Burd: Howdy Folks? Unfortunately the weather in Soreather town hasn't recovered yet and we are in dire need of support. That is the reason we came to the Gym Leaders here for help. But we found two of the great Gym Leaders of ASB battling it out for Glory and figured that we might as well commentate the battle as we wait for them.
McKrow: Ah, what a sight to see... two of ASB's greats. The last time we were here, Frosty, took a lead in the tally of Gym badges. But I don't think Dogfish will win this challenge.
Burd: Hmm, you don't know him too well to comment on his battling skills McKrow.
McKrow: Well, I know Elevator Music and I know his team. Aegislash, Porygon-z and Eelektross? Piece of cake for Elevator Music.
Burd: Sometimes I think you have no brains at all. You know, this is the reason why folks think that Flying Pokemon Trainers are Bird Brains.
McKrow: There is nothing wrong in being called names, when you are popular, Jealousy is a gift.
Burd: Oh Please, Go bang your head somewhere so that you burst the bubble in it. Anyways, The Gym Leader has brought his most trusted Lieutenants and a Bold choice in Mariruri. Whereas, the challenger has gone for Diversity, with a major focus on special move power. It would be difficult to pick the leads for either of them.
McKrow: Ha! Don't kid me. Elevator Music would go for Mega Mawile and Dogfish would go for Porygon-Z.
Burd: {Murmors: So full of himself, that it is annoying!}Let us go down to the field to see the actual proceedings and keep the speculation to ourselves shall we?
McKrow: Jealous!
McKrow: Ah, what a sight to see... two of ASB's greats. The last time we were here, Frosty, took a lead in the tally of Gym badges. But I don't think Dogfish will win this challenge.
Burd: Hmm, you don't know him too well to comment on his battling skills McKrow.
McKrow: Well, I know Elevator Music and I know his team. Aegislash, Porygon-z and Eelektross? Piece of cake for Elevator Music.
Burd: Sometimes I think you have no brains at all. You know, this is the reason why folks think that Flying Pokemon Trainers are Bird Brains.
McKrow: There is nothing wrong in being called names, when you are popular, Jealousy is a gift.
Burd: Oh Please, Go bang your head somewhere so that you burst the bubble in it. Anyways, The Gym Leader has brought his most trusted Lieutenants and a Bold choice in Mariruri. Whereas, the challenger has gone for Diversity, with a major focus on special move power. It would be difficult to pick the leads for either of them.
McKrow: Ha! Don't kid me. Elevator Music would go for Mega Mawile and Dogfish would go for Porygon-Z.
Burd: {Murmors: So full of himself, that it is annoying!}Let us go down to the field to see the actual proceedings and keep the speculation to ourselves shall we?
McKrow: Jealous!
3v3 Singles (Challenger brings 3, Leader brings 4)
3 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
Fairy Gym Arena
Surrounded by thousands of screaming Pokemon fans and Fairy-type Pokemon, the Fairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.
Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Surrounded by thousands of screaming Pokemon fans and Fairy-type Pokemon, the Fairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.
Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)
Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Moves: (98/98)
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (82/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang
Attract
Brick Break
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
Body Slam
Counter
Double-Edge
Dynamic Punch
Ice Punch
Icy Wind
Knock Off
Magnet Rise
Mimic
Pain Split
Sing
Snatch
Stealth Rock
Super Fang
Thunder Punch
Dogfish44 's Team
Murena (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Electric
Abilities: Levitate
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
Attacks [68/68]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
Duckbot (N/A)
Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk
Type: Normal
Abilities: Adaptability / Download / Analytic [DW]
Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks [75/81]:
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Dark Pulse
Defense Curl
Discharge
Double Team
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
Tanlladwyr (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Ghost / Steel
Abilities: Stance Change
Stats (Shield Forme):
HP: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats (Blade Forme):
HP: 90
Atk: 6
Def: 2
SpA: 7 (+)
SpD: 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: N/A
Attacks [47/47]:
Aerial Ace
Attract
Autotomize
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power (Electric)
Hyper Beam
Iron Defense
Iron Head
King's Shield
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Sacred Sword
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Toxic
Wide Guard
Field Effects:
None
The Audience seem to like the challenger and his pokemon except Tanlladwyr, who gets mean looks from the crowd. They are anticipating this battle to be a thriller and would cheer for their Gym Leader no matter what, but there a few groups who are rooting for the challenger. Who would come out on top?
Valerie, The Fairy Gym Leader from Kalos, is making her last appearance in this Gym as a hyped guest would join us in the next challenge. Who would it be? A surprise!
"Music to my ears again! Bring it home for the Fairies EM."
Valerie, The Fairy Gym Leader from Kalos, is making her last appearance in this Gym as a hyped guest would join us in the next challenge. Who would it be? A surprise!
"Music to my ears again! Bring it home for the Fairies EM."
Its Heads!
The Gym Leader sends out first!
Elevator Music Equips and Sends out
Dogfish44 Equips, Sends Out and Orders
Elevator Music Orders
Ref