Elevator Music
63194
The Wanderer:Battle Rules said:Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Nidoqueen (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 1
DC: 5/5
Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Poison Fang
Flatter
#Egg#
Pursuit
Disable
Counter
Endure
Focus Energy
#TM/HM#
Protect
Substitute
Toxic
Venoshock
Ice Beam
Flamethrower
Thunderbolt
Sludge Wave
Taunt
Surf
Fire Blast
Rest
Aerial Ace
Horn Drill
Dig
Earthquake
#Event/Tutor#
Stealth Rock
Mud-slap
Sleep Talk
Icy Wind
Aqua Tail
Jellicent (F)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Brine
Hex
Hydro Pump
Water Spout
#Egg#
Acid Armor
Constrict
Confuse Ray
#TM/HM#
Protect
Substitute
Surf
Will-o-Wisp
Shadow Ball
Ice Beam
Toxic
Taunt
Sludge Wave
Rain Dance
Hidden Power (Ground) [7]
Rest
Scald
Swagger
Dive
Psychic
Blizzard
Energy Ball
Hail
#Event/Tutor#
Giga Drain
Magic Coat
Icy Wind
Sleep Talk
Pain Split
Dark Pulse
Mr. Mime (F)
Nature: Modest +1 Special Attack, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20
MC: 0
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard
Fake Out
Future Sight
Teeter Dance
Healing Wish
Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon
Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)
Shadow Ball
Thunderbolt
Thunder Wave
Aspear Berry
Binding Band
Blackglasses
Cornn Berry
Power Band
Power Bracer
Power Lens
Shed Shell
White Herb
Nomel Berry
Binding Band
Blackglasses
Cornn Berry
Power Band
Power Bracer
Power Lens
Shed Shell
White Herb
Nomel Berry
Frosty:
Possessed Nayru the Clefable (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash
Stored Power
#Egg#
Wish
Aromatherapy
Covet
Belly Drum
#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
Hyper Voice
#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock
Aquamentus the Kingdra (F)
Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack
Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse
Dragon Dance
Bubble
#Egg#
Disable
Razor Wind
Flail
#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic
Flash Cannon
Swagger
Whirlpool
Blizzard
Iron Head
Hail
Waterfall
#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk
Icy Wind
Iron Head
Dangoro the Conkeldurr (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
Superpower
#Egg#
Counter
Mach Punch
Endure
Foresight
Reversal
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Rock Smash
RNG Roll (Turn Order) [1 (The Wanderer)|2 (Frosty)]: 2 (Frosty)
- Frosty sends out Pokemon and equips with an item
- The Wanderer sends out Pokemon and equips with an item, then orders
- Frosty orders
- I ref
Possessed Nayru the Clefable (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash
Stored Power
#Egg#
Wish
Aromatherapy
Covet
Belly Drum
#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
Hyper Voice
#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock
Aquamentus the Kingdra (F)
Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack
Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse
Dragon Dance
Bubble
#Egg#
Disable
Razor Wind
Flail
#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic
Flash Cannon
Swagger
Whirlpool
Blizzard
Iron Head
Hail
Waterfall
#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk
Icy Wind
Iron Head
Dangoro the Conkeldurr (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
Superpower
#Egg#
Counter
Mach Punch
Endure
Foresight
Reversal
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Rock Smash
RageCandyBar
Tamato Berry
Belue Berry
Silk Scarf
Power Belt
Dragon Gem
Petaya Berry
Wepear Berry
Mental Herb
Ring Target
Tamato Berry
Belue Berry
Silk Scarf
Power Belt
Dragon Gem
Petaya Berry
Wepear Berry
Mental Herb
Ring Target
RNG Roll (Turn Order) [1 (The Wanderer)|2 (Frosty)]: 2 (Frosty)
- Frosty sends out Pokemon and equips with an item
- The Wanderer sends out Pokemon and equips with an item, then orders
- Frosty orders
- I ref