[ELECTRIC] Leader Dogfish44 vs Challenger Imanalt - Take 3

Frosty

=_=
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Gym Leader Dogfish44 would like to battle!

Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Arena: HMS Tesla
Field Type:
Electric, Water
Complexity: Moderate
Format: Doubles

It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.

Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.

"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."

Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...

"Emolga, give us some light will ya!"

An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...

"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."

The leader clicks his fingers, and on cue a light rain smothers the arena.

"Finally, good luck, and make sure you provide a good show!"
  • All Pokémon who benefit from the item ThunderStone instantly gain the effect.
  • No Pokémon is treated as encumbered.
  • During "Clear" weather, a light rain falls, which acts as normal rain, except with only ±1 BAP on Water/Fire Moves
  • There is no restriction on natural substances (Natural water, Grass, Rocks, etc.) to attack with


Hello folks and welcome to "Imanalt tries the whole gym business" part three! Maybe third time is the charm?

If you have been paying attention, this matchup isn't really...new. Imanalt is a player that likes his Ground Mons raw and with mini-icons, while Dogfish44 likes his electric mons and puppies fluffy and overpowered.

The team Imanalt brought is the exact same that came in last time. Hopefully their trainer changed, or else we will end up hosting the part 4 soon enough.

Pay attention to Murena the Eelektross and Gastrodoom the Gastrodon. The first have quite some means to defeat ground mons while not taking much damage and the latter is a signature pokemon that always did well here and manages to perform well enough against most electric types.

As for the teams:

Team Gym Leader:


Boltair (F)

Nature: Mild
+1 SpA, -1 Def

Type: Electric / Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Static / Motor Drive [DW]
Static (Passive):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Motor Drive (Passive) [DW]:
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: 3
Def: 1 [-]
SpA: 4 [+]
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks [53 - Movepool Complete]:
Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Motor Drive / Vital Spirit [DW]
Motor Drive (Passive):
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..

Vital Spirit (Passive) [DW]:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [98 - Movepool Complete]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Ice / Electric
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 4 (2.3 M)
Weight Class: 5 (100.03 KG)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [53 - Movepool Complete]:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust / Static / Overcoat [DW]
Shield Dust (Passive):
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static (Passive):
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (Passive) [DW]:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 4
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [85 - Movepool Complete]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Levitate
Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [65 - Movepool Complete]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Trace / Magic Guard / Shell Armour [DW]
Trace (Trigger):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard (Passive):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armour (Passive) [DW]:
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 [-]
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks [53]:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Me First
Metronome
Mind Reader
Mirror Coat
Sheer Cold
Signal Beam
Whirlpool

Blizzard
Dive
Double Team
Earthquake
Endure
Flash
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall
Whirlpool

Earth Power
Helping Hand
Icy Wind
Sleep Talk

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
Volt Absorb (Passive):
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate (Toggled):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (Passive) [DW]:
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [44]:
Aqua Ring
Bubble
BubbleBeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Agility
Amnesia
Mist
Psybeam
Whirlpool

Blizzard
Brine
Dive
Double Team
Hidden Power (Grass, 7)
Ice Beam
Protect
Rest
Scald
Sleep Talk
Substitute
Surf
Thunder
Thunderbolt
Toxic
Volt Switch

Bounce
Endure
Heal Bell
Icy Wind
Sucker Punch


Team Challenger


Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:1
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill
Muddy Water

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
Protect
Endure
Bulldoze
Poison Jab
Double Team
Smack Down
Roar
Toxic
Foul Play
Knock Off
Brick Break
49 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
Memento
47 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face
Ice Fang
Take Down
Double Hit
Mist
Thrash
Amnesia
Fury Attack
Flail

Icicle Crash
Rock Slide
Avalanche
Sleep Talk
Fissure
Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
Block
Knock Off
45 moves


Golurk (Genderless) GOLURK MOAR
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
SC: 5
WC: 7

EC:6/6
MC:1
DC:5/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Hammer Arm
Heavy Slam
Night Shade
Focus Punch
Curse

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Gravity
Icy Wind
Block
Signal Beam
Sleep Talk
Fly
Grass Knot
Shadow Ball
Double Team
Rock Slide
Psychic
Rest
Substitute
Zen Headbutt
Stealth Rock
Ice Beam
Hidden Power (fire, 7)
Focus Blast
Brick Break
Rock Polish
Charge Beam
Solarbeam
Protect
45 Moves


Order of Operations:

Heads: Leader begins
Tails: Challenger begins


(heads)

Dogfish44 sends out pokemon with items
Imanalt sends out pokemon with items, orders and prayers
Dogfish44 orders
I Ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Sorry for the delay in getting to this, I've not had a reliable internet connection outside my phone for 3 days ^_^

Krillowatt @ Expert Belt ; Lanturn @ Rare Candy let's see what we can do!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
gastrodon with rare candy, golurk with Life orb

golurk: (DISABLE KLUTZ why does this even exist 9.9) gravity, synchroquake, earthquake
if tormented a3 use bulldoze that action instead
if earthquake is imprisoned replace with bulldoze

gastrodon: earth power (krill), synchroquake, earth power (krill)
If targeted by hidden power grass, and the move you'd use is not imprisoned, protect first instance and mirror coat all others
if your move is imprisoned replace with bulldoze
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Such a shame to see your Gastrodon here, again. This is going to sting a fair bit as well, isn't it..."

Krilowatt: Imprison [Protect ; Earthquake ; Mirror Coat] ~ Hidden Power [Gastrodon] ~ Hidden Power [Gastrodon]

Lanturn: Blizzard ~ Hidden Power [Gastrodon] ~ Hidden Power [Gastrodon]
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 125
En: 100
2/3/3/3/121
Other:
Item: Expert Belt


Hp: 120
En: 100
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 110
En: 100
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 100
En: 100
5/3/3/3/47
Other:
Item: Life Orb​

Round 1!

We wouldn't believe from where I am typing. So don't whine about lack of flavor. I will get to it soon enough >_<.

Also, imanalt was luck-fucked to an insane degree. We are talking 0.25% chance of being screwed here.

And people still dare to say that Dogfish is unlucky >_<.

DATA:

ACTION 1!


Krillowatt used Imprison (Protect, Earthquake and Mirror Coat)! (-8en)

Lanturn used Blizzard (i hate you)! (-8en)
Hit: 79, 32 (yes yes)
Crit: 11, 4 (no no)
Freeze: 1, 1 (oh you have GOT to be kidding me)
Duration: 2, 2 (.......................................)
vs Golurk: (12*0.75+3+3)*1.5 = 22.5hp
vs Gastrodon: (12*0.75+3+3)*1.5 = 15hp

Golurk and Gastrodon were frozen!

Golurk is frozen!

Gastrodon is frozen!

ACTION 2!

Krillowatt used Hidden Power Grass at Gastrodon! (-5en)
Crit: 10 (no)
Damage: (7+2)*2.25= 20.25hp

Lanturn used Hidden Power Grass at Gastrodon! (-5en)
Crit: 13 (no)
Damage: (7+3)*2.25 = 22.5hp

Golurk is frozen!

Gastrodon is frozen!

ACTION 3!

Krillowatt used Hidden Power Grass at Gastrodon! (-9en)
Crit: 14 (no)
Damage: (7+2)*2.25= 20.25hp

Lanturn used Hidden Power Grass at Gastrodon! (-9en)
Crit: 9 (no)
Damage: (7+3)*2.25 = 22.5hp

Golurk Thawed out!
Golurk used oh wait I don't know bulldoze!
Golurk did nothing!

Gastrodon used Earth Power at Krillowatt! (-6en)
Crit: 5 (no)
Effect: 4 (no)
Damage: (9+3+3+1)*1.5=24hp

- - -


Hp: 101
En: 78
2/3/3/3/121
Other:
Item: Expert Belt


Hp: 120
En: 78
1/2/5/4/67
Other:
Item: Rare Candy

Protect, Earthquake, Mirror Coat imprisoned for 3a

Hp: 9
En: 94
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 75
En: 97
5/3/3/3/47
Other:
Item: Life Orb​


Dogfish44's orders
Imanalt's orders
I Ref
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"The RNG giveth, the RNG taketh, and today, the RNG decided to take up a career in squid juggling."

Krilowatt: Surf ~ Surf ~ Surf
IF Tormented, THEN Replace A2 with Blizzard

Lanturn: Hydro Pump [Golurk] ~ Blizzard ~ Hydro Pump [Golurk]
IF Tormented, THEN Replace A2 with Ice Beam [Golurk]

IF Golurk KOed, THEN Redirect to Colossoil
 
Last edited:

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
oh one thing that may result in fogdish wanting a reorder is that both his mons should be -1 spe from bulldoze

actually wait it gets even weirder... apparently i fucked up and golurk doesnt have bulldoze, which i believe means that sub gets ignored... meaning golurk does nothing a3, and gastrodon lives to earth power krill...
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"OK then, let's carry on as scheduled."

Krillowatt: Ice Beam (Gastrodon) ~ Blizzard ~ Ice Beam (Gastrodon)
IF Gastrodon uses Endure, THEN Toxic (Gastrodon) on the same action
IF Gastrodon KOed, THEN replace remaining actions with Surf ~ Hydro Pump (Golurk) ~ Surf


Lanturn: Ice Beam (Gastrodon) ~ Blizzard ~ Ice Beam (Gastrodon)
IF Gastrodon KOed, THEN replace remaining actions with Hydro Pump (Golurk) ~ Surf ~ Hydro Pump (Golurk)
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Gastrodon: protect, endure, synchroquake

Golurk: dynamic punch (krill), gravity, Synchroquake

yay for relying on 50/50s...
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I was going to ref this, but then I noticed that I didn't put the imprisoned stuff on the summary.

Since it may affect orders, both get to reorder in 24h. If 24h passes I will count this as "as is".
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok... fuck
gastrodon: endure, earth power krill*2

golurk: gravity, dynamic punch krill, earth power lanturn
10% chance for a miss... given how this game has gone so far that could happen right??
wait fuck +spe... ummmmmmmmmmm ok fuck
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
you know how people can't stop looking at trainwrecks? Well, I can't look at them in the first place. Hence the delay


Hp: 101
En: 78
2/3/3/3/121
Other:
Item: Expert Belt


Hp: 120
En: 78
1/2/5/4/67
Other:
Item: Rare Candy

Protect, Earthquake, Mirror Coat imprisoned for 3a

Hp: 9
En: 94
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 75
En: 97
5/3/3/3/47
Other:
Item: Life Orb
ROUND 2!
DATA:

ACTION 1!

Gastrodon used Endure! (-15en)
pointless

Krillowatt used Toxic at Gastrodon! (-7en)
Gastrodon is poisoned!

Lanturn used Ice Beam at Gastrodon! (-7en)
Damage: Gastrodon endured the hit!

Golurk used Gravity! (-10en)
Gravity intensified!

Gastrodon lost 1hp due to toxic!
Gastrodon fainted!

ACTION 2!

Krillowatt used Surf! (-6en)
Crit: 3 (no)
Damage:
vs Lanturn: (10*0.75+3-1.5)*0.67*0.5=+3hp
vs Golurk: (10*0.75+3+2)*1.5= 18.75hp

Lanturn used Hydro Pump! (-7en)
Crit: 1 (yes)
Damage: (12+3+1+3+3)*1.5= 33hp

Golurk used DynamicPunch at Krill! (-8en)
Crit: 10 (no)
Confusion: 2 (3 actions)
Damage: (10+3+3)= 16hp
-2hp due to life orb

ACTION 3!

Hit Self (1=yes): 2 (no)
Krillowatt used Hydro Pump! (-7en)
Crit: 3 (no)
Damage: (12+3+2)*1.5= 25.5hp

Golurk fainted!

Lanturn used Surf! (-6en)
Crit: 9 (no)
Damage:
vs Krillowatt: (10+3+1+3)*0.67= 11.39hp

- - -

GRAVITY FOR 3R​


Hp: 85
En: 58
2/3/3/3/121
Other: CONFUSED FOR 2A
Item: Expert Belt


Hp: 120
En: 58
1/2/5/4/67
Other:
Item: Rare Candy



Hp: KO
En: KO
3/3/5/3/33
Other:
Item: Rare Candy


Hp: KO
En: KO
5/3/3/3/47
Other:
Item: Life Orb​
Imanalt's turn!​
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
both @ ebelts

Colossoil: Synchroquake*3
If imprison, snatch that action
if water type damaging combo dig (stay under) that action and attack lanturn the next.

Mamoswine: synchroquake*3
If damaging water type combo, dig (stay under) that action and attack lanturn the next.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Ordering when confused isn't fun, but I suppose I shouldn't complain much..."

Krillowatt: Surf ~ Surf ~ Surf
IF you hit yourself in confusion A1, THEN Endure A2

Lanturn: Hydro Pump (Mamoswine) ~ Hydro Pump (Mamoswine) ~ Hydro Pump (Mamoswine)
IF Mamoswine KOed, THEN Redirect to Colossoil
 
I think Frosty forgot about the light Rain of the arena in the last round, and as such Krilowatt should have 1 less HP.

GRAVITY FOR 3R​


Hp: 84
En: 58
2/3/3/3/121
Other: CONFUSED FOR 2A
Item: Expert Belt


Hp: 120
En: 58
1/2/5/4/67
Other:
Item: Rare Candy



Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 110
En: 100
5/2/4/2/80
Other:
Item: Expert Belt​

ROUND 3!
DATA:

ACTION 1!

Hit Self (1=yes): 1 (yes)
Krilowatt hit itself in confusion! (-3en)
Damage: (4-1.5)= 2.5hp ~ 0hp due to Magic Guard

Colossoil used Synchroquake! (-6en)
Crit: 4, 6 (no, no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp
vs Lanturn: (10*0.75+3+2+4.5)*1.5= 25.5hp

Mamoswine used Synchroquake! (-6en)
Crit: 13, 10 (no, no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp
vs Lanturn: (10*0.75+3+2+4.5)*1.5= 25.5hp

Lanturn used Hydro Pump at Mamoswine! (-7en)
Crit: 8 (no)
Damage: (12+3+1+4.5+1)*1.5= 32.25hp

ACTION 2!

Krilowatt used Endure! (-15en)

Colossoil used Synchroquake! (-10en)
Crit: 15, 8 (no, no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp
vs Lanturn: (10*0.75+3+2+4.5)*1.5= 25.5hp

Mamoswine used Synchroquake! (-10en)
Crit: 16, 4 (no, no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp ~ 13.25hp due to Endure
vs Lanturn: (10*0.75+3+2+4.5)*1.5= 25.5hp

Lanturn used Hydro Pump! (-11en)
Crit: 6 (no)
Damage: (12+3+1+4.5+1)*1.5= 32.25hp

ACTION 3!

Krilowatt used Surf! (-8en)
Crit: 12, 13 (no, no)
Damage:
vs Colossoil: (10*0.75+3+2+1)*1.5= 20.25hp
vs Mamoswine: (10*0.75+3+2+1.5+1)*1.5= 22.5hp
vs Lanturn: (10*0.75+3-1.5+1)*0.67*0.5=+3.33hp

Colossoil used Synchroquake! (-10en)
Crit: 13, 5 (no, no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp ~ 0hp due to Endure
vs Lanturn: (10*0.75+3+2+4.5)*1.5= 25.5hp

Lanturn fainted!

Mamoswine used Synchroquake! (-10en)
Crit: 10 (no)
Damage:
vs Krilowatt: (10*0.75+3+2+3)*1.5= 23.25hp ~ 0hp due to Endure

- - -

GRAVITY FOR 2R​


Hp: 1
En: 32
2/3/3/3/121
Other:
Item: Expert Belt


Hp: KO
En: KO
1/2/5/4/67
Other:
Item: Rare Candy



Hp: 120
En: 70
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 23
En: 70
5/2/4/2/80
Other:
Item: Expert Belt​
Dogfish44's turn!​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Sorry about that, was just busy creating a new definition for the meaning of life. And wondering why I played that round so badly..."

Krillowatt, return!

Eelektross @ Expert Belt, Cyclohm @ Expert Belt, let's go!

Eelektross: Iron Tail (Mamoswine) ~ Iron Tail (Mamoswine) ~ Iron Tail (Mamoswine)
IF Mamoswine is targeted by Protect THEN Grass Knot (Colossoil)
IF Mamoswine is Enduring, AND Mamoswine is NOT Poisoned, AND you're NOT Taunted, THEN Toxic (Mamoswine)
IF Mamoswine KOed, THEN Grass Knot (Colossoil)

Cyclohm: Hydro Pump (Mamoswine) ~ Hydro Pump (Mamoswine) ~ Hydro Pump (Mamoswine)
IF Mamoswine is targetted by Protect THEN Hydro Pump (Colossoil)
IF Mamoswine is Enduring AND Mamoswine is NOT Poisioned, AND Eelektross is Taunted AND you're not Taunted, THEN Toxic (Mamoswine)
 

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