Togetic's weaknesses are super awful; it's only natural you'd lose to a lot of paralysis/freeze when your primary defender is weak to Ice and Electric. Why not try Follow Me Clefable? It's not as bulky as Togetic, but it gets Aromatherapy to heal status, Moonblast to deal actual damage, Thunder Wave if you want to do status stuff, Magic Guard to prevent annoying Toxic/burn damage, and its weaknesses aren't nearly as bad. Tons of stuff resists Poison and Steel, making it very easy to switch out. The free item slot can be used on Sitrus Berry for extra health, or you could just use Lum Berry as a preventative measure against freeze/paralysis/sleep (sleep is REALLY rare). Obviously, Clefable will still have to take STAB TBolts and Ice Beams, but when they're coverage moves, the AI won't be throwing them out at you nearly as much with Clefable as they did with Togetic.I have a quick question. On ORAS, I beat the super doubles Châtelaine Evelyn using a combo of Mega Kangaskhan and a level 1 Aron. I'm trying to use a less cheap but similar tactic on X by combining Kanga with a Follow Me Togetic. Right now I've given it:
Togetic @Eviolite
Bold 252 Def/Sp.Def
Serene Grace
-Follow Me
-Substitute
-Protect
-Endeavour
Basically it spams Follow Me, occasionally setting up a sub if I think it's safe. Protect comes in when there's wide-hitting moves or a guaranteed Thunder/Stone Edge/etc coming his way. Endeavour is only used when all other options are exhausted or pointless and I make a last attempt to weaken an opponent before it's KO'd. In most cases Kangaskhan can set up just fine and proceed to win, but the problems are usually in either a stray status move hitting Kangaskhan or Togetic getting a bad status and then being unable to use Follow Me.
So without going into too much detail with my team, am I doing something wrong or is a distracting Togetic a lost cause? I really like these two together and I don't mind losing when they beat the majority of their enemies, but I don't like wasting so many hours trying to reach the Châtelaine with all the hiccups between round 20 and 45.
The one caveat to Chansey is that there are ZERO Chansey sets that can beat any version of Gengar by doing anything but forcing it to Struggle itself to death, unless you want to be the weirdo who uses Charge Beam on her. I have run into this multiple times in the Maison with the only other standing member of the team left being Slowbro, or someone else who obviously couldn't stay in on the Ghost. It's a little bit tedious when it's something that just happens by coincidence once in a while (like it was for my team), but it's something else entirely when your team strategy defaults to relying on Chansey to kill things.And yeah, Chansey beats Ghosts by Toxic-stalling them. It can beat most opponents that way, really.
I chose Togetic for the extra bulk and assumed the AI would be throwing as many Focus Blasts and Hi Jump Kicks as it could at Kangaskhan, so the double resistance seemed good there.Togetic's weaknesses are super awful; it's only natural you'd lose to a lot of paralysis/freeze when your primary defender is weak to Ice and Electric. Why not try Follow Me Clefable? It's not as bulky as Togetic, but it gets Aromatherapy to heal status, Moonblast to deal actual damage, Thunder Wave if you want to do status stuff, Magic Guard to prevent annoying Toxic/burn damage, and its weaknesses aren't nearly as bad. Tons of stuff resists Poison and Steel, making it very easy to switch out. The free item slot can be used on Sitrus Berry for extra health, or you could just use Lum Berry as a preventative measure against freeze/paralysis/sleep (sleep is REALLY rare). Obviously, Clefable will still have to take STAB TBolts and Ice Beams, but when they're coverage moves, the AI won't be throwing them out at you nearly as much with Clefable as they did with Togetic.
Good luck!
I probably wouldn't use a status orb, primarily because you need to Protect turn 1 to guarantee its activation, which means spending a moveslot on Protect. I don't see it as a particularly valuable move on Clefable, because it has fewer weaknesses than Togetic and won't be an obvious target most of the time. If you don't run Protect and use Follow Me on turn 1 anyway, the AI can just freeze/paralyze you, making the orb pointless anyway. So while a status orb definitely isn't a terrible idea, I think Lum Berry would place fewer limits on your move options, reducing the odds of misplays.I chose Togetic for the extra bulk and assumed the AI would be throwing as many Focus Blasts and Hi Jump Kicks as it could at Kangaskhan, so the double resistance seemed good there.
Good call on the Clefable. I avoided it for the lower defences but it has all the pros you listed. Would Magic Guard + Toxic/Burn orb be a decent combo or am I overreacting to the status problem? I guess I'll grab one with Magic Guard regardless then I can play around with the hold items. Thanks!
Fair point. I think I have enough to work with now, should be able to get those 50 wins. Thanks for the advice!I probably wouldn't use a status orb, primarily because you need to Protect turn 1 to guarantee its activation, which means spending a moveslot on Protect. I don't see it as a particularly valuable move on Clefable, because it has fewer weaknesses than Togetic and won't be an obvious target most of the time. If you don't run Protect and use Follow Me on turn 1 anyway, the AI can just freeze/paralyze you, making the orb pointless anyway. So while a status orb definitely isn't a terrible idea, I think Lum Berry would place fewer limits on your move options, reducing the odds of misplays.
Forcing Gengar to struggle is very easy, especially if you get a Sub up without getting poisoned by Sludge Bomb the first turn Chansey's out (even crit Sludge Bomb won't take out a Chansey Sub). If Chansey did get poisoned in my case, it was no problem to switch to Gliscor and back to Chansey, but if switching out isn't an option Chansey might need Aromatherapy or Rest or something. Otherwise, just switching to Sharpedo on Shadow Ball will grant you a 3-2 lead with a +2 or +3 speed Sharpedo at low health for an enticing Destiny Bond kill on the 2nd opponent.The one caveat to Chansey is that there are ZERO Chansey sets that can beat any version of Gengar by doing anything but forcing it to Struggle itself to death, unless you want to be the weirdo who uses Charge Beam on her. I have run into this multiple times in the Maison with the only other standing member of the team left being Slowbro, or someone else who obviously couldn't stay in on the Ghost. It's a little bit tedious when it's something that just happens by coincidence once in a while (like it was for my team), but it's something else entirely when your team strategy defaults to relying on Chansey to kill things.
So, yeah, Chansey can deal with Ghosts, but I highly recommend keeping a team member who can deal with Ghosts themselves. To that end, I think Gengar/Sharpedo/Chansey isn't a bad team at all. Gengar is a fast special attacker with a great backup strategy, Sharpedo is a pretty solid physical attacker who reaches a ridiculous speed tier (speed ties with Manectric4 after Mega Evolution and a single speed boost), and Chansey is the ultimate stall machine. I think leading with Gengar there is the right call: get in a Shadow Ball or Sludge Bomb if the opposing lead isn't threatening, or easily KO'd, switch to Chansey otherwise. Chansey doesn't mind switching into things in the least - between Natural Cure, Softboiled, and Substitute, there are very few things that can happen to her on the switch that are actually a serious problem, and since the switch out is immune to Fighting and Ground, several of the most threatening things are just that much less likely to happen.
Gengar1 has 65 PP worth of moves. It is absolutely not a credible threat to Chansey without some insanely bad luck, but if you wind up facing it without a switch option, you are in for a very, very long wait.Forcing Gengar to struggle is very easy, especially if you get a Sub up without getting poisoned by Sludge Bomb the first turn Chansey's out (even crit Sludge Bomb won't take out a Chansey Sub). If Chansey did get poisoned in my case, it was no problem to switch to Gliscor and back to Chansey, but if switching out isn't an option Chansey might need Aromatherapy or Rest or something. Otherwise, just switching to Sharpedo on Shadow Ball will grant you a 3-2 lead with a +2 or +3 speed Sharpedo at low health for an enticing Destiny Bond kill on the 2nd opponent.
I wasn't even thinking about non set 4 Gengar, but I've stalled that one out too and it's not bad - once an awake Chansey gets a Sub up Gengar spams Hypnosis followed by Shadow Ball so you get out of the deal with no damage taken (since if Chansey does get slept you can just switch out on the Nightmare/Dream Eater and switch back to try again) and don't even need to stall the Dream Eater and Nightmare PP. Even then, you could probably try to speed things up with your own Shadow Ball since Gengar 1 is gonna be showing up on teams that are generally walled by Chansey or Crunched by Mega Sharpedo.Gengar1 has 65 PP worth of moves. It is absolutely not a credible threat to Chansey without some insanely bad luck, but if you wind up facing it without a switch option, you are in for a very, very long wait.
I recognize that you probably think a 65 move stallfest is a perfectly reasonable edge case given your willingness to default to 40 turns of setup, but I believe there are other people in this thread who appreciate the warning. =)
I don't believe the AI knows your item in the general case. When using Trick, it doesn't use it on Pokémon holding XY Mega Stones (but does use it on ORAS stone holders), and does use it on Pokémon holding a Choice item even if the target is already holding the same item (and Flame Orb on Fire-types, Toxic Orb on Steels, and so on) - but that's the only "item awareness" I've seen, barring "not using Earthquake on a Pokémon with Balloon".Have we ever determined whether the AI "knows" what item you're holding? The reason I ask is that from running Moody enough, I know that the AI tracks your stat boosts in that something with both physical and special attacks will go for your weaker defense and opponents will switch between moves like Icy Wind/Bulldoze and stronger ones depending on whether you outspeed (and I suspect even something like this needs further investigation; for example, the Glalie I use outspeeds Froslass 4 at +1 Speed but one with no Speed EVs would not, so would Froslass switch to Icy Wind against all +1 Speed Glalies or would it depend on the actual speed stat).
In recent battles, Froslass has used Icy Wind and Jolteon 1 has used Thunder Wave after Durant used Entrainment, which seems to indicate that the AI knew Durant had a Scarf and therefore executed its "if faster, lower its speed" strategy. I will note that knowing the answer one way or another will have a fairly limited application - I'd think that the strategy for which Pokemon to send out 2nd based on how much damage it can do to what you currently have out overrules this, so if you had a Garchomp KO something with Choice Band Earthquake the AI would still send out something like Empoleon before Unfezant, but it's be interesting to see if this applied for any other items that don't announce themselves like an Air Balloon.
Whether or not T-Wave's priority is affected by Speed is difficult to determine with all the other variables:I've had the same experience with stuff like Cryogonal 4 (it usually uses Icy Wind on Durant and sometimes uses Hail; it never uses Blizzard, and my Durant is slower than Cryogonal without Scarf), while it NEVER uses Icy Wind on Drapion until Drapion outspeeds. My guess is that the AI has "intermittent item awareness," or that it's programmed to "know" in some cases but not others. So I think it "reads" Choice Scarf when calculating speed, but it may not read hold items the same way when deciding whether or not to use Trick. I think Thunder Wave is affected by whether or not you outspeed; I think T-Wave is a "high priority" move if you're faster, but a "low/equal-priority move" if you're slower. But, like turskain said, this is anecdotal.
Yeah, the AI's use of Teeter Dance is hilarious. It doesn't get that Sub blocks it (presumably because of its "hit all Pokemon on the field" status), making it the easiest set-up for Drapion in the entire Maison.
This seems like a horribly unreliable strategy for a Maison set, let alone something that's being made specifically to win in a 1v1 situation. There's no way to really improve except for choosing a totally different Pokemon altogether, but if you're really set on using P-Z then I would suggest adding Dark Pulse to the set to beat Ghosts better (it also hits Rock/Steel types neutrally). Psyshock may be a 4HKO on Blissey but Blissey4 will just Toxic you and Minimize / Softboiled her way to victory, so you really want something in your team that can handle her, as well as the Fighting types that will just KO P-Z before it does anything.Guys, I'd like a quick item suggestion. What item would be better for this Porygon-Z in Super Singles?
Porygon-Z
Modest / Adaptability
IVs: 31/xx/31/31/31/31
EVs: 4 HP / 252 SpAtk / 252 Spe
- Hyper Beam
- Thunderbolt
- Ice Beam
- Psyshock
The purpose of this guy was to fire off full power Hyper Beams because in my new team strategy, battles usually end 1-on-1 with Porygon-Z vs. opponent. Porygon-Z destroys nearly everything with a 280 power Hyper Beam coming off a Special Attack stat of 205. The other moves are there just to hit x4 weaknesses, Ghosts, and Blissey. I was wondering, what would be the best item for its purpose of just hitting as hard as it can? I was debating between:
- Silk Scarf, which bring Hyper Beam up to 336 power but doesn't affect the other moves,
- Wide Lens, which gives Hyper Beam 99% accuracy (I almost lost once from 2 misses in a row) but also doesn't affect other moves,
- Life Orb, which boosts ALL moves but doesn't work well with Porygon-Z's middling Speed and the recharge turn from Hyper Beam (in case it's 1-2), and
- Sitrus Berry, for increasing its longevity during the recharge.
Of course, any other items with good reason would be appreciated as well as thoughts about the Porygon-Z, thanks!