Avnomke
Happiny F Samantha
Stats: 110/1/1/2+/3/26- -10% evasion 1/2 12
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (Locked):
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
MC/EC/AC
0/0/0
Attacks:
Aromatherapy
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Work Up
Zap Cannon
Zen Headbutt
Togepi M Alexander
Stats: 90/0-/3/3+/3/20 1/1 12
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Locked):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
MC/EC/AC
0/0/0
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Ralts M Timmy
Stats: 90/1/1/3+/2/34- -10% evasion 1/1 10
Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/0/0
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration
Future Sight
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
Avnomke sends out first.

Happiny F Samantha
Stats: 110/1/1/2+/3/26- -10% evasion 1/2 12

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (Locked):
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
MC/EC/AC
0/0/0
Attacks:
Attract
Bestow
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Counter
Curse
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Fire Blast
Flamethrower
Flash
Fling
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Mega Kick
Mega Punch
Metronome
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Pound
Present
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle
Reflect
Refresh
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Work Up
Zap Cannon
Zen Headbutt

Togepi M Alexander
Stats: 90/0-/3/3+/3/20 1/1 12

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Locked):
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
MC/EC/AC
0/0/0
Attacks:
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Captivate
Charm
Counter
Covet
Curse
Dazzling Gleam
Defog
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Facade
Fairy Wind
Fire Blast
Flash
Fling
Fly
Focus Punch
Follow Me
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt

Ralts M Timmy
Stats: 90/1/1/3+/2/34- -10% evasion 1/1 10


Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/0/0
Attacks:
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Fire Punch
Fling
Frustration
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Psychic
Psyshock
Recycle
Reflect
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
SubwayJ
Doris the Remoraid (♀)
Type:
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Hustle: (Toggle)
Sniper: (Passive)
Moody: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 2
Speed: 56 (-)
Base Rank Total: 15
Size Class: 1
Weight Class: 2
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Flamethrower
Charge Beam
Ice Beam
Protect
Waterfall
Acid Spray
Mud Shot
Octazooka
Rock Blast
Water Spout
Total Moves: 16/72
Iris the Amaura (♀)
Type:
Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Refrigerate: (Toggle)
Snow Warning: (Trigger) (HA)
Stats:
HP: 100
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 40 (-)
Size Class: 3
Weight Class: 3
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Barrier
Haze
Discharge
Magnet Rise
Mirror Coat
Revolver the Clauncher (♀)
Type:
While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Mega Launcher: (Passive)
Stats:
HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 3
Speed: 38 (-)
Size Class: 1
Weight Class: 1
Evolution Counters: 0/6
Move Counters: 0
Moves:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Doris the Remoraid (♀)
Type:

Nature: Quiet (+Special Attack, -Speed)
Abilities:
Hustle: (Toggle)
Sniper: (Passive)
Moody: (Passive) (HA)
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 2
Speed: 56 (-)
Base Rank Total: 15
Size Class: 1
Weight Class: 2
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Flamethrower
Charge Beam
Ice Beam
Protect
Waterfall
Acid Spray
Mud Shot
Octazooka
Rock Blast
Water Spout
Total Moves: 16/72

Iris the Amaura (♀)
Type:


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Refrigerate: (Toggle)
Snow Warning: (Trigger) (HA)
Stats:
HP: 100
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 40 (-)
Size Class: 3
Weight Class: 3
Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0
Moves:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Barrier
Haze
Discharge
Magnet Rise
Mirror Coat

Revolver the Clauncher (♀)
Type:

While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.
Nature: Quiet (+Special Attack, -Speed)
Abilities:
Mega Launcher: (Passive)
Stats:
HP: 90
Attack: Rank 2
Defence: Rank 3
Special Attack: Rank 3 (+)
Special Defense: Rank 3
Speed: 38 (-)
Size Class: 1
Weight Class: 1
Evolution Counters: 0/6
Move Counters: 0
Moves:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Avnomke sends out first.