Texas Cloverleaf
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Welcome all to curtain call at the opera!
Very fairylike I know.
Rules:
3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
Anyways, welcome one and all to the inaugural Fairy Gym competition. Newly christened from his victory in the qualifiers stands the anointed Fairy Gym Leader, Elevator Music. Widely heralded as the strongest ASBer in the game, Emma as he is fondly known has elected to take these claims to task and has refused many of the amenities offered him by his position as a gym leader. This match takes place in a land, much like another land, but not that land. A carbon copy of the ASB Arena, the Fairy Gym Arena is alike in all respects except one, the fairies that roam the stands are vicious bastards and will horrendously murder you if you exceed DQ by even a minute. Best stay within. In another peculiarity, Elevator Music has chosen not to bring his allotted Pokemon excess, choosing instead to match his opponents Pokemon. A risky choice Cotton, let's see how this plays out. I think it could go either way, show us the combatants!
Team Elevator Music
Whimsicott [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass/Fairy
Abilities: Prankster / Infiltrator / Chlorophyll (Unlocked)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves: (65/65)
Absorb
Attract
Beat Up
Captivate
Charm
Confide
Cotton Guard
Cotton Spore
Covet
Dazzling Gleam
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fairy Wind
Fake Tears
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Growth
Gust
Helping Hand
Hidden Power (Fire)
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
Moonblast
Natural Gift
Nature Power
Poison Powder
Protect
Psychic
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Shadow Ball
Sleep Talk
Snore
Solar Beam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Thief
Tickle
Toxic
Trick Room
U-turn
Worry Seed
Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard
Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance
Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon
Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt
Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Moves: (94/98)
Aqua Ring
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport
Amnesia
Aqua Jet
Belly Drum
Body Slam
Camouflage
Copycat
Encore
Fake Tears
Foresight
Future Sight
Muddy Water
Perish Song
Present
Refresh
Sing
Soak
Tickle
Attract
Blizzard
Brick Break
Bulldoze
Confide
Curse
Dig
Dive
Double Team
Facade
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hail
Headbutt
Hidden Power (Electric)
Hyper Beam
Ice Beam
Iron Tail
Light Screen
Natural Gift
Power-Up Punch
Protect
Return
Rest
Rock Smash
Scald
Secret Power
Sleep Talk
Substitute
Surf
Swagger
Toxic
Water Pulse
Waterfall
Whirlpool
Work Up
Covet
Dizzy Punch
Dynamic Punch
Endure
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Mega Kick
Mega Punch
Mimic
Mud-Slap
Scary Face
Seismic Toss
Snore
Swift
Uproar
Team Gerard
Keep your eyes on Azumarill and Metagross from the combatants. Each of these Pokemon carries a nice set of resistances via their secondary typing that makes it difficult for the opposition to hit super effectively and both Pokemon carry a hefty amount of power behind them. But enough rambling from me, let's get to the match! The traditional flip of a coin will determine the opening, with Heads representing the Gym Leader and Tail the Challenger.
Turn Order
Elevator Music sends out and attaches an item
Gerard sends out, attaches, and orders
Elevator Music orders
I ref
Have a clean, fun, match gents.
Very fairylike I know.
Rules:
3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
Anyways, welcome one and all to the inaugural Fairy Gym competition. Newly christened from his victory in the qualifiers stands the anointed Fairy Gym Leader, Elevator Music. Widely heralded as the strongest ASBer in the game, Emma as he is fondly known has elected to take these claims to task and has refused many of the amenities offered him by his position as a gym leader. This match takes place in a land, much like another land, but not that land. A carbon copy of the ASB Arena, the Fairy Gym Arena is alike in all respects except one, the fairies that roam the stands are vicious bastards and will horrendously murder you if you exceed DQ by even a minute. Best stay within. In another peculiarity, Elevator Music has chosen not to bring his allotted Pokemon excess, choosing instead to match his opponents Pokemon. A risky choice Cotton, let's see how this plays out. I think it could go either way, show us the combatants!
Team Elevator Music
Whimsicott [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass/Fairy
Abilities: Prankster / Infiltrator / Chlorophyll (Unlocked)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves: (65/65)
Absorb
Attract
Beat Up
Captivate
Charm
Confide
Cotton Guard
Cotton Spore
Covet
Dazzling Gleam
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fairy Wind
Fake Tears
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Growth
Gust
Helping Hand
Hidden Power (Fire)
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
Moonblast
Natural Gift
Nature Power
Poison Powder
Protect
Psychic
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Shadow Ball
Sleep Talk
Snore
Solar Beam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Thief
Tickle
Toxic
Trick Room
U-turn
Worry Seed
Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: (107/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard
Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance
Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Headbutt
Hidden Power (Fire)
Hyper Beam
Infestation
Natural Gift
Payback
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon
Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Follow Me
Foul Play
Helping Hand
Ice Punch
Iron Defense
Magic Coat
Metronome
Mind Reader
Mud-Slap
Nightmare
Seismic Toss
Skill Swap
Signal Beam
Snatch
Snore
Thunder Punch
Uproar
Wonder Room
Zen Headbutt
Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Moves: (94/98)
Aqua Ring
Aqua Tail
Bounce
Bubble
Bubble Beam
Charm
Defense Curl
Double-Edge
Helping Hand
Hydro Pump
Play Rough
Rain Dance
Rollout
Slam
Splash
Superpower
Tackle
Tail Whip
Water Gun
Water Sport
Amnesia
Aqua Jet
Belly Drum
Body Slam
Camouflage
Copycat
Encore
Fake Tears
Foresight
Future Sight
Muddy Water
Perish Song
Present
Refresh
Sing
Soak
Tickle
Attract
Blizzard
Brick Break
Bulldoze
Confide
Curse
Dig
Dive
Double Team
Facade
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hail
Headbutt
Hidden Power (Electric)
Hyper Beam
Ice Beam
Iron Tail
Light Screen
Natural Gift
Power-Up Punch
Protect
Return
Rest
Rock Smash
Scald
Secret Power
Sleep Talk
Substitute
Surf
Swagger
Toxic
Water Pulse
Waterfall
Whirlpool
Work Up
Covet
Dizzy Punch
Dynamic Punch
Endure
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Mega Kick
Mega Punch
Mimic
Mud-Slap
Scary Face
Seismic Toss
Snore
Swift
Uproar
Team Gerard
Kirot (Metagross) {O}
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (69/80)
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Type: Steel / Psychic
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (69/80)
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Katherine (Gardevoir) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 2
AC: 5/5
Attacks (90/101)
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Misty Terrain
Moonblast
Mud Slap
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Type: Psychic / Fairy
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 2
AC: 5/5
Attacks (90/101)
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Misty Terrain
Moonblast
Mud Slap
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Elphaba (Misdreavus) {}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (71/91)
Aerial Ace
Astonish
Calm Mind
Confuse Ray
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Dream Eater
Endure
Energy Ball
Flash
Foul Play
Giga Impact
Growl
Grudge
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Rest
Round
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
Type: Ghost
- Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18
EC: 6/6
MC: 0
AC: NA
Attacks (71/91)
Aerial Ace
Astonish
Calm Mind
Confuse Ray
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Dream Eater
Endure
Energy Ball
Flash
Foul Play
Giga Impact
Growl
Grudge
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psychic
Psywave
Rain Dance
Rest
Round
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
Keep your eyes on Azumarill and Metagross from the combatants. Each of these Pokemon carries a nice set of resistances via their secondary typing that makes it difficult for the opposition to hit super effectively and both Pokemon carry a hefty amount of power behind them. But enough rambling from me, let's get to the match! The traditional flip of a coin will determine the opening, with Heads representing the Gym Leader and Tail the Challenger.
Turn Order
Elevator Music sends out and attaches an item
Gerard sends out, attaches, and orders
Elevator Music orders
I ref
Have a clean, fun, match gents.