The Legend Run: (Elevator Music) Timeless Tower

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus

frontnormal-mrevenankh.png

Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting

Abilities: Shed Skin / Air Lock / Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (94/94)
Ancient Power
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out
437.png

Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
302.png

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 5/5

Moves: (111/111)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt
122.png

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
Potion: 0/3 slots
3x Potions
Super Potion: 0/2 slots
2x Super Potion
Ether: 0/3 Slots
3x Ether
Elixir: 0/1 Slot
1x Elixir
Revive: 0/2 Slots
2x Revive
TLR Item Spare Pocket: 5 Slots

Other Stuff:

10x Ultra Ball
8x Dream Ball
2x Heal Ball
1x Master Ball

Spr_5b_486.png


"I SENSE MUCH DANGER COMING. I BETTER PREPARE MYSELF!"

*goes to bathroom*

...

erm, anyway...

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.

But you already know all of that so let's jump straight to the point.

Player Options
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.

Also if you pick a, b or c then find a subref specify the mon you won't take with you.

If you pick d then manage your team.

Elevator Music

 
Withering Base
At the very beginning of Heaven's Ascent, the three trials the trainer has endured to reach it are recounted. The stones used to open the door glow and 3 Pokemon run from each dungeon to halt the trainer's progress. They move into a strange circular room at the base of the tower. a large staircase leads upward but it appears you'll have to fight the three Pokemon. Though the room is circular, a triangular pattern is etched into it. Above the entrance lies a Light Blue Orb, and on either side of the staircase lie a Dull Brown and Dark Grey Orb. Their purpose does not appear immediately clear, but you know this can't be the end of your trials.

Air Lock blocks it entirely so I won't bother.

Bonsly:
438.png
(M)
Bag_Rock_Gem_Sprite.png
@ Rock Gem
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: 4 (+)
Def: 3
SpA: 1
SpD: 2
Spe: 8 (10/1.15v) (-)

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Rock Tomb
Rock Slide
Slam
Sucker Punch
Double-Edge

Curse
Defense Curl
Rollout
Headbutt
Sand Tomb

Earth Power
Helping Hand
Magic Coat
Uproar

Calm Mind
Hidden Power (Flying 7)
Sunny Day
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Sandstorm
Thief
Explosion
Rock Polish
Psych Up
Snorunt:
361.png
(M)
Bag_Ice_Gem_Sprite.png
@ Ice Gem
Nature: Hardy (No stat changes)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 50

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Leer
Double-Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch
Ice Shard
Ice Beam
Hail
Blizzard

Avalanche
Bide
Disable
Fake Tears
Hex
Weather Ball

Body Slam
Double-Edge
Headbutt
Mimic
Rollout
Spite

Water Pulse
Toxic
Hidden Power (Psychic 7)
Light Screen
Protect
Rain Dance
Shadow Ball
Round
Frost Breath
Substitute
Klink:
599.png
(U)
Bag_Steel_Gem_Sprite.png
@ Steel Gem
Nature: Quiet (+1 SpAk; Speed/1.15, Evasion -10)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (30/1.15v) (-)

EC: 0/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Hidden Power (Psychic 7)
Protect
Frustration
Thunderbolt
Return
Sandstorm
Round
Charge Beam
Volt Switch
Thunder Wave
Swagger
Flash Cannon
Rock Smash

438.png
|
361.png
|
599.png

"Uh oh..." | "Uh oh..." | "C-C-C-C-C-C-COMBO BREAKER!"

Bonsly: Rock Slide [Gem]*2
IF
Wide Guard THEN Low Kick (Bronzong)
IF Tormented A2 AND Rock Slide was used A1 THEN Low Kick (Bronzong) A2

Snorunt: Blizzard [Gem]*2
IF
Wide Guard THEN Ice Beam [GEM] (Revenankh)
IF Tormented A2 AND Blizzard was used A1 THEN Ice Beam [GEM] (Revenankh) A2

Klink: Flash Cannon [Gem]*2 (Revenankh)
IF
Revenankh is under P/E THEN Redirect towards Sableye
IF Tormented A2 AND Flash Cannon was used A1 THEN Mirror Shot [GEM] (Revenankh) A2

Player Orders

Elevator Music
 
Revenankh: Wide Guard ~ Superpower (Snorunt)

Bronzong: Heavy Slam (Snorunt) ~ Imprison (Rock Slide/Flash Cannon/Protect)
IF (Revenankh is frozen a1) THEN (use Heavy Slam (Snorunt) a2)​
Sableye: Helping Hand (Bronzong) ~ Knock Off (Klink)
IF (Revenankh is frozen a1) THEN (use Protect (Bronzong) a2)​
 
ACTION 1!

Revenankh used Wide Guard! (-7en)

Sableye used Helping Hand (Bronzong)! (-20en)

Snorunt used Ice Beam (Revenankh)! (-6en)
Crit: 5 (no)
Effect: 3 (no)
Damage: (9+3+3-3)= 12hp

Bronzong used Heavy Metal! (-10en)
Crit: 10 (no)
Damage: ((4+12)*2+3+3+1)*1.5= 58.5hp

Klink used Flash Cannon (Revenankh)! (-5en)
Crit: 4 (no)
Effect: 3 (no)
Damage: (8+3+2+2-1.5+3)= 16.5hp

Bonsly used Low Kick (Bronzong)! (-8en)
Crit: 15 (no)
Damage: (14-3)= 11hp

ACTION 2!

Revenankh used Superpower (Snorunt)! (-7en)
Crit: 14 (no)
Damage: (12+3+2+4.5)*1.5= 32.25hp

Snorunt fainted!

Sableye used Knock Off! (-6en)
Crit: 12 (no)
Damage: (10+3+4.5+1)= 18.5hp
Steel gem is no more

Bronzong used Imprison! (-7en)

Bonsly used Rock Slide!
failed

Klink used Flash Cannon!
failed
Imprison (Rock Slide, Flash Cannon and Protect) for 5a

frontnormal-mrevenankh.png

Hp: 71
En: 86
5/3/2/4/65
Other: -1atk/def
Item: Expert Belt

437.png

Hp: 89
En: 82
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 74
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - -VS - - - - - - - - - - -

438.png

Hp: 90
En: 92
4/3/1/2/8
Other:
Item: Rock Gem (2/3)

361.png

Hp: KO
En: KO
2/2/2/2/50
Other:
Item:

599.png

Hp: 71
En: 95
2/3/3/2/26
Other:
Item:

You get rid of the snorunt before it could freezehax you and start to work your way into klink. Considering what you have passed through, this battle isn't really something to worry.

Or is it?


438.png
|
599.png


._. | ._.


Player Orders

Elevator Music
 
Revenankh: Drain Punch (Klink) ~ Force Palm (Klink)

Bronzong: Heavy Slam (Klink) ~ Heavy Slam (Bonsly)

Sableye: Fake Out (Klink) ~ Shadow Sneak (Klink)
 
438.png
|
599.png


"=.=" | "=.="
Klink: flinch - die
Bonsly: Sucker Punch (Bronzong)*2

ACTION 1!

Sableye used Fake Out (Klink)! (-4en)
Crit: doesn't matter
Damage: (4+4.5)*0.67= 5.69hp

Bonsly used Sucker Punch (Bronzong)! (-6en)
Crit: 5 (no)
Damage: (8-3)*1.5= 7.5hp

Revenankh used Drain Punch! (-11en)
Crit: 15 (no)
Damage: (8+3+3+2)*1.5-2= 22hp
+11hp

Klink flinched!

Bronzong used Heavy Metal (Klink)! (-10en)
Crit: doesn't matter
Damage: ((4+12)+3+1.5+1)*0.67= 14.4hp

ACTION 2!

Sableye used Shadow Sneak (Klink)! (-3en)
Crit: 13 (no)
Damage: (4+3+4.5+1)= 12.5hp

Bonsly used Sucker Punch (Bronzong)! (-10en)
Crit: 16 (no)
Damage: (8-3)*1.5= 7.5hp

Revenankh used Force Palm (Klink)! (-3en)
Crit: doesn't matter
Effect: see above
Damage: (6+3+2+3)*1.5-2= 19hp

Klink fainted!

Bronzong used Heavy Slam (Bonsly)! (-14en)
Crit: 1 (yes)
Damage: ((4+12)+3+1.5+1+3)*1.5= 36.75hp

Imprison (Rock Slide, Flash Cannon and Protect) for 5a

frontnormal-mrevenankh.png

Hp: 82
En: 72
5/3/2/4/65
Other:
Item: Expert Belt

437.png

Hp: 74
En: 58
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 67
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - -VS - - - - - - - - - - -

438.png

Hp: 53
En: 76
CHP: 45
4/3/1/2/8
Other:
Item: Rock Gem (2/3)

361.png

Hp: KO
En: KO
2/2/2/2/50
Other:
Item:

599.png

Hp: KO
En: KO
2/3/3/2/26
Other:
Item:

Mean.

Also holy shit bonsly's CHP is so low o.o


438.png


";_;"

Bonsly: Low Kick (Bronzong) - Low Kick (Bronzong)
IF Tormented A2 AND Bonsly is to use low kick THEN Sand Tomb (Bronzong)

Elevator Music
 
Last edited:

ACTION 1!

Sableye used Imprison! (-8en)

Revenankh and Bronzong chill (+12en)

Bonsly used nope

ACTION 2!

Chills galore (+12en)

Bonsly used Struggle! (-5en)
Crit: 3 (no)
Damage: (5-3)= 2hp
-1hp
Imprison (Rock Slide, Flash Cannon and Protect) for 1a
Imprison (Low Kick, Feint Attack and Sucker Punch) for 5a


frontnormal-mrevenankh.png

Hp: 82
En: 96
5/3/2/4/65
Other:
Item: Expert Belt

437.png

Hp: 72
En: 82
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 71
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - -VS - - - - - - - - - - -

438.png

Hp: 52
En: 71
CHP: 45
4/3/1/2/8
Other:
Item: Rock Gem (2/3)

361.png

Hp: KO
En: KO
2/2/2/2/50
Other:
Item:

599.png

Hp: KO
En: KO
2/3/3/2/26
Other:
Item:

Just finish this <_>

438.png


"@.@"

Player Orders

Elevator Music

 
Last edited:
Revenankh: Telekinesis (Bonsly) ~ Chill
IF (Magic Coat is used) THEN (Rock Smash and push actions back)​
Bronzong: Hypnosis (Bonsly) ~ Chill
IF (Magic Coat is used) THEN (Chill and push actions back)​
Sableye: Nightmare [Stall] (Bonsly) ~ Chill
IF (Magic Coat is used) THEN (Chill and push actions back)​

EDIT: Errrr... actually its worth noting Magic Coat in Bonsly's movepool is one of those super old errors where it should be Role Play...
 
Last edited:
438.png


qnxqKrHfM9nQvU5ddGXcycDLgEXkf_WMD4vKD25exw8KUM2GYx9PjIkrZ61OC8SeUo0O1izYDWME8qlv16QbF_AM=s96


Magic Coat - Protect

However, despite the terminology used, the substitution with that clause will activate if the right move is ordered, regardless of whether or not the move is actually successfully used.

ACTION 1!

Bronzong and Sableye chill

Revenankh used Rock Smash! (-2en)
Crit: 7 (no)
Effect: 7 (no)
Damage: (4+3+3+2-1)*1.5= 16.5hp

Bonsly used Struggle! (-5en)
Target: 1 (Revenankh)
Crit: 9 (no)
Damage: (5+1.5)= 6.5
-2.6hp

ACTION 2!

Bonsly used Protect! (-7en)

Revenankh used Telekinesis! (-7en)
protect

Bronzong used Hypnosis! (-6en)
protect

Sableye used Nightmare! (-6en)
protect
Imprison (Low Kick, Feint Attack and Sucker Punch) for 3a

frontnormal-mrevenankh.png

Hp: 82
En: 87
5/3/2/4/65
Other:
Item: Expert Belt

437.png

Hp: 72
En: 88
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 77
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - -VS - - - - - - - - - - -

438.png

Hp: 33
En: 59
CHP: 45
4/3/1/2/8
Other:
Item: Rock Gem (2/3)

Oh it is contagious

argh

- - -

438.png


"does anyone know a 'kill self' smiley?"

Rock Slide - Rock Slide
IF
Rock Slide is under imprison THEN Explosion
IF Wide Guard THEN Rollout Sableye

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438.png


^.^

Explosion

bonsly ded sableye +12en rev -2en bronzong -5en
Imprison (Low Kick, Feint Attack and Sucker Punch) for 3a

frontnormal-mrevenankh.png

Hp: 82
En: 85
5/3/2/4/65
Other:
Item: Expert Belt

437.png

Hp: 72
En: 83
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 89
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - -VS - - - - - - - - - - -

438.png

Hp: KO
En: KO
CHP: 45
4/3/1/2/8
Other:
Item: Rock Gem (2/3)

Manage your Team

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Potion: 1/3 slots
2x Potions
Super Potion: 0/2 slots
2x Super Potion
Ether: 0/3 Slots
3x Ether
Elixir: 0/1 Slot
1x Elixir
Revive: 0/2 Slots
2x Revive
TLR Item Spare Pocket: 5 Slots

Other Stuff:

10x Ultra Ball
8x Dream Ball
2x Heal Ball
1x Master Ball
frontnormal-mrevenankh.png

Hp: 82
En: 85
5/3/2/4/65
Other:
Item: Expert Belt

437.png

Hp: 92
En: 83
4/6/3/6/28
Other:
Item: Rare Candy

302.png

Hp: 90
En: 89
6/5/3/3/43
Other:
Item: Everstone

Twin Spiral

After just a taste of this dungeons murderous traps, you're beginning to wonder if entering it was a good idea at all. Your foes defeated, a door at the end of the room opens up revealing a blank wall. As you go through the door, you notice ladders on either side.

After a brief climb, you come to a landing that displays two stained glass windows over the entrance. One depicts a meadow, while the other depicts open skies. Alternatively you could take a respite, though based on your last encounter you don't think it's wise to loiter.

Player Options:

A) Head towards the Meadow Staircase
B) Head towards the Sky Staircase
C) Remain in the atrium and see what comes along



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Remaining on the platform turns out to be a bad idea, as predicted. Your Bronzond gets hit from behind by a Wigglytuff Skull Bash, and then it increases the Gravity in the room and takes off. Seems this place amplifies its gravitational abilities, you won't be able to catch it for two rounds.

Trap Wigglytuff: Skull Bash, Gravity (-16 EN)
40.png
(F)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45 *1.15^) (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Body Slam
Charm
Copycat
Defence Curl
Disable
Double-Edge
DoubleSlap
Gyro Ball
Hyper Voice
Mimic
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake-Up Slap

Faint Attack
Gravity
Perish Song
Sleep Talk

Counter
Dynamicpunch
Magic Coat

Blizzard
Fire Blast
Light Screen
Psychic
Skull Bash
Zap Cannon

Knock Off
Endure
Endeavor
Pain Split
Bounce

40.png


"Hug me and my useless hastiness!"

Dynamic Punch - Dynamic Punch - Dynamic Punch
IF
Bronzong is confused THEN Knock Off on the first instance
IF Heavy Slam AND Bronzong isn't under a substitute THEN Counter

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ACTION 1!

Wigglytuff used Dynamic Punch! (-8en)
Crit: 12 (no)
Duration: 2 (3a)
Damage: (10-4.5)= 5.5hp
sad

Hit Self: 1 (yes)
Bronzong hit self! (-3en)
Damage: 4-3= 1hp

ACTION 2!

Hit Self: 2 (no)
Bronzong used Protect! (-7en)

Wigglytuff used Knock Off! (-7en)
Damage: (10-4.5)*1.5= 8.25hp (-3en)

ACTION 3!

Wigglytuff used Dynamic Punch! (-8en)
Crit: 14 (no)
Damage: 5.5hp
already confused


Bronzong got rid of confusion!
Bronzong used Iron Head! (-5en)
Crit: 1 (yes)
Damage: (8+3+3+4.5)*1.5= 27.75hp

:(
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Hp: 77
En: 65
4/6/3/6/28
Other:
Item: Rare Candy

- - - - - - - - - - BENCH - - - - - - - - -

frontnormal-mrevenankh.png

Hp: 82
En: 85
5/3/2/4/65
Other:
Item: Expert Belt
302.png

Hp: 90
En: 89
6/5/3/3/43
Other:
Item: Everstone

- - - - - - -- -VS - - - - - - -

40.png

Hp: 92
En: 77
3/1/3/2/52
Other:
Item: Wide Fucking Lens

This was sad in so many levels...

Seriously though, don't pair a Wigglytuff with a Bronzong. Wiggly will need intense hax to not lose terribly.

40.png


"Battling a Bronzong makes me wanna cut myself."

Player Orders

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Last edited:
Oh, Wigglytuff should also have the energy from the trap moves deducted.

Bronzong: Flash Cannon (Wigglytuff) ~ Psyshock (Wigglytuff) ~ Hypnosis
IF (Magic Coat is used a3) THEN (use Heavy Slam)
[DO ONCE] IF (Gravity is used a1 or a2) THEN (use Gravity)​
 
ACTION 1!

Wigglytuff used Zap Cannon! (-9en)
Crit: 15 (no)
Damage: (12-4.5)= 7.5hp
Bronzong is 25% paralysed!

Full Paralysis: 2 (yes)
Bronzong is fully paralysed!

ACTION 2!

Wigglytuff used Dynamic Punch! (-8en)
Crit: 12 (no)
Duration: 2 (3a)

Hit Self (1=yes): 1 (yes)
Bronzong hit self! (-3en)
Damage: 4-3= 1hp

ACTION 3!

Wigglytuff used Sing! (-6en)
Duration: 1 (1a)

Bronzong is fast asleep!
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Hp: 63
En: 62
4/6/3/6/28
Other: 15% paralysis, Confused for 1a, Sleep for 0a
Item: Rare Candy


frontnormal-mrevenankh.png

Hp: 82
En: 85
5/3/2/4/65
Other:
Item: Expert Belt
302.png

Hp: 90
En: 89
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - - BENCH - - - - - - - - -

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Hp: 90
En: 100
1/4/5/6/90
Other:
Item: Odd Incense

- - - - - - -- -VS - - - - - - -

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Hp: 92
En: 54
3/1/3/2/52
Other:
Item: Wide Fucking Lens


I feel dirty.

Anyway, you arrived at the scene!

Now just bloody end it! ;_;


40.png


"GET OUT GET OUT GET OOOOOOOUT!!!! also where is dazzling gleam? Stupid ref."

Blizzard - Blizzard
IF
Unable to use Blizzard A2 THEN Zap Cannon Sableye instead
IF Wide Guard THEN Knock Off (Sableye) on the first instance and Psychic (Revenankh) on the second instance, pushing back.

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Revenankh: Chill ~ Wide Guard

Bronzong: Hypnosis (Wigglytuff) ~ Chill
IF (you fail to act a1) THEN (use Hypnosis (Wigglytuff) a2)​
Sableye: Fake Out (Wigglytuff) ~ Low Sweep
 
ACTION 1!

Sableye used Fake Out! (-4en)
Crit: 16 (no)
Damage: (4+7.5)= 11.5hp

Revenankh chilled! (+12en)

Hit Self: 1 (yes)
Bronzong hit self! (-3en)
-1hp

Wigglytuff flinched!

ACTION 2!

Revenankh used Wide Guard! (-7en)

Wigglytuff used Knock Off (Sableye)! (-7en)
Crit: 16 (no)
Damage: (10-3)= 7hp
no more everstone for now.

Sableye used Low Sweep! (-5en)
Crit: 8 (no)
Damage: (7+4.5)= 11.5hp

Bronzong snapped out of confusion!
Full Paralysis: 83 (no)
Bronzong used Hypnosis! (-6en)
Hit: 67 (yes)
Duration: 3 (2a)

Wigglytuff fell deep asleep!
437.png

Hp: 62
En: 50
4/6/3/6/28
Other: 10% paralysis
Item: Rare Candy


frontnormal-mrevenankh.png

Hp: 82
En: 90
5/3/2/4/65
Other:
Item: Expert Belt
302.png

Hp: 83
En: 80
4/3/3/3/43
Other:
Item:

- - - - - - - - - - BENCH - - - - - - - - -

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Hp: 90
En: 100
1/4/5/6/90
Other:
Item: Odd Incense

- - - - - - -- -VS - - - - - - -

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Hp: 69
En: 47
3/1/3/2/52
Other: asleep (2a)
Item: Wide Fucking Lens

40.png


*zzzzzzzzzzzSNOREzzzzzzzzzz*

...how adorable.

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"zzz....what do you mean..zzz....I don't know snore?...zzzz....stupid ref...zzz"

V-Create (Sleep) - Explosion (Sleep)

Sableye imprison shit and end up with 4 more en. broken

Full Paralysis: 84 (no) and 10 (FP A2)
Bronzong gets 12 more en and is free of paralysis. broken

Revenankh and Bronzong now have 72hp each for 4 en only after chill. broken.

Wigglytuff is asleep

437.png

Hp: 72
En: 62
4/6/3/6/28
Other:
Item: Rare Candy


frontnormal-mrevenankh.png

Hp: 72
En: 86
5/3/2/4/65
Other:
Item: Expert Belt
302.png

Hp: 83
En: 84
4/3/3/3/43
Other: Imprisoning stuff
Item:

- - - - - - - - - - BENCH - - - - - - - - -

122.png

Hp: 90
En: 100
1/4/5/6/90
Other:
Item: Odd Incense

- - - - - - -- -VS - - - - - - -

40.png

Hp: 69
En: 47
3/1/3/2/52
Other: asleep (0a)
Item: Wide Fucking Lens

Don't you love when the RNG supplies the challenger with a nice "take a break" round?

I don't.

40.png


"zzzzz"

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