Arena:The Rules said:Format: 3v3 Singles (Leader brings 6)
DQ Time: 3 Days
Switch: OK
Items: OK
Abilities: ALL
Substitutions: 2 per Pokemon
Chills/Recovers: 5/2 per Pokemon
Turn Order: Coin Flip
Arena: Dragonscale Oasis
Following the directions given by the ASB Gym League representative, you travel towards the Hoenn desert. After a few days of walking against the wind and scaling the northeastern mountains watching over that sand-blasted place, you find yourself looking at yet another arid desert - but the Gym is nowhere in sight!
Could it be that the League representative is wrong? You try calling with your phone, just to be sure, but the telecommunications company did not extend their coverage to this forsaken, secluded lands. Checking at your provisions, you estimate that you and your Pokemon can survive on your own for another 3 days before you have to journey back. Resigning yourself to another hot week, you walk into the desert. After all, the sky is clear and there's an oasis in sight so why not do a little exploration?
You find yourself regretting that decision 2 days later. Despite being seemingly close, the oasis eludes you - shimmering not so far off, tempting, taunting. What's worse, you wake up on the 3rd day to find yourself half buried and choking in sand - a sandstorm! Struggling to get yourself up, you flail about blindly, the sand stinging every inch of your exposed skin. You can't even reach your buried Pokeballs! All of a sudden, a hand grabs at your collar while a voice yells, "Don't move!" You find yourself being hoisted out of the sand and facing a heavily veiled - and robed - man. "Follow me!" You have no choice - your saviour seems to be native to the desert and any place is certainly better than where you were.
After some time, you reach the man's tent, the entrance facing the leeway of the winds. Pushing yourself inside, you are surprised to see another person present - or rather, guest. "Why, hello there! Got caught up in the storm?"
You nod, then suddenly realise that the man who helped you didn't enter behind you. "Looking for Texas, I suppose? He's the one who helped you. I think he's out again - what business he's up to outside, I don't know."
Sitting on an empty couch, you take the offered waterskin and drink gratefully. "Who is he, and why are you here?"
"Me? Oh I'm a trader. Just stopping by to procure and sell wares to a regular customer, you know. As for Texas - that man - his full name is Texas 'Cloverleaf', son of Ksatria. Now don't go asking me who his father is - I have no idea about that. Point is, he lives here, because apparently he does not want to leave. Again, he has his reasons, and he keeps them to himself. I can tell you why he got that middle name, though - it's a reference to the symbolic ring he wears on his left middle finger, a keepsake from his mother, whom I heard is a native of these lands as well."
"So, uhm, do you know anything about a Dragon Gym in these parts?"
The trader grinned, "Nah, I don't. Texas might, though - knows this region like the back of his hand."
You have to wait until late night before Texas returns, however, and upon hearing your question, his reply was curt. "I'll take you there at sunrise tomorrow - travelling in sandstorm at night is dangerous." And so you have no choice but to satisfy yourself with that answer. tossing and turning in the night as the winds howl incessantly outside.
The next day, the three of you set out, the trader tagging along because "I'd like to see what this Dragon Gym is like". It doesn't take much time before you arrive at the elusive oasis, where the sands glitter like the scales of dragons. Suddenly, Texas whirls upon you.
"Do you swear, upon the Almighty, that you come for the Dragon Gym?"
Caught by surprise, you stammer, "Y-y-yes."
Texas' robe is tossed behind his back at that statement, revealing the Badge he keeps pinned on his tunic.
"Then I swear upon the All-Seeing, the Almighty, the All-Forgiving, that this is the Oasis of Dragons, home to the Dragons of the Sands, and Dragon Gym to the ASB League. I am the Leader, Texas son of Ksatria, and I accept your challenge."
"Should you prove yourself worthy, this Cloverleaf Badge of the Desert is yours. However, before we start, there are things that you must know."
"This Oasis is the sacred land of my mother's tribe, and the ancient djinni guard it fiercely. Should anyone invoke their protection, they will hide the person from an intruder's view with a sandstorm fiercer than any found in Hoenn. Also, the waters here are blessed - they will not freeze easily. Now, arm yourself - by the Almighty and his Prophet, prepare to face the might of the Dragons!"
Arena Effects:
If Sandstorm is used it will remain on the field indefinitely, stacking with other arena effects
+2 BAP to all Fire moves
All Ice type moves of BAP 10 or less AFTER STAB are melted and become Water typed, retaining any secondary effects
Combo constituents are treated separately e.g. Ice Beam+Hyper Beam is Water+Normal assuming no STAB
Pokemon cannot be frozen
Natural Water source available
Natural Rocks available
Following the directions given by the ASB Gym League representative, you travel towards the Hoenn desert. After a few days of walking against the wind and scaling the northeastern mountains watching over that sand-blasted place, you find yourself looking at yet another arid desert - but the Gym is nowhere in sight!
Could it be that the League representative is wrong? You try calling with your phone, just to be sure, but the telecommunications company did not extend their coverage to this forsaken, secluded lands. Checking at your provisions, you estimate that you and your Pokemon can survive on your own for another 3 days before you have to journey back. Resigning yourself to another hot week, you walk into the desert. After all, the sky is clear and there's an oasis in sight so why not do a little exploration?
You find yourself regretting that decision 2 days later. Despite being seemingly close, the oasis eludes you - shimmering not so far off, tempting, taunting. What's worse, you wake up on the 3rd day to find yourself half buried and choking in sand - a sandstorm! Struggling to get yourself up, you flail about blindly, the sand stinging every inch of your exposed skin. You can't even reach your buried Pokeballs! All of a sudden, a hand grabs at your collar while a voice yells, "Don't move!" You find yourself being hoisted out of the sand and facing a heavily veiled - and robed - man. "Follow me!" You have no choice - your saviour seems to be native to the desert and any place is certainly better than where you were.
After some time, you reach the man's tent, the entrance facing the leeway of the winds. Pushing yourself inside, you are surprised to see another person present - or rather, guest. "Why, hello there! Got caught up in the storm?"
You nod, then suddenly realise that the man who helped you didn't enter behind you. "Looking for Texas, I suppose? He's the one who helped you. I think he's out again - what business he's up to outside, I don't know."
Sitting on an empty couch, you take the offered waterskin and drink gratefully. "Who is he, and why are you here?"
"Me? Oh I'm a trader. Just stopping by to procure and sell wares to a regular customer, you know. As for Texas - that man - his full name is Texas 'Cloverleaf', son of Ksatria. Now don't go asking me who his father is - I have no idea about that. Point is, he lives here, because apparently he does not want to leave. Again, he has his reasons, and he keeps them to himself. I can tell you why he got that middle name, though - it's a reference to the symbolic ring he wears on his left middle finger, a keepsake from his mother, whom I heard is a native of these lands as well."
"So, uhm, do you know anything about a Dragon Gym in these parts?"
The trader grinned, "Nah, I don't. Texas might, though - knows this region like the back of his hand."
You have to wait until late night before Texas returns, however, and upon hearing your question, his reply was curt. "I'll take you there at sunrise tomorrow - travelling in sandstorm at night is dangerous." And so you have no choice but to satisfy yourself with that answer. tossing and turning in the night as the winds howl incessantly outside.
The next day, the three of you set out, the trader tagging along because "I'd like to see what this Dragon Gym is like". It doesn't take much time before you arrive at the elusive oasis, where the sands glitter like the scales of dragons. Suddenly, Texas whirls upon you.
"Do you swear, upon the Almighty, that you come for the Dragon Gym?"
Caught by surprise, you stammer, "Y-y-yes."
Texas' robe is tossed behind his back at that statement, revealing the Badge he keeps pinned on his tunic.
"Then I swear upon the All-Seeing, the Almighty, the All-Forgiving, that this is the Oasis of Dragons, home to the Dragons of the Sands, and Dragon Gym to the ASB League. I am the Leader, Texas son of Ksatria, and I accept your challenge."
"Should you prove yourself worthy, this Cloverleaf Badge of the Desert is yours. However, before we start, there are things that you must know."
"This Oasis is the sacred land of my mother's tribe, and the ancient djinni guard it fiercely. Should anyone invoke their protection, they will hide the person from an intruder's view with a sandstorm fiercer than any found in Hoenn. Also, the waters here are blessed - they will not freeze easily. Now, arm yourself - by the Almighty and his Prophet, prepare to face the might of the Dragons!"
Arena Effects:
If Sandstorm is used it will remain on the field indefinitely, stacking with other arena effects
+2 BAP to all Fire moves
All Ice type moves of BAP 10 or less AFTER STAB are melted and become Water typed, retaining any secondary effects
Combo constituents are treated separately e.g. Ice Beam+Hyper Beam is Water+Normal assuming no STAB
Pokemon cannot be frozen
Natural Water source available
Natural Rocks available
Have I ever told anyone that I hate deserts? They are dry and far too hot for my taste, but unfortunately that is where the action is going down today.
Welcome one and all to a gym match between Deadfox081, and ASB's very own Dragon leader, Texas Cloverleaf! Without further ado, let's bring out the teams!
Texas Cloverleaf:
Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Abilities: Sand Veil / Rough Skin (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
Nature: Hasty (plus Speed, minus Defense, 13% accuracy boost)
Type: Dragon / Ground
Abilities: Sand Veil / Rough Skin (H) / Sand Force
STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26
EC: 9/9
MC: 0
AC: 5/5
Physical (41):
Aerial Ace
Aqua Tail
Body Slam*
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake*
Facade
False Swipe
Fire Fang
Fury Cutter
Headbutt
Iron Head*
Iron Tail
Metal Claw
Natural Gift
Outrage*
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack*
Sand Tomb*
Secret Power
Shadow Claw
Slash*
Stone Edge*
Strength
Tackle*
Take Down*
Thrash
Special (20):
Draco Meteor
Dragon Pulse
Dragon Rage*
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power Grass (6)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Snore
Surf
Swift
Twister
Whirlpool
Other (19):
Attract
Captivate
Confide
Double Team
Endure
Hone Claws*
Protect
Rain Dance
Rest
Roar
Sandstorm*
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Total Moves: 80/80
Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge
Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon
Other (29):
Attract
Bide
Captivate
Charge
Double Team
Dragon Dance
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Leer
Light Screen
Magnet Rise
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 85/87
Gen VI TM: Confide, Nature Power (4 MC)
Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Physical (48):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Wing Attack
Wrap
Special (34):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Other (35):
Agility
Attract
Bide
Captivate
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 117/119
Gen 6 TM: Power-Up Punch, Confide (4 MC)
Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark / Dragon
Abilities: Levitate
Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Physical (39):
Acrobatics
Assurance
Astonish
Aqua Tail
Bite
Body Slam
Bulldoze
Charge Beam
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Giga Impact
Head Smash
Headbutt
Ice Fang
Iron Tail
Outrage
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Screech
Slam
Stone Edge
Strength
Tackle
Thief
Thunder Fang
U-turn
Wing Attack
Zen Headbutt
Special (22):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Echoed Voice
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hyper Beam
Hyper Voice
Incinerate
Signal Beam
Snore
Superpower
Surf
Tri Attack
Uproar
Other (23):
Attract
Confide
Double Team
Focus Energy
Protect
Psych Up
Rain Dance
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Work Up
Total Moves: 84/84
Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Abilities: Rivalry / Mold Breaker / Unnerve (H)
Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (34):
Aerial Ace
Assurance
Aqua Tail
Brick Break
Bulldoze
Cut
Dig
Dragon Claw
Dragon Tail
Dual Chop
Earthquake
False Swipe
Facade
Fling
Frustration
Giga Impact
Guillotine
Iron Tail
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Slash
Strength
Superpower
X-Scissor
Special (12):
Draco Meteor
Dragon Pulse
Dragon Rage
Grass Knot
Focus Blast
Hidden Power Fire (6)
Hyper Beam
Incinerate
Razor Wind
Round
Snore
Surf
Other (23):
Attract
Confide
Counter
Double Team
Dragon Dance
Endeavor
Endure
Focus Energy
Harden
Hone Claws
Leer
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
Total Moves: 69/69
Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Abilities: Sheer Force / Rough Skin / Mold Breaker (H)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
AC: 5/5
Physical (22):
Aqua Tail
Bite
Bulldoze
Chip Away
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Fire Punch
Gunk Shot
Night Slash
Outrage
Pursuit
Revenge
Rock Climb
Rock Slide
Scratch
Slash
Sucker Punch
Superpower
Thunderpunch
Special (9):
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Focus Blast
Heat Wave
Sludge Bomb
Surf
Other (14):
Double Team
Glare
Hone Claws
Leer
Protect
Rest
Scary Face
Sleep Talk
Snatch
Stealth Rock
Substitute
Taunt
Torment
Toxic
Total Moves: 45/82
Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Thunder Fang (Total: 18 MC)
Tutor Moves (2 MC): Iron Head, Iron Tail, Snore (Total: 6 MC)
TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Smack Down, Return, Rock Tomb, Aerial Ace, Facade, Attract, Round, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Swagger, Flash Cannon, Rock Smash, Snarl, Cut, Strength, Power-Up Punch, Confide (Total: 56 MC)
The pokemon here to watch is Texas' Hydriegon Maleficient. This thing's raw destructive power is unmatched, and it's special attack is capable of ripping holes in Deadfox's primarilly defensive team.
And now for the challenger
Deadfox081
Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dragon/Flying
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Abilities: Inner Focus, Multiscale (H)
Attacks (82):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Sky Drop
Slam
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap
SPECIAL
Air Cutter
Blizzard
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Ominous Wind
Shock Wave
Surf
Thunder
Thunderbolt
Twister
Water Pulse
Whirlpool
OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Substitute
Supersonic
Sunny Day
Tailwind
Thunder Wave
Toxic
Whirlwind
RAID
Dispel
Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting/Steel
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Lucario
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 1
DC: 5/5
Abilities: Steadfast, Inner Focus, Justified (H), Adapability (Mega)
Attacks (53):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Quick Attack
Reversal
Rock Slide
Shadow Claw
Stone Edge
ThunderPunch
Zen Headbutt
SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Psychic
Shadow Ball
Vacuum Wave
OTHER
Agility
Double Team
Endure
Foresight
Heal Pulse
Helping Hand
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Screech
Sleep Talk
Substitute
RAID
Dispel
Steelix [Slam] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Ground
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Abilities: Rock Head, Sturdy, Sheer Force (H)
Attacks (41):
PHYSICAL
Aqua Tail
Bide
Bind
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Fire Fang
Flail
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Smackdown
Stone Edge
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragonbreath
Dragon Pulse
Earth Power
Mud Slap
OTHER
Automize
Curse
Double Team
Endure
Harden
Mud Sport
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Taunt
Steelix is the pokemon to watch here. It's huge defense, coupled with sturdy, will render any incoming physical attack virtually harmless.
And now that the teams have been introduced, it is time for the traditional coin flip to decide who starts.
[<=5000 Texas, >5000 Deafox]: 3238, Texas!
Texas sends out a pokemon and equips an item.
Deadfox will do the same and order.
Texas counter orders.
I will ref.
Best of luck to the both of you!
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