I killed it. I posted regarding such in the proper thread, but this had run its course, and the patience of everyone involved out of town long ago.
I am making the decision to reward everyone involved with the match 3 CC and 6 MC for their participation, a token amount but a reasonable one for sticking with the match for so long. If your entered Pokemon is maxed you may claim 10 CC to account for the base CC cost plus the boosted MC gain.
This thread will remain stickied for 1 week to allow for visibility, and then lost to the annals of history.
Now. The fallout.
I think its safe to say that concepts like this, while magnificent in conception, are incredibly difficult to pull off. Time and time again we see concepts fail not because they were poorly crafted but because of a lack of organization or fall back to the rest of the forum. So we have to ask ourselves, what did we learn from this experience?
- Have a fall back plan. Things go wrong. Commitments are broken. Have a contingency plan in case you can't manage what you thought you were able to manage.
- Get assistance. For these major projects the biggest theme that I see is that you cannot do it alone. Its a nice and noble goal but in execution you will overwhelm yourself with the responsibilities of the task you've taken on. Getting people to help you and delegating tasks is only beneficial.
In my opinion The Ultimate Showdown of Ultimate Destiny should be viewed as a learning experience and so I'd like to open the field to ASB for the following two questions:
What did you learn from the USUD?
Where should we go from here in relation to large projects?
Thanks to Glacier Knight for trying, to zt for trying to pick up the slack, to the participants for their patience and to everyone for being willing to try new things.
I am making the decision to reward everyone involved with the match 3 CC and 6 MC for their participation, a token amount but a reasonable one for sticking with the match for so long. If your entered Pokemon is maxed you may claim 10 CC to account for the base CC cost plus the boosted MC gain.
This thread will remain stickied for 1 week to allow for visibility, and then lost to the annals of history.
Now. The fallout.
I think its safe to say that concepts like this, while magnificent in conception, are incredibly difficult to pull off. Time and time again we see concepts fail not because they were poorly crafted but because of a lack of organization or fall back to the rest of the forum. So we have to ask ourselves, what did we learn from this experience?
- Have a fall back plan. Things go wrong. Commitments are broken. Have a contingency plan in case you can't manage what you thought you were able to manage.
- Get assistance. For these major projects the biggest theme that I see is that you cannot do it alone. Its a nice and noble goal but in execution you will overwhelm yourself with the responsibilities of the task you've taken on. Getting people to help you and delegating tasks is only beneficial.
In my opinion The Ultimate Showdown of Ultimate Destiny should be viewed as a learning experience and so I'd like to open the field to ASB for the following two questions:
What did you learn from the USUD?
Where should we go from here in relation to large projects?
Thanks to Glacier Knight for trying, to zt for trying to pick up the slack, to the participants for their patience and to everyone for being willing to try new things.