[Factory semifinals] IAR vs Frosty

IAR vs Frosty
  • 3v3 Singles
  • 2 day player DQ/5 day ref DQ
  • Infinite Recovers/Chills per Pokémon
  • 2 Substitutions per Pokémon
  • Switch = OK
  • One Abilities
  • All Items
  • ASB Arena
We find ourselves back in the ASB arena, this time for the last rounds of the battle factory tournament. IAR & Forsty, both battlers that have shown themselves capable of fighting with everything they throw at them. And both fighting for the right to battle wither Maxim or Elevator Music for the precious legend of their choice. There's no need to tell you, spectators, this will be a wonderful ride. Now unto the teams.

IAR's Team


Skarmory (F)

Nature: Careful
+1 Special Defense, -1 Special Attack

Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Sturdy
Sturdy (Innate):
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Night Slash

#Egg#
Assurance
Brave Bird
Endure
Pursuit
Stealth Rock
Whirlwind

#TM/HM#
Roar
Toxic
Sunny Day
Taunt
Protect
Double Team
Sandstorm
Rock Tomb
Torment
Rest
Sky Drop
Rock Slide
X-Scissor
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog

#Event/Tutor#
Iron Head
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Azumarill (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Huge Power
Huge Power (Innate):

This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring

#Egg#
Aqua Jet
Belly Drum
Camouflage
Encore
Perish Song
Refresh

#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
Surf

#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch

Ampharos (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge
Take Down
Electro Ball
Power Gem
Discharge
Signal Beam
Light Screen
Thunder

#Egg#
Agility
Body Slam
Reflect
Thunderbolt

#TM/HM#
Toxic
Hidden Power (Grass 7)
Hyper Beam
Protect
Rain Dance
Safeguard
Brick Break
Double Team
Rest
Attract
Focus Blast
Endure
Flash
Volt Switch
Thunder Wave
Bulldoze
Swagger
Substitute

#Event/Tutor#
Counter
Heal Bell
Magnet Rise
Mimic
Sleep Talk
Snore
1× Oran Berry
1× Power Band
1× Enigma Berry
1× Quick Claw
1× Heat Rock
1× Ghost Gem
1× Colbur Berry
1× Pamtre Berry
1× Chilan Berry
1× Magnet

vs

Frosty's Team


Possessed Nayru the Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash
Stored Power

#Egg#
Wish
Aromatherapy
Covet
Belly Drum

#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
Hyper Voice
Light Screen
Toxic

#Event/Tutor#
Magic Coat
Bounce
Snatch
Endeavor
Stealth Rock

Dangoro the Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
Superpower

#Egg#
Counter
Mach Punch
Endure
Foresight
Reversal

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Rock Smash
Double Team
Toxic
Focus Blast

Mr. Mime (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability:
Filter (Innate):
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

Attacks:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Skill Swap
Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon

Protect
Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)
Shadow Ball
Thunderbolt
Thunder Wave
Hyper Beam
RageCandyBar
Tamato Berry
Belue Berry
Silk Scarf
Power Belt
White Herb
Petaya Berry
Wepear Berry
Mental Herb
Ring Target


And now for the thing everyone's waiting
RNG Roll (Coin Flip): IAR (Sussan B. Anthony) / Frosty (Random Eagle)

How is that there are no Mexican pesos in there u.u
  1. So IAR sends it's pokemon with an item.
  2. Frosty sends out, equips items & gives actions.
  3. IAR slaps Frosty with a large Honedge. Oh and orders.
  4. I laugh maniacally while I think about ways to enact my revenge.
  5. IAR slaps me with a large Honedge :( (orders or switch).
  6. Frosty refuses to switch & gives orders second.
  7. Frosty calls for me twice before I ref.
  8. Back to square 1 and repeat.
Its_A_Random, you're up
Frosty, you're next
Good luck to the both of you!
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
&Its_A_Random slaps Frosty around a bit with a large Honedge

Please be more prompt, or I may call this. One day over DQ in a tournament where DQ is meant to be taken seriously is not good enough.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fun Fact: Looking for that small avatar to check the topics you need to post on only works for topics you have posted on before.

Oh boy.

That being said I apologize.

Go Possessed Nayru with Silk Scarf!

Double-Edge - Hyper Voice - Double-Edge
IF Counter AND Clefable is set to Double Edge THEN Light Screen on the first instance, Hyper Voice on the second and Toxic on the third and push back
IF Reflect is up THEN Replace all instances of "Double-Edge" with "Hyper Voice"
 

Round 1
Feeling the pressuse!


Hp: 100
En: 100

Magnet

vs

Hp: 100
En: 100

Silk Scarf
Both trainers are quick to reveal their first pokemon. Each with their own item both made to enhance their performance and those of their STABs, and neither willing to lose this match. Forsty is the first to order, calling Clefable to charge against his opponent. Just an order took to transform the normally cute, quiet and shy moon pokemon into a vicious footballer, running fast towards the woolless sheep. But Ampharos isn't taking any of that, not today, and he decides to let Clefable smash herself against the walls of it's mind. Thank Arceus for Magic Guard or that would have been seriously damaged by the impact, or at least she seems to present no signs of permanent brain damage.

Ampharos tries to escape, shocking Clefable to distract the pink menace while making a swift return to it's ball, but she can't be fulled twice and sees right through this maneuver. She screams, but not just a regular scream, Clefable releases a powerful Hyper Voice against an unsuspecting ampharos, who would have though that under that nonthreatening pink exterior was such a monster. She even manages to delay Ampharos escape, all while doing some nice damage in return. Enough to offset what the new dragon did and she doesn't seem to be done yet, Clefable once again launches herself against a very scared ram. Who barely manages to protect itself against the assault just to go back running to his trainer. Who dams this enough and decides to switch in another one of his pokemon in return, who might be brave enough to deal with Clefable's rage? we'll find out soon.

Ampharos used Agility!
Ampharos' senses speed up!
-7 energy

Clefable used Double Edge!
(12 + 3) x 1.0 + 4 = 19 ~ 0 damage (Ampharos)
Ampharos avoided the attack!
-6.2 energy

Ampharos used Volt Switch!
RNG Roll (To Crit) [<=625 Yes]: 1966/10000 (No)
(7 + 3 + 3) x 1.0 + 4 = 17 ~ 17 damage (Ampharos)
-4 energy

Clefable used Hyper Voice!
RNG Roll (To Crit) [<=625 Yes]: 2822/10000 (No)
(9 + 3 + 1.5) x 1.0 + 4 = 17.5 ~ 17.5 damage (Ampharos)
-6 energy


Ampharos used Agility!
Ampharos' senses speed up!
-7 energy

Clefable used Double Edge!
(12 + 3 + 1.5) x 1.0 + 4 = 20.5 ~ 0 damage (Ampharos)
Ampharos avoided the attack!
-6.2 energy



Hp: 83
En: 82

Magnet

vs

Hp: 83
En: 82

Silk Scarf
IAR switches & orders
Frosty answers in kind​
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
100-(7+4+7)=/=68 Energy. In fact, in case you never realised, I used Agility (Evade), not Protect.

"Alright now! Skarmory @ Enigma Berry, I need your assistance & your sheer slowing power!"

Taunt > Stealth Rock > Spikes
IF
(Protective Move) is used successfully, AND Clefable is not Taunted, THEN use Spikes that action, pushing actions back.
IF Magic Coat is issued, AND Clefable is not Taunted, THEN use Sky Attack on the first instance, Fly on the second instance, Sky Attack on the third instance, pushing actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"There is no way we can escape this without some sacrifices, my Possessed Nayru. Just brace yourself for the impacts."

Magic Coat - Magic Coat - Hyper Beam
 
Didn't you ask for a subref -.-'
Anyway, everything's been fixed


Round 2
Glow & Magic!


Hp: 100
En: 100
Enigma Berry

vs

Hp: 83
En: 82

Silk Scarf
Looking at it's dire situation, It's_a_Random decides to change it's strategy and switch into his most broken resistant pokemon, laughing at the chance to spread hazards over the field like there's no tomorrow. But Clefable decides to take one for the team and create a Magic barrier around her side of the field. Skarmory is not dumb though, and easily seeing though the trick, thus she decides to instead attack. First she charges herself and promptly attacks her foe, swift and deadly she glows bright, even leaving a white trail behind herself, as it tackles Nayru at match 4. She remains unmoved though, keeping her ground and keeping her magic barrier up. The bird knows she can't set up hazards unless she breaks it down, so once again she attacks, but this time she goes high. Skarmory springs up, fast as a jet, and starts moving in circles over the pink blob like a hungry mandibuzz. Clefable is unable to prepare herself as Skarm is too fast to keep on sight. And as expected with the slightest blink she disappears from the radar. Nayru is on guard, she tries to feel her presence or hear the bating of her wings, but nothing seems to work, maybe he went back to his pokeball just like Ampharos. Clefable awaits for the attack but the expectation is just too much, you can feel the tension as it builds. Skarm feels it too, he has managed to hide under the cover of the sun, his shiny fathers making for the perfect reflector, and uses it to hide the attack against the unaware Nayru. Her barrier is of little use in this situation but to prevent her to set up rocks, though at least that's something, but the attacks is just too much to take, and it manages to shatter it's magic coat to pieces, and bring down Possessed Nayru with it. Clefable falls to the ground, her barrier down with her, which Skarm quickly takes notice of to start another assault, this time a verbal one... or caws as it's the case. Skarmory laughs of the poor broken Nayru, on her knees and on the verge of tears, taunting her about her lack of power and the inability to stop her and her master. Nayru isn't not crying, oh no, she's charging a powerful attack, right under everyone's noses. Whos'a laughing now dear? A wide grin decorate's Clefable's face as she releases a huge Hyper Beam against the unsuspecting bird. Skarmory, now on the ground for laughing too hard, is completely taken by surprise by the attack, making it impossible for her to dodge it, and is hit by it with full force. The explosion illuminates the stadium and launches Skarmory though the air and against a contention bard. Now the bird is pissed, and Clefable seems tired. What is Skarm going to do now? Stay with us to find out.
Clefable used Magic Coat!
Clefable shrouded itself with Magic Coat!
-10 energy

Skarmory used Sky Attack!
Skarmory became cloaked in a harsh light!

Skarmory used Sky Attack!
RNG Roll (To Crit) [<=625 Yes]: 4254/10000 (No)
(14 + 3) x 1.0 = 17 ~ 17 damage (Clefable)
-9 energy


Clefable used Magic Coat!
Clefable shrouded itself with Magic Coat!
-14 energy


Skarmory used Fly!
Skarmory flew up high!

Skarmory used Fly!
Skarmory came to the ground!
RNG Roll (To Crit) [<=625 Yes]: 7971/10000 (No)
(9 + 3) x 1.0 = 12 ~ 29 damage (Clefable)
-10 energy


Skarmory used Taunt!
Clefable felt for the Taunt! (6a)
-10 energy

Clefable used Hyper Beam!
RNG Roll (To Hit) [<=9000 Yes]: 1999/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5889/10000 (No)
(14 + 3) x 2/3 + 4 = 15.33 ~ 15.33 damage (Skarmory)
-9 energy



Hp: 85
En: 71

Enigma Berry


Hp: 83
En: 82
Magnet

vs

Hp: 54
En: 49

Silk Scarf
Sluggish (1a)

Frosty
IAR
Me (Maybe)

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright, we will take your offer! Ampharos, time to punch some holes in our foe!"

Switch Phase: Skarmory > Ampharos

Thunderbolt > Thunder > Thunderbolt
IF
Bide is issued, THEN use Substitute (15 HP) on the first Bide action.
 

Skarmory
85
71
3/5/1/4/70|19|S3W3
Status: Sturdy
Enigma Berry (2/2)


Azumarill
110
100
2[5]/3/1/3/58|16[19]|S2W3
Status: Huge Power
???
+5% ACC



Conkeldurr
110
100
5/3/1/4/45|19|S3W4
Status: Guts
???


Clefable
54
59
3/3/4/3/52|17|S3W3
Status: Magic Guard
Silk Scarf
-10% EVA



Ampharos
83
82
2/3/5/3/55|18|S3W4
Status: Static
Magnet



Mr. Mime
90
100
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)

Action 1
Mr. Mime's Light Screen
EN Check: 10 - 1 = 9

Ampharos' Thunderbolt
Crit Check (625): 1431 (NO)
Effect Chance (1000): 5546 (NO)
Damage: (10 * 0.5 + 3 + 7.5 - 7.5) + 4 = 12
EN Check: 7 - 1 = 6

Action 2
Mr. Mime's Psychic
Crit Check (625): 982 (NO)
Effect Chance (1000): 2971 (NO)
Damage: (6 + 4 + 3 + 7.5 - 4.5) = 16
EN Check: 5 + 4/2 - 1 = 6

Ampharos' Thunder
Accuracy Check (7000): 3478 (HIT)
Crit Check (625): 667 (NO)
Effect Chance (3000): 7306 (NO)
Damage: (12 * 0.5 + 3 + 7.5 - 7.5) + 4 = 13
EN Check: 8 - 1 = 7

Action 3
Mr. Mime's Psyshock
Crit Check (625): 6745 (NO)
Damage: (8 + 3 + 7.5 - 4.5) = 14
EN Check: 6 - 1 = 5

Ampharos' Thunderbolt
Crit Check (625): 4035 (NO)
Effect Chance (1000): 6952 (NO)
Damage: (10 * 0.5 + 3 + 7.5 - 7.5) + 4 = 12
EN Check: 7 - 1 = 6



Ampharos
83 - (16 + 14) = 53
82 - (6 + 7 + 6) = 63
2/3/5/3/55|18|S3W4
Status: Static
Magnet



Mr. Mime
90 - (12 + 13 + 12) = 53
100 - (9 + 6 + 5) = 80
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)



Ampharos
53
63
2/3/5/3/55|18|S3W4
Status: Static
Magnet



Mr. Mime
53
80
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Light Screen for 3 actions

Frosty is up
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This is not going the way I wanted. Oh well.
Safeguard - Psychic - Psychic
IF Electric-Typed Damaging move A1, A2 and A3 THEN Replace the above action set with "Psychic - Psychic - Hyper Beam"
IF Brick Break AND Ampharos isn't asleep THEN Begin action-string Psychic - Encore - Psychic starting on the action Brick Break is ordered
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gen V Mechanics; +1 BAP to all of Ampharos' attacks last round. Or 0.5 because of Light Screen.

"Return the favour! Take this mini-opportunity to set up your own barrier!"

Light Screen > Thunderbolt > Discharge
 

Skarmory
85
71
3/5/1/4/70|19|S3W3
Status: Sturdy
Enigma Berry (2/2)


Azumarill
110
100
2[5]/3/1/3/58|16[19]|S2W3
Status: Huge Power
???
+5% ACC



Conkeldurr
110
100
5/3/1/4/45|19|S3W4
Status: Guts
???


Clefable
54
59
3/3/4/3/52|17|S3W3
Status: Magic Guard
Silk Scarf
-10% EVA



Ampharos
53
63
2/3/5/3/55|18|S3W4
Status: Static
Magnet



Mr. Mime
53
80
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Light Screen for 3 actions

Action 1
Mr. Mime's Safeguard
EN Check: 10

Ampharos' Light Screen
EN Check: 10

Action 2
Mr. Mime's Psychic
Crit Check (625): 7935 (NO)
Effect Chance (1000): 6708 (NO)
Damage: ((6 + 4) * 0.5 + 3 + 7.5 - 4.5) = 11
EN Check: 5 + 4/2 - 1 = 6

Ampharos' Thunderbolt
Crit Check (625): 4124 (NO)
Damage: (10 * 0.5 + 3 + 7.5 - 7.5) + 4 = 12
EN Check: 7 - 1 = 6

Action 3
Mr. Mime's Psychic
Crit Check (625): 3483 (NO)
Effect Chance (1000): 8217 (NO)
Damage: ((6 + 4) * 0.5 + 3 + 7.5 - 4.5) = 11
EN Check: 5 + 4/2 + 4 - 1 = 10

Ampharos' Discharge
Crit Check (625): 2625 (NO)
Damage: (8 * 0.5 + 3 + 7.5 - 7.5) + 4 = 11
EN Check: 6 - 1 = 5



Ampharos
53 - (11 + 11) = 31
63 - (10 + 6 + 5) = 42
2/3/5/3/55|18|S3W4
Status: Static
Magnet
Light Screen for 4 actions



Mr. Mime
53 - (12 + 11) = 30
80 - (10 + 6 + 10) = 54
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Safeguard Position for 3 rounds



Ampharos
31
42
2/3/5/3/55|18|S3W4
Status: Static
Magnet
Light Screen for 4 actions



Mr. Mime
30
54
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Safeguard Position for 3 rounds

Its_A_Random is up
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Excellent stuff! Just be careful out there & you will be alright!"

Thunderbolt > Electro Ball > Thunderbolt
IF
(Protective/Evasive Move) is used successfully, THEN use Chill that action.
IF Torment is used successfully, THEN replace all remaining instances of Thunderbolt with Thunder.
 

Skarmory
85
71
3/5/1/4/70|19|S3W3
Status: Sturdy
Enigma Berry (2/2)


Azumarill
110
100
2[5]/3/1/3/58|16[19]|S2W3
Status: Huge Power
???
+5% ACC



Conkeldurr
110
100
5/3/1/4/45|19|S3W4
Status: Guts
???


Clefable
54
59
3/3/4/3/52|17|S3W3
Status: Magic Guard
Silk Scarf
-10% EVA



Ampharos
31
42
2/3/5/3/55|18|S3W4
Status: Static
Magnet
Light Screen for 4 actions



Mr. Mime
30
54
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Safeguard Position for 3 rounds

Action 1
Mr. Mime's Protect
EN Check: 7

Ampharos chills

Action 2
Mr. Mime's Fake Out
Crit Check (625): 2633 (NO)
Damage: (4 + 1.5 - 4.5) = 1
EN Check: 4

Ampharos flinched

Action 3
Mr. Mime's Protect
EN Check: 7

Ampharos chills



Ampharos
31 - 1 = 30
42 + 12 + 12 = 66
2/3/5/3/55|18|S3W4
Status: Static
Magnet
Light Screen for 1 action



Mr. Mime
30
54 - (7 + 4 + 7) = 36
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Safeguard Position for 2 rounds



Ampharos
30
66
2/3/5/3/55|18|S3W4
Status: Static
Magnet
Light Screen for 1 action



Mr. Mime
30
36
1/3/5/5/90|20|S3W4
Status: Filter
Mental Herb (3/3)
Safeguard Position for 2 rounds

Frosty is up
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Super accomplishment folks!

SWITCH PHASE INITIATED!
Mr. Mime OUT
Conkeldurr with...what a shitty set of items. I guess RageCandyBar IN

Counterswitch?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Second time past DQ Frosty...

... Next time past I am just going to call DQ without prior notice. Rules are rules. Two days... :|
 

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