1v1 Singles; Emma versus Random

1v1 Singles
standard rules


Elevator Music
323.png

Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground

Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (63/79)
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn

Ancient Power
Endure
Growth
Mud Bomb
Rollout
Stockpile
Stomp
Swallow

Attract
Bulldoze
Dig
Double Team
Explosion
Facade
Fire Blast
Flame Charge
Flash Cannon
Giga Impact
Hidden Power (Ice)
Hyper Beam
Incinerate
Nature Power
Overheat
Protect
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

After You
Body Slam
Headbutt
Heat Wave
Iron Head
Snore


IAR

237.png

Hitmontop [Beyblade] (M)
NATURE: Impish

TYPE: Fighting
ABILITIES: Intimidate / Technician / Steadfast (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (47/79)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Gyro Ball
High Jump Kick
Low Kick
Low Sweep
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick

SPECIAL
Snore
Twister

OTHER
Agility
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Mimic
Protect
Quick Guard
Rain Dance
Rest
Role Play
Sandstorm
Sleep Talk
Substitute
Sunny Day
Toxic
Wide Guard

emma sends out and equips
iar sends out, equips, orders
emma orders
ref
 
237.png

Beyblade (M) @ Exp. Share

High Jump Kick > Rolling Kick > Bulldoze
IF
Protect is used successfully, THEN use Rain Dance on the first instance, Chill on the second instance, pushing actions back.
IF Bakuuda is in the invulnerable stages of Dig when you act, THEN use Earthquake that action, pushing actions back.
 
323.png

Camerupt
100
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA

237.png

Hitmontop
90
100
3/4/1/4/70|17|S3W3
Status: EXP Share

Hitmontop's Intimidate

Action 1
Hitmontop's High Jump Kick
Crit Check (625): 4859 (NO)
Damage: (13 + 3 + 4.5 - (4.5 + 1)) = 15
EN Check: 8 - 1 = 7

Camerupt's Will-O-Wisp
Accuracy Check (8500): 4812 (HIT)
EN Check: 7 - 1 = 6

-2 HP Hitmontop

Action 2
Hitmontop's Rolling Kick
Accuracy Check (9500): 4195 (HIT)
Crit Check (625): 2263 (NO)
Effect Chance (3000): 9071 (NO)
Damage: (6 * 1.5 + 3 + 4.5 - (4.5 + 1 + 3)) = 8
EN Check: 5 - 1 = 4

Camerupt's Flamethrower
Crit Check (625): 6734 (NO)
Damage: (9 + 3 + 7.5 - 6) = 13.5
EN Check: 7 - 1 = 6

-2 HP Hitmontop

Action 3
Hitmontop's Bulldoze
Crit Check (625): 8951 (NO)
Damage: (6 * 1.5 + 4.5 - (4.5 + 1 + 3 + 2)) * 1.5 = 4.5
EN Check: 5

Camerupt's Earth Power
Crit Check (625): 8932 (NO)
Effect Chance (1000): 7469 (NO)
Damage: (9 + 3 + 7.5 - 6) = 13.5
EN Check: 7 - 1 = 6

-2 HP Hitmontop

323.png

Camerupt
100 - (15 + 8 + 4.5) = 72.5
100 - (6 + 6 + 6) = 82
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK
-1 Speed for 1 round

237.png

Hitmontop
90 - (2 + 13.5 + 2 + 13.5 + 2) = 57
100 - (7 + 4 + 5) = 84
3/4/1/4/70|17|S3W3
Status: EXP Share
Burned

323.png

Camerupt
72
82
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK
-1 Speed for 1 round

237.png

Hitmontop
57
84
3/4/1/4/70|17|S3W3
Status: EXP Share
Burned
 
237.png

Rest > Sleep Talk (Hi Jump Kick | Rolling Kick | Low Kick | Brick Break) > Sleep Talk (Hi Jump Kick | Rolling Kick | Low Kick | Brick Break)
IF
you are awake when you act, THEN use Rolling Kick that action.
 
323.png

Camerupt
72
82
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK
-1 Speed for 1 round

237.png

Hitmontop
57
84
3/4/1/4/70|17|S3W3
Status: EXP Share
Burned

Action 1
Hitmontop's Rest
EN Check: 15

Camerupt's Flamethrower
Crit Check (625): 7439 (NO)
Effect Chance (1000): 6426 (NO)
Damage: (9 + 3 + 7.5 - 6) = 13.5
EN Check: 7 - 1 = 6

+12 HP Hitmontop

Action 2
Hitmontop's Sleep Talk
Move: 2 (Rolling Kick)
Crit Check (625): 5797 (NO)
Effect Chance (3000): 2422 (FLINCH)
Damage: (6 * 1.5 + 3 + 4.5 - (4.5 + 1)) = 11
EN Check: (3 + 5) - 1 = 7

Camerupt flinched

+12 HP Hitmontop

Action 3
Hitmontop's Sleep Talk
Move: 2 (Rolling Kick)
Crit Check (625): 2441 (NO)
Effect Chance (3000): 1250 (FLINCH)
Damage: (6 * 1.5 + 3 + 4.5 - (4.5 + 1)) = 11
EN Check: (3 + 5 + 4) - 1 = 11

Camerupt flinched

+12 HP Hitmontop

323.png

Camerupt
72 - (11 + 11) = 50
82 - 6 - 76
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK

237.png

Hitmontop
57 + 12 - 13.5 + (12 + 12) = 79.5
84 - (15 + 7 + 11) = 51
3/4/1/4/70|17|S3W3
Status: EXP Share

323.png

Camerupt
50
76
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK

237.png

Hitmontop
79
51
3/4/1/4/70|17|S3W3
Status: EXP Share
 
237.png

High Jump Kick > Rolling Kick > Bulldoze
IF
Protect is used successfully, THEN use Chill that action, pushing actions back.
IF Will-O-Wisp is issued, AND you do not have a Substitute up, THEN use Substitute (20 HP) that action, pushing actions back.
 
323.png

Camerupt
50
76
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
-1 ATK

237.png

Hitmontop
79
51
3/4/1/4/70|17|S3W3
Status: EXP Share

Action 1
Hitmontop's High Jump Kick
Crit Check (625): 206 (CRIT)
Damage: (13 + 3 + 3 + 4.5 - (4.5 + 1)) = 18
EN Check: 8 - 1 = 7

Camerupt's Bulldoze + Magnitude
Magnitude BAP: 3 (4 BAP)
Crit Check (625): 226 (CRIT)
Damage: (4 + 6 + 3 + 3 + 6 - 6) + 2 * 6 = 28
EN Check: (5 + 6) * 1.5 - 1 = 15.5

Action 2
Hitmontop's Rolling Kick
Crit Check (625): 3291 (NO)
Effect Chance (3000): 9899 (NO)
Damage: (6 * 1.5 + 3 + 4.5 - (4.5 + 1)) = 11
EN Check: 5 + 1 - 1 = 5

Camerupt cools down

Action 3
Camerupt's Will-O-Wisp
Accuracy Check (8500): 8791 (MISS)
EN Check: 7 - 1 = 6

Hitmontop's Substitute (20)
EN Check: 18

323.png

Camerupt
50 - (18 + 11) = 21
76 - (15.5 + 6) = 54.5
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
+4 ATK (Anger Point)

237.png

Hitmontop
79 - (28 + 20) = 31
51 - (7 + 5 + 18) = 21
3/4/1/4/70|17|S3W3
Status: EXP Share
Substitute (20)
-1 Speed for 1 round

323.png

Camerupt
21
54
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
+4 ATK (Anger Point)

237.png

Hitmontop
31
21
3/4/1/4/70|17|S3W3
Status: EXP Share
Substitute (20)
-1 Speed for 1 round
 
323.png

Camerupt
21
54
4/3/5/3/34|19|S4W6
Status: EXP Share
-10% EVA
+4 ATK (Anger Point)

237.png

Hitmontop
31
21
3/4/1/4/70|17|S3W3
Status: EXP Share
Substitute (20)
-1 Speed for 1 round

Action 1
Hitmontop's High Jump Kick
Crit Check (625): 7208 (NO)
Damage: (13 + 3 + 4.5 - (4.5 + 1)) = 15
EN Check: 8 - 1 = 7

Camerupt chills

Action 2
Hitmontop's Close Combat
Crit Check (625): 640 (NO)
Damage: (12 + 3 + 4.5 - (4.5 + 1)) = 14
EN Check: 8 - 1 = 7

323.png

Camerupt
21 - (15 + 14) = -8
54 + 12 = 66
4/3/5/3/34|19|S4W6
Status: EXP Share
KO

237.png

Hitmontop
31
21 - (7 + 7) = 7
3/4/1/4/70|17|S3W3
Status: EXP Share
1 KOC

323.png

Camerupt
-8
66
4/3/5/3/34|19|S4W6
Status: EXP Share
KO

237.png

Hitmontop
31
7
3/4/1/4/70|17|S3W3
Status: EXP Share
1 KOC


IAR Wins

Payout:
IAR: 1 CC
-Hitmontop: 4 MC + 1 KOC
Emma: 1 CC
-Camerupt: 4 MC
akela: 3 UC
 
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