Heaven's Ascent
Difficulty: Uber
Prerequisites: Succesfully reach the boss of Rock Crag, Ice Spire, and Iron Dungeon.
Arena: N/A (No Terrain-Based Pokeballs function here)
RP Path:
RP 1 --> RP 2 --> Guardians --> RP 3 --> Boss
Difficulty: Uber
Prerequisites: Succesfully reach the boss of Rock Crag, Ice Spire, and Iron Dungeon.
Arena: N/A (No Terrain-Based Pokeballs function here)
RP Path:
RP 1 --> RP 2 --> Guardians --> RP 3 --> Boss
Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.
What could this all mean? And where do you go from here?
Player Options:
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.
What could this all mean? And where do you go from here?
Player Options:
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
You approach the massive door you saw the first time you entered Timeless Tower. Like the rest of this desolate place, it too stands exactly as it had before you went through your three previous trials.
Your Rock Ruby, Ice Sapphire, and Steel Pearl react as you approach the door, and its massive doors swing open of its own accord. The massive doors were blocking an immense spiral staircase, which goes up for meters and meters until it hits the ceiling. You wrap around the main hall and come to a room directly above the atrium, when you see a circle carved in the floor and three orbs in a triangle pattern.
Rather ominously, as you walk into the middle of the circle, the orbs glow violently... and then unceremoniously stop glowing, as a door at the end of the room opens up revealing a blank wall. As you go through the door, you notice ladders on either side.
After a brief climb, you come to a landing that displays two stained glass windows over the entrance. One depicts a meadow, while the other depicts open skies. Path choosing time!
Player Options:
a) Head towards the meadow staircase
b) Head towards the sky staircase
Your Rock Ruby, Ice Sapphire, and Steel Pearl react as you approach the door, and its massive doors swing open of its own accord. The massive doors were blocking an immense spiral staircase, which goes up for meters and meters until it hits the ceiling. You wrap around the main hall and come to a room directly above the atrium, when you see a circle carved in the floor and three orbs in a triangle pattern.
Rather ominously, as you walk into the middle of the circle, the orbs glow violently... and then unceremoniously stop glowing, as a door at the end of the room opens up revealing a blank wall. As you go through the door, you notice ladders on either side.
After a brief climb, you come to a landing that displays two stained glass windows over the entrance. One depicts a meadow, while the other depicts open skies. Path choosing time!
Player Options:
a) Head towards the meadow staircase
b) Head towards the sky staircase
a) Head towards the meadow staircase
You head towards the meadow staircase, and as you ascend into the next room you notice these particular rooms weave their way around the main column if Timeless Tower. The place is so massive that life inside the walls seems to sustain itself, even though, technically speaking, the whole tower is indoors. As you continue upward you are suddenly ambushed, as a pile of sand is kicked up and your <Pokemon with Lowest Defence> seems to be missing. You look upward and see a Staraptor has carried it off. It takes off with Agility, dragging your Pokemon with it. It will take two rounds just to catch up with it.
[REF NOTE] Initiate Trap vs Staraptor, who uses Sand Attack then Agility. Arena: Meadow Nest. After battle, advance to Meadow Nest
You head towards the meadow staircase, and as you ascend into the next room you notice these particular rooms weave their way around the main column if Timeless Tower. The place is so massive that life inside the walls seems to sustain itself, even though, technically speaking, the whole tower is indoors. As you continue upward you are suddenly ambushed, as a pile of sand is kicked up and your <Pokemon with Lowest Defence> seems to be missing. You look upward and see a Staraptor has carried it off. It takes off with Agility, dragging your Pokemon with it. It will take two rounds just to catch up with it.
[REF NOTE] Initiate Trap vs Staraptor, who uses Sand Attack then Agility. Arena: Meadow Nest. After battle, advance to Meadow Nest
b) Head towards the sky staircase
You head towards the sky staircase, and as you ascend into the next room you notice these particular rooms weave their way around the main column if Timeless Tower. The place is so massive that life inside the walls seems to sustain itself, even though, technically speaking, the whole tower is indoors. In this particular section, however, the tower is open to the sky. You dare not look down, for you know you're quite high up on the tower. However, whilst you're distracted by the view, you're suddenly ambushed as <Pokemon with Highest Weight Class> gets hit from behind by a Wigglytuff's Skull Bash, before it alters the local Gravity and takes off. The Gravity feels like it is pulling you not only down, but pushing you backwards as if you throw you out the tower, and you estimate it'll take two rounds to fight through it and catch up.
[REF NOTE] Initiate Trap vs Wigglytuff, who uses Skull Bash then Gravity. Arena: Sky Nest. After battle, advance to Sky Nest
You head towards the sky staircase, and as you ascend into the next room you notice these particular rooms weave their way around the main column if Timeless Tower. The place is so massive that life inside the walls seems to sustain itself, even though, technically speaking, the whole tower is indoors. In this particular section, however, the tower is open to the sky. You dare not look down, for you know you're quite high up on the tower. However, whilst you're distracted by the view, you're suddenly ambushed as <Pokemon with Highest Weight Class> gets hit from behind by a Wigglytuff's Skull Bash, before it alters the local Gravity and takes off. The Gravity feels like it is pulling you not only down, but pushing you backwards as if you throw you out the tower, and you estimate it'll take two rounds to fight through it and catch up.
[REF NOTE] Initiate Trap vs Wigglytuff, who uses Skull Bash then Gravity. Arena: Sky Nest. After battle, advance to Sky Nest
As you proceed up another set of stairs, you reach another open area. This one actually seems wider than the previous area, and you're not sure what to attribute that too. Nonetheless, enjoying the sights are short lived as a group of Ambipom attack you for trespassing on their home.
[REF NOTE] Initiate Horde Encounter with 5x Ambipom. Arena: Meadow Nest.
After defeating the Ambipom, you head further up the path to an area where both paths seem to intersect into another atrium. This stairwell enters the room from below.
[REF NOTE] Initiate Horde Encounter with 5x Ambipom. Arena: Meadow Nest.
After defeating the Ambipom, you head further up the path to an area where both paths seem to intersect into another atrium. This stairwell enters the room from below.
Another aviary lies beyond, and you notice the scale on this side of the tower seems higher than the other areas you've been in. It appears to twist down below at the next passageway. Unfortunately, before you get there, a flock of Fearow (3) block your path. Known for their even-keeled temperament, the Fearow immediately begin a dive-bombing.
[REF NOTE] Initiate Horde Encounter with 5x Fearow. Arena: Sky Nest
After defeating the Fearow, you head further up the path to an area where both paths seem to intersect into another atrium. This stairwell enters the room from above.
[REF NOTE] Initiate Horde Encounter with 5x Fearow. Arena: Sky Nest
After defeating the Fearow, you head further up the path to an area where both paths seem to intersect into another atrium. This stairwell enters the room from above.
As you continue up the main tower, you recall your previous experiences. Where other towers seems to be sending you deep into the depths, the chief complaint about this spire is the sheer vertical ascent. You can't recall how long you have been climbing, but it certainly feels like its been forever. You eventually come to a room high on the tower that has windows. It seems however your climb took so long that the sun has set, and only the moonlight shines in. In the half-light you see a Pokemon sitting in the center of the room. It makes no attempt to stop you until you try and go around it. The Pokemon may be lazy, but it's still guarding something. Eventually, it calls down a pair of Vigoroth, and they come down the stairs. They do not make any outright attempt to attack you, but it has become clear that if you want to move forward you will have to fight these three Pokemon.
[REF NOTE] Initiate Guardian Fight with Slaking and 2x Vigoroth. Arena: Brilliant Midnight
[REF NOTE] Initiate Guardian Fight with Slaking and 2x Vigoroth. Arena: Brilliant Midnight
With the Guardians defeated, you turn your attention to the stairs, and start climbing again. After some climbing, you reach a landing similar to that of when you came in. You can tell, based on how high up the tower you are, that you have almost reached your goal, but you know the battle isn't over yet. From a door on the opposite side of the landing, a Girafarig confidently steps out, sealing off the entrance and exit with a Light Screen. It then uses Telekiniesis to drag your <Pokemon with lowest Speed> into a separate area behind the screen. This one looks like a much stronger temporary barrier, but it won't dissipate for two rounds.
[REF NOTE] Initiate Trap vs Girafarig, who uses Light Screen then Telekinesis. Arena: Tower Landing
[REF NOTE] Initiate Trap vs Girafarig, who uses Light Screen then Telekinesis. Arena: Tower Landing
You finally reach the top of the tower, and what awaits you is a room unfathomably massive. The circular room opens up into the sky, and for some reason you feel like you stand atop the heavens, even if you didn't think the tower went this high when you stood outside. The radius of this spire must be at least 150 feet, and at the very end of the hall stands the largest thrown you have even seen. As you make your way into the center of the room, you can notice more details. Sitting in the thrown is a gray replica of Regigigas. Atop its throne are 5 hollowed out holes shaped much like the slots in Regigigas' body, all in a vertical arrangement. As you enter the very center of the massive atrium, the entire arena starts to glow with blue, brown, and silver lines emanating first from the slots, and later down onto the entire arena. The massive room itself appears to have come alive! You stand in terror as Regigigas' thin gray veneer fades, revealing its vibrant body. It sits there as if in judgement, immobile. the 5 slots above it light up. White, Brown, Blue, Silver, White is the pattern. Regigigas stirs.
[REF NOTE] Initiate Boss Fight with Regigigas, Lopunny, and Ursaring. Arena: Celestial Gate
[REF NOTE] Initiate Boss Fight with Regigigas, Lopunny, and Ursaring. Arena: Celestial Gate
Guardians:
Boss:
Others:
Staraptor and Ambipom Horde
Wigglytuff and Fearow Horde
Girafarig
The arena that stands before you is a great open room with white tile, a grass circle in the middle, and stain glass windows on all sides. The moonlight shining through the windows is particularly powerful, which creates a beautiful blue and purple light that seems to dance on the floor. Unfortunately for you, it also keeps Ghost types from avoiding attacks as well as they normally would.
Arena Rules:
No Weather Allowed, except with a Weather Stone. Piercing light acts as a Foresight against Ghost-types. No Water Supply.
Arena Rules:
No Weather Allowed, except with a Weather Stone. Piercing light acts as a Foresight against Ghost-types. No Water Supply.
This room, waiting atop the tower, is a true spectacle to behold. The circular room opens up into the sky, and for some reason you feel like you stand atop the heavens, even if you didn't think the tower went this high when you stood outside. The radius of the spire is 150 ft, and in front of you is a throne. Around the room sit 5 Chakras, each with a different color and effect. It would be quite a nice room to relax in were it not for the gigantic golem bearing down of you.
Arena Rules:
5 Chakras are above Regigigas' throne, and alternate in a 8 action pattern. As each Chakra is used, that slot loses its shine and its field effect takes place. Chakra damaging effects do not have STAB, but do have perfect accuracy, and occur as the last action during any round.
-Items cannot be removed from boss, however Embargo, Heal Block, and Magic Room will work.
Top White - Vitality Chakra - Regigigas regains 20 HP.
Brown - Rock Wrecker - 4 Atk Rock Wrecker strikes a selected opponent on the field. Will not target Rock types.
Blue - Blizzard - 4 SpA Blizzard Strikes all opponents. Will target challengers that are not Ice types.
Silver - Shrapnel - Overwriting Shrapnel Weather comes into effect starting the next action for 4 actions, effecting every Pokemon but Regigigas.
Bottom White - Power Chakra - Regigigas gains permanent 1 Atk/Spe Stage Boost.
Recharge - Chakras begin to recharge.
Recharge - Chakras continue recharging.
Recharge - Chakras finish recharging, pattern repeats.
Arena Rules:
5 Chakras are above Regigigas' throne, and alternate in a 8 action pattern. As each Chakra is used, that slot loses its shine and its field effect takes place. Chakra damaging effects do not have STAB, but do have perfect accuracy, and occur as the last action during any round.
-Items cannot be removed from boss, however Embargo, Heal Block, and Magic Room will work.
Top White - Vitality Chakra - Regigigas regains 20 HP.
Brown - Rock Wrecker - 4 Atk Rock Wrecker strikes a selected opponent on the field. Will not target Rock types.
Blue - Blizzard - 4 SpA Blizzard Strikes all opponents. Will target challengers that are not Ice types.
Silver - Shrapnel - Overwriting Shrapnel Weather comes into effect starting the next action for 4 actions, effecting every Pokemon but Regigigas.
Bottom White - Power Chakra - Regigigas gains permanent 1 Atk/Spe Stage Boost.
Recharge - Chakras begin to recharge.
Recharge - Chakras continue recharging.
Recharge - Chakras finish recharging, pattern repeats.
Others:
Staraptor and Ambipom Horde
The Meadow Nest is a massive area full of grass, trees, and other natural trappings. It seems to thrive by being something of a natural greenhouse.
Effects:
None
Effects:
None
Wigglytuff and Fearow Horde
The Sky Nest is a massive area with a large path heading steadily upwards, platforms accessible by bridges, and bottomless pits everywhere else. Hope you do not slip and fall.
Effects:
None
Effects:
None
Girafarig
The Tower Landings are fairly innocuous places, they are simply wide open areas filled with hidden nooks and crannies. The area is big enough that you can find just about anything you need for an attack.
Effects:
None
Effects:
None
Traps:
Wigglytuff:
[hide=Wigglytuff][img]http://play.pokemonshowdown.com/sprites/bw/wigglytuff.png[/img]
[b]Wigglytuff (X)[/b]
[b]Nature:[/b] Brave
+Attack, -Speed
[b]Type:[/b] Normal/Fairy
[b]Abilities:[/b] Cute Charm/Competitive/Frisk (H)
[b]Stats:[/b]
HP: 120
ATK: 4 (+)
DEF: 2
SPA: 3
SPD: 2
SPE: 39 (45/1.15)
BRT: 17
SC: 2
WC: 2
[b]Item:[/b] Moon Stone
EC: 9/9
MC: 12
DC: 5/5
[b]Attacks:[/b]
Body Slam
Charm
Copycat
Defence Curl
Disable
Disarming Voice
Double-Edge
DoubleSlap
Gyro Ball
Hyper Voice
Mimic
Play Rough
Play Nice
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake-Up Slap
Feint Attack
Misty Terrain
Gravity
Perish Song
Sleep Talk
Bounce
Counter
Dynamicpunch
Drain Punch
Magic Coat
Blizzard
Fire Blast
Light Screen
Protect
Psychic
Skull Bash
Zap Cannon
Bubble Beam
Shadow Ball
Snatch
[/hide]
Staraptor:
[hide=Staraptor][img]http://play.pokemonshowdown.com/sprites/bw/staraptor.png[/img]
[b]Staraptor (X)[/b]
[b]Nature:[/b] Careful
+Special Defense, -Special Attack
[b]Type:[/b] Normal/Flying
[b]Abilities:[/b] Intimidate/Reckless
[b]Stats:[/b]
HP: 100
ATK: 5
DEF: 3
SPA: 1 (-)
SPD: 3 (+)
SPE: 100
BRT: 19
SC: 2
WC: 2
[b]Item:[/b] Apicot Berry
EC: 6/6
MC: 12
DC: 5/5
[b]Attacks:[/b]
Aerial Ace
Agility
Brave Bird
Close Combat
Double Team
Endeavor
Final Gambit
Growl
Quick Attack
Tackle
Take Down
Whirlwind
Wing Attack
Astonish
Double-Edge
Fury Attack
Pursuit
Sand-Attack
Steel Wing
Heat Wave
Sky Attack
Swift
Tailwind
Twister
Defog
Facade
Fly
Giga Impact
Hidden Power Ice
Hyper Beam
Natural Gift
Pluck
Roost
U-turn
[/hide]
Girafarig:
[hide=Girafarig][img]http://play.pokemonshowdown.com/sprites/bw/girafarig-f.png[/img]
[b]Girafarig (X)[/b]
[b]Nature:[/b] Rash
+Special Attack, -Special Defense
[b]Type:[/b] Normal/Psychic
[b]Abilities:[/b] Inner Focus/Early Bird/Sap Sipper (H)
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 2 (-)
SPE: 85
BRT: 18
SC: 4
WC: 3
[b]Item:[/b] Expert Belt
MC: 12
DC: 5/5
[b]Attacks:[/b]
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Double Kick
Magic Coat
Mirror Coat
Razor Wind
Wish
Body Slam
Foul Play
Gravity
Signal Beam
Sucker Punch
Dazzling Gleam
Earthquake
Energy Ball
Light Screen
Psyshock
Rest
Shock Wave
Telekinesis
Thunder Wave
Zap Cannon
[/hide]
Horde:
Fearow:
[hide=Fearow][img]http://play.pokemonshowdown.com/sprites/bw/fearow.png[/img]
[b]Fearow (X)[/b]
[b]Nature:[/b] Hasty
+Speed, -Defense
[b]Type:[/b] Normal/Flying
[b]Abilities:[/b] Keen Eye/Sniper (H)
[b]Stats:[/b]
HP: 50
ATK: 3
DEF: 2 (-)
SPA: 3
SPD: 3
SPE: 115 (100*1.15)
BRT: 19
SC: 2
WC: 3
[b]Item:[/b] Sharp Beak
EC: 6/6
MC: 0
DC: 5/5
[b]Attacks:[/b]
Aerial Ace
Agility
Assurance
Drill Peck
Drill Run
Fury Attack
Growl
Leer
Mirror Move
Peck
Pluck
Pursuit
Roost
Astonish
Quick Attack
Razor Wind
Sky Attack
Steel Wing
Air Cutter
Heat Wave
Mud-Slap
Ominous Wind
Twister
Detect
Facade
Hidden Power Grass
U-turn
Work Up
[/hide]
Ambipom:
[hide=Ambipom][img]http://play.pokemonshowdown.com/sprites/bw/ambipom.png[/img]
[b]Ambipom (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Technician/Pickup/Skill Link (H)
[b]Stats:[/b]
HP: 50
ATK: 5 (+)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 115
BRT: 19
SC: 2
WC: 2
[b]Item:[/b] None
EC: 6/6
MC: 0
DC: 5/5
[b]Attacks:[/b]
Agility
Astonish
Baton Pass
Double Hit
Fling
Fury Swipes
Last Resort
Nasty Plot
Sand Attack
Scratch
Screech
Swift
Tail Whip
Tickle
Agility
Beat Up
Fake Out
Pursuit
Quick Guard
Bounce
Fire Punch
Seed Bomb
Ice Punch
Thunder Punch
Acrobatics
Brick Break
Facade
Low Sweep
Payback
[/hide]
Guardians:
Slaking:
[hide=Slaking][img]http://play.pokemonshowdown.com/sprites/bw/slaking.png[/img]
[b]Slaking (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Truant
[b]Stats:[/b]
HP: 125
ATK: 8 [12] (+)
DEF: 4
SPA: 2 (-)
SPD: 3
SPE: 100
BRT: 27
SC: 4
WC: 5
[b]Item:[/b] Choice Band
EC: 9/9
MC: 15
[b]Attacks:[/b]
Amnesia
Chip Away
Counter
Covet
Encore
Endure
Feint Attack
Flail
Fling
Focus Energy
Focus Punch
Fury Swipes
Hammer Arm
Punishment
Reversal
Scratch
Slack Off
Slash
Swagger
Uproar
Yawn
Body Slam
Crush Claw
Hammer Arm
Night Slash
Pursuit
Fire Punch
Gunk Shot
Headbutt
Ice Punch
Thunder Punch
Aerial Ace
Attract
Blizzard
Brick Break
Earthquake
Giga Impact
Hone Claws
Low Sweep
Rock Slide
Shadow Claw
Smack Down
Strength
Taunt
[/hide]
Vigoroth:
[hide=Vigoroth][img]http://play.pokemonshowdown.com/sprites/bw/vigoroth.png[/img]
[b]Vigoroth (X)[/b]
[b]Nature:[/b] Jolly
+Speed, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Vital Spirit
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 1 (-)
SPD: 2
SPE: 104 (90*1.15)
BRT: 16
SC: 3
WC: 3
+19% Accuracy Boost
[b]Item:[/b] Normal Gem
EC: 4/9
MC: 15
[b]Attacks:[/b]
Amnesia
Chip Away
Covet
Encore
Endure
Faint Attack
Flail
Focus Energy
Focus Punch
Fury Swipes
Reversal
Scratch
Slack Off
Slash
Uproar
Yawn
After You
Crush Claw
Night Slash
Tickle
Body Slam
Fire Punch
Mega Punch
Mega Kick
Sucker Punch
Attract
Blizzard
Earthquake
Hone Claws
Low Sweep
Rock Slide
[/hide]
Boss:
Regigigas:
[hide=Regigigas][img]http://play.pokemonshowdown.com/sprites/bw/regigigas.png[/img]
[b]Regigigas (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Slow Start
[b]Stats:[/b]
HP: 110
ATK: 8 (+)
DEF: 4
SPA: 2 (-)
SPD: 4
SPE: 100
BRT: 26
SC: 6
WC: 8
[b]Item:[/b] Shell Bell
MC: 0
[b]Attacks:[/b]
Confuse Ray
Crush Grip
Dizzy Punch
Fire Punch
Foresight
Giga Impact
Heavy Slam
Ice Punch
Knock Off
Mega Punch
Payback
Revenge
Stomp
Superpower
Thunder Punch
Wide Guard
Zen Headbutt
Ancientpower
Block
Drain Punch
Earth Power
Gravity
Headbutt
Icy Wind
Iron Head
Mud-Slap
Snore
Aerial Ace
Avalanche
Brick Break
Bulldoze
Confide
Double Team
Earthquake
Endure
Facade
Fling
Focus Blast
Focus Punch
Frustration
Hidden Power Grass
Hyper Beam
Natural Gift
Nature Power
Payback
Psych Up
Rain Dance
Retaliate
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Thunder
Thunderbolt
Thunder Wave
Toxic
[/hide]
Lopunny:
[hide=Lopunny][img]http://play.pokemonshowdown.com/sprites/bw/lopunny.png[/img]
[b]Lopunny (X)[/b]
[b]Nature:[/b] Jolly
+Speed, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Cute Charm/Klutz/Limber (H)
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 1 (-)
SPD: 4
SPE: 121 (105*1.15=)
BRT: 19
SC: 2
WC: 3
[b]Item:[/b] Sticky Barb
EC: 6/6
MC: 20
DC: 5/5
[b]Attacks:[/b]
After You
Agility
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Splash
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Fake Tears
Fire Punch
Flail
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Sweet Kiss
Switcheroo
Thunderpunch
Headbutt
Heal Bell
Helping Hand
Last Resort
Mud-Slap
Role Play
Swift
Uproar
Blizzard
Dig
Drain Punch
Facade
Fling
Grass Knot
Iron Tail
Low Sweep
Protect
Retaliate
Rock Smash
Sleep Talk
Thunder
Thunder Wave
Toxic
Work Up
[/hide]
Ursaring:
[hide=Ursaring][img]http://play.pokemonshowdown.com/sprites/bw/ursaring.png[/img]
[b]Ursaring (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Guts/Quick Feet/Unnerve (H)
[b]Stats:[/b]
HP: 100
ATK: 6 (+)
DEF: 3
SPA: 2 (-)
SPD: 3
SPE: 55
BRT: 19
SC: 3
WC: 5
[b]Item:[/b] Flame Orb
EC: 6/6
MC: 20
DC: 5/5
[b]Attacks:[/b]
Charm
Covet
Faint Attack
Fake Tears
Fling
Fury Swipes
Hammer Arm
Leer
Lick
Rest
Scary Face
Scratch
Slash
Snore
Sweet Scent
Thrash
Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Yawn
Body Slam
Dynamicpunch
Fire Punch
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Mimic
Seed Bomb
Superpower
Thunderpunch
Aerial Ace
Avalanche
Brick Break
Bulk Up
Bulldoze
Curse
Dig
Earthquake
Endure
Facade
Focus Punch
Frustration
Giga Impact
Headbutt
Hone Claws
Payback
Protect
Return
Rock Climb
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Taunt
Torment
Toxic
Work Up
Zap Cannon
[/hide]
Wigglytuff:
[hide=Wigglytuff][img]http://play.pokemonshowdown.com/sprites/bw/wigglytuff.png[/img]
[b]Wigglytuff (X)[/b]
[b]Nature:[/b] Brave
+Attack, -Speed
[b]Type:[/b] Normal/Fairy
[b]Abilities:[/b] Cute Charm/Competitive/Frisk (H)
[b]Stats:[/b]
HP: 120
ATK: 4 (+)
DEF: 2
SPA: 3
SPD: 2
SPE: 39 (45/1.15)
BRT: 17
SC: 2
WC: 2
[b]Item:[/b] Moon Stone
EC: 9/9
MC: 12
DC: 5/5
[b]Attacks:[/b]
Body Slam
Charm
Copycat
Defence Curl
Disable
Disarming Voice
Double-Edge
DoubleSlap
Gyro Ball
Hyper Voice
Mimic
Play Rough
Play Nice
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake-Up Slap
Feint Attack
Misty Terrain
Gravity
Perish Song
Sleep Talk
Bounce
Counter
Dynamicpunch
Drain Punch
Magic Coat
Blizzard
Fire Blast
Light Screen
Protect
Psychic
Skull Bash
Zap Cannon
Bubble Beam
Shadow Ball
Snatch
[/hide]
Staraptor:
[hide=Staraptor][img]http://play.pokemonshowdown.com/sprites/bw/staraptor.png[/img]
[b]Staraptor (X)[/b]
[b]Nature:[/b] Careful
+Special Defense, -Special Attack
[b]Type:[/b] Normal/Flying
[b]Abilities:[/b] Intimidate/Reckless
[b]Stats:[/b]
HP: 100
ATK: 5
DEF: 3
SPA: 1 (-)
SPD: 3 (+)
SPE: 100
BRT: 19
SC: 2
WC: 2
[b]Item:[/b] Apicot Berry
EC: 6/6
MC: 12
DC: 5/5
[b]Attacks:[/b]
Aerial Ace
Agility
Brave Bird
Close Combat
Double Team
Endeavor
Final Gambit
Growl
Quick Attack
Tackle
Take Down
Whirlwind
Wing Attack
Astonish
Double-Edge
Fury Attack
Pursuit
Sand-Attack
Steel Wing
Heat Wave
Sky Attack
Swift
Tailwind
Twister
Defog
Facade
Fly
Giga Impact
Hidden Power Ice
Hyper Beam
Natural Gift
Pluck
Roost
U-turn
[/hide]
Girafarig:
[hide=Girafarig][img]http://play.pokemonshowdown.com/sprites/bw/girafarig-f.png[/img]
[b]Girafarig (X)[/b]
[b]Nature:[/b] Rash
+Special Attack, -Special Defense
[b]Type:[/b] Normal/Psychic
[b]Abilities:[/b] Inner Focus/Early Bird/Sap Sipper (H)
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 2 (-)
SPE: 85
BRT: 18
SC: 4
WC: 3
[b]Item:[/b] Expert Belt
MC: 12
DC: 5/5
[b]Attacks:[/b]
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Double Kick
Magic Coat
Mirror Coat
Razor Wind
Wish
Body Slam
Foul Play
Gravity
Signal Beam
Sucker Punch
Dazzling Gleam
Earthquake
Energy Ball
Light Screen
Psyshock
Rest
Shock Wave
Telekinesis
Thunder Wave
Zap Cannon
[/hide]
Horde:
Fearow:
[hide=Fearow][img]http://play.pokemonshowdown.com/sprites/bw/fearow.png[/img]
[b]Fearow (X)[/b]
[b]Nature:[/b] Hasty
+Speed, -Defense
[b]Type:[/b] Normal/Flying
[b]Abilities:[/b] Keen Eye/Sniper (H)
[b]Stats:[/b]
HP: 50
ATK: 3
DEF: 2 (-)
SPA: 3
SPD: 3
SPE: 115 (100*1.15)
BRT: 19
SC: 2
WC: 3
[b]Item:[/b] Sharp Beak
EC: 6/6
MC: 0
DC: 5/5
[b]Attacks:[/b]
Aerial Ace
Agility
Assurance
Drill Peck
Drill Run
Fury Attack
Growl
Leer
Mirror Move
Peck
Pluck
Pursuit
Roost
Astonish
Quick Attack
Razor Wind
Sky Attack
Steel Wing
Air Cutter
Heat Wave
Mud-Slap
Ominous Wind
Twister
Detect
Facade
Hidden Power Grass
U-turn
Work Up
[/hide]
Ambipom:
[hide=Ambipom][img]http://play.pokemonshowdown.com/sprites/bw/ambipom.png[/img]
[b]Ambipom (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Technician/Pickup/Skill Link (H)
[b]Stats:[/b]
HP: 50
ATK: 5 (+)
DEF: 3
SPA: 1 (-)
SPD: 3
SPE: 115
BRT: 19
SC: 2
WC: 2
[b]Item:[/b] None
EC: 6/6
MC: 0
DC: 5/5
[b]Attacks:[/b]
Agility
Astonish
Baton Pass
Double Hit
Fling
Fury Swipes
Last Resort
Nasty Plot
Sand Attack
Scratch
Screech
Swift
Tail Whip
Tickle
Agility
Beat Up
Fake Out
Pursuit
Quick Guard
Bounce
Fire Punch
Seed Bomb
Ice Punch
Thunder Punch
Acrobatics
Brick Break
Facade
Low Sweep
Payback
[/hide]
Guardians:
Slaking:
[hide=Slaking][img]http://play.pokemonshowdown.com/sprites/bw/slaking.png[/img]
[b]Slaking (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Truant
[b]Stats:[/b]
HP: 125
ATK: 8 [12] (+)
DEF: 4
SPA: 2 (-)
SPD: 3
SPE: 100
BRT: 27
SC: 4
WC: 5
[b]Item:[/b] Choice Band
EC: 9/9
MC: 15
[b]Attacks:[/b]
Amnesia
Chip Away
Counter
Covet
Encore
Endure
Feint Attack
Flail
Fling
Focus Energy
Focus Punch
Fury Swipes
Hammer Arm
Punishment
Reversal
Scratch
Slack Off
Slash
Swagger
Uproar
Yawn
Body Slam
Crush Claw
Hammer Arm
Night Slash
Pursuit
Fire Punch
Gunk Shot
Headbutt
Ice Punch
Thunder Punch
Aerial Ace
Attract
Blizzard
Brick Break
Earthquake
Giga Impact
Hone Claws
Low Sweep
Rock Slide
Shadow Claw
Smack Down
Strength
Taunt
[/hide]
Vigoroth:
[hide=Vigoroth][img]http://play.pokemonshowdown.com/sprites/bw/vigoroth.png[/img]
[b]Vigoroth (X)[/b]
[b]Nature:[/b] Jolly
+Speed, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Vital Spirit
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 1 (-)
SPD: 2
SPE: 104 (90*1.15)
BRT: 16
SC: 3
WC: 3
+19% Accuracy Boost
[b]Item:[/b] Normal Gem
EC: 4/9
MC: 15
[b]Attacks:[/b]
Amnesia
Chip Away
Covet
Encore
Endure
Faint Attack
Flail
Focus Energy
Focus Punch
Fury Swipes
Reversal
Scratch
Slack Off
Slash
Uproar
Yawn
After You
Crush Claw
Night Slash
Tickle
Body Slam
Fire Punch
Mega Punch
Mega Kick
Sucker Punch
Attract
Blizzard
Earthquake
Hone Claws
Low Sweep
Rock Slide
[/hide]
Boss:
Regigigas:
[hide=Regigigas][img]http://play.pokemonshowdown.com/sprites/bw/regigigas.png[/img]
[b]Regigigas (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Slow Start
[b]Stats:[/b]
HP: 110
ATK: 8 (+)
DEF: 4
SPA: 2 (-)
SPD: 4
SPE: 100
BRT: 26
SC: 6
WC: 8
[b]Item:[/b] Shell Bell
MC: 0
[b]Attacks:[/b]
Confuse Ray
Crush Grip
Dizzy Punch
Fire Punch
Foresight
Giga Impact
Heavy Slam
Ice Punch
Knock Off
Mega Punch
Payback
Revenge
Stomp
Superpower
Thunder Punch
Wide Guard
Zen Headbutt
Ancientpower
Block
Drain Punch
Earth Power
Gravity
Headbutt
Icy Wind
Iron Head
Mud-Slap
Snore
Aerial Ace
Avalanche
Brick Break
Bulldoze
Confide
Double Team
Earthquake
Endure
Facade
Fling
Focus Blast
Focus Punch
Frustration
Hidden Power Grass
Hyper Beam
Natural Gift
Nature Power
Payback
Psych Up
Rain Dance
Retaliate
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Thunder
Thunderbolt
Thunder Wave
Toxic
[/hide]
Lopunny:
[hide=Lopunny][img]http://play.pokemonshowdown.com/sprites/bw/lopunny.png[/img]
[b]Lopunny (X)[/b]
[b]Nature:[/b] Jolly
+Speed, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Cute Charm/Klutz/Limber (H)
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 1 (-)
SPD: 4
SPE: 121 (105*1.15=)
BRT: 19
SC: 2
WC: 3
[b]Item:[/b] Sticky Barb
EC: 6/6
MC: 20
DC: 5/5
[b]Attacks:[/b]
After You
Agility
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Splash
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Fake Tears
Fire Punch
Flail
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Sweet Kiss
Switcheroo
Thunderpunch
Headbutt
Heal Bell
Helping Hand
Last Resort
Mud-Slap
Role Play
Swift
Uproar
Blizzard
Dig
Drain Punch
Facade
Fling
Grass Knot
Iron Tail
Low Sweep
Protect
Retaliate
Rock Smash
Sleep Talk
Thunder
Thunder Wave
Toxic
Work Up
[/hide]
Ursaring:
[hide=Ursaring][img]http://play.pokemonshowdown.com/sprites/bw/ursaring.png[/img]
[b]Ursaring (X)[/b]
[b]Nature:[/b] Adamant
+Attack, -Special Attack
[b]Type:[/b] Normal
[b]Abilities:[/b] Guts/Quick Feet/Unnerve (H)
[b]Stats:[/b]
HP: 100
ATK: 6 (+)
DEF: 3
SPA: 2 (-)
SPD: 3
SPE: 55
BRT: 19
SC: 3
WC: 5
[b]Item:[/b] Flame Orb
EC: 6/6
MC: 20
DC: 5/5
[b]Attacks:[/b]
Charm
Covet
Faint Attack
Fake Tears
Fling
Fury Swipes
Hammer Arm
Leer
Lick
Rest
Scary Face
Scratch
Slash
Snore
Sweet Scent
Thrash
Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Yawn
Body Slam
Dynamicpunch
Fire Punch
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Mimic
Seed Bomb
Superpower
Thunderpunch
Aerial Ace
Avalanche
Brick Break
Bulk Up
Bulldoze
Curse
Dig
Earthquake
Endure
Facade
Focus Punch
Frustration
Giga Impact
Headbutt
Hone Claws
Payback
Protect
Return
Rock Climb
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Taunt
Torment
Toxic
Work Up
Zap Cannon
[/hide]
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