Waterwarrior vs Elevator Music in a faux gym match

The Rules said:
4v4 Gym Singles (Leader B7P4, challenger B4P4)
2 Day DQ
Northbrook Island
Items = ON
Abilities = ALL
Switch - OK
5 recovers/chills per mon
Northbrook Island
Northbrook Island (close)

"Why the hell couldn't he choose a place that isn't in the middle of freaking nowhere..." you mutter to yourself as you get off the boat and step onto the makeshift dock.

You look around the small island, hoping you dropped anchor at the right one. You already spent so much time sailing around the Arctic Ocean searching for the island, and with 190 other islands in the same archipelago, with no distinctive markings on most of them...

Luckily for you, that thought quickly vanishes from your head when you see a stranger approaching, riding a Mamoswine.

Accepting your challenge, waterwarrior pulls out a small, mysterious device and presses a blue button. Out of nowhere, clouds start to gather, and snow starts falling from the sky. This arena seems to be a perfect place for Ice-types like his to thrive... It looks like you're in for a tough battle.

Arena effects:
  • It is constantly snowing in the arena. This means that if a Pokemon has the abilities Snow Cloak or Ice Body, they are automatically activated. Snow also raises the base accuracy of Blizzard to 85% before accuracy modifiers. The snow is considered as regular lighting for the purposes of Moonlight, SolarBeam, etc.
  • The snow covers the nearby rocks, so moves that require external rocks may be used, but the move will become Ice-typed
  • If Rain is summoned, its effects will be added onto Snow's effects for the duration of Rain. If Hail is summoned, its effects will be added onto Snow's effects, and it will not fade. Sandstorm and Sun can not be summoned unless the user is holding their respective weather rock
  • The arena somehow has several Berry trees around it that allow both the challenger and his opponent to take one of the following types of Berries and give it to each of their Pokemon in addition to their held item: Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Leppa Berry, Lum Berry, Oran Berry, Persim Berry, Figy Berry, Wiki Berry, Mago Berry, Aguav Berry, Iapapa Berry, Sitrus Berry, Razz Berry, Occa Berry, Chople Berry, Charti Berry, Babiri Berry, Enigma Berry
  • The arena is located right next to the open sea, so there is more than enough external water to use. Since the land is completely frozen over, there is no external grass.
  • Nature Power turns into Ice Beam, Camouflage will turn the user into an Ice-type, and Secret Power has a 30% chance to freeze.
waterwarrior's team:

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (79/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Dig
Double Hit
DynamicPunch
Facade
Faint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Scratch
Shadow Claw
Slash
Strength
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock (7)
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Assist
Attract
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (59/ 77 total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Frost Breath
Hidden Power Fire (6)
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Silver Wind
Solarbeam
Venoshock
Water Pulse

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute
Swords Dance
Tail Glow
Taunt
Toxic


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (58/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Focus Punch
Heart Stamp
Ice Punch
Lick
Pound
Wake-Up Slap
Zen Headbutt

Special:
Blizzard
Confusion
Drain Punch
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire (7)
Hyper Beam
Hyper Voice
Ice Beam
Shadow Ball
Signal Beam
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Calm Mind
Copycat
Double Team
Endure
Fake Tears
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Perish Song
Protect
Rain Dance
Reflect
Rest
Sing
Sleep Talk
Substitute
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Wish


Glaceon (White Wolfos) Male
Nature: Calm (+SpD, -Atk)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak:
(Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW Ability- UNLOCKED): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (37 total)
Physical:
Avalanche
Bide
Bite
Covet
Dig
Flail
Ice Fang
Ice Shard
Quick Attack
Tackle
Take Down

Special:
Blizzard
Frost Breath
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mirror Coat
Shadow Ball
Signal Beam
Synchronoise

Status:
Barrier
Baton Pass
Double Team
Endure
Growl
Hail
Heal Bell
Helping Hand
Protect
Reflect
Rest
Sand-Attack
Substitute
Tail Whip
Toxic
Wish
Yawn


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (DW Ability- UNLOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Attacks: (57 total)
Physical:
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

/
(currently in Fridge form)
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats: (Normal/Fridge)

HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC:
N/A
MC: Movepool completed!
DC: N/A

Attacks: (53/ 53 total moves)
Physical:
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

Special:
Blizzard (with Fridge only)
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power Ground (7)
Mud-slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
ThunderShock
Uproar
Volt Switch

Status:
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-o-Wisp


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor:
(Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (53 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Elevator Music's team:

Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 90/90 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
AncientPower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying, 7)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Poison Jab
Power Whip
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out


Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin:
(Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67/67 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw


Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (33 /1.15) (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
Total Moves: 72/72 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass, 7)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt


Regice [Rejiaisu] (N)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Clear Body:
(Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 8
Spe: 43 (50 /1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23
Total Moves: 56/73

MC: 0
DC: 5/5

Attacks:
Amnesia
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon

Avalanche
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Frost Breath
Giga Impact
Hail
Hidden Power (Fire, 7)
Protect
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Safeguard
Shock Wave
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic

Block
Body Slam
Counter
Double-Edge
DynamicPunch
Endure
Gravity
Ice Punch
Mimic
Mud-Slap
Seismic Toss
Signal Beam
Sleep Talk
Snore
ThunderPunch


Waterwarrior sends out/equips.
Elevator Music sends out/equips/orders.
Waterwarrior orders.
I ref.
 
Since this is a prep gym match, turn order should be determined by a coin flip, not standard procedure.

Remind me to specify that next time.
 
Since this is a prep gym match, turn order should be determined by a coin flip, not standard procedure.

Remind me to specify that next time.
As you wish:
[RNG roll: 1(Heads)=Waterwarrior, 2(Tails)=Elevator Music] 2



Tails!

Elevator Music sends out/equips.
Waterwarrior sends out/equips/orders.
Elevator Music orders.
I ref.
 
Sorry I'm a bit late

Let's start this off with a well-known face! Dovahkiin @ Razor Claw/ Enigma Berry, give them a cold welcome!

Night Slash -> Low Kick -> Night Slash
If successful P/E move, change that action to Reflect the first time and Hail the second
If Reflect is up when you would attack, change that action to Brick Break
 
Sorry about this, but I'll try to get this reffing up tomorrow, and I apologize for this because I've kept you waiting or too long already.

Edit: The reffing is done. Thanks for being patient.
 
Last edited:
Pre-round:

Snow (Permanent)


Weavile [Dovahkiin] (M)
HP: 100
Energy: 100
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None


Bronzong [Dootakun] (-)
HP: 100
Energy: 100
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion

The battle starts with Waterwarrior sending out Dovahkiin-Weavile, and Elevator Music sending out Dootakun-Bronzong. Weavile leaps at Bronzong and Slashes at it with its claws, the power of the Night flowing through them, but Bronzong isn't fazed by this and uses its incredibly Heavy body to Slam into its foe with massive force, although Weavile eats a bit of a berry it found in a nearby tree to regain a bit of health. Weavile then Kicks its foe in a Low area, but Bronzong doesn't seem to mind this either and begins to Gyrate rapidly until it appears to form the shape of a Ball, then crashes into Weavile, sending it flying, although the eating the last bit of its berry helps Weavile to recover from this. Starting to weaken, Weavile then Slashes at Bronzong one more time, and promptly gets Slammed by Bronzong's massively Heavy body to end the round.
Action 1:
Weavile used Night Slash
[to crit <2500] 6609 no
(10 + 3 + 9.5 - 7.5) = 15 damage
-4 energy

Bronzong used Heavy Slam
[to crit <625] 11 yes (wow 11)
[(12 + 3 + 6 - 4.5 + 1 + 3) * 1.5] = 35.25 damage
Weavile ate part of its Enigma Berry (+10 HP)
-9.33 energy

Action 2:
Weavile used Low Kick
[to crit <1250] 9920 no
(14 + 9.5 - 7.5) = 19 damage
-8 energy

Bronzong used Gyro Ball
[to crit <625] 4211 no
[(19 + 3 + 6 - 4.5 + 1) * 1.5] = 36.75 damage
Weavile ate part of its Enigma Berry (+10 HP)
-6 energy

Action 3:
Weavile used Night Slash
[to crit <2500] 8546 no
(10 + 3 + 9.5 - 7.5) = 15 damage
-4 energy

Bronzong used Heavy Slam
[to crit <625] 5438 no
[(12 + 3 + 6 - 4.5 + 1) * 1.5] = 26.25 damage
-9.33 energy


Post-round:

Snow (Permanent)


Weavile [Dovahkiin] (M)
HP: 22
Energy: 84
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None


Bronzong [Dootakun] (-)
HP: 51
Energy: 75
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion

Elevator Music orders.
Waterwarrior orders.
I ref.
 
Let's bring in Frozone @ King's Rock/ Enigma Berry to fight this ghost!

Spikes -> Icicle Spear -> Icicle Crash
If Counter A2 or A3, change that action to Ice Beam and push back
If successful P/E move A2 or A3, change that action to Spikes

At least this match is telling me the Gym needs a lot more training...
 
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Pre-round:

Snow (Permanent)



Cloyster [Frozone] (M)
HP
: 90
Energy: 100
Stats: 4/6/3/2/70
Abilities: Shell Armor / Skill Link / Overcoat
Other: None

Weavile [Dovahkiin] (M)
HP
: 22
Energy: 84
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None




Revenankh (M)
HP
: 100
Energy: 100
Stats: 5/3/2/4/65
Abilities: Shed Skin / Air Lock / Infiltrator
Other: None

Bronzong [Dootakun] (-)
HP
: 51
Energy: 75
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion


Both trainers decide to send out a new Pokemon, as Elevator Music sends out Revenankh, and Waterwarrior sends out Frozone-Cloyster, who lays down a layer of Spikes on its foe's side of the field as Revenankh strikes it and Knocks Off its items. Cloyster then fires a Beam of Ice-cold energy at its foe, who tries to Counter the attack, but fails, then gets pummeled by a barrage of Spear-like Icicles created by Cloyster before it moves in and Throws its foe across the field.
Action 1:
Cloyster used Spikes
Spikes were scattered upon Elevator Music's side of the field.
-8 energy

Revenankh used Knock Off (Note: I'm not quite sure how this works when the target is holding two items; let me know if I did this wrong.)
[to crit <625] 704 no
(4 + 7.5 - 8.5 - 1) = 2 damage
Cloyster's King's Rock and Enigma Berry were knocked off
-3 energy

Action 2:
Cloyster used Ice Beam
[to crit <625] 1922 no
[to freeze <1000] 1202 no
(10 + 3 + 4.5 - 6) = 11.5 damage
-6 energy

Revenankh used Counter
But it failed
-11.25 energy

Action 3:
Cloyster used Icicle Spear
[to crit <625] 4593 no
[to crit <625] 3985 no
[to crit <625] 7130 no
[to crit <625] 3771 no
[to crit <625] 3509 no
(15 + 3 + 6 - 4.5) = 19.5 damage
-6 energy

Revenankh used Vital Throw
[to crit <625] 3254 no
[(9 + 3 + 7.5 - 8.5 - 1) * 1.5] = 16.5 damage
-4 energy


Post-round:

Snow (Permanent)



Cloyster [Frozone] (M)
HP
: 71
Energy: 80
Stats: 4/6/3/2/70
Abilities: Shell Armor / Skill Link / Overcoat
Other: None

Weavile [Dovahkiin] (M)
HP
: 22
Energy: 84
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None




Revenankh (M)
HP
: 68
Energy: 82
Stats: 5/3/2/4/65
Abilities: Shed Skin / Air Lock / Infiltrator
Other: Spikes (1 Layer)

Bronzong [Dootakun] (-)
HP
: 51
Energy: 75
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion. Spikes (1 Layer)


Waterwarrior orders.
Elevator Music orders.
I ref.
 
Last edited:
Hammer Arm ~ Drain Punch ~ Hammer Arm
IF (Dive is used) THEN (use Vacuum Wave and push actions back)
IF (Bide is used) THEN (use Substitute (15 HP) that action)​
 
Pre-round:

Snow (Permanent)



Cloyster [Frozone] (M)
HP
: 71
Energy: 80
Stats: 4/6/3/2/70
Abilities: Shell Armor / Skill Link / Overcoat
Other: None

Weavile [Dovahkiin] (M)
HP
: 22
Energy: 84
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None




Revenankh (M)
HP
: 68
Energy: 82
Stats: 5/3/2/4/65
Abilities: Shed Skin / Air Lock / Infiltrator
Other: Spikes (1 Layer)

Bronzong [Dootakun] (-)
HP
: 51
Energy: 75
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion. Spikes (1 Layer)


Revenankh swings its arm in a hammering motion, prompting Cloyster to Dive underwater; however, Revenankh swings its arm faster and generates a Vacuum-like Wave that it launches at its foe before Cloyster is completely submerged, scoring a direct hit before Cloyster emerges from the water and attacks. Revenankh starts to swing its Arm once more and attempts to close the distance between it and its enemy, but Cloyster Teleports away, leaving Revenankh completely astonished as to how a bivalve is capable of teleportation, before it sends another Wave at Cloyster, who had rematerialized above the sea with the intent to Dive underneath the waves, scoring another hit before Cloyster leaps from the water once more and crashes into it with all its might, scoring a critical hit that sends its target stumbling back as far as is possible for a levitating creature to stumble.
Action 1:
Revenankh used Vacuum Wave
[to crit <625] 1181 no
[(4 + 3 + 3 - 3 + 2 - 1) * 1.5] = 12 damage
-3 energy

Cloyster dove underwater

Cloyster used Dive
[to crit <625] 9277 no
(8 + 3 + 6 - 4.5) = 12.5 damage
-9 energy

Action 2:
Cloyster used Teleport
-7 energy

Revenankh used Hammer Arm
Missed
Revenankh's Speed fell (-1 Speed)
-6 energy

Action 3:
Revenankh used Vacuum Wave
[to crit <625] 9331 no
[(4 + 3 + 3 - 3 + 2 - 1) * 1.5] = 12 damage
-3 energy

Cloyster dove underwater

Cloyster used Dive
[to crit <625] 437 yes
(8 + 3 + 6 - 4.5 + 3) = 15.5 damage
-9 energy


Post-round:

Snow (Permanent)



Cloyster [Frozone] (M)
HP
: 47
Energy: 55
Stats: 4/6/3/2/70
Abilities: Shell Armor / Skill Link / Overcoat
Other: None

Weavile [Dovahkiin] (M)
HP
: 22
Energy: 84
Stats: 6(7)/3/1/3/125
Abilities: Pressure / Pickpocket
Other: None




Revenankh (M)
HP
: 40
Energy: 70
Stats: 5/3/2/4/65(37.05)
Abilities: Shed Skin / Air Lock / Infiltrator
Other: Spikes (1 Layer). -1 Speed.

Bronzong [Dootakun] (-)
HP
: 51
Energy: 75
Stats: 4/4(5)/3/4(5)/28
Abilities: Levitate / Heatproof / Heavy Metal
Other: -10% Evasion. Spikes (1 Layer)
 
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It just occured to me that you forgot to factor in Overcoat in the damage calcs for the last two rounds (honestly can't blame you, even I forget about it half the time). I'd like that fixed before I order please.
 
It just occured to me that you forgot to factor in Overcoat in the damage calcs for the last two rounds (honestly can't blame you, even I forget about it half the time). I'd like that fixed before I order please.
Sorry about that; I fixed it for this round, but upon checking the previous calculations, I found out that I actually had applied Overcoat.
 
Alright Frozone, you've done great, but it's time for you to come out and for Mr. Freeze @ Expert Belt/Enigma Berry to take over!
 
Seriously, I'm all over the place. Please help me. Pleeeeeeeaaassee ;~; (not in this battle, irl, which is why I haven't ordered)

Earthquake -> Icicle Crash -> Earthquake
If Bide, change remaining actions to Stealth Rock -> Roar -> Earthquake
If Counter, change that action to Earth Power
 
waterwarrior
Elevator Music
Uh...it just occurred to me that I had incorrectly listed Revenankh's Defense as Rank 4 instead of Rank 3. I've fixed this, along with the calculations for the last few rounds, but let me know if you want a reorder before I get this up if this changes your actions at all.

 
Bit late, but in all honesty, my orders would only change so that Pain Split doesn't kick my ass, and it'd be pretty unfair if I did change for that reason, so I'm good I guess.
 

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