Rules:
6 v 6 Gym Triples
4 Day DQ (4 day but follow it <_<;.)
Infinite Chill/Recovery
1 Mega Evolution
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Leader Frosty:
Ninetales [Keaton] (Female)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Abilities:
Flash Fire/Drought (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/79+X):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Tail Slap
Tail Whip
Toxic
Will-o-Wisp
Shadow Mend
Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)
Type: Fire
Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
AC: 5/5
Moves (65/94+X):
Barrier
Belch
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Metronome
Mimic
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp
Ganon (M) Emboar
Type: Fire/Fighting
Nature:Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]
EC 9/9
MC 0
AC 5/5
Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
Attacks (82/82 - Movepool Maxed!):
Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Confide
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Power Up Punch
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn
Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (68/77):
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 3
AC: 5/5
Moves (86/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Blaziken[Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Stats:
Hp: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy: +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Blaziken [Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Mega Stats:
Hp: 100
Atk: 7
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 115 (+)
Accuracy: +15%
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (76/X):
Acrobatics
Aerial Ace
Agility
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Dig
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power Ice
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power Up Punch
Protect
Quick Attack
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Thunderpunch
Toxic
Vaccum Wave
Will-o-Wisp
Volkraken [Tentalus] (M)
Nature: Timid (-1Atk, +1Spe, +14% acc)
Type: Fire/Water
Abilitits: Analytic/Infiltration/Pressure (U)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (56/56 - Movepool Maxed!):
Aqua Jet
Aqua Ring
Assurance
Attract
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-o-Wisp
The Gym Leader Frosty, is a reffing machine, is a subbing genius, is also a triples leader, and what not? Is there something that he cannot do in ASB? I don't think so. Well in today's battle he has brought with him some of his loyal friends to help him defend the gym. Keaton, Fyrus, Tentalus, Appliances and King Dodongo; can all run through unprepared teams. Is the challenger ready though?
Challenger Leethoof:
Rhyperior [Helton] (Male)
Nature: Sassy (+ Sp.Def, -Speed)
In the presence of Helton's big jolly and outgoing personality, nearly everyone instantly feels comfortable, as if they have known him for decades. A dedicated partier and generally social guy, Helton has taken the reins of leadership for Lee's team. He fights instinctively and without much thought, but is usually rather successful. And when he isn't, he shrugs it off as some good training and cheers on the rest of his team.
Type: Ground/Rock
Abilties: Solid Rock/Lightningrod/Reckless (DW)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Rush, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Metal Burst, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, Superpower, Take Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Carracosta [Henehene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Henehene is a caring and protective figure, and has been tasked with caring for the two rock royalty. She is protective and decisive, yet is not vengeful and never holds grudges. Though she may move slow and methodically, she will bolt into action if her wards are in danger.
Type: Water/Rock
Abilities: Sturdy/Solid Rock/Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Surf, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rain Dance, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw
Tyrunt (Konstantine) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+7% Accuracy)
Konstantine just can't wait to be King! Hotheaded, he has been waiting ever since he met Anastasia to become royalty, and relishes the new power he will be given. He is always ready to jump into a fight at a moment's notice. Maybe Anastasia has cooled his short temper a little bit...
Type: Rock/Dragon
Abilities: Strong Jaw/Rock Head (DW)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Dragon Tail
Dragon Claw
Earthquake
Crunch
Thrash
Head Smash
Giga Impact
Horn Drill
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance
Rock Slide
Stone Edge
Bulldoze
Protect
Dig
Brick Break
Rest
Rock Tomb
Sandstorm
Rock Polish
Substitute
Sleep Talk
Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)
Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.
Type: Rock/Flying
Abilities: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
DC: N/A
Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment
Musharna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)
At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still constantly searching.
Type: Psychic
Abilities: Forewarn/Synchronize/Telepathy
Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Sonicboom, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn
"Our former Rock Gym Leader and a notorious gym referee who is inclined to make a restart of his ASB journey by battling, reffing and challenging the Gym Leaders. But will he succeed in his quest? or will real life get to him again? Well we sure hope he comes back with a bang...
As for his team, there is a reason he was the former Rock Gym Leader and also the fact that the first gym he challenged after coming back to ASB was the Fire Gym. Tulowitzki, Helton and Jurassic between them, could take out an entire Army of fire pokemon, just by spamming their stab attacks and this Gym Challenge would be extremely interesting for the same reason.
Stay tuned folks; as this is going to be a fun battle, with a lot of hot, cold, stone and quake between these two great trainers.
Order:
Leethoof sends out and equips
Frosty sends out, equips and orders
Leethoof orders
Ref
6 v 6 Gym Triples
4 Day DQ (4 day but follow it <_<;.)
Infinite Chill/Recovery
1 Mega Evolution
Arena=Lost Woods
Items=On
Abilities=All
Switch=OK
Subs: 3
Turn Order determined by Coin Flip
Arena: Lost Woods
Following the instructions of the Gym League people, yourent a Gogoat, mount on your Bastiodon and enter a strange forest.
"Search for the Sound of Music", the instructions said.
"Hmm...music? Maybe Lee will like this."
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
*burp*
You speak loudly to yourself before dismissing the feeling entirely.
You and your rented Gogoat ALLMIGHTY BASTIODON continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
"I should show them to Alexis and Alina"
You think. Well, aren't you naive?
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, yourGogoat Bastiodon DIDN'T flee before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Fire Gym Leader. Do you know him?"
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Huh. Wait. I didn't notice you."
"...thats unfair."
"Hahaha, life isn't fair you know?"
"...of course."
"Anyway, I am looking for the Fire Gym Leader. Do you know him?"
"Oh! Look no more! I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"...am I the only one seeing the irony? Regardless, let's take a hike to your Gym then!"
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
Following the instructions of the Gym League people, you
"Search for the Sound of Music", the instructions said.
"Hmm...music? Maybe Lee will like this."
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
*burp*
You and your
"I should show them to Alexis and Alina"
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your
"Heheh, Are you looking for someone, big guy?" - The kid asks.
"Fire Gym Leader. Do you know him?"
"I don't know any 'Fire Gym Leader', Tee Hee Heee! But if you want some fire, there is this guy here who has been wandering around for quite some time. He was with a strange Fox with Nine Tails and a Flaming big Pig. Maybe he is the one you are looking for? If so just follow the music." - The kid says.
After thanking the kid you follow the music, running as fast as you can for some time when suddenly...
THUD
"Ouch! That hurts! You should pay attention!"
"Huh. Wait. I didn't notice you."
"...thats unfair."
"Hahaha, life isn't fair you know?"
"...of course."
"Anyway, I am looking for the Fire Gym Leader. Do you know him?"
"Oh! Look no more! I am Frosty, Fire Gym Leader, owner of the Bonfire Badge, at your service"
"...am I the only one seeing the irony? Regardless, let's take a hike to your Gym then!"
"Well...here is the thing. I heard that there is some kind of abandoned temple here from where this music is supposed to come, so I thought I might as well open my gym there, since I like music and why not? But I can't seem to find it haha. So we will battle here! Just don't disturb the fairies and spirits of the woods and you will be fine trust me you won't want to disturb them. Also...erm...can we battle while running? I don't think staying put here is the best idea *gulp*"
You take a good while to check your surroundings and you notice the following aspects of the Woods:
- There is a water pond, grass source, some rocks and you can see the sky. And the sun is starting to raise and shine amid the treetops. Every move can be used here, with the sole exception of Fissure, as that will probably disturb the woods, and that would be bad. Also, you don't think you will manage to summon Hail or Sandstorm without the respective stones;
- Dense Woods means that spread moves (Surf, Hyper Voice, Lava Plume, Heat Wave, Blizzard, Rock Slide etc etc etc) won't....spread that easily. Also, the sturdy roots weaken the power of EQ, Bulldoze and Magnitude. Spread moves will have the damage dealt multiplied by 0.5 instead of just the bap by 0.75 when used in doubles+;
- No move or ability or item, with the sole exception of Fake Out, can Flinch. All pokemons are already scared enough at the Woods, they won't pay attention at trickery for the most part.
- You are in the middle of a forest, so Grassy Terrain is always up, stacking with other "terrains".
- The battle occurs in movement, as both you and the dumb gym leader are trying to escape the dangerous woods. Because of that, hazards (Sticky Web, Stealth Rock, Spikes and Toxic Spikes) have no effect and moves such as Reflect, Light Screen, Safeguard, Magic Room, Trick Room, Sunny Day, Rain Dance, Hail, Sandstorm, Water sport, Mud sport have their duration lowered by 1 round/3 actions as they won't be able to keep up with you for that long.
- Fairies are everywhere and can be summoned at will by any pokemon for assistance. Every pokemon can use the move "dazzling gleam".
- Finally, the free spirits like being...well...free, and won't let any one take that from them. Because of that the ability "Air Lock" is negated by the wicked magic that is around. Be happy that you didn't turn into a pig.
"You are quite the observer, haha. It seems that you are ready, so let's begin this. En Garde!"
Summary
- All moves, except for Fissure, can be used. Hail and Sand can't be summoned without the respective stones.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.5. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.5 = Damage
- No flinches (except for fake out)
- Hazards are useless and other field effects's duration is lowered by 1 round/3 actions
- Grassy Terrain is always up, stacking with others if needs be
- Every pokemon can use Dazzling Gleam.
- Air Lock has no effect.
Leader Frosty:
Ninetales [Keaton] (Female)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Abilities:
Flash Fire/Drought (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/79+X):
Attract
Bide
Calm Mind
Captivate
Confuse Ray
Covet
Dark Pulse
Dig (*)
Disable (*)
Double Team (*)
Dream Eater
Ember
Endure
Energy Ball (*)
Extrasensory (*)
Faint Attack
Fire Blast (*)
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Giga Impact
Grudge
Guard Swap
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Mimic
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Reflect
Rest
Return
Roar
Role Play
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Solarbeam
Spite
Substitute
Tail Slap
Tail Whip
Toxic
Will-o-Wisp
Shadow Mend
Magmortar [Gouen] (Male)
Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)
Type: Fire
Abilities: Flame Body/Vital Spirit (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 96 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
AC: 5/5
Moves (65/94+X):
Barrier
Belch
Belly Drum
Bide
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Counter
Covet
Cross Chop
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Faint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Giga Impact
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Incinerate
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Metronome
Mimic
Overheat
Power Swap
Power-Up Punch
Protect
Psychic
Rest
Rock Slide
Rock Tomb
Skull Bash
Sleep Talk
Smog
Smokescreen
Snore
Solar Beam
Substitute
Sunny Day
Taunt
Teleport
Thief
Thunderbolt
Thunderpunch
Torment
Toxic
Uproar
Will-o-Wisp
Ganon (M) Emboar
Type: Fire/Fighting
Nature:Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]
EC 9/9
MC 0
AC 5/5
Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
Attacks (82/82 - Movepool Maxed!):
Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Confide
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Power Up Punch
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Work Up
Yawn
Pyroak [Fyrus] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (89/89 - Movepool Complete):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Confide
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Grassy Terrain
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Nature Power
Overheat
Petal Blizzard
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (53/53 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Overheat
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Overheat
Hydro Pump
Blizzard
Leaf Storm
Hydro Pump
Blizzard
Leaf Storm
Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (68/77):
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Self-Destruct
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Types: Fire/Fighting
Abilities: Blaze/Iron Fist(U)
Nature: Hasty (+Spe, -1Def, +18% accuracy)
Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21
EC: 9/9
MC: 3
AC: 5/5
Moves (86/102):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endeavor
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Blaziken[Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Stats:
Hp: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy: +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Blaziken [Flare Dancer] (M)
Type: Fire/Fighting
Abilities: Blaze/Speed Boost (U)
Nature: Hasty (+Spe, -Def)
Mega Stats:
Hp: 100
Atk: 7
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 115 (+)
Accuracy: +15%
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (76/X):
Acrobatics
Aerial Ace
Agility
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Dig
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hi Jump Kick
Hidden Power Ice
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power Up Punch
Protect
Quick Attack
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solarbeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Thunderpunch
Toxic
Vaccum Wave
Will-o-Wisp
Volkraken [Tentalus] (M)
Nature: Timid (-1Atk, +1Spe, +14% acc)
Type: Fire/Water
Abilitits: Analytic/Infiltration/Pressure (U)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (56/56 - Movepool Maxed!):
Aqua Jet
Aqua Ring
Assurance
Attract
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-o-Wisp
Challenger Leethoof:
Rhyperior [Helton] (Male)
Nature: Sassy (+ Sp.Def, -Speed)
In the presence of Helton's big jolly and outgoing personality, nearly everyone instantly feels comfortable, as if they have known him for decades. A dedicated partier and generally social guy, Helton has taken the reins of leadership for Lee's team. He fights instinctively and without much thought, but is usually rather successful. And when he isn't, he shrugs it off as some good training and cheers on the rest of his team.
Type: Ground/Rock
Abilties: Solid Rock/Lightningrod/Reckless (DW)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Rush, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Metal Burst, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, Superpower, Take Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Carracosta [Henehene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Henehene is a caring and protective figure, and has been tasked with caring for the two rock royalty. She is protective and decisive, yet is not vengeful and never holds grudges. Though she may move slow and methodically, she will bolt into action if her wards are in danger.
Type: Water/Rock
Abilities: Sturdy/Solid Rock/Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Surf, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rain Dance, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw
Tyrunt (Konstantine) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+7% Accuracy)
Konstantine just can't wait to be King! Hotheaded, he has been waiting ever since he met Anastasia to become royalty, and relishes the new power he will be given. He is always ready to jump into a fight at a moment's notice. Maybe Anastasia has cooled his short temper a little bit...
Type: Rock/Dragon
Abilities: Strong Jaw/Rock Head (DW)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Dragon Tail
Dragon Claw
Earthquake
Crunch
Thrash
Head Smash
Giga Impact
Horn Drill
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance
Rock Slide
Stone Edge
Bulldoze
Protect
Dig
Brick Break
Rest
Rock Tomb
Sandstorm
Rock Polish
Substitute
Sleep Talk
Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)
Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.
Type: Rock/Flying
Abilities: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
DC: N/A
Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment
Musharna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)
At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still constantly searching.
Type: Psychic
Abilities: Forewarn/Synchronize/Telepathy
Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Sonicboom, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn
As for his team, there is a reason he was the former Rock Gym Leader and also the fact that the first gym he challenged after coming back to ASB was the Fire Gym. Tulowitzki, Helton and Jurassic between them, could take out an entire Army of fire pokemon, just by spamming their stab attacks and this Gym Challenge would be extremely interesting for the same reason.
Stay tuned folks; as this is going to be a fun battle, with a lot of hot, cold, stone and quake between these two great trainers.
First Order Chance (<5000 : Frosty orders first, >5001 : Leethoof orders first):
4186 (Frosty)
Four rolls and all in favor of Frosty to order first, gdi what is it?
4186 (Frosty)
Four rolls and all in favor of Frosty to order first, gdi what is it?
Order:
Leethoof sends out and equips
Frosty sends out, equips and orders
Leethoof orders
Ref