[Round 3] Elevator Music vs deadfox081

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules said:
Battle Rules:
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Team Elevator Music

Starmie (-)
Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Substitute
Teleport
Thunder
Whirlpool
Zap Cannon
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam

Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Agility
Double Hit
Double Team
False Swipe
Feint
Focus Energy
Fury Cutter
Leer
Night Slash
Pursuit
Quick Attack
Razor Wind
Swords Dance
Vacuum Wave
Wing Attack
X-Scissor
#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing
#TM/HM#
Aerial Ace
Bide
Brick Break
Giga Impact
Light Screen
Protect
Rest
Rock Smash
Substitute
Thief
Toxic
U-turn
#Event/Tutor#
Bug Bite
Knock Off
Morning Sun
Roost
Sleep Talk
Tailwind

Machamp (M)
Nature: Careful
+1 Special Defence, -1 Special Attack
Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard
#Egg#
Bullet Punch
Counter
Encore
#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch


1x Mystic Water
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Metal Coat
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
1x Flame Orb


Team deadfox081

Sawk (M)
Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: NA/NA
MC: 0
DC: 5/5
Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up
#Egg#
N/A
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Giga Impact
Fling
Swagger
Rain Dance
Sunny Day
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split
Superpower
Whiscash (F)
Nature: Quiet
+1 SpA, -15% Spe, -10% evasion
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight
#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool
Dragon Dance
Mud Shot
#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam
Blizzard
Waterfall
Rain Dance
#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure
Tomohawk (F)
Nature: Modest
+1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower
Rest
Healing Wish
#Egg#
Rapid Spin
Yawn
Confuse Ray
#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze
Focus Blast
Hyper Beam
#Event/Tutor#
Roost
Snatch
Stealth Rock
Sleep Talk
Tailwind
Covet


Flame Orb
Damp Rock
Nomel Berry
Razz Berry
Power Bracer
Salac Berry
Figy Berry
Babiri Berry
Dragon Gem
Cell Battery

Order of Operations:
Heads: Elevator Music sends out first
Tails: deadfox081 sends out first


(tails)

deadfox081 sends out pokemon with item
Elevator Music sends out pokemon with item and orders
deadfox081 gives orders
I ref
 
This is awkwardly hypocritical... (mercilessly dq me next time it happens)

I'll lead with Starmie @ Mystic Water

Hydro Pump ~ Whirlpool ~ Hydro Pump
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 110
En: 100
3/3/4/3/43
Other:
Item: Razz Berry (some lousy berry that restores 5hp/en)


Hp: 90
En: 100
2/3/4/3/133
Other:
Item: Mystic Water​

Round 1!


Relying on hax again, Mr. Deaffox081? Have you no shame?

>_>​


DATA:

ACTION 1!

Starmie used Hydro Pump! (-7en)
Crit:12 (no)
Damage: 12+3+1.5+4 = 20.5hp

Whiscash used Mud Slap! (-3en)
Crit:7 (no)
Damage: 4+3+1.5= 8.5hp
Starmie's accuracy was lowered one stage!

ACTION 2!

Starmie used Whirlpool! (-4en)
Hit: 10 (yes)
Crit: 3 (no)
Damage: 4+3+1.5+4= 12.5hp

Whiscash used Mud Bomb! (-4en)
Hit: 62 (yes)
Crit: 11 (no)
Effect: 6 (no)
Damage: 7+3+1.5 = 11.5hp
-2hp due to whirlpool

ACTION 3!
Starmie used Hydro Pump! (-7en)
Hit: 81 (no)
But it missed!

Whiscash used Mud Bomb! (-8en)
Hit: 6 (no)
Crit: 4 (no)
Effect: 6 (no)
Damage: 11.5hp
-2hp due to whirlpool
- - -


Hp: 73
En: 85
3/3/4/3/43
Other: Whirlpool for 2a
Item: Razz Berry (some lousy berry that restores 5hp/en)


Hp: 58
En: 82
2/3/4/3/133
Other: -1acc for 1r
Item: Mystic Water​
deadfox081's turn!
 
Last edited:
I must seriously keep posting orders drunk or something. For some reason I must have typed Mud Bomb here when clearly I should have used Earth Power. And in the fighting quali I Air Slashed despite having both Rain AND Hurricane available -_-

Also Whiscash you suck

Also also I thought stat stages could only be reset at the end of a round and Starmie should be -1 Acc for the whole round? Unless that changed some time.

Earth Power > Earthquake > Earth Power
IF Damaging Evasive move AND you are slower THEN Bounce
IF Bide THEN Toxic > Dragon Dance from the first Bide action
 
Shouldn't Starmie have 82 energy? Also, I think each of Whiscash's attacks should have done 1.5 more, so Starmie should have 5 less HP.

I don't know if you'll wanna reorder deadfox so I'm just posting this without orders.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 73
En: 85
3/3/4/3/43
Other: Whirlpool for 2a
Item: Razz Berry (some lousy berry that restores 5hp/en)


Hp: 58
En: 82
2/3/4/3/133
Other: -1acc for 1r
Item: Mystic Water
Round 2!

Fun Fact: Bounce's hit priority is -1 and Dive's is -2. Sooooo...
DATA:

ACTION 1!

Starmie dove underwater!

Whiscash sprang up!

Whiscash used Bounce! (-9.66en)
But it missed!
-2hp due to whirlpool

Starmie used Dive! (-9en)
Hit: 49/100 (yes)
Crit: 16/16 (no)
Damage: 8+3-1.5+4 = 13.5hp

ACTION 2!

Starmie dove underwater!

Whiscash sprang up!

Whiscash used Bounce! (-13.66en)
But it missed!
-2hp due to whirlpool

Starmie used Dive! (-13en)
Hit: 89/100 (yes)
Crit: 16/16 (no)
Damage: 8+3-1.5+4 = 13.5hp

Whiscash ate Razz Berry!
not much happened...

ACTION 3!

Starmie used Brine! (-7en)
Hit: 56 (yes)
Crit: 6 (no)
Damage: 13+3+1.5+4=21.5hp

Whiscash used Earth Power! (-6en)
Crit: 4 (no)
Effect: 7 (no)
Damage: 9+3+1.5 = 13.5hp

- - -


Hp: 29
En: 61
3/3/4/3/43
Other:
Item:


Hp: 44
En: 53
2/3/4/3/133
Other:
Item: Mystic Water​
Elevator Music's turn!


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 29
En: 61
3/3/4/3/43
Other:
Item:


Hp: 44
En: 53
2/3/4/3/133
Other:
Item: Mystic Water
ROUND 3!

whoopsie!
DATA:

ACTION 1!

Starmie used Bubblebeam! (-4en)
Crit: 1 (whoopsie!)
Effect: 3 (no)
Damage: 7+3+3+1.5+4 = 18.5hp

Whiscash used Bulldoze! (-3en)
Crit: 11 (no)
Damage: 6+3 = 9hp

ACTION 2!

Whiscash used Protect! (15.6en)

Starmie used Brine! (-7en)
Damage: 13+3+1.5+4 = 21.5hp

ACTION 3!

Starmie used Whirlpool! (-4en)
Crit: 10 (no)
Damage: 4+3+1.5+4 = 12.5hp

Whiscash fainted!

- - -


Hp: KO
En: KO
3/3/4/3/43
Other:
Item:


Hp: 35
En: 38
2/3/4/3/133
Other:
Item: Mystic Water​

deadfox081's turn

*gets shield up*


 
:(

Sawk @ Something else really useless (Dragon Gem)

Thunderpunch > Dual Chop [GEM] > Thunderpunch
IF Pain Split OR Recover AND Starmie is not taunted THEN Taunt
 
Frosty's got some other issues to resolve at the moment, so I'll be reffing the remainder of this fight. I'll have the round up before long.
 
Elevator Music: | deadfox081:
AOO | AXO
|

Starmie | Sawk
Mystic Water | Dragon Gem (5 uses left)
HP: 35 | HP: 100
EN: 38 | EN: 100
Stats: 2/3/4/3/133 | Stats: 5/3/1/3/98
Illuminate (OFF) | Mold Breaker
No ailments | No ailments
+20 accuracy | +11 accuracy
No other | No other

Field:
Nothing

Round 4

Hijacking referee.exe...
referee.exe successfully hijacked.

Order: Starmie, Sawk

Action 1
Starmie used Endure!
Starmie braced itself!

Sawk used Thunder Punch!
-Crit chance (Crit <= 625 unless stated otherwise): 762 = OHHHHHHHHHHH...
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (Paralysis <= 1000): 6782 = NOPE.
Numbers:
-Sawk: -6 EN
-Starmie: -16.5 HP, -15 EN

Action 2
Starmie used Psychic!
-Crit chance: 1315 = NOPE.
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
-Effect chance (-1 SpD <= 1000): 4669 = NOPE.
-Energy cost: 5 + (4 / 2) - 1 = 6 EN
Sawk used Dual Chop!
-Crit chances: 209, 5356 = 1 crit
-Damage: 8 + 3 + 2 + 7.5 - 4.5 = 16 damage
Numbers:
-Sawk: -21.75(!) HP, -6 EN
-Starmie: -16 HP, -6 EN

Action 3
Starmie used Psychic!
-Crit chance: 4722 = NOPE.
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
-Effect chance (-1 SpD <= 1000): 6088 = NOPE.
-Energy cost: 5 + (4 / 2) - 1 + 4 = 10 EN
Sawk used Thunder Punch!
-Crit chance: 3591 = NOPE.
-Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5 damage
-Effect chance (Paralysis <= 1000): 1182 = OHHHHHHH...
Starmie endured the blow!
Numbers:
-Sawk: -21.75(!) HP, -6 EN
-Starmie: -1.5 HP, -10 EN

Final Numbers:
-Sawk: -44 (43.5) HP, -18 EN
-Starmie: -34 HP, -31 EN
Elevator Music: | deadfox081:
AOO | AXO
|

Starmie | Sawk
Mystic Water | Dragon Gem (4 uses left)
HP: 1 | HP: 56
EN: 4 | EN: 82
Stats: 2/3/4/3/133 | Stats: 5/3/1/3/98
Illuminate (OFF) | Mold Breaker
No ailments | No ailments
+20 accuracy | +11 accuracy
No other | No other

Field:
Nothing
 
Round 5

...Well, that was simple enough. Starmie faints from exhaustion and Sawk gets a bulk up in.
Order: Starmie, Sawk

Action 1
Starmie used Psychic!
-Crit chance: 3486 = NOPE.
-Damage: (10 + 3 + 6 - 4.5) * 1.5 = 21.75 damage!
-Effect chance (-1 SpD <= 1000): 4450 = NOPE.
Starmie fainted from exhaustion!
Sawk used Bulk Up!
Sawk's physical stats rose!
(+1 Atk, +1 Def, 1 round)
Numbers:
-Starmie: -4 EN
-Sawk: -22 (21.75) HP, -6 EN
Elevator Music: | deadfox081:
XOO | AXO
|

Starmie | Sawk
Mystic Water | Dragon Gem (4 uses left)
HP: 1 | HP: 34
EN: KO | EN: 76
Stats: 2/3/4/3/133 | Stats: 5/3/1/3/98
Illuminate (OFF) | Mold Breaker
Faint | No ailments
+20 accuracy | +1 Atk (1 round), +1 Def (1 round)+11 accuracy
No other | No other

Field:
Nothing

What's your next mon, Emma?​
 
Uhh okay lets go with..

Pain Split > Low Kick > Dual Chop (GEM)
IF Protect action 1 THEN Focus Energy and push back
IF Damaging Fighting type move AND you are not to use Pain Split THEN Counter
 
Elevator Music: | deadfox081:
XOA | AXO
|

Machamp | Sawk
Flame Orb | Dragon Gem (4 uses left)
HP: 100 | HP: 34
EN: 100 | EN: 76
Stats: 5/3/2/4/55 | Stats: 5/3/1/3/98
Guts | Mold Breaker
No ailments | No ailments
No changes | +1 Atk (1 round), +1 Def (1 round), +11 accuracy
No other | No other

Field:
Nothing

Round 6

Emma, I am so sorry.
Order: Sawk, Machamp

Action 1
Sawk used Pain Split!
-Damage: 25 damage
-Energy cost: 6 + ((100 - 34) / 3) = 28 EN
Sawk recovered 25 HP!
Machamp used Cross Chop!
-Hit chance (Hit <= 8000): 5910 = Hit.
-Crit chance (Crit <= 1250): 3992 = NOPE.
-Damage: 10 + 3 + 7.5 - 4.5 - 2 = 14 damage
Machamp was burned by his flame orb!
Machamp was hurt by his burn!
(-2 HP Machamp)
Numbers:
-Machamp: -27 HP, -6 EN
-Sawk: +11 HP, -28 EN

Action 2
Sawk used Low Kick!
-Crit chance: 7630 = NOPE.
-Damage: 10 + 3 + 7.5 - 4.5 + 2 = 18 damage
-Energy cost: 4 + (5 / 2) - 1 = 5.5 EN
Machamp used Atomic Impact!
-Hit chance (Hit <= 8100): 9543 = OHHHHHHHHHHH...
-Energy cost: ((9 + (5 / 2.5)) + (9 + 4 + (5 / 2.5))) * 1.75 = 45.5 EN
Machamp was hurt by his burn! (-2 HP Machamp)
Numbers:
-Machamp: -20(!) HP, -45.5 EN
-Sawk: -5.5 EN

Action 3
Sawk used Dual Chop!
-Crit chances: 866, 2946 = OHHHHHHH...
-Damage: 8 + 3 + 7.5 - 4.5 + 2 = 16 damage
Machamp must cool down!
Machamp was hurt by his burn!
(-2 HP Machamp)
Numbers:
-Machamp: -18 HP
-Sawk: -6 EN

Final Numbers:
-Machamp: -65 HP, -52 (51.5) EN
-Sawk: +11 HP, -40 (39.5) EN
Elevator Music: | deadfox081:
XOA | AXO
|

Machamp | Sawk
Flame Orb | Dragon Gem (3 uses left)
HP: 35 | HP: 45
EN: 48 | EN: 36
Stats: 5/3/2/4/55 | Stats: 5/3/1/3/98
Guts | Mold Breaker
Burn | No ailments
No changes | +11 accuracy
No other | No other

Field:
Nothing
 

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