[WIN] Central Processing (Hard) - Engineer Pikachu and Its_A_Random

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

@

Dragonite* (Kidoku) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Dragon / Flying
ABILITIES: Inner Focus, Multiscale (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.

STATS: 91 / 134 / 95 / 100 / 100 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 4
WC: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [64]:
Agility (*)
Aqua Tail
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer (*)
Outrage
Roost
Safeguard
Slam (*)
ThunderPunch
Thunder Wave (*)
Twister (*)
Wing Attack
Wrap (*)

Aqua Jet (*)
Dragon Pulse (*)
DragonBreath
ExtremeSpeed (*)
Haze

Draco Meteor
Heat Wave
Ominous Wind
Superpower
Tailwind

Aerial Ace
Blizzard
Brick Break
Bulldoze
Dive
Double Team
Dragon Claw
Earthquake
Fire Blast (*)
Flamethrower
Fly
Focus Blast
Giga Impact
Hidden Power [Grass]
Ice Beam (*)
Incinerate
Light Screen
Protect
Rain Dance
Rest
Roar
Rock Slide
Sky Drop
Stone Edge
Substitute
Surf
Thunderbolt (*)
Toxic

Bide
Endure
Focus Punch
Reflect
Shock Wave
Sleep Talk

Dispel [R]

@

Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Acc, -1 Atk)

TYPE: Bug / Fire
ABILITIES: Flame Body, Swarm (DW)
Glyph of Heat Wave: Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.

STATS: 85 / 60 / 65 / 135 / 105 / 100

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)

SC: 3
WC: 3
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

ATTACKS [65]
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind

Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)

Giga Drain
Magnet Rise
Roost
Signal Beam
Sleep Talk
Snore
Tailwind

Acrobatics
Aerial Ace
Calm Mind
Confide
Double Team
Facade
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Round
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)

@

Gallade (Samurai) (M)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

STATS: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

SC: 3
WC: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)

Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Sing
Wish

Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor

Shadow Mend [R]
Dispel [R]


@

Cyclohm (Kumo) (F)
NATR:
Modest (+1 SpA, -1 Atk)

TYPE: Dragon / Electric
ABILITIES: Shield Dust, Static, Overcoat (DW)
Glyph of Thunder Wave: Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses

STATS: 108 / 60 / 118 / 112 / 70 / 80

HP: 110
Atk-: * (1)
Def: ***** (5)
SpA+: ***** (5)
SpD: *** (3)
Spe: 80

SC: 4
WC: 4
BRT: 21

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [62]:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Ion Deluge
Leer
Outrage
Rain Dance
Slack Off
Sonicboom
Spark
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Dragon Dance
Gust
Hydro Pump (#)
Magnet Rise (#)
Power Gem
Signal Beam (#)

Draco Meteor
Electroweb
Heal Bell
Sleep Talk
Snore

Aerial Ace
Blizzard
Bulldoze
Double Team
Fire Blast (#)
Flamethrower
Flash
Hail
Hidden Power [Grass 7]
Hone Claws (#)
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Substitute
Sunny Day
Surf
Thunder (#)
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch

Endure
@

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (68/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Iron Head
Magnitude
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Self Destruct
Snore
Solar Beam

OTHER
After You
Amnesia
Attract
Confide
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

@

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Electric
ABILITIES: Levitate
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

ATTACKS (68/68)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder Punch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Confide
Double Team
Flash
Gastro Acid
Hone Claws
Ion Deluge
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

@

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Ghost
ABILITIES: Pressure / Frisk (H)
Glyph of Rock Slide: Makes Rock Slide deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its base power by 1

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 0/5

ATTACKS (52/100)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunder Punch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball

OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp

RAID
Shadow Mend

@

Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy (Normal), +15% Accuracy (Mega))

TYPE: Fighting / Psychic
ABILITIES: Pure Power / Telepathy (H)
Glyph of Recover: Allows Recover to be used on other friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2.

STATS (NORMAL)
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

STATS (MEGA)
HP: 90
Atk: Rank 4 [8 Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (28/96)
PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
High Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunder Punch
Zen Headbutt

SPECIAL
Confusion
Hidden Power (Flying)

OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic

RAID
Dispel
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
zarator the images for Eelektross & Dragonite's items are broken. I know I gave Eelektross Ancient Topaz but idk about what Engineer gave DNite.

"Well... Ummm... Time to get the ball rolling?"

Tormeldon: Eruption > Flamethrower (Beldum B)

Sheeldon: Thunderbolt (Beldum A) > Volt Switch (Beldum B)

Caius: Fire Punch (Beldum A) > Shadow Ball (Beldum B)

Mind: [Mega Evolve] Fire Punch (Beldum A) > Brick Break (Beldum A)

Engineer Pikachu we will probably need to discuss actions ASAP. I am not particularly sure if these are best actions for my mons but we should at least attempt to take out one of the Beldum by the end of the round. I could see Dragonite and Volcarona using Heat Wave at least once this round for obvious reasons. The other two? IDK.
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"It's good to be back – if only I had been a bit more patient last time... Anyway, let's start the Beldum bash!"

Kidoku: Heat Wave – Incinerate
Taiyo: Heat Wave – Incinerate
Samurai: Reflect [GLYPH] – Brick Break (Beldum B)
Kumo: Volt Switch (Beldum A) – Flamethrower (Beldum A)

ALL: IF (Beldum A faints) THEN (Redirect to Beldum B if applicable)
 
Last edited:
Round 1

The team opens with a strong offense aimed especially at one of the two Beldums. The foes pay back with repeated strikes on Taiyo, but the Volcarona buffers the blows well while her team mates melt the enemies one by one. Nevertheless, the other Beldum barely manage to survive the onslaught.

[
1] |Spe 69| HP 100/Energy 91 (Reflect for 4 more actions)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 115| HP 71/Energy 93 (Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 69| HP 100/Energy 86 (Reflect for 4 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 100/Energy 90 (Reflect for 4 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 100/Energy 87 (Reflect for 4 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 43| HP 100/Energy 92 (Reflect for 4 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 39| HP 90/Energy 89 (Reflect for 4 more actions)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 115| HP 90/Energy 89 (Reflect for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

(1) HP 0
(2) HP 24
Medicham evolved into Mega Medicham!

Crit roll (1-625): 8618/10000
Burn roll (1-3000): 3841/10000

Heat Wave (Beldum1): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 33 damage, 5 energy

Crit roll (1-625): 2051/10000
Burn roll (1-3000): 9887/10000

Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 33 damage

Crit roll (1-625): 7871/10000
Burn roll (1-1000): 4413/10000

Fire Punch (Beldum1): (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 4437/10000
Volt Switch (Beldum1): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Topaz] = 19 damage, 3 energy

Crit roll (1-625): 2790/10000
Burn roll (1-3000): 781/10000

Heat Wave (Beldum1): (10 [BP] + 3 [Stat Dif] + 4 [Ancient Ruby]) * 1.5 = 26 damage, Beldum1 is burned, 6 energy

Crit roll (1-625): 9049/10000
Burn roll (1-3000): 4919/10000

Heat Wave (Beldum2): (10 [BP] + 3 [Stat Dif] + 4 [Ancient Ruby]) * 1.5 = 26 damage
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy

Crit roll (1-625): 2433/10000
Paralysis roll (1-1000): 2924/10000

Thunderbolt (Beldum1): 9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Ancient Topaz] = 19 damage, 5 energy

Crit roll (1-625): 5205/10000
Burn roll (1-1000): 1914/10000

Fire Punch (Beldum1): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit roll (1-625): 7821/10000
(1) Zen Headbutt (Volcarona): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn] = 7 damage

Crit roll (1-625): 4430/10000
Flame Body roll (1-3000): 9050/10000

(2) Take Down (Volcarona): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 623/10000
Eruption (Beldum1, Critical Hit): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Crit]) * 1.5 = 41 damage, 7 energy

Crit roll (1-625): 1924/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 36 damage

Beldum1 suffers 2 damage for the burn
Molten Core: Beldum1 suffers 7 damage
--------------------------------------------------------------------------
Crit roll (1-625): 5594/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 25 damage, 2 energy

Crit roll (1-625): 3808/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 25 damage

Crit roll (1-625): 896/10000
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 5 [Stat Dif] = 16 damage, 5 energy

Crit roll (1-625): 513/10000
Flamethrower (Beldum1, Critical Hit): (9 [BP] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 23 damage, 7 energy

Crit roll (1-625): 7809/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [Stat Dif] + 4 [Ancient Ruby]) * 1.5 = 17 damage, 3 energy
(1) Beldum fainted!

Crit roll (1-625): 4904/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [Stat Dif] + 4 [Ancient Ruby]) * 1.5 = 17 damage

Crit roll (1-625): 8573/10000
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Seer's Orb of Mercy] = 20 damage, 5 energy

Crit roll (1-625): 4224/10000
Volt Switch (Beldum2): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Ancient Topaz] = 17 damage, 3 energy

Crit roll (1-625): 5645/10000
Shadow Ball (Beldum2): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5 energy

Crit roll (1-625): 115/10000
Flame Body roll (1-3000): 7658/10000

(2) Zen Headbutt (Volcarona, Critical Hit): 9 [BP] + 1.5 [Stat Dif] + 3 [Crit] = 14 damage

Crit roll (1-625): 4065/10000
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 33 damage, 6 energy
Aggro threshold: 76
69
58
35
31
19
17
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am only getting 19 Damage for Shadow Ball ((8+3+1.5)×1.5=19).

"Time for a bit of a breather before the next part?"

Tormeldon: Chill > Flamethrower (Beldum B)

Sheeldon: Chill > Volt Switch (Beldum B)

Caius: Chill > Shadow Ball (Beldum B)

Mind: Recover (Taiyo, Glyph) > Chill

I guess the plan here is to rest up a bit with the Medicham taking time to heal Volcarona then get ready for the next phase. Luckily speed tie rules mean that Chill goes before anything else so I guess after an action to breathe, Volcarona then takes out the Beldum with a simple Flamethrower? Unless you have a better idea, this might help us in the long run.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Let's keep rolling along..."

Kidoku: chill – Flamethrower
Taiyo: chill – Fiery Dance
Samurai: chill – chill
Kumo: chill – chill
 
Round 2

The team takes a moment to rest, before finishing off the remaining enemy. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6+10% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

[
1] |Spe 69| HP 100/Energy 100 (Reflect for 2 more actions)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 115| HP 83/Energy 96 (Reflect for 2 more actions, +1 Sp. Attack)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 69| HP 100/Energy 98 (Reflect for 2 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 100/Energy 100 (Reflect for 2 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 100/Energy 99 (Reflect for 2 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 43| HP 100/Energy 100 (Reflect for 2 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 39| HP 90/Energy 100 (Reflect for 2 more actions)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 115| HP 90/Energy 87 (Reflect for 2 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 600
(1) HP 250
(2) HP 250
Chill: Restores 7 energy
Recover (Volcarona): 20 HP restored, 14 energy
Chill: Restores 10 energy

Speed Tie: 2/2
Chill: Restores 12 energy
Chill: Restores 9 energy
Chill: Restores 8 energy
Chill: Restores 11 energy

Crit roll (1-625): 4143/10000
Flame Body roll (1-3000): 1766/10000

(2) Take Down (Volcarona): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil
Flame Body: Beldum2 is burned
Chill: Restores 12 energy

Beldum2 suffers 2 damage for the burn
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit roll (1-625): 484/10000
SpA boost roll (1-5000): 667/10000

Fiery Dance (Beldum2, Critical Hit): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby] + 3 [Crit]) * 1.5 = 35 damage, +1 Sp. Attack, 4 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Kidoku: Heat Wave – Incinerate
Taiyo: Incinerate – Heat Wave
Samurai: Helping Hand (Kidoku) – Brick Break (Beldum B)
Kumo: Volt Switch (Beldum B) – Flamethrower (Beldum A)

ALL: IF (Your target faints) THEN (Redirect to the other Beldum and then Metang if both are fainted)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"No holding back!"

Tormeldon: Eruption > Heat Wave

Sheeldon: Thunderbolt (Beldum A) > Volt Switch (Beldum B)
IF
Beldum B has fainted when you act A2, THEN use Volt Switch (Metang) A2.

Caius: Fire Punch (Beldum A) > Shadow Ball (Beldum B)
IF
Beldum B has fainted when you act A2, THEN use Shadow Ball (Metang) A2.

Mind: Fire Punch (Beldum A) > High Jump Kick (Beldum A)
IF
Beldum A has fainted when you act A2, THEN use High Jump Kick (Beldum B) A2.
 
Round 3

Despite Metang's superior power, the team decides to focus on its two smaller allies, taking them out with a barrage of wide-ranging fiery assaults. The Steel-type foes pay back against Kidoku, but the Dragonite's thick skin shrugs off the blows with extreme ease. Nevertheless, even with only Metang up now, the CPU voice seems to remind you it is yet to soon to feel comfortable

Threat Assessment: <Volcarona>

[
1] |Spe 69| HP 80/Energy 91
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 115| HP 68/Energy 89 (1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 69| HP 100/Energy 79
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 100/Energy 90
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 100/Energy 86
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 43| HP 100/Energy 92
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 39| HP 90/Energy 89
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 115| HP 90/Energy 74
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 422
(1) HP 0
(2) HP 0
Helping Hand (Dragonite): 14 energy

Crit roll (1-625): 7189/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 + 2 [Stage Dif] = 25 damage, 2 energy

Crit roll (1-625): 2560/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 + 2 [Stage Dif] = 27 damage

Crit roll (1-625): 1012/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 + 2 [Stage Dif] = 27 damage

Crit roll (1-625): 5461/10000
Fire Punch (Beldum1): (8 [BP] + 5 [Stat Dif]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 4683/10000
Volt Switch (Beldum2): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Topaz] = 19 damage, 3 energy

Crit roll (1-625): 2225/10000
Burn roll (1-3000): 9747/10000

Heat Wave (Metang): (10*2 [BP] + 4 [Ancient Ruby] + 1.5 [Stat Dif]) * 1.5 = 38 damage, 6 energy

Crit roll (1-625): 3242/10000
Burn roll (1-3000): 8952/10000

Heat Wave (Beldum1): (10*2 [BP] + 4 [Ancient Ruby] + 3 [Stat Dif]) * 1.5 = 41 damage

Crit roll (1-625): 874/10000
Burn roll (1-3000): 1296/10000

Heat Wave (Beldum2): (10*2 [BP] + 4 [Ancient Ruby] + 3 [Stat Dif]) * 1.5 = 41 damage, Beldum2 is burned

Crit roll (1-625): 9674/10000
Freeze roll (1-1000): 2228/10000

Ice Punch (Dragonite): (8*0.67 [BP] + 3 [Stat Dif]) * 2.25 * 0.5 = 9 damage

Crit roll (1-625): 3903/10000
Paralysis roll (1-1000): 3338/10000

Thunderbolt (Beldum1): 9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Ancient Topaz] = 19 damage, 5 energy

Crit roll (1-625): 6190/10000
Fire Punch (Beldum1): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit roll (1-625): 3690/10000
(1) Iron Head (Dragonite): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.5 = 5 damage

Crit roll (1-625): 4610/10000
(2) Zen Headbutt (Dragonite): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 0.5 = 3 damage

Crit roll (1-625): 9490/10000
Eruption (Metang): (15*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 34 damage, 7 energy

Crit roll (1-625): 8138/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 36 damage

Crit roll (1-625): 4019/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 36 damage

Molten Core: Beldum1 suffers 7 damage
Beldum2 suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 530/10000
Burn roll (1-3000): 8356/10000

Heat Wave (Metang, Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby] + 3 [Crit]) * 1.5 + 2 [Stage Dif] = 37 damage, 5 energy

Crit roll (1-625): 4342/10000
Burn roll (1-3000): 304/10000

Heat Wave (Beldum1): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 + 2 [Stage Dif] = 35 damage, Beldum1 is burned

Crit roll (1-625): 5527/10000
Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 + 2 [Stage Dif] = 35 damage

Crit roll (1-625): 3846/10000
Hi Jump Kick (Beldum1): 13 [BP] + 3 [STAB] + 5 [Stat Dif] = 21 damage, 7 energy

Crit roll (1-625): 7487/10000
Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 5260/10000
Incinerate (Metang): (6*0.75 [BP] + 4 [Ancient Ruby] + 1.5 [Stat Dif]) * 1.5 = 15 damage, 3 energy

Crit roll (1-625): 6513/10000
Incinerate (Beldum1): (6*0.75 [BP] + 4 [Ancient Ruby] + 3 [Stat Dif]) * 1.5 = 17 damage
(1) Beldum fainted!

Crit roll (1-625): 9036/10000
Incinerate (Beldum2): (6*0.75 [BP] + 4 [Ancient Ruby] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit roll (1-625): 7110/10000
Brick Break (Beldum2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Seer's Orb of Mercy] = 20 damage, 5 energy

Crit roll (1-625): 4156/10000
SpD drop roll (1-1000): 3971/10000

Psychic (Volcarona): 12 [BP] + 3 [STAB] = 15 damage

Crit roll (1-625): 9763/10000
Volt Switch (Beldum2): 7 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Ancient Topaz] = 17 damage, 3 energy

Crit roll (1-625): 4878/10000
Shadow Ball (Beldum2) (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage, 5 energy

Crit roll (1-625): 9591/10000
(1) Zen Headbutt (Dragonite): (8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn]) * 0.5 = 3 damage

Hit roll (1-9000): 270/10000
Crit roll (1-625): 4893/10000
Burn roll (1-1000): 3060/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 29 damage, 6 energy

Hit roll (1-9000): 7486/10000
Crit roll (1-625): 9957/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 31 damage
(2) Beldum fainted!

Psycho Virus: Volcarona gets one Threat Counter
Aggro threshold: 81
63
62
53
5
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright then... continue!"

Tormeldon: Eruption > Flamethrower (Metang)

Sheeldon: Light Screen (Glyph) > Thunderbolt (Metang)

Caius: Fire Punch (Metang) > Shadow Ball (Metang)

Mind: Fire Punch (Metang) > High Jump Kick (Metang)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"More fire! More fire!"

Kidoku: Heat Wave – Flamethrower
Taiyo: Fire Blast – Heat Wave
Samurai: Heal Pulse (Taiyo) – Reflect [GLYPH]
Kumo: Volt Switch – Flamethrower
 
Round 4

Now that only Metang stands in its way, the team gives in to an all-out offense while Samurai and Sheeldon shield the team once more. However, Metang proves to be a tougher nut to crack, and on top of it, its attacks really lay the hurt on Taiyo and her team mates. Nevertheless, success seems close, even if you can't help but hearing the CPU's voice.

Threat Assessment: <Camerupt>

[
1] |Spe 69| HP 80/Energy 79 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 115| HP 55/Energy 78 (Reflect for 5 more actions, Light Screen for 4 more actions, 1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 69| HP 96/Energy 59 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 100/Energy 80 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 100/Energy 73 (Reflect for 5 more actions, Light Screen for 4 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 43| HP 100/Energy 77 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 39| HP 86/Energy 83 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 115| HP 90/Energy 61 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 121, Molten Core (4a)
Crit roll (1-625): 4836/10000
Fire Punch (Metang): (8 [BP] + 3.5 [Stat Dif]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 3130/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 32 damage, 6 energy

Crit roll (1-625): 748/10000
Volt Switch (Metang): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 18 damage, 3 energy

Crit roll (1-625): 5608/10000
Burn roll (1-3000): 8737/10000

Heat Wave (Metang): (10 [BP] + 4 [Ancient Ruby] + 1.5 [Stat Dif]) * 1.5 = 23 damage, 6 energy
Heal Pulse (Volcarona): 20 HP restored, 11 energy

Crit roll (1-625): 6802/10000
Flame Body roll (1-3000): 4925/10000

Double-edge (Volcarona: 14 [BP] + 3 [Stat Dif] = 17 damage, 5 recoil

Crit roll (1-625): 3903/10000
Paralysis roll (1-1000): 3338/10000

Light Screen: the entire team is protected against special attacks for 6 actions, 10 energy

Crit roll (1-625): 9710/10000
Burn roll (1-1000): 3617/10000

Fire Punch (Metang): (8 [BP] - 1.5 [Stat Dif]) * 1.5 = 10 damage, 6 energy

Crit roll (1-625): 6213/10000
Eruption (Metang): (15 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 40 damage, 7 energy

Molten Core: Metang suffers 7 damage
--------------------------------------------------------------------------
Crit roll (1-625): 242/10000
Burn roll (1-3000): 6920/10000

Heat Wave (Metang, Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby] + 3 [Crit]) * 1.5 = 35 damage, 5 energy

Crit roll (1-625): 3960/10000
Hi Jump Kick (Metang): 13 [BP] + 3 [STAB] + 3.5 [Stat Dif] = 20 damage, 7 energy

Crit roll (1-625): 3729/10000
Burn roll (1-1000): 8321/10000

Flamethrower (Metang): (9 [BP] + 1.5 [Stat Dif]) * 1.5 = 16 damage, 7 energy

Crit roll (1-625): 2569/10000
Burn roll (1-1000): 8409/10000

Flamethrower (Metang): (9 [BP] + 4 [Ancient Ruby] + 1.5 [Stat Dif]) * 1.5 = 22 damage, 6 energy
Reflect: the entire team is protected against physical attacks for 6 actions, 9 energy

Targets: 2/7, 5/6
Crit roll (1-625): 9213/10000

Rock Slide (Volcarona): (8*0.75*0.67 [BP] + 3 [Stat Dif]) * 2.25 = 16 damage

Crit roll (1-625): 6582/10000
Rock Slide (Gallade): (8*0.75*0.67 [BP] + 1.5 [Stat Dif]) * 0.67 = 4 damage

Crit roll (1-625): 4957/10000
Flinch roll (1-3000): 1379/10000

Rock Slide (Dusknoir): 8*0.75*0.67 [BP] = 4 damage

Crit roll (1-625): 2627/10000
Paralysis roll (1-1000): 6197/10000

Thunderbolt (Metang): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 18 damage, 5 energy
Dusknoir flinched!

Crit roll (1-625): 9703/10000
Burn roll (1-1000): 9570/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 31 damage, 6 energy

Molten Core: Metang suffers 7 damage

Psycho Virus: Camerupt gets one Threat Counter
Aggro threshold: 168
134
129
98
37
34
33
30
24
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Alright, time to move on."

Kidoku: Heat Wave – chill
Taiyo: [move after Medicham on all rounds] Fire Blast – Heat Wave
Samurai: chill – chill
Kumo: chill – Charge

If you have Camerupt use some attack that deals at least 28 DMG on A1, the rest of your Pokemon can get a chill off (Medicham can get two!!). Alternatively you can have Camerupt use it on A2 and have everyone else get two, but that runs the risk of an untimely flinch.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Engineer: Chill goes before attacks anyway due to speed tie resolution rules.


"Time for a bit of a breather I guess?"

Tormeldon: Eruption > Flamethrower (Metang)

Sheeldon: Chill > Thunderbolt (Metang)

Caius: Chill > Shadow Ball (Metang)

Mind: Chill > Chill
 
Round 5

After a couple more fiery assaults, even Metang finally falls. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

As if the situation weren't dire enough, you perceive an ominous aura affecting your team!


HP 1500
Atk 7
Def 6
SpA 5
SpD 4
Spe 81
Size Class 4
Weight Class 9 (7)
8+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 125
Def 4
SpD 4


Power Up: When struck by an electric attack, HP decreases

[
1] |Spe 69| HP 69/Energy 73 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 115| HP 39/Energy 67 (Reflect for 3 more actions, Light Screen for 2 more actions, 1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 69| HP 96/Energy 71 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 100/Energy 81 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 95/Energy 73 (Reflect for 3 more actions, Light Screen for 2 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 43| HP 100/Energy 89 (Reflect for 3 more actions, Light Screen for 2 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 39| HP 86/Energy 95 (Reflect for 3 more actions, Light Screen for 2more actions)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 115| HP 90/Energy 61 (Reflect for 5 more actions, Light Screen for 4 more actions)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1500
(Left) HP 125
(Right) HP 125
Chill: Restores 12 energy

Crit roll (1-625): 5386/10000
Burn roll (1-1000): 9305/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 32 damage, 6 energy

Crit roll (1-625): 748/10000
Chill: Restores 13 energy
Chill: Restores 12 energy

Crit roll (1-625): 5816/10000
Burn roll (1-3000): 6559/10000

Heat Wave (Metang): (10 [BP] + 4 [Ancient Ruby] + 1.5 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Targets: 1/7, 3/6
Crit roll (1-625): 8857/10000

Rock Slide (Dragonite): (8*0.75*0.67 [BP] + 3 [Stat Dif]) * 1.5 = 11 damage

Crit roll (1-625): 3055/10000
Rock Slide (Volcarona): (8*0.75*0.67 [BP] + 3 [Stat Dif]) * 2.25 = 16 damage

Crit roll (1-625): 1239/10000
Flinch roll (1-3000): 9676/10000

Rock Slide (Camerupt): 8*0.75*0.67 [BP] + 3 [Stat Dif] - 1 [Magma Armor] = 5 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 1014/10000
Eruption (Metang): (14 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 38 damage, 7 energy

Molten Core: Metang suffers 7 damage
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit roll (1-625): 8539/10000
Heat Wave (Metang): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby]) * 1.5 = 31 damage, 5 energy
Metang fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Effect roll: 2/5
Psycho Room (Gravity)
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Oh boy oh boy oh boy!"

Kidoku: ThunderPunch (Battery L) – Thunder (Battery L)
IF (Battery L faints) THEN (Redirect to Battery R)

Taiyo: chill – Roost

Samurai: ThunderPunch (Battery L) – Thunderbolt (Battery L)
IF (Battery L faints) THEN (Redirect to Battery R)

Kumo: Thunder (Battery L) – Thunderbolt (Battery L)
IF (Battery L faints) THEN (Redirect to Battery R)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"I guess I am going to take it as no Ion Deluge... Oh well then."

Tormeldon: Will-O-Wisp (Metagross) > Chill

Sheeldon: Volt Switch (Battery L) > Thunderbolt (Battery R)
IF
Battery L faints, THEN re-direct all remaining attacks to Battery R.

Caius: [Toggle Pressure ON] Payback (Metagross) > Shadow Ball (Metagross)

Mind: Thunder Punch (Battery L) > Chill

Engineer I do take it you are fine with Dusknoir tanking Metagross right? I think this will secure Dusknoir a threat counter at least while the batteries get pummelled down.
 
Round 6

Alternative measure commencing...

Before you even have time to assess the situation, Metagross starts pounding the floor repeatedly, damaging every raid member significantly and slowing them down. Nevertheless, the squad ignores the iron spider while Tormeldon cripples it and Caius grabs its attention, and instead focuses on the two batteries. Despite all the team's efforts, though, neither battery seems to have reached full power yet. On the bright side, though, it seems the intense gravity ceased, although the CPU's voice seems to remind you the battle is far from over.

Threat assessment: <Dusknoir>

[
1] |Spe 39.33| HP 55/Energy 59 (Reflect for 1 more action, -1 Speed)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 65.55| HP 45/Energy 68 (Reflect for 1 more action, -1 Speed, 1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 39.33| HP 82/Energy 58 (Reflect for 1 more action, -1 Speed)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 84/Energy 70 (Reflect for 1 more action)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 19.38| HP 79/Energy 79 (Reflect for 1 more action, -1 Speed, 1 Threat Counter)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 24.51| HP 80/Energy 81 (Reflect for 1 more action, -1 Speed)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 22.23| HP 65/Energy 83 (Reflect for 1 more action, -1 Sp. Defense -1 Speed, 1 Threat Counter)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 65.55| HP 76/Energy 67 (Reflect for 1 more action, -1 Speed)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1468, Burned (4a)
(Left) HP 12
(Right) HP 107
Pressure: toggled ON
Chill: Restores 13 energy

Crit roll (1-625): 3485/10000
Thunderpunch (LeftBattery): 8 [BP] + 5 [Stat Dif] = 13 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 3360/10000
Crit roll 1 (1-625): 2055/10000
Crit roll 2 (1-625): 4307/10000
Crit roll 3 (1-625): 8517/10000

Hammer Drop (Dragonite): 4*3*0.67 [BP] + 5.5 [Stat Dif] = 14 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 8336/10000
Crit roll 2 (1-625): 6457/10000
Crit roll 3 (1-625): 1065/10000

Hammer Drop (Volcarona): 4*3*0.67 [BP] + 5.5 [Stat Dif] = 14 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 2568/10000
Crit roll 2 (1-625): 1663/10000
Crit roll 3 (1-625): 5736/10000

Hammer Drop (Gallade): 4*3*0.67 [BP] + 5.5 [Stat Dif] = 14 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 1881/10000
Crit roll 2 (1-625): 4542/10000
Crit roll 3 (1-625): 2193/10000

Hammer Drop (Cyclohm): (4*3*0.67 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage

Crit roll 1 (1-625): 6804/10000
Crit roll 2 (1-625): 954/10000
Crit roll 3 (1-625): 3554/10000

Hammer Drop (Camerupt): (4*3*0.67 [BP] + 5.5 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock]) * 1.5 = 16 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 9872/10000
Crit roll 2 (1-625): 3149/10000
Crit roll 3 (1-625): 7160/10000

Hammer Drop (Eelektross): (4*3*0.67 [BP] + 5.5 [Stat Dif]) * 1.5 = 20 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 8613/10000
Crit roll 2 (1-625): 8544/10000
Crit roll 3 (1-625): 9241/10000

Hammer Drop (Dusknoir): 4*3*0.67 [BP] + 2.5 [Stat Dif] = 11 damage, Speed is permanently lowered by 1 stage

Crit roll 1 (1-625): 8751/10000
Crit roll 2 (1-625): 1709/10000
Crit roll 3 (1-625): 5736/10000

Hammer Drop (Medicham): 4*3*0.67 [BP] + 5.5 [Stat Dif] = 14 damage, Speed is permanently lowered by 1 stage

Crit roll (1-625): 4903/10000
Thunder (LeftBattery): 11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 22 damage, 6 energy

Speed tie: 2/2
Crit roll (1-625): 9615/10000

Thunderpunch (LeftBattery): 8 [BP] + 1.5 [Stat Dif] = 10 damage, 6 energy

Crit roll (1-625): 5827/10000
Thunderpunch (LeftBattery): 8 [BP] + 1.5 [Stat Dif] = 10 damage, 6 energy

Crit roll (1-625): 5196/10000
Volt Switch (LeftBattery): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 16 damage, 3 energy

Crit roll (1-625): 8813/10000
Payback (Metagross): (10 [BP] - 3 [Stat Dif]) * 1.5 = 11 damage, 7 energy
Will-O-Wisp (Metagross): Metagross is burned, 6 energy

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 7168/10000
SpD drop roll (1-1000): 718/10000

Psychic (Dusknoir): 11*0.67 [BP] + 3 [STAB] = 10 damage, -1 Sp. Defense

Crit roll (1-625): 2031/10000
Thunderbolt (LeftBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 20 damage, 5 energy
Chill: Restores 12 energy
Roost: 20 HP restored, 12 energy

Crit roll (1-625): 3449/10000
Thunderbolt (LeftBattery): 9 [BP] = 9 damage, 7 energy

Crit roll (1-625): 6807/10000
Thunder (LeftBattery): 11 [BP] + 1.5 [Stat Dif] = 13 damage, 8 energy

Crit roll (1-625): 3109/10000
Thunderbolt (RightBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 18 damage, 5 energy

Crit roll (1-625): 1163/10000
Shadow Ball (Metagross): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage, 5 energy
Chill: Restores 12 energy

Metagross suffers 2 damage for the burn

Psycho Virus: Dusknoir gets one Threat Counter

Effect roll: 5/5
Psycho Room (Wonder Room)
Aggro threshold: 71
54
14
10
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Unless Gravity increases the WC of Pokémon, Psychic should only have 11 BAP against Dusknoir. Also drop Medicham's speed as per hammer drop and note that Dusknoir has -1 Sp. Defence.

"Oh boy... The one time I make a simple typo..."

Tormeldon: Chill > Focus Energy

Sheeldon: Volt Switch (Battery R) > Thunderbolt (Battery R)

Caius: Payback (Metagross) > Thunder Punch (Battery R)

Mind: Thunder Punch (Battery L) > Thunder Punch (Battery R)
IF
Battery L has fainted when you act A1, THEN use Thunder Punch (Battery R) A1.

Cyclohm should use Electroweb A1 to pick off the first battery and dent the second with Medicham backing up in case it misses. Otherwise unless we want to set up some screens, I am afraid we are going to have to put up with three battery rounds. I think Gallade should focus solely on support unless you feel that a Heal Pulse Dusknoir's way is unnecessary. One alternative is to have Volcarona set up Light Screen on Dusknoir and our two fighters and let Eelektross attack. Other than that go nuts?
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
i concur with letting Eelektross attack; don't ref please until IAR gets the chance to edit :)

Kidoku: Thunderbolt (Battery R) – ThunderPunch (Battery R)
Taiyo: Light Screen (Caius, Mind, Samurai) – chill
Samurai: Heal Pulse (Caius) – Reflect [GLYPH]
Kumo: Electroweb – Thunderbolt (Battery R)

IAR EDIT: Done.
 
Last edited by a moderator:
Round 7

While Caius holds Metagross's attention, the rest of the team finishes charging the two batteries. The Dusknoir's efforts don't go unnoticed...

Threat assessment: <Dusknoir>

... but much to your surprise, the CPU voice adds something else!

Critical error. Power drop. Backup source initialized

The computer main screen turns somewhat liquid, as a strange creature made of pure data emerges out of it!


HP 400
Atk 5
Def 4
SpA 6
SpD 4
Spe 69
Size Class 1
Weight Class 3
9+10% Accuracy Boost

Abilities: Trace (changes based on the current target), Download (changes based on the current target), Analytic


Float Defense: Porygon2 is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

[
1] |Spe 39.33| HP 55/Energy 46 (Reflect for 5 more actions, -1 Speed)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 65.55| HP 45/Energy 71 (Reflect for 5 more actions, -1 Speed, 1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 39.33| HP 82/Energy 38 (Reflect for 5 more actions, Light Screen for 4 more actions, -1 Speed)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 84/Energy 62 (Reflect for 5 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 19.38| HP 79/Energy 79 (Reflect for 5 more actions, Focus Energy for 5 more actions, -1 Speed, 1 Threat Counter)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 24.51| HP 80/Energy 73 (Reflect for 5 more actions, -1 Speed)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 22.23| HP 60/Energy 70 (Pressure [ON], Reflect for 5 more actions, Light Screen for 4 more actions, -1 Speed, 2 Threat Counters)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 65.55| HP 76/Energy 51 (Reflect for 5 more actions, Light Screen for 4 more actions, -1 Speed)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1449, Burned (2a)
(Left) HP 0
(Right) HP 0
HP 400
Crit roll (1-625): 3155/10000
SpD drop roll (1-2000): 7704/10000

Flash Cannon (Dusknoir): 8 [BP] + 3 [STAB] + 2 [Stage Dif] = 13 damage

Hit roll (1-9500): 1718/10000
Crit roll (1-625): 5480/10000

Electroweb (Metagross): 6*0.75 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 6 [Pristine Topaz] = 12 damage, 3 energy

Hit roll (1-9500): 9828/10000
Electroweb (LeftBattery): missed

Hit roll (1-9500): 2020/10000
Crit roll (1-625): 2380/10000

Electroweb (RightBattery): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 15 damage
Light Screen: Gallade, Dusknoir, and Medicham are protected against special attacks for 6 actions, 10 energy

Crit roll (1-625): 630/10000
Thunderpunch (LeftBattery): 8 [BP] + 5 [Stat Dif] = 13 damage, 6 energy
LeftBattery is fully charged!

Crit roll (1-625): 2884/10000
Thunderbolt (RightBattery): 9 [BP] + 1.5 [Stat Dif] = 11 damage, 7 energy
Heal Pulse (Dusknoir): 20 HP restored, 11 energy

Crit roll (1-625): 593/10000
Volt Switch (RightBattery, Critical Hit): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] + 3 [Crit] = 19 damage, 3 energy

Crit roll (1-625): 7341/10000
Payback (Metagross): (10 [BP]) * 1.5 = 15 damage, 7 energy
Chill: Restores 12 energy

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 5845/10000
SpD drop roll (1-1000): 3987/10000

Psychic (Dusknoir): 11*0.67 [BP] + 3 [STAB] + 2 [Stage Dif] = 12 damage

Crit roll (1-625): 4184/10000
Thunderbolt (LeftBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 20 damage, 5 energy
Chill: Restores 13 energy

Crit roll (1-625): 1858/10000
Thunderpunch (RightBattery): 8 [BP] + 5 [Stat Dif] = 13 damage, 6+4 energy

Crit roll (1-625): 5772/10000
Thunderpunch (RightBattery): 8 [BP] + 1.5 [Stat Dif] = 10 damage, 6 energy
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy

Crit roll (1-625): 7277/10000
Thunderbolt (RightBattery): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 18 damage, 5 energy

Crit roll (1-625): 9498/10000
Thunderpunch (RightBattery): 8 [BP] = 8 damage, 6 energy
RightBattery is fully charged!
Focus Energy: Focus Energy for 6 actions, 12 energy

Metagross suffers 2 damage for the burn

Psycho Virus: Dusknoir gets one Threat Counter

Effect roll: 4/5
Psycho Room (Trick Room)

Porygon2 spawns!
Aggro threshold: 123
94
25
25
24
12
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Metagross should have 2a burn.

"This has gotten really crazy... Do I have to be the hero this time?"

Tormeldon: Flame Charge (Porygon2) > Flamethrower (Porygon2)

Sheeldon: Volt Switch (Porygon2) > Thunderbolt (Porygon2)

Caius: [Toggle Pressure OFF] Helping Hand (Mind) > Fire Punch (Porygon2)

Mind: High Jump Kick (Porygon2) > Brick Break (Porygon2)

Ummm... I really do not know what to do here... I am fine with Medicham taking the threat counter here but then odds are it will trace Pure Power... Oh boy. Please tell me you have a better idea...
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Let's begin the hard part..."

Kidoku: Brick Break (Porygon2) – Flamethrower (Porygon2)
Taiyo: Fiery Dance (Porygon2) – Flamethrower (Porygon2)
Samurai: Brick Break (Porygon2) – Vacuum Wave (Porygon2)
Kumo: Volt Switch (Porygon2) – Thunderbolt (Porygon2)

we should be able to dispose of porygon fairly quickly
 
Round 8

With Metagross firmly fixed on Caius, the other raid mates are free to lash out at the new foe. Porygon2 however turns the team's abilities on them, and retaliates with a freezing beam, followed by a reckless tackle. Luckily Mind was somewhat healthy, but the blows still leave a mark on the Medicham. Especially since suddenly a grey aura spreads on the team, blocking any healing attempts! You don't have much time to worry about though, because the CPU is still there:

Threat assessment: <Medicham>

[
1] |Spe 39.33| HP 55/Energy 33 (Reflect for 3 more actions, -1 Speed)
HP 100
Atk 5
Def 3
SpA 5
SpD 4
Spe 69 (-10% Evasion)
SC 4 / WC 6
Abilities: Inner Focus, Multiscale
Glyph of Heat Wave

[
1] |Spe 65.55| HP 45/Energy 60 (Reflect for 3 more actions, -1 Speed, 1 Threat Counter)
HP 100
Atk 1
Def 3
SpA 5
SpD 4
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Flame Body, Swarm
Glyph of Heat Wave

[
1] |Spe 39.33| HP 82/Energy 30 (Reflect for 3 more actions, Light Screen for 2 more actions, -1 Speed)
HP 100
Atk 5
Def 3
SpA 4
SpD 4
Spe 69
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 80| HP 84/Energy 54 (Reflect for 3 more actions)
HP 110
Atk 1
Def 5
SpA 5
SpD 3
Spe 80
SC 4 / WC 4
Abilities: Shield Dust, Static, Overcoat
Glyph of Thunder Wave

[
1] |Spe 34| HP 79/Energy 68 (Reflect for 3 more actions, Focus Energy for 3 more actions, +1 Speed, -1 Speed, 1 Threat Counter)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
Glyph of Earth Power

[
1] |Spe 24.51| HP 80/Energy 65 (Reflect for 3 more actions, -1 Speed)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Evasion)
SC 4 / WC 4
Abilities: Levitate
Glyph of Light Screen

[
1] |Spe 22.23| HP 40/Energy 47 (Reflect for 3 more actions, Light Screen for 2 more actions, -1 Speed, 2 Threat Counters)
HP 90
Atk 4
Def 5
SpA 4
SpD 5
Spe 39 (-10% Evasion)
SC 4 / WC 5
Abilities: Pressure
Glyph of Rock Slide

[
1] |Spe 65.55| HP 45/Energy 39 (Reflect for 3 more actions, Light Screen for 2 more actions, -1 Speed, 1 Threat Counter)
HP 90
Atk 8
Def 3
SpA 2
SpD 3
Spe 115 (+15% Accuracy)
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1445
HP 71, Molten Core (5a)
Pressure: toggled OFF
Helping Hand (Medicham): 17 energy
Trace: Porygon2 copies Dusknoir's Pressure!
Download: +1 Sp. Attack
Flame Charge (Porygon2, Critical Hit): 5 [BP] + 3 [STAB] + 7 [Sanctified Ashes of the Phoenix God] + 3 [Crit] = 18 damage, +1 Speed, 3+2 energy

Trace roll: 3/3
Trace: Porygon2 copies Camerupt's Anger Point!

Crit roll (1-625): 9573/10000
Volt Switch (Porygon2): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 16 damage, 3 energy

Speed Tie: 2/2
Crit roll (1-625): 8758/10000

Brick Break (Porygon2): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Seer's Orb of Mercy]) * 1.5 = 29 damage, 5 energy

Crit roll (1-625): 4705/10000
Brick Break (Porygon2): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 3155/10000
SpD drop roll (1-2000): 7704/10000

Flash Cannon (Dusknoir): 8 [BP] + 3 [STAB] + 2 [Stage Dif] = 13 damage

Crit roll (1-625): 5013/10000
SpA boost roll (1-5000): 6480/10000

Fiery Dance (Porygon2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby] = 19 damage, 5 energy

Hit roll (1-9000): 6537/10000
Crit roll (1-625): 6902/10000

Hi Jump Kick (Porygon2): (13*2 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 51 damage, 7 energy

Trace roll: 1/2
Trace: Porygon2 copies Medicham's Pure Power!
Download: +1 Sp. Attack

Crit roll (1-625): 3434/10000
Freeze roll (1-1000): 1996/10000

Ice Beam (Medicham): 9*0.67 [BP] + 4.5 [Stat Dif] + 2 [Analytic] + 2 [Stage Dif] = 15 damage

Crit roll (1-625): 256/10000
Volt Switch (Porygon2, Critical Hit): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] + 3 [Crit] = 21 damage, 3 energy

Crit roll (1-625): 8828/10000
SpD drop roll (1-1000): 5227/10000

Psychic (Dusknoir): 11*0.67 [BP] + 3 [STAB] = 10 damage

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit roll (1-625): 5510/10000
Vacuum Wave (Porygon2): (4 [BP] + 3 [STAB] + 7 [Seer's Orb of Mercy]) * 1.5 = 21 damage, 3 energy

Crit roll (1-625): 8874/10000
Burn roll (1-1000): 6332/10000

Fire Punch (Porygon2): 8 [BP] = 8 damage, 6 energy

Crit roll (1-625): 6388/10000
Paralysis roll (1-1000): 3184/10000

Thunderbolt (Porygon2): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Ancient Topaz] = 18 damage, 5 energy

Burn roll (1-1000): 9590/10000
Flamethrower (Porygon2, Critical Hit): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix] + 3 [Crit] = 24 damage, 6 energy

Crit roll (1-625): 5343/10000
Burn roll (1-1000): 3264/10000

Flamethrower (Porygon2): 9 [BP] + 1.5 [Stat Dif] + 4 [Ancient Ruby] = 15 damage, 7 energy

Crit roll (1-625): 3565/10000
Brick Break (Porygon2): (8 [BP] + 3 [STAB] + 5 [Stat Dif]) * 1.5 = 24 damage, 5 energy

Crit roll (1-625): 1322/10000
Burn roll (1-1000): 9852/10000

Flamethrower (Porygon2): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Ruby] = 20 damage, 6 energy

Crit roll (1-625): 2954/10000
Take Down (Medicham): 9*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Analytic] = 16 damage, 4 recoil

Crit roll (1-625): 1949/10000
Paralysis roll (1-1000): 9591/10000

Thunderbolt (Porygon2): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Pristine Topaz] = 20 damage, 5 energy

Crit roll (1-625): 2150/10000
SpD drop roll (1-1000): 8816/10000

Psychic (Dusknoir): 11*0.67 [BP] + 3 [STAB] = 10 damage

Metagross suffers 2 damage for the burn
Metagross heals from burn
Molten Core: Porygon2 suffers 7 damage

Psycho Virus: Medicham gets one Threat Counter

Effect roll: 3/5
Psycho Room (Heal Block)
Aggro threshold: 128
98
29
25
25
12
Aggro threshold: 98
75
50
47
41
39
34
29
20
 

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