[FIRE] Leader Frosty vs Challenger Canis Majoris: I thought qualifiers were over?


"I told you this was the right way, Lee!"

"Yeah, and it only took us four hours days to get here. Why are we here anyways?"

"Well, since this is a pretty serious match between two fire gym leaders, I imagine at least of them will know some good Poke-treat recipes for the ranch! The Bastiodon love my Aggron-blood ones just fine, but they deserve some variety!"

"You mean to say...we came all the way out here...for a RECIPE? Ugh..."


Welcome one, and welcome all, to this super-cool fire gym match between ironically-named Leader Frosty and the challenger Canis Majoris! Looking over the teams, it looks like Canis is trying for a more successful repeat of the fire qualifiers - the arena won't be benefiting anybody specifically here. It is sure to be an explosive match! Before we begin, let's take a gander at the rules.

Rules
5v5 Gym Triples
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolutions
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Turn Order determined by Coin Flip
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.67 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.


Now for the teams! I'm not very good at that whole star Pokemon thing like Frosty is but I'll try :[

Fire Leader Frosty

Ninetales [Keaton] (Female)
Nature:
Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire

Abilities:
Flash Fire/Drought (H) [UNLOCKED]


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (65 x 1.5)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Attacks (49/79):
Bide
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flamethrower
Foul Play
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Roar
Safeguard
Sleep Talk
Solarbeam
Substitute
Tail Whip
Toxic
Will-o-Wisp

Shadow Mend

Ganon (M) Emboar

Type: Fire/Fighting
Nature:Quiet
(Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]

EC 9/9
MC 1
AC 5/5

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (75/79+X):

Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Yawn


Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

Type: Fire

Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (43/94+X):
Barrier
Belly Drum
Brick Break
Clear Smog
Confuse Ray
Counter
Cross Chop
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Iron Tail
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Overheat
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Sleep Talk
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunderpunch
Torment
Toxic
Will-o-Wisp

Chandelure [Jalhalla] (M)

Nature: Timid (+ Speed, - Attack, +10%acc)

Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10%acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC
5/5

Attacks (64/64 - MOVEPOOL COMPLETE):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp

Shadow Mend

Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire

Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon

Camerupt [King Dodongo] (M)
Nature:
Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (63/77):

Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Delphox [F] [Koume]
Types: Fire/Psychic

Abilities::
Blaze / Magician (H) [UNLOCKED]

Nature: Timid (-1Atk, +Spe, +17% accuracy)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (50):
Attract
Blast Burn
Calm Mind
Double Team
Dream Eater
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Rock
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Role Play
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Toxic
Trick Room
Will-o-Wisp
Wish

Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (32/??):

Level-Up

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty plot
Torment
Flamethrower
Acrobatics
Fire Spin
Slack Off
Facade
Mach Punch
Flare Blitz
Punishment
Feint
Close Combat
Calm Mind

Egg

Counter
Encore
Fake Out
Focus Punch
Quick Guard
Helping Hand

XYTM/Tutor

Toxic
Protect
Substitute
Fire Blast
Grass Knot
Fire Pledge
Endeavor


Challenger Canis Majoris
asdas
|
(Mega X)
<Charizard> [Ruth] "The Dragon" (Female)
"I don't need my wings to beat you! Come on!"
Desperation Theme: Blazblue - Bullet Dance
No men know the power that lies in Ruth's emotions until they find themselves facing the might of the dragon that spews fire and obliterates everything in its path.
Ruth's title, "The Dragon", was unlocked during the battle with MrcRanger97, as she took down a Lairon in a single action, with the assistance of Red.

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Flying
Mega X: Fire/Dragon

Abilities:
Blaze: (Passive)
Solar Power: (H) (Passive) (Unlocked)
Tough Claws: (Mega X) (Passive)
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega X:
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC:9/9
MC:0
DC:5/5

Attacks:

Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Heat Wave
Shadow Claw
Air Slash
Wing Attack
Slash

Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage

TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Bide
Focus Punch
Power-Up Punch
Fly
Hyper Beam
Roost
Earthquake
Dig
Roar
Bulldoze
Dragon Tail
Tutor:



<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Abilities:
Dry Skin: (Passive)
Illuminate: (H) (Toggle) (Unlocked)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC:0
DC:5/5
Attacks:
Level Up:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Gunk Shot
Eruption
Heat Wave
Inferno
Final Gambit
Water Gun
Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
Fire Spin
TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Thunderbolt
Thunder
Double Team
Sludge Bomb
Solar Beam
Thunder Wave
Infestation
Swagger
Dazzling Gleam
Light Screen
Hidden Power (Water)
Rain Dance
Hyper Beam
Explosion
Sludge Wave
Tutor:


Pyroak [Charles] (Male)
"Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Fire/Grass
Abilities:
Rock Head: (Passive)
Battle Armor: (Passive)
Chlorophyll: (DW)(Passive)(Unlocked)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash
Iron Defense
Double-Edge
Leaf Tornado
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Revenge
Inferno
Tutor:
Stealth Rock
Low Kick
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Light Screen
Flash Cannon
Overheat
Low Sweep
Nature Power
Dragon Tail
Facade
Endure
Giga Impact
Frustration
Return
Flamethrower
Fire Blast
Rest
Hyper Beam
Sleep Talk
Roar
Rock Tomb
Solar Beam
Attract

|

Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp." | "Die, die, die!"
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction / WALPLUG - 生命の焔纏いて
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve: (DW) (Unlocked) (Passive)
Solar Power: (Passive) (Mega)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 115
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo
Inferno
Crunch
Foul Play
Flamethrower
Feint Attack

Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite
Destiny Bond

Tutor:
Dark Pulse
Snatch

TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball
Attract
Incinerate
Sunny Day



Infernape [Red] "The Rampage" (Male)
"You'll all go down when I'm done with ya!"
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Power and speed go alike when Red is using them - or rather, abusing them - against foes. He disrupts any opponent he faces.
He unlocked his title, "The Rampage", by assisting Ruth in taking down a Lairon in one action vs. MrcRanger97.
Nature: Hasty (+Speed, +18% Accuracy, -Defense)
Type: Fire/Fighting
Abilities:
Blaze: (Passive)
Iron Fist: (Passive) (H) (Unlocked)
Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+15% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Acrobatics
Slack Off
Flare Blitz
Close Combat
Punishment
Calm Mind
Feint
Flamethrower

Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore
Fire Punch
Focus Punch

Tutor:
ThunderPunch
TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute
Brick Break
Stealth Rock
Dig
Earthquake
Focus Blast
Poison Jab


Bastiodon flip says:


1. Frosty sends out his 3 buddies and items
2. Canis follows suit, but then goes the extra mile and gives orders
3. I ref within 1 day to repent
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Time to unleash the kraken beasts!"



Ganon the Emboar with Expert Belt



Koume the Delphox with TwistedSpoons



Gouen the Magmortar with Magmarizer
 
(AN: I am assuming positioning is OFF, and 2 Substitutions.)
"I suppose these old bones aren't made for running..."
Michael removes the coat, hat and mask to place in a suitcase which he then gives his fellow flyer Swellow, revealing what seems to be quite a fit old man.


"...is what I would say if that was true. My companions, let us make the most of this unique opportunity! Focus on the Emboar and then move to Delphox."


Sending Out:

Infernape (Mental Herb)

Charizard (Curse my lack of items! Err, I mean Enigma Berry)

Pyroak (Expert Belt)


(Infernape > Delphox > Charizard > Magmortar > Emboar > Pyroak on normal speed tiers)

Charizard: Wing Attack (Emboar) > Fly (Emboar)
IF Emboar uses Smack Down AND not in a combo AND it is directed at you AND you are faster THEN Dig (Emboar) that action, but only once
IF Magmortar uses Focus Punch THEN Brick Break (Magmortar) and push back
IF Emboar is KO'd when you would attack it THEN redirect to Delphox

Infernape: Mach Punch (Emboar) > Close Combat (Emboar)
IF Emboar uses Smack Down AND Charizard's first substitution has activated AND it is directed at Charizard AND you have not yet used Fake Out THEN Fake Out (Emboar) that action, but only once
IF Emboar is under the effects of successful P/E when you would attack it THEN Feint and push back
IF Emboar is KO'd when you would attack it THEN change remaining actions to Thunder Punch (Delphox) > Poison Jab (Delphox)

Pyroak: Earth Power (Emboar) > Wood Hammer (Emboar)
IF Emboar is under the effects of successful P/E when you would attack it THEN redirect to Delphox
IF Emboar is under the effects of Double Team clones when you would attack it THEN Bulldoze and push back
IF Emboar is KO'd when you would attack it THEN redirect to Delphox
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh you are like a magician, right? Show me that trick with the rabbit!"

Emboar: Wild Charge (Charizard) - Stone Edge (Pyroak)

Delphox: COMBO (Hyper Beam + Hidden Power) at Charizard - cooldown (psychic infernape)

Magmortar: Helping Hand (Boost Delphox's Hyper Beam) - Psychic (Infernape)
 
Poor Ruth is crushed by a massive combo from Koume and Gouen, while Ganon steadfastly takes the opposition's attacks. After just one round, Canis is looking to be in a tight spot, but the momentum of ASB triple battles swing wildly, and anything can happen!


Ganon | Koume | Gouen
HP: 31 | 100 | 100
EN: 85 | 79 | 74

Status: None | None | None


Ruth | Red | Charles
HP: KO | 76 | 100
EN: KO | 91 | 84
Status:
KO | -1 Def, -1 SpD | None

Infernape > Delphox > Charizard > Magmortar > Emboar > Pyroak because canis is nice
Crit Rolls = 14 13 8 13 10 12 4 10 15 [no crits]
Effect Rolls = 81 34 [no effects]
Hit Rolls = 55 [all hits]

Magmortar=Helping Hand Delphox (19 EN)
Infernape=Mach Punch Emboar (2 EN) [10.5 Damage]
Charizard=Wing Attack Emboar (3 EN) [15.75 Damage]
Emboar=Wild Charge Charizard (8 EN) [28.245 Damage] [7 Recoil] [Engima 10 HP]
Pyroak=Earth Power Emboar (7 EN) [16.5 Damage]
Delphox=Hidden Hyper Power Beam (21 EN) [84.375 Damage]

Infernape=Close Combat Emboar (7 EN) [16.5 Damage]
Magmortar=Psychic Infernape (7 EN) [23.75 Damage]
Emboar=Stone Edge (7 EN) [20.25 Damage]
Pyroak=Wood Hammer Emboar (9 EN) [12.875 Damage]


1. Canis replaces mon with items
2. Frosty orders
3. Canis does too
4. So do I!
 
Last edited:

"Ruth, this was simply not your fight. Let us try something which could be quite unexpected. Will, take the Enigma Berry. We are climbing this uphill battle to the end!"
Mollux (Enigma Berry)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Well, time to make things more interesting!"

SWITCH PHASE INITIATED!
Emboar OUT
Infernape with Rare Candy IN





Counterswitch?



 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Fair Enough"

Delphox: Mystical Fire (Mollux) - Psychic (Infernape)
IF your target is under sucessful p/e THEN Redirect towards Pyroak
IF Infernape is on the semi-vulnerable state of a damaging evasive move when Delphox is to attack it THEN Redirect towards Pyroak
Infernape: Fake Out (Infernape) - Fire Blast (Pyroak)
IF Fake Out by Canis's Infernape THEN Quick Guard and push back
[ONLY ONCE] IF Pyroak is set to use a Switch Forcing move THEN Use Fake Out (Pyroak) on the respective action AND Replace the other action of this round with Fire Blast (Pyroak)
Magmortar: Flame Burst (Pyroak) - Psychic (Infernape)
IF Tormented AND Set to use Psychic (Infernape) THEN Fire Blast (Pyroak) instead
IF Infernape is on the semi-vulnerable state of a damaging evasive move when Magmortar is to attack it THEN Fire Blast (Pyroak)
 
(InfernapeC = InfernapeF > Delphox > Magmortar > Mollux > Pyroak on normal speed tiers)
(Another thing of note: Since the Infernapes have the same speed, Fake Out is the same priority as Quick Guard (I've checked the NDA, they're both +3) and Fake Out's EN cost is lower, it means that Fake Out will be pulled off first.)


"Try to get that Emboar back out. Or at the very least, get him in an undesirable position. Hopefully."

Infernape: Fake Out (Delphox) > Dig (Delphox)

Pyroak: Dragon Tail (Delphox) > Wood Hammer (Delphox)

Mollux: Sludge Bomb (Delphox) > Thunderbolt (Delphox)
ALL: If Delphox faints redirect to Magmortar
 
While the two Infernape try and show off their epic speed in a flurry of Fake Outs and Quick Guards, the rest of the two teams slug it out. Frosty's team crushes Red with psychic assaults, bringing him dangerously low. Canis's team beats down on Koume, lowering her to about half health and even kicking her right off into the woods. To replace her, King Dodongo the Camerupt shuffles out from the trees, ready to rain destruction onto his foes. Still looking uphill for Canis, but a few lucky rounds can still turn it!



Rosso | King Dodongo | Gouen
HP: 100 | 100 | 100
EN: 91 | 100 | 63

Status: None | None | None


Will | Red | Charles

HP: 98 | 19 | 93
EN: 87 | 87 | 71
Status:
None | -1 Def, -2 SpD | None


Ganon
HP: 33
EN: 85

Status: None


Koume
HP: 52
EN: 73
Status: None

InfernapeC = InfernapeF > Delphox > Magmortar > Mollux > Pyroak

Crit Rolls= 3 15 9 4 6 7 1 11 11 3 [no crits]
Hit Rolls=33 [all hits]
Effect Rolls=96 19 6 20 [Magmortar's Psychic]
Dragon Tail Roll=5 [Camerupt]
CanisNape=Fake Out Delphox (4 EN) [5.5 Damage]
FrostyNape=Quick Guard (5 EN) [2 slow bro]
Delphox=Flinch
Magmortar=Flame Burst Pyroak (4 EN) [14.5 Damage Pyroak] [6 Damage CanisNape] [6 Damage Mollux]
Mollux=Sludge Bomb Delphox (6 EN) [13.5 Damage]
Pyroak=Dragon Tail Delphox (5 EN) [7.5 Damage]

FrostyNape=Fake Out CanisNape (4 EN) [10.5 Damage]
CanisNape=Flinch
Delphox=Psychic CanisNape (6 EN) [27.75 Damage]
Magmortar=Psychic CanisNape (7 EN) [21.5 Damage] [-1 SpD]
Mollux=Thunderbolt Delphox (7 EN) [10.5 Damage]
Pyroak=Wood Hammer Delphox (9 EN) [12.87 Damage]
 
Last edited:
woah woah woah hold it everybody.

I just noticed that there is a permenant grassy terrain for some unfathomable reason in this gym. This changes a couple things, nothing too significant! Everybody gets 2 more hp per action due to the healing effect, and then both of Pyroak's Wood Hammers do 2 more damage each. Sorry, but I don't think it really would have changed any orders or anything. Last round should be updated properly, sorry for the confusion and misreffing.

Canis Majoris Frosty
 

Frosty

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Also flame burst deals fixed damage which affected by typing or the arena. It should deal 6hp.

Regardless my orders remain the same and Camerupt gets soft sand.
 
sorry, i was trying to understand how not to get my ass kicked, then smogon 502'd
(InfernapeC = InfernapeF > Magmortar > Mollux > Pyroak > Camerupt on normal speed tiers)


"Well, that was not what I wanted. Press on, men!"

Mollux: Thunder Wave (InfernapeF) > Solar Beam (Camerupt)
IF your target is under the effects of successful P/E when you would attack it THEN Heal Pulse (Pyroak) the first time and Recover the second, pushing back every time
IF Camerupt is KO'd when you would attack it THEN Sludge Bomb (Magmortar) instead

Infernape: Mach Punch (Camerupt) > Close Combat (Camerupt)
IF your target is under the effects of Quick Guard when you would use Mach Punch on it THEN Close Combat (your target) and push back
IF Magmortar uses Focus Punch AND Protect (Magmortar) is ordered THEN Mach Punch (Magmortar) and push back
(AN: Dogfish said this was legal so please do notify me if it isn't)
IF Camerupt is KO'd when you would attack it THEN redirect to Magmortar

Pyroak: Wood Hammer (Camerupt) > Solar Beam (Camerupt)
IF your target is under the effects of successful P/E when you would attack it THEN Growth the first time and Chill the second, pushing back every time
IF Magmortar uses Focus Punch AND he is NOT under the effects of successful P/E when you would attack it THEN Earth Power (Magmortar) and push back
IF Camerupt is KO'd when you would attack it THEN change remaining actions to Flare Blitz (Magmortar) > Wood Hammer (Magmortar)
 

Frosty

=_=
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Camerupt: COMBO (Earth Power + Earth Power) at Mollux - cooldown
Magmortar: Psychic (Infernape) - Psychic (Mollux)
Infernape: Helping Hand (Camerupt's Earth Power) - Flare Blitz (Mollux)
IF
Mollux is fainted when Infernape is to attack it THEN COMBO (Focus Punch + Focus Punch) at Pyroak instead
 
Frosty tries to eliminate Mollux in one round, but an unfortunate full paralysis stops him in his tracks! King Dodongo the Camerupt is not in good shape, Magmortar is low on energy, and Infernape is paralyzed! Could this be enough for the challenger?


Rosso | King Dodongo | Gouen
HP: 100 | 43 | 100
EN: 82 | 69 | 38

Status: Paralyzed (15%) | None | None


Will | Red | Charles

HP: 18 | KO | 97
EN: 72 | KO | 51
Status:
-1 SpD, Engima Berry gone | KOed | None


Ganon
HP: 33
EN: 85

Status: None


Koume
HP: 52
EN: 73
Status: None

Speed: Infernape=Infernape>Magmortar>Mollux>Pyroak>Camerupt
Crit Rolls = 8 3 7 8 6 3 [no crits]
Effect Rolls = 52 11 35 [Earth Power SpD Lower]
Para Rolls = 25 [infernape full para]

Frostynape=Helping Hand Camerupt (19 EN)
Canisnape=Mach Punch Camerupt (2 EN) [9.5 Damage]
Magmortar=Psychic Infernape (11 EN) [23.5 Damage] [nape ded
Mollux=Twave Infernape (7 EN)
Pyroak=Wood Hammer Camerupt (13 EN) [21.5 Damage]
Camerupt=EARTH MEGABLASTPOWER (31 EN) [82.465 Damage] [-1 SpD]
+2 HP Everyone,+10 HP Mollux

Frostynape=Ack my muscles
Magmortar= Psychic Mollux (14 EN) [20 Damage]
Mollux=Solarbeam Camerupt (8 EN) [17 Damage]
Pyroak=Solarbeam Camerupt (7 EN) [17 Damage]
Camerupt=chillaxin
+2 HP Everyone, +10 HP Mollux


1. Canis equips Houndoom
2. Frosty goes
3. Canis goes
4. I goes
 

Frosty

=_=
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"The music is getting stronger, we must be close to the destination!"

SWITCH PHASE INITIATED!

Infernape OUT
Emboar IN

Camerupt OUT
Delphox IN

Opponent can't counterswitch!


Delphox: Psychic (Mollux) - Psychic (Pyroak)
IF
Mollux is under successful P/E THEN Psychic (Pyroak) and push back

Magmortar: Flame Burst (Pyroak) - Focus Blast (Houndoom)
IF
Pyroak is under sucessful P/E A1 THEN Fire Spin (Mollux) A1.

Emboar: Hammer Arm (Houndoom) - Super Power (Houndoom)
IF
Houndoom uses Counter THEN Focus Blast (Houndoom) and push back
 
(Delphox > Magmortar > Houndoom > Mollux > Emboar > Pyroak)
"Tch. I don't think I'm going to make it..."
"Can it, you oversized gourmet food! No one on my team is falling today."
"There is no "I" in team, Cecille. Working together is top priority."
"And what do you think I'm doing?"
"Hmm, good point."

"Indeed. Let's try to remove some pressure, and get some KOs ourselves!"

Mollux: Protect (Self) > Moonlight
Houndoom: Shadow Ball (Delphox) > Death Sword (Dark Pulse^2) (Delphox)
IF Delphox is KO'd when you would attack it THEN Sludge Bomb (Emboar) that action
Pyroak: Low Sweep (Delphox) > Earth Power (Delphox)
 
With some smart plays, the challenger manages to keep Mollux alive while KOing that annoying Delphox. Unfortunately, they still have to face down a full hp Infernape and Magmortar with their weakened team. It looks like someone is getting lost out in the woods today...


Ganon | Koume | Gouen
HP: 37 | KO | 100
EN: 72 | KO | 25

Status: -1 Spe,-1 Atk, -1 Def | KOed | None


Will | Cecille | Charles

HP: 17 | 42 | 65
EN: 51 | 67 | 39
Status:
Engima Berry gone | Flash Fire, Enigma Berry gone | -1 SpD


Rosso
HP: 100
EN: 82

Status:
Paralyzed (15%)


King Dodongo
HP:
43
EN: 69

Status:
None


Delphox -> Magmortar -> Houndoom -> Mollux -> Emboar -> Pyroak

Rolls
Hit Rolls = 92 91 [all hits]
Crit Rolls= 1 7 14 12 2 1 9 15 14 6 [no crits]
Effect Rolls= 4 96 59 27 25 [delphox Psychic 1 SpD reduce]

Mollux=Protect (7 EN)
Delphox=Psychic Pyroak (8 EN) [19.5 Damage] [SpD Reduce]
Magmortar=Flame Burst Pyroak (5 EN) [16.5 Damage] [6 Damage Mollux] [Flash Fire Houndoom]
Houndoom=Shadow Ball Delphox (6 EN) [12 Damage]
Emboar=Hammer Arm Houndoom (6 EN) [27 Damage] [-1 Speed]
Pyroak=Low Seep Delphox (5 EN) [5.6 Damage]
+ 10 HP Houndoom, +2 HP Everyone

Magmortar=Focus Blast Houndoom (8 EN) [24.75 Damage]
Mollux=Moonlight (16 EN) [+25 HP]
Delphox=Psychic Mollux (11 EN) [24 Damage]
Pyroak=Earth Power Delphox (7 EN) [14.25 Damage]
Emboar=Superpower Houndoom (7 EN) [30 Damage]
Houndoom=SUPERDARKPULSE (27 EN) [31.5 Damage] [ded delphox]
+10 HP Houndoom, +2 HP everyone
 
"Well, it seems we have reached the end of our rope here. Let's go out with the curtain."

(Infernape > Magmortar > Houndoom > Mollux > Emboar > Pyroak normally)

Mollux (ILLUMINATE ON IF ABLE): Sludge Bomb (Emboar) > Thunder (Emboar)
IF you are targetted with a Psychic-type attack AND you have NOT used Protect last action AND Infernape is NOT set to use Feint THEN Protect (Self) and push back
IF Magmortar is set to use Focus Punch AND you are NOT the target AND it is NOT under the effects of successful P/E AND you are targetting Emboar THEN Sludge Bomb (Magmortar) the first time and Thunder (Magmortar) the second, pushing back every time
IF Emboar is KO'd when you would attack it THEN redirect to Magmortar

Houndoom: Cooldown > Sludge Bomb (Emboar)
IF Emboar is under the effects of successful P/E when you would attack it THEN redirect to Magmortar
IF Magmortar is set to use Focus Punch A2 AND you are the target AND you would be targetting Emboar THEN redirect to Magmortar
IF Emboar is KO'd when you would attack it THEN redirect to Magmortar

Pyroak: Wood Hammer (Emboar) > Flare Blitz (Emboar)
IF Emboar is under the effects of successful P/E when you would attack it THEN redirect to Magmortar
IF Magmortar is set to use Focus Punch AND you are the target AND you would be targetting Emboar THEN redirect to Magmortar
IF Emboar is KO'd when you would attack it THEN redirect to Magmortar
 

Frosty

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is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh, I can see the light!"

Emboar: COMBO (Superpower + Superpower) at Houndoom - Cooldown
Infernape: Feint (Pyroak) - COMBO (Flare Blitz + Flare Blitz) at Pyroak
Gouen: Psychic (Mollux) - COMBO (Ember + Flamethrower) at Pyroak
IF
Infernape gets Fully Paralysed A1 THEN COMBO (Ember + Fire Blast) at Pyroak A2

Should be enough if Infernape doesn't get paralysed.
 

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