Elevator Music
63194
Team Avnomke
Cubone F Jodi
Stats: 90/3+/3/1-/2/35 1/1 13
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang
Bone Rush
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Detect
Dig
Double-Edge
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Power-Up Punch
Protect
Rage
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/1
Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Moonblast
Protect
Recover
Sheer Cold
Shock Wave
Sketch x7
Skull Bash
Tail Glow
Thunderbolt
Toxic
Will-O-Wisp
Skiddo M John
Stats: 100/4+/2/3/2/45- -10% evasion 1/3 15
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt (Locked):
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
MC/EC/AC
0/2/2
Attacks:
Aerial Ace
Attract
Brick Break
Bulk Up
Bulldoze
Confide
Defense Curl
Dig
Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth
Hidden Power
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Aron F Sally
Stats: 90/4+/4/1-/2/30 1/4(5 Heavy Metal) 15
Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked):
The Pokemon's body structure is immensely dense, doubling its actual weight.
MC/EC/AC
0/0/0
Attacks:
Aerial Ace
Ancient Power
Aqua Tail
Attract
Autotomize
Avalanche
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defense Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Head Smash
Heavy Slam
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Metal Claw
Metal Sound
Mimic
Mud-Slap
Natural Gift
Outrage
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Reversal
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Snore
Solar Beam
Spite
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Whirlpool
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Inner Focus:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Prankster (Locked):
MC/EC/AC
0/0/0
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
3/1/1
Attacks:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/2/NA
Attacks:
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Sableye F Mary
Stats: 90/4+/3/3/3/43- -10% evasion 3/3 16
Abilities:
Keen Eye:
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall:
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
0/NA/0
Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt
Cubone F Jodi
Stats: 90/3+/3/1-/2/35 1/1 13
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks:
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang
Brick Break
Bulldoze
Chip Away
Confide
Counter
Curse
Detect
Dig
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake
Endeavor
Endure
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song
Protect
Rage
Retaliate
Return
Rock Climb
Rock Slide
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/1
Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Moonblast
Protect
Recover
Sheer Cold
Shock Wave
Sketch x7
Skull Bash
Tail Glow
Thunderbolt
Toxic
Will-O-Wisp
Skiddo M John
Stats: 100/4+/2/3/2/45- -10% evasion 1/3 15
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt (Locked):
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
MC/EC/AC
0/2/2
Attacks:
Attract
Brick Break
Bulldoze
Defense Curl
Dig
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth
Horn Leech
Leaf Blade
Leech Seed
Milk Drink
Payback
Rain Dance
Razor Leaf
Retaliate
Return
Roar
Rock Slide
Rollout
Seed Bomb
Solar Beam
Strength
Substitute
Sunny Day
Surf
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Aron F Sally
Stats: 90/4+/4/1-/2/30 1/4(5 Heavy Metal) 15
Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked):
The Pokemon's body structure is immensely dense, doubling its actual weight.
MC/EC/AC
0/0/0
Attacks:
Ancient Power
Aqua Tail
Attract
Autotomize
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defense Curl
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endeavor
Facade
Fire Blast
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Head Smash
Hidden Power
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Metal Claw
Mimic
Mud-Slap
Outrage
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Smelling Salts
Snore
Solar Beam
Spite
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Whirlpool
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Inner Focus:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Prankster (Locked):
MC/EC/AC
0/0/0
Attacks:
Agility
Aura Sphere
Bite
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Crunch
Detect
Dig
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Facade
Feint
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Protect
Psychic
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Climb
Rock Slide
Rock Tomb
Role Play
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
3/1/1
Attacks:
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Confide
Copycat
Disable
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spikes
Stealth Rock
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venoshock
Whirlwind
Wish
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/2/NA
Attacks:
Attract
Bide
Brick Break
Captivate
Clear Smog
Confuse Ray
Curse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hyper Beam
Hypnosis
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade
Pain Split
Payback
Perish Song
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog
Snore
Spite
Submission
Substitute
Sucker Punch
Swagger
Take Down
Taunt
Thief
Thunder
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Zap Cannon
Sableye F Mary
Stats: 90/4+/3/3/3/43- -10% evasion 3/3 16
Abilities:
Keen Eye:
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall:
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
0/NA/0
Attacks:
Astonish
Body Slam
Brick Break
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Frustration
Fury Cutter
Fury Swipes
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Imprison
Knock Off
Leer
Low Sweep
Mean Look
Mega Punch
Metal Burst
Mimic
Moonlight
Nasty Plot
Natural Gift
Nightmare
Night Shade
Pain Split
Payback
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Seismic Toss
Shadow Ball
Shadow Sneak
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Zen Headbutt
Team Dogfish44
Juliet (F)
Nature: Bold
+1 Def, -1 Atk
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW]
Stats:
HP: 90
Atk: 0 (-)
Def: 2 (+)
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 7
DC: 1/5
Attacks [18/93]:
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Psyshock
Reflect
Skill Swap
Taunt
Teleport
Will-O-Wisp
Romeo (M)
Nature: Impish
+1 Def, -1 SpA
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW]
Stats:
HP: 90
Atk: 1
Def: 2 (+)
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 3
DC: 1/5
Attacks [18/93]:
Calm Mind
Confusion
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Shadow Sneak
Synchronoise
Taunt
Teleport
Thunder Wave
Torment
Will-O-Wisp
Castor (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 3
DC: 1/5
Attacks [18/98]:
Block
Confusion
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Ice Beam
Mud Sport
Safeguard
Shadow Ball
Surf
Tackle
Water Gun
Wonder Room
Yawn
Pollux (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 3
DC: 1/5
Attacks [18/98]:
Block
Confusion
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Ice Beam
Mud Sport
Safeguard
Shadow Ball
Surf
Tackle
Water Gun
Wonder Room
Yawn
Luna (F)
Nature: Bold
+1 Def, -1 Atk
Type: Fairy
Abilities: Hustle / Serene Grace / Super Luck [DW]
Stats:
HP: 90
Atk: 0 (-)
Def: 4 (+)
SpA: 2
SpD: 3
Spe: 20
Size Class: 12
Weight Class: 1
Base Rank Total: 1
EC: 0/9
MC: 0
DC: 0/5
Attacks [19/96]:
Ancient Power
Bestow
Charm
Dazzling Gleam
Encore
Extrasensory
Follow Me
Future Sight
Growl
Light Screen
Metronome
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Substitute
Sweet Kiss
Yawn
Ayrton (F)
Nature: Hasty
+15% Speed, +16% Acc, -1 Def
Abilities: Static / Lighting Rod [DW]
Stats:
HP: 80
Atk: 2
Def: 0 [-]
SpA: 2
SpD: 2
Spe: 69 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks [16/79]:
Bide
Charge Beam
Charm
Encore
Endure
Fake Out
Grass Knot
Light Screen
Nasty Plot
Substitute
Sweet Kiss
Tail Whip
Thunderbolt
Thunder Shock
Thunder Wave
Wish
Vamp (F)
Nature: Timid
+15% Speed, +15% Acc, -1 Atk
Abilities: Anticipation / Infiltrator / Unnerve
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 3
SpD: 2
Spe: 81 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks [19/53]:
Aqua Jet
Assurance
Bite
Constrict
Fire Spin
Flame Burst
Flamethrower
Flash
Leech Life
Protect
Reflect
Scary Face
Surf
Tickle
Torment
Toxic
Water Gun
Water Pulse
Whirlpool
Li (F)
Nature: Jolly
+15% Speed, +11% Acc, -1 SpA
Type: Psychic / Fighting
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 2 [4 Pure Power]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 69 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
EC: 0/6
MC: 0
DC: 0/5
Attacks [19/93]:
Bide
Brick Break
Calm Mind
Confusion
Detect
Fake Out
Feint
Fire Punch
Hidden Power Flying
Ice Punch
Meditate
Mind Reader
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Swagger
Thunder Punch
Toxic
vs.
Juliet (F)
Nature: Bold
+1 Def, -1 Atk
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW]
Stats:
HP: 90
Atk: 0 (-)
Def: 2 (+)
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 7
DC: 1/5
Attacks [18/93]:
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Psyshock
Reflect
Skill Swap
Taunt
Teleport
Will-O-Wisp
Romeo (M)
Nature: Impish
+1 Def, -1 SpA
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW]
Stats:
HP: 90
Atk: 1
Def: 2 (+)
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 3
DC: 1/5
Attacks [18/93]:
Calm Mind
Confusion
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Shadow Sneak
Synchronoise
Taunt
Teleport
Thunder Wave
Torment
Will-O-Wisp
Castor (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 3
DC: 1/5
Attacks [18/98]:
Block
Confusion
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Ice Beam
Mud Sport
Safeguard
Shadow Ball
Surf
Tackle
Water Gun
Wonder Room
Yawn
Pollux (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 3
DC: 1/5
Attacks [18/98]:
Block
Confusion
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Ice Beam
Mud Sport
Safeguard
Shadow Ball
Surf
Tackle
Water Gun
Wonder Room
Yawn
Luna (F)
Nature: Bold
+1 Def, -1 Atk
Type: Fairy
Abilities: Hustle / Serene Grace / Super Luck [DW]
Stats:
HP: 90
Atk: 0 (-)
Def: 4 (+)
SpA: 2
SpD: 3
Spe: 20
Size Class: 12
Weight Class: 1
Base Rank Total: 1
EC: 0/9
MC: 0
DC: 0/5
Attacks [19/96]:
Ancient Power
Bestow
Charm
Dazzling Gleam
Encore
Extrasensory
Follow Me
Future Sight
Growl
Light Screen
Metronome
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Substitute
Sweet Kiss
Yawn
Ayrton (F)
Nature: Hasty
+15% Speed, +16% Acc, -1 Def
Abilities: Static / Lighting Rod [DW]
Stats:
HP: 80
Atk: 2
Def: 0 [-]
SpA: 2
SpD: 2
Spe: 69 [+]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks [16/79]:
Bide
Charge Beam
Charm
Encore
Endure
Fake Out
Grass Knot
Light Screen
Nasty Plot
Substitute
Sweet Kiss
Tail Whip
Thunderbolt
Thunder Shock
Thunder Wave
Wish
Vamp (F)
Nature: Timid
+15% Speed, +15% Acc, -1 Atk
Abilities: Anticipation / Infiltrator / Unnerve
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 3
SpD: 2
Spe: 81 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks [19/53]:
Aqua Jet
Assurance
Bite
Constrict
Fire Spin
Flame Burst
Flamethrower
Flash
Leech Life
Protect
Reflect
Scary Face
Surf
Tickle
Torment
Toxic
Water Gun
Water Pulse
Whirlpool
Li (F)
Nature: Jolly
+15% Speed, +11% Acc, -1 SpA
Type: Psychic / Fighting
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 2 [4 Pure Power]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 69 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
EC: 0/6
MC: 0
DC: 0/5
Attacks [19/93]:
Bide
Brick Break
Calm Mind
Confusion
Detect
Fake Out
Feint
Fire Punch
Hidden Power Flying
Ice Punch
Meditate
Mind Reader
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Swagger
Thunder Punch
Toxic
vs.