tavok and swf should be arrested for this

tavok:

Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 1/6
MC: 0
AC: 1/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (6):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Bide

Move Tutor: (0)

None



Zic (Piplup (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (LOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (8):

- Pound
- Growl
- Bubble
- Water Sport
- Peck
- Bide
- Bubble Beam
- Fury Attack

Egg Moves (5):

- Agility
- Aqua Ring
- Icy Wind
- Mud Sport
- Yawn

TMs/HMs (5):

- Toxic
- Ice Beam
- Dig
- Scald
- Grass Knot

Move Tutor: (0)

None



Your sprite is weird
Bastion (Riolu (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Prankster (Passive) (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+) (+11% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 1
AC: 1/5
KOC: 0



Moves:

Level Up (9):

- Quick Attack
- Foresight
- Endure
- Counter
- Force Palm
- Feint
- Reversal
- Copycat
- Screech

Egg Moves (5):

- Blaze Kick
- Crunch
- Follow Me
- High Jump Kick
- Low Kick

TMs/HMs (5):

- Protect
- Earthquake
- Dig
- Focus Blast
- Rock Slide

Move Tutor: (1)

- Magnet Rise

starwarsfan:

Ralts (M)
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H)
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Calm Mind
Lucky Chant
Magical Leaf
Heal Pulse

Egg
Destiny Bond
Synchronoise
Shadow Sneak
Confuse Ray
Skill Swap

TM/HM
Taunt
Dazzling Gleam
Protect
Substitute
Thunder Wave
 
tavok

Onix (M)
HP: 90
En: 100
Ranks: 3/7/2/2
Speed: 60
SC/WC: 7/6
Stats: -10% Eva
Status: N/A
Other: N/A
starwarsfan

Ralts (M)
HP: 90
En: 100
Ranks: 1/1/3/2
Speed: 34
SC/WC: 1/1
Stats: -10% Eva
Status: N/A
Other: N/A​

Action 1:
Onix used Heavy Slam!
RNG Roll (Crit) [<=625 Crit]: 3685/10000 (No)
(14+(4.5-1.5))*1.5 = 25.5 damage
-9 energy​
Ralts used Dazzling Gleam!
RNG Roll (Crit) [<=625 Crit]: 1158/10000 (No)
(8+3-1+(4.5-3)) = 11.5 damage
-5 energy​

Action 2:
Onix used Torment!
Other Change: Torment (Ralts)
-10 energy​
Ralts used Dazzling Gleam!
Failed (due to Torment)​

Action 3:
Onix used Heavy Slam!
RNG Roll (Crit) [<=625 Crit]: 5880/10000 (No)
(14+(4.5-1.5))*1.5 = 25.5 damage
-9 energy​
Ralts used Dazzling Gleam!
RNG Roll (Crit) [<=625 Crit]: 9563/10000 (No)
(8+3-1+(4.5-3)) = 11.5 damage
-5 energy​


tavok

Onix (M)
HP: 67
En: 72
Ranks: 3/7/2/2
Speed: 60
SC/WC: 7/6
Stats: -10% Eva
Status: N/A
Other: N/A
starwarsfan

Ralts (M)
HP: 39
En: 90
Ranks: 1/1/3/2
Speed: 34
SC/WC: 1/1
Stats: -10% Eva
Status: N/A
Other: Torment (4a)​
 
Heavy Slam - Heavy Slam - Heavy Slam
yeah, I should have probably done this from the start. Wasn't thinking much xD
IF Double Team clones are up when you would move, THEN Earthquake instead.
IF succesfuly P/E THEN chill.
 

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