Its_A_Random vs. akela

Rules said:
4v4 FE Singles (Restriction: Pokémon must have <= 40 moves, disregarding Raid exclusive moves)
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 non-KO Substitutions per Pokémon
Switch = OK
Abilities = ALL
Items = ON
# Mega Evolutions = ZERO
Arena: Weather Simulation Chamber
Arena: Weather Simulation Chamber
Field Type:
Neutral
Complexity: Intense
Format: All
Restrictions: No Self-Induced Weather

A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor can be dug through and seismic moves can be used without any problem. The floor also has artificial grass that can be used as an external grass source. Weather-inducing moves and abilities cannot be used.

In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine, while other damaging moves that miss have a 50% chance of hitting the machine (multi-target moves that miss multiple targets only get this chance once). If the machine is hit by a damaging attack, it will change the weather at the end of the round. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected unless specified otherwise. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
  • Clear (default): No effect. This will not be chosen if the machine is hit more than once in the round.
  • Sun: Same effect as Sunny Day. This will not be chosen if the machine is hit more than once in the round.
  • Rain: Same effect as Rain Dance. This will not be chosen if the machine is hit more than once in the round.
  • Sandstorm: Same effect as Sandstorm. This will not be chosen if the machine is hit more than once in the round.
  • Hail: Same effect as Hail. This will not be chosen if the machine is hit more than once in the round.
  • Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3. This will not be chosen if the machine is hit more than once in the round.
  • Fog: Reduces the accuracy of all pokemon by 1 stage as long as it is in effect. The move Defog will clear the fog, changing the weather to clear. This will not be chosen if the machine is hit more than twice in the round.
  • Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
  • Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
Team Its_A_Random:

Diggersby [] (M)
NATURE: Jolly (+9% Accuracy)

TYPE: Normal / Ground
ABILITIES: Pickup / Cheek Pouch / Huge Power (H)

STATS
HP: 100
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (39/59)
PHYSICAL
Bounce
Brick Break
Bulldoze
Dig
Double Kick
Double Slap
Earthquake
Facade
Flail
Fling
Hammer Arm
Payback
Quick Attack
Return
Rock Slide
Rock Tomb
Rollout
Smack Down
Super Fang
Tackle
Take Down
U-Turn
Wild Charge

SPECIAL
Mud Shot
Mud-Slap

OTHER
Agility
Defence Curl
Leer
Nature Power
Odour Sleuth
Protect
Rest
Rototiller
Sleep Talk
Spikes
Substitute
Swords Dance
Torment
Toxic


Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Cute Charm / Magic Guard / Unaware (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (38/146)
PHYSICAL
Bounce
Covet
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Disarming Voice
Flamethrower
Ice Beam
Magical Leaf
Moonblast
Psychic
Stored Power
Thunderbolt

OTHER
After You
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Cosmic Power
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Toxic
Wish


Sudowoodo [Trake] (M)
NATURE: Careful

TYPE: Rock
ABILITIES: Sturdy / Rock Head / Rattled (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (29/80)
PHYSICAL
Brick Break
Counter
Double-Edge
Earthquake
Feint Attack
Flail
Hammer Arm
Headbutt
Low Kick
Rock Throw
Rock Slide
Rock Tomb
Sand Tomb
Self Destruct
Slam
Smack Down
Sucker Punch
Wood Hammer

SPECIAL
None

OTHER
Block
Copycat
Endure
Fake Tears
Mimic
Protect
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic


Umbreon [] (M)
NATURE: Brave (-10% Evasion)

TYPE: Dark
ABILITIES: Synchronise / Inner Focus (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 5
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (36/94)
PHYSICAL
Assurance
Bide
Bite
Covet
Dig
Feint Attack
Flail
Foul Play
Payback
Pursuit
Quick Attack
Sucker Punch
Tackle
Take Down

SPECIAL
Swift

OTHER
Baby-doll Eyes
Confuse Ray
Detect
Endure
Focus Energy
Growl
Heal Bell
Helping Hand
Moonlight
Protect
Refresh
Rest
Sand Attack
Sleep Talk
Substitute
Tail Whip
Taunt
Torment
Toxic
Wish
Yawn


Team akela:
Kabutops [Gigan] [M]

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Battle Armor, Weak Armor
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [27/99]
Level Up
Absorb
Ancient Power
Aqua Jet
Endure
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mega Drain
Mud Shot
Night Slash
Sand-Attack
Slash
Scratch
Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin
Tutor
Low Kick
TM/HM
Aerial Ace
Protect
Rock Slide
Sandstorm
Toxic
Waterfall

Liepard [Bagheera] [M]

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Egg Group: Field
Abilities: Limber, Unburden, Prankster
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: [39/67]
Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Play Rough
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment
Egg
Charm
Copycat
Encore
Faint Attack
Foul Play
Pay Day
Yawn
Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb
Trick
TM/HM
Aerial Ace
Cut
Dark Pulse
Dream Eater
Embargo
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Substitute
Thunder Wave
Toxic
U-Turn


Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (38/92)
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [5/11]
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp
Tutor [4/12]
Fire Punch
Mud-Slap
Pain Split
ThunderPunch
TM/HM [16/56]
Earthquake
Facade
Focus Punch
Frustration
Ice Beam
Power-Up Punch
Protect
Rock Climb
Rock Slide
Rock Smash
Secret Power
Shock Wave
Stone Edge
Thunder
Thunderbolt
Toxic

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Egg Group: Grass
Abilities: Chlorophyll, Own Tempo, Leaf Guard
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (31/59)
Level Up [20/20]
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Blizzard
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance
Egg [7/9]
Bide
Charm
Endure
Grass Whistle
Healing Wish
Ingrain
Sweet Scent
Tutor [/]
TM/HM [4/]
Protect
Solar Beam
Substitute
Toxic




THE ORDER OF THINGS:
Its_A_Random sends out and equips
akela sends out, equips and orders
Its_A_Random orders
I ref
 
Lilligant @ Sun Stone
Entrainment > Energy Ball > Solar Beam
IF Protective/Evasive Maneuver is used successfully, THEN Substitute (15) the first time and push actions back
 
IN THE BEGINNING:

Field: the machine is not generating any weather

Team Its_A_Random:
Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 100/100 (100%)
EN: 100/100
2 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch)

Empty



Team akela:
Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 100/100 (100%)
EN: 100/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)

Empty




Action 1:
Dahlia used Entrainment!
Dahlia's EN: -8 EN
Hit? Yes
Diggersby gained Dahlia's Abilities! Entrained 6a

Diggersby used Super Fang!
Diggersby's EN: -((20 ÷ 2) + 3 - 1) = -12 EN
Hit? 1548 <= 9000 Yes
Damage = 100 ÷ 5 = 20
Dahlia's HP: -20 HP
Entrained: -1a

Action 2:
Dahlia used Energy Ball!
Dahlia's EN: -(7 - 1) = -6 EN
Hit? Yes
Crit? 4135 <= 625 No
Damage = [(9 + 3 + 0 + 9 + 0 - 2 + 0 - 4.5 - 0) * 1.50] + (0 * 2) + 0 = 21.75 (in case you're wondering, the NDA says that Energy Ball is harder to use in an artificial environment where its BAP is lowered by 2)
Diggersby's HP: -21.75 HP
-1 Special Defense? 2840 <= 1000 No

Diggersby used U-Turn!
Diggersby's EN: -5 EN
Hit? Yes
Crit? 9104 <= 625 No
Damage = [(7 + 0 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.50] + (0 * 2) + 0 = 10.5
Dahlia's HP: -10.5 HP
Diggersby is switching out at the end of this Round!
Entrained: -1a

Action 3:
Digersby used Evasive Agility!
Diggersby's EN: -7 EN
Diggersby became too fast to hit normally!
Entrained: -1a

Dahila used Substitute (15)!
Dahlia's EN: -12 EN
Dahlia's HP: -15 HP
Dahlia created a Substitute! 15 HP Substitute




IN THE END:

Field:
the machine is not generating any weather

Team Its_A_Random:
Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power Chlorophyll / Own Tempo / Leaf Guard
HP: 78.25/100 -> 78/100 (78%)
EN: 76/100
2 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), Entrained (Dahlia) 3a, Immune self-inflicted damage while Confused (Own Tempo), All Contact moves have a 10% chance to make the opponent flinch (King's Rock), Switching out

Empty



Team akela:
Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 54.5/100 -> 54/100 (54%)
EN: 74/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: 15 HP Substitute, Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)

Empty




Energy Ball had -2 BAP due to the artificial environment.

I believe that should all be right. Tell me if you see something wrong (it happens).



THE ORDER OF THINGS:
Its_A_Random sends out a mon and orders
akela orders
I ref
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Note that Lilligant should have Rank 6 Sp. Attack.

"That first round was fairly great... Now then Kuraz @ Macho Brace, time to start showing your stone wall potential!"

Cosmic Power > Cosmic Power > Cosmic Power
IF
Entrainment is used, THEN use Encore on the first instance.
 
IN THE BEGINNING:

Field: the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 100/100 (100%)
EN: 100/100
3 | 3 | 4 | 3 | 52 26
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace)
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 54/100 (54%)
EN: 74/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: 15 HP Substitute, Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)

Empty




Action 1:
Dahlia used Giga Drain!
Dahlia's EN: -(12 - 1) = -11 EN
Hit? Yes
Crit? 1086 <= 625 No
Damage = [(8 + 3 + 0 + 9 + 0 + 0 + 0 - 4.5 - 0) * 1.00] + (0 * 2) + 0 = 15.5
Kuraz's HP: -15.5 HP
Recovery: 15.5 ÷ 2 = 7.75
Dahlia's HP: +7.75 HP

Kuraz used Cosmic Power!
Kuraz's EN: -7 EN
Kuraz's Defense: +2 Def
Kuraz's Special Defense: +2 SpD

Action 2:
Dahlia used Bloom!
Dahlia's EN: -5 EN
The accuracy of Dahlia's "Grass," "Powder" and "Seed" status moves has been increased!
"Grass" and "Powder" and "Seed" status moves: +15% Acc 6a

Kuraz used Cosmic Power!
Kuraz's EN: -(7 + 4) = -11 EN
Kuraz's Defense: +2 Def
Kuraz's Special Defense: +2 SpD

Action 3:
Dahlia used Stun Spore!
Dahlia's EN: -(7 - 1) = -6 EN
Hit? 8283 <=7500+1500=9000 Yes
Kuraz has been Paralyzed! 25% Paralysis
Bloom: -1a

Fully Paralyzed? 9214 <= 2500 No
Kuraz used Cosmic Power!
Kuraz's EN: -(7 + 8) = -15 EN
Kuraz's Defense: +2 Def
Kuraz's Special Defense: +2 SpD

Kuraz's Paralysis: -5% Paralysis




IN THE END:

Field:
the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 84.5/ 100 -> 84/100 (84%)
EN: 67/100
3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +6 Def, +6 SpD, 20% Paralysis
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62.25 -> 62/100 (62%)
EN: 52/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone), "Grass" and "Powder" and "Seed" status moves +15% Acc 5a (Bloom)
Other: 15 HP Substitute, Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)

Empty




I believe that should all be right. Tell me if you see something wrong (it happens, especially since I'm not exactly sure how stat decay works).



THE ORDER OF THINGS:
Switch Phase?
akela orders
Its_A_Random orders
I ref

EDIT: I fixed Clefable's Speed to account for paralysis.
EDIT2: I lowered the remaining duration of Bloom to what it should be (I think, unless it also decays the action that you use it).
EDIT3: Fixed the damage on Giga Drain.
 
Last edited:
Focus Energy > Iron Head > Iron Head
IF Minimize, THEN change future actions to Shock Wave > Shock Wave > Shock Wave
IF a Protective/Evasive maneuver is used successfully without transfer, THEN Head Smash and push actions back
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Stay sharp. We cannot let this thing get the better of us."

Encore > Lucky Chant > Stored Power
IF
you are fully paralysed A2, THEN use Lucky Chant A3.
IF you are flinched A2, THEN use Lucky Chant A3.
 
IN THE BEGINNING:

Field: the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 84/100 (84%)
EN: 67/100
3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +6 Def, +6 SpD, 20% Paralysis
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 110/110 (100%)
EN: 100/100
8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil)
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force)

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




Action 1:
Skull used Focus Energy!
Skull's EN: -12 EN
Skull is getting pumped! Focus Energy 6a

Is Kuraz fully Paralyzed? 9554 <= 2000 No
Kuraz used Encore!
Kuraz's EN: -10 EN
Skull received an Encore! Encore 2a

Action 2:
Skull used Focus Energy!
Skull's EN: -12 EN
But it failed...
Focus Energy: -1a
Encore: -1a

Is Kuraz Fully Paralyzed? 5801 <= 2000 No
Kuraz used Lucky Chant!
Kuraz's EN: -10 EN
Kuraz's team was enchanted with a Lucky Chant! Lucky Chant 6a

Action 3:
Skull used Focus Energy!
Skull's EN: -12 EN
But it failed...
Focus Energy: -1a
Encore: -1a
Skull is freed from Encore!

Is Kuraz fully Paralyzed? 9573 <= 2000 No
Kuraz used Stored Power!
Kuraz's EN: -7 EN
Hit? Yes
Crit? 1343 <= 625 No
Damage = [((2 + (2 * 12)) + 0 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 29
Skull's HP: -29 HP
Lucky Chant: -1a

Kuraz's Paralysis: -5%
Kuraz's Defense: -1 Def
Kuraz's Special Defense: -1 SpD




IN THE END:

Field:
the machine is not generating any weather [are you guys going to use this thing or what?]

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 84/100 (84%)
EN: 40/100
3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +5 Def, +5 SpD, 15% Paralysis
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Its_A_Random's Field: Lucky Chant 5a

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 81/110 (73.64%)
EN: 64/100
8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil)
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force), Focus Energy 4a

akela's Field: nothing

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
Its_A_Random orders
akela orders
I ref

Edit: Fixed Focus Energy duration according to Its_A_Random.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Focus Energy does not refresh when you use it while under the effects of it. Also that weather machine will get some use... Eventually. For now...

"Alright then, continue!"

Moonblast > Stored Power > Moonblast
IF
Protect is used successfully without transfer, THEN use Chill on the first instance, Cosmic Power on the second instance, pushing actions back.
 
I just realized that I never thought anything of Bloom in light of Unaware. It seems to only affect stat stages though, so I'll ref through this round as though Stun Spore did hit back then. If one of you complains, or gets someone higher up to show me otherwise, then I'll see about it.

IN THE BEGINNING:

Field: the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 84/100 (84%)
EN: 40/100
3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +5 Def, +5 SpD, 15% Paralysis
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Its_A_Random's Field: Lucky Chant 5a

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 81/110 (73.64%)
EN: 64/100
8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil)
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force), Focus Energy 4a

akela's Field: nothing

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




Action 1:
Skull used Screech!
Skull's EN: -6 EN
Hit? 8164 <= 8500 Yes
Kuraz's Defense: -2 Def
Focus Energy: -1a

Is Kuraz fully Paralyzed? 6020 <= 1500 No
Kuraz used Moonblast!
Kuraz's EN: -(7 - 1) = -6 EN
Hit? Yes
Crit? 3255 <= 625 No
Damage = [(10 + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 16
Skull's HP: -16 HP
-1 Special Attack? 847 <= 3000 Yes
Skull's Special Attack: -1 SpA
Lucky Chant: -1a

Action 2:
Skull used Iron Head!
Skull's EN: -6 EN
Hit? Yes
Crit? Focus Energy Lucky Chant No
Damage = [(8 + 0 + 0 + 11 + 2 + 0 + 0 - 4.5 - 0) * 1.50] + (-3 * 2) + 0 = 18.75
Kuraz's HP: -18.75 HP
Flinch? 2528 <= 3000 Yes
Cute Charm activate? Same gender No
Focus Energy: -1a

Kuraz Flinched!
Lucky Chant: -1a

Action 3:
Skull used Endeavor!
Skull's EN: -(6 + (0.14 ÷ 1.75)) = -6.08 EN
Fixed Damage = (65.25 - 65) ÷ 1.75 = 0.14
Kuraz's HP: -1 HP
Cute Charm activate? Same Gender No
Focus Energy: -1a

Is Kuraz fully Paralyzed? 8121 <= 1500 No
Kuraz used Moonblast!
Kuraz's EN: -(7 - 1) = -6 EN
Hit? Yes
Crit? 6412 <= 625 No
Damage = [(10 + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 16
Skull's HP: -16 HP
-1 SpA? 9591 <= 3000 No
Lucky Chant: -1a

Kuraz's Paralysis: -5%
Kuraz's Defense: -1 Def
Kuraz's Special Defense: -1 SpD

Wow. That Endeavor was pathetic. I didn't know it was possible to inflict less than 1 damage...


IN THE END:

Field:
the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 64.25 -> 64/100 (64%)
EN: 28/100
3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +2 Def, +4 SpD, 10% Paralysis
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Its_A_Random's Field: Lucky Chant 2a

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 49/110 (44.55%)
EN: 45.92/100 -> 46/100
8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil), -1 SpA
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force), Focus Energy 1a

akela's Field: nothing

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
akela
Its_A_Random
I ref

Edit: added damage for Sheer Force
Edit2: fixed things up according to Akela pointing out Lucky Chant. Focus Energy and Lucky Chant should both have their correct remaining durations.
 
Last edited:
Screech > Iron Head > Iron Head

IF Encore, THEN Head Smash instead
IF Minimise, THEN Shock Wave instead
 
IN THE BEGINNING:

Field: the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 64/100 (64%)
EN: 28/100
Stats: 3 | 3 | 4 | 3 | 52 6
Size: 3
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +2 Def, +4 SpD, 10% Paralysis, -10% Evasion
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace)

Its_A_Random's Field: Lucky Chant 2a

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
Stats: 2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 49/110 (44.55%)
EN: 46/100
Stats: 8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil), -1 SpA
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force), Focus Energy 1a

akela's Field: nothing

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
Stats: 2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




Action 1:
Skull used Shock Wave!
Skull's EN: -4 EN
Hit? Always Yes
Crit? Focus Energy Lucky Chant No
Damage = [(6 + 0 + 0 + 4.5 + 0 + 0 + 0 - 4.5 - 0) * 1.00] + (-5 * 2) + 0 = -4
Kuraz's HP: -1 HP
Focus Energy: -1a
Focus Energy has worn off!

Is Kuraz fully Paralyzed? 590 <= 1000 Yes
Kuraz is Paralyzed! He can't move!
Paralysis: -5%
Lucky Chant: -1a

Action 2:
Skull used Shock Wave!
Skull's EN: -(4 + 4) = -8 EN
Hit? Always Yes
Crit? Lucky Chant No
Damage = [(6 + 0 + 0 + 4.5 + 0 + 0 + 0 - 4.5 - 0) * 1.00] + (-5 * 2) + 0 = -4
Kuraz's HP: -1 HP

Is Kuraz fully Paralyzed? 3312 <= 500 No
Kuraz used Minimize!
Kuraz's EN: -9 EN
Kuraz has been Minimized! Minimized
Kuraz's Size: Size Class 1
Kuraz's Evasion: +2 Evasion
Lucky Chant: -1a
Lucky Chant has worn off!

Action 3:
Skull used Iron Head!
Skull's EN: -6 EN
Hit? 9176 <= 6000+1000=7000 No
But it missed!

Is Kuraz fully Paralyzed? 3780 <= 500 No
Kuraz used Cosmic Power!
Kuraz's EN: -7 EN
Kuraz's Defense: +2 Def
Kuraz's Special Defense: +2 SpD

Kuraz's Paralysis: -5%
Kuraz has been cured of Paralysis!

Skull's Special Attack: +1 SpA

tl;dr - Kuraz has all the hax.



IN THE END:

Field:
the machine is not generating any weather

Team Its_A_Random:
Kuraz (M):
@(Macho Brace)
Fairy
Cute Charm / Magic Guard / Unaware
HP: 62/100 (62%)
EN: 12/100
Stats: 3 | 3 | 4 | 3 | 52 26
Size: 3 1
Weight: 3
Status: x÷2 normal Speed (Macho Brace), +4 Def, +6 SpD, +2 Evasion, -10% Evasion
Other: May Infatuate when hit with a contact move (Cute Charm), Only takes damage from direct attacks (Magic Guard), Ignores the opponent's boosts in stats (Unaware), +1 stage boost on all boosting moves (Macho Brace), Minimized

Its_A_Random's Field: nothing

Diggersby (M):
@(King's Rock)
Normal / Ground
Pickup / Cheek Pouch / Huge Power
HP: 78/100 (78%)
EN: 76/100
Stats: 2 5 | 3 | 1 | 3 | 90
Size: 2
Weight: 3
Status: Attack Rank +3 (Huge Power)
Other: Picks up recently lost items if it has none (Pickup), Gains additional HP for every Berry consumed (Cheek Pouch), All Contact moves have a 10% chance to make the opponent flinch (King's Rock)



Team akela:
Skull (M):
@(Skull Fossil)
Rock
Mold Breaker, Sheer Force
HP: 49/110 (44.55%)
EN: 28/100
Stats: 8 | 2 3 | 3 | 2 | 50
Size: 3
Weight: 5
Status: -10% Evasion, +1 Defense Rank (Skull Fossil)
Other: The user ignores the opponent's abilities that activate upon attacking (Mold Breaker), Attacks with a secondary effect have +2 BAP (Sheer Force), Attacks with a secondary effect will never have their effect activate (Sheer Force)

akela's Field: nothing

Dahlia (F):
@(Sun Stone)
Grass
Chlorophyll / Own Tempo / Leaf Guard
HP: 62/100 (62%)
EN: 52/100
Stats: 2 | 2 | 5 6 | 3 | 90 180
Size: 2
Weight: 2
Status: 2x normal Speed (Chlorophyll via Sun Stone)
Other: Immune self-inflicted damage while Confused (Own Tempo), Immune to permanent and temporary Status Conditions (Leaf Guard via Sun Stone)




I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
Its_A_Random orders
akela orders
I ref

Edit: Fixed multiple issues according to Its_A_Random - thanks! (also made some slight formatting adjustments)
Edit2: apparently, all moves that a mon is not immune to will result in one damage, so fixed according to akela
Edit3: fixed Clefable's Def and SpD
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Clefable was scheduled to use Minimise A1, but was pushed back, but because it was going to be A1, Rampardos should be using Shock Wave A1 as well. Minimise's Evasion boost should have been a +2 boost because of Macho Brace. Clefable is a -Speed nature, so Rampardos' attacks have +10% Accuracy. Please fix.
 
That should be good now. I don't know if Clefable's new Evasion boost will decay like normally below stage 2 or not, and I made no new hit or crit rolls.
 
And technically, all moves that a pokemon are not immune to will result in a minimum of 1 damage, not 0.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Minimise's boosts do not decay. Endeavour outright fails if the user's HP exceeds the opponent's HP. Also Clefable should have +4 Def +6 SpD.

"Well then... We seem to be in a bit of a predicament."

Chill > Stored Power > Moonblast
IF
Focus Energy is issued, THEN use Lucky Chant on the first instance, pushing actions back.
IF you are flinched, THEN push actions back.
 

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