tavok vs youngjake

tavok:

Skull (Lairon (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 2
Weight Class: 5 (6 with Heavy Metal)
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (13):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Harden
- Metal Claw
- Iron Defense
- Roar
- Take Down
- Protect
- Heavy Slam
- Metal Burst
- Double Edge

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (7):

- Toxic
- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish
- Rock Slide

Move Tutor: (2)
- Endure
- Magnet Rise

youngjake93:

Sneasel [Ice Demon] (F)
nature: Adamant (+Att, -sAtt)
Type: Dark/Ice

Abilities:
Inner Focus
Keen Eye
Pickpocket(Locked)

HP: 90
Atk: 4+
Def: 2
SpA: 1-
SpD: 3
Spe: 115
SC: 2
WC: 3
BRT: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Fake Out
Counter
Icicle Crash
Feint
Assist

Torment
Taunt
Dig
Brick Break
Double Team

Ice Punch
Ice Shard


Metapod [Jimmy] (M)
nature: Bold (+Def, - Att)
Type: Bug

Abilities:
Shield Dust
Run Away

HP: 90
Atk: 0 -
Def: 3 +
SpA: 1
SpD: 1
Spe: 30
SC: 1
WC: 1
BRT: 9

EC: 3/5
MC: 4
AC: 2/5

Moves:
Tackle
Bug Bite
String Shot
Snore
Electroweb
Harden


Haunter [Hell Lurker] (Female)
Type: Ghost/Poison
Abilities: Levitate
Nature: Timid(+15% Spe, +29% Acc, -1 Atk)

Stats:
HP:90
Atk: 1 (-)
Def: 2
SpA: 4
SpDef: 2
Spe: 110 (+) (+21% Acc)
Size Class:3
Weight Class:1
Base Rank Total:15

EC: 8/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite

Mean Look
Curse
Confuse Ray
Night Shade

Sucker Punch
Hex
Will-O-Wisp
Disable
Perish Song
Reflect Type

Clear Smog
Substitute
Double Team
Protect

Torment
Dazzling Gleam
Energy Ball
Taunt
Rest
Dream Eater

Dark Pulse
Sludge Bomb
Thunderbolt
Toxic
Pain Split
Icy Wind
Skill Swap
Giga Drain
Endure
Destiny Bond
Shadow Punch
 
Well, this isn't good. Take an Exp. Share.

Head Smash - Heavy Slam - Head Smash
IF you are burned when you would move AND you are not under the effects of Taunt, THEN Iron Defense and push actions back.
IF Pain Split, THEN Protect and push actions back. Only do so once in a row.
 
tavok:

Lairon (M)
HP: 90
En: 100
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: N/A
Other: N/A
youngjake93:

Haunter (F)
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​

Action 1:
Haunter used Reflect Type!
Other Change: Reflect Type (Haunter)
-5 energy​
Lairon used Head Smash!
RNG Roll (Hit) [<=8000 Hit]: 7873/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 7437/10000 (No)

(18+3+(4.5-3))/1.5 = 15 damage
-10.4 energy​

Action 2:
Haunter used Will-O-Wisp!
Status Change: BRN (Lairon)
-7 energy​
Lairon used Heavy Slam!
RNG Roll (Crit) [<=625 Crit]: 5393/10000 (No)
(16+3+(4.5-3)-3)= 17.5 damage
-8 energy​
Post-action:
-2 HP due to BRN (Lairon)​

Action 3:
Haunter used Hex!
RNG Roll (Crit) [<=625 Crit]: 4771/10000 (No)
(13-1+(6-4.5)) = 13.5 damage
-8 energy​
Lairon used Head Smash!
RNG Roll (Hit) [<=8000 Hit]: 3564/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1573/10000 (No)

(18+3+(4.5-3)-3)/1.5 = 13 damage
-10.4 energy​
Post-action:
-2 HP due to BRN (Lairon)​


tavok:

Lairon (M)
HP: 72
En: 71
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: BRN
Other: N/A
youngjake93:

Haunter (F)
HP: 44
En: 80
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: Reflect Type (Rock/Steel, 3a)​
 
tavok:

Lairon (M)
HP: 72
En: 71
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: BRN
Other: N/A
youngjake93:

Haunter (F)
HP: 44
En: 80
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: Reflect Type (Rock/Steel, 3a)​

Action 1:
Lairon used Iron Defense!
Stat Change: +2 Def (Lairon)
Lairon's BRN was cured
-6 energy​
Haunter used Hypnosis!
RNG Roll (Hit) [<=8100 Hit]: 1810/10000 (Hit)
RNG Roll (SLP length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)

Status Change: Light SLP (Lairon)
-7 energy​

Action 2:
Haunter used Pain Split!
+14 HP (Haunter)
-14 HP (Lairon)
-15.333 energy​
Lairon is fast asleep!

Action 3:
Haunter used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Lairon)
-5 energy​
RNG Roll (Hit Self) [<=5000 Hit Self]: 2338 (Hit Self)
Lairon hit itself in confusion!
(4-1+(4.5-7.5))-4 = -4 ~ 1 damage
-3 energy​

tavok:

Lairon (M)
HP: 57
En: 62
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: +1 Def
Status: N/A
Other: N/A
youngjake93:

Haunter (F)
HP: 58
En: 53
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​
 
... I don't like this.

Head Smash - Heavy Slam - Head Smash
IF Reflect type, THEN change string of actions to Superpower - Heavy Slam - Superpower, starting the actions this subs is activated.
IF Double Team clones are up when you would move, THEN Rock Slide and push actions back.
 
tavok:

Lairon (M)
HP: 57
En: 62
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: +1 Def
Status: N/A
Other: N/A
youngjake93:

Haunter (F)
HP: 58
En: 53
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​

Action 1:
Haunter used Protect!
-7 energy​
Lairon used Head Smash!
RNG Roll (Hit) [<=8000 Hit]: 7469/10000 (Hit)
(18+3+(4.5-3)) = 22.5 ~ 0 damage
-9 energy (Haunter)
-10.4 energy​

Action 2:
Haunter used Confuse Ray!
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 2 (Severe)
Status Change: Severe Confusion (Lairon)
-4 energy​
RNG Roll (Hit Self) [<=5000 Hit Self]: 2810/10000 (Hit Self)
Lairon hit itself in confusion!
(4-1+(4.5-7.5))-2 = -2 ~ 1 damage (Lairon)
-3 energy[/indent]

Action 3:
Haunter used Disable!
Other Change: Disable [Head Smash] (Lairon)
-7 energy​
RNG Roll (Hit Self) [<=5000 Hit Self]: 7567/10000 (No)
Lairon used Head Smash!
Failed (due to Disable)


tavok:

Lairon (M)
HP: 57
En: 49
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: N/A
Other: Disable (Head Smash, 5a)
youngjake93:

Haunter (F)
HP: 58
En: 27
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​
 
Alerts, why don't you work properly?

Mud Slap - Sandstorm - Heavy Slam
IF 2A Sleep, THEN use Sandstorm A3.
 
tavok:

Lairon (M)
HP: 57
En: 49
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: N/A
Other: Disable (Head Smash, 5a)
youngjake93:

Haunter (F)
HP: 58
En: 27
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​

Action 1:
Haunter used Hypnosis!
RNG Roll (Hit) [<=8100 Hit]: 9747/10000 (No)
Missed
-7 energy​
Lairon used Mud-Slap!
RNG Roll (Crit) [<=625 Crit]: 2239/10000 (No)
(4+(1.5-3))*1.5 = 3.75 damage
Stat Change: -1 Acc (Haunter)
-5 energy​

Action 2:
Haunter used Will-O-Wisp!
RNG Roll (Hit) [<=6375 Hit]: 2044/10000 (Hit)
Status Change: BRN (Lairon)
-7 energy​
Lairon used Sandstorm!
Arena Change: Sand (4r)
-9 energy​
Post-action:
-2 HP due to Sandstorm (Haunter)
-2 HP due to BRN (Lairon)

Action 3:
Haunter used Chill!
+12 energy​
Lairon used Heavy Slam!
RNG Roll (Crit) [<=625 Crit]: 6773/10000 (No)
(16+3+(4.5-3)-3)= 17.5 damage
-8 energy​
Post-action:
-2 HP due to Sandstorm (Haunter)
-2 HP due to BRN (Lairon)


tavok:

Lairon (M)
HP: 53
En: 27
Ranks: 3/5/1/3
Speed: 40
SC/WC: 2/5(6)
Stats: N/A
Status: N/A
Other: Disable (Head Smash, 2a)
youngjake93:

Haunter (F)
HP: 33
En: 25
Ranks: 1/2/4/2
Speed: 110
SC/WC: 3/1
Stats: +21% Acc
Status: N/A
Other: N/A​
 
Sorry, did not have internet access until now.

And... Just Die.

Heavy Slam - Heavy Slam - Head Smash
IF you are under the effects of Torment when you would use Heavy Slam, THEN Rock Slide instead.
IF Double Team clones are up when you would move, THEN Rock Slide instead.
 

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