stone Edge, Sucker Punch, Super Fang, Thunder Fang, ThunderPunch, Vicegrip
Special Moves - lol Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam Icy Wind, Mud-Slap, SolarBeam
Status Moves - Double Team, Embargo, Endure, Fake Tears, Magnet Rise, Pain Split, Protect, Rest, Sleep Talk, Snatch, Stealth Rock, Sweet Scent, Taunt, Torment, Toxic,

Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.


1v1 Singles
All Abilities
Training Items
5 Chills/2 Recoveries
3 Subs
2 Day DQ
ASB Arena

Emma Sends, Lou orders, Emma Orders, I red

fite fite fite.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
When in doubt, RNG!


There's a strange manner of similarity between us and our foe; is backwards biting becoming a "thing"?

Deception @ Exp. Share
Deception's Sheer Force is ON.

Deception - Crunch | Bite | Crunch
Upon Kirinriki's Earthquake, Counter and push down.
Upon Kirinriki's protective / evasive action successfully without transfer, Magnet Rise the first time, Double Team (4) the second time, and Stealth Rock the third time I don't even fucking know. Push actions down.
 
Double-Edge+Rock Smash ~ Cooldown (Hidden Power) ~ Hidden Power

idk if that combo is legal but if not just use hidden power a1 i guess
 
R1 Biting Back

A1:

Intimidation happens on Giraffe

Giraffe: Hidden Power
RNG Crit: 7045
(7+1.5)*1.5=12.75
-5 Energy

Not-yet-Fairy: Crunch
RNG Crit: 434 Yeah
(8+2+3)*1.5=19.5 damage
-6 energy

A2:

Giraffe: Hidden Power
RNG Crit: 3077
(7+1.5)*1.5=12.75
-9 Energy

Not-yet-Fairy: Bite
RNG Crit: 6684
(6+3)*1.5=13.5 damage
-5 energy

A3:

Giraffe: Hidden Power
RNG Crit: 4349
(7+1.5)*1.5=12.75
-13 Energy

Not-yet-Fairy: Crunch
RNG Crit: 59 Yeah
(8+2+3)*1.5=19.5 damage
-6 energy

End of Round:

Giraffe
47 HP
73 EN

Not-yet-Fairy
58 HP
83 EN

Fite Fite Fite
 
Earthquake ~ Hidden Power ~ Earthquake
IF (Metal Burst is used) THEN (use Reflect on the first instance, Thunder Wave on the second instance, and Gravity on the third instance)
IF (a damaging Dark-type attack is used in a combination) THEN (use Agility (Evasive))
IF (Magnet Rise is used) THEN (use Thunderbolt a3)​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

I guess size only matters when it lets you hold more teeth!

Deception - Counter | Crunch | Counter
 
I messed up Bite should have only done 12 (6+2)*1.5 damage. Fixed in this round's opening stats. Not that it matters.

Giraffe
49 HP
73 EN
-1 Att (Inf)

Not-yet-Fairy
58 HP
83 EN

A1:

Giraffe: Earthquake
RNG Crit: 2549
(10-2)*1.5=12 damage
-7 Energy

Not-yet-Fairy: Counter
(15)*1.5=18 damage
-12 energy

A2:

Giraffe: Hidden Power
RNG Crit: 8441
(7+1.5)*1.5=12.75
-5 Energy

Not-yet-Fairy: Crunch
RNG Crit: 558 (Not shitting you)
(8+2+3)*1.5=19.5 damage
-6 energy

A3:

Giraffe: Earthquake
RNG Crit: 8042
(10-2)*1.5=12 damage
-7 Energy

Not-yet-Fairy: Counter
(15)*1.5=18 damage
-12 energy

Giraffe go bye-bye yeah

Rewards:
LouisCyphre: 1 CC
- Mawile: 4 MC / 1 KOC
Elevator Music: 1 CC
- Giraffarig: 4 MC
Rediamond: 2 UC
Other: N/A
 

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