[Psychic] Leader Gerard vs. Challenger IAR [Ref: Gale]

Rules:
5v5 Doubles (GL brings 8, chooses 5)
2 Day Player DQ Time (3 Day ref)
10 Recoveries & 25 Chills per team
3 Subs per pokemon
∞ Megas
Switch = OK
Abilities = All
Items = On
Turn Order = Coin
Arena = Dreamlands
Summary: Huge Desert of Cristal Sand (Sand terrain)
All moves are usable (materials are generated on the spot by the user)

- All pokemon get a once stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- All pokemon with a BST total of 17 or less get an increase of five (5) points to their original stats, changing rankings if the new stat passes the cutoff. (Ex. Forretress stats (75/90/140/60/60/40) become 80/95/145/65/65/45 thus gaining +1 Def, SpA & SpD along with 5 extra speed)
- Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon

- Magic Room, Trick Room, Wonder Room & Gravity have their duration increased by (1) round.
- Imprison, Telekinesis, Miracle Eye & Levitate (Command) have their duration increased by three (3) actions.
- Wish, Heal Pulse & Healing Wish recover five (5) more Hp at the cost of two (2) more energy
- Ghost Moves go through the invulnerable phase of Phantom Force.

Leader Gerard's Team:
Wilde (Gallade) {♂}
Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H) / Inner Focus (M)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Simone (Jynx) {♀}
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Mirage (Bronzong) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate / Heatproof / Heavy Metal (H)
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. .
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72)


AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Kurt (Slowbro) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
  • Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19

(Mega Stats)

HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24

EC: 6/6
MC: 1
AC: 5/5

Attacks (80/---)


Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt

Kirot (Metagross) {O}

Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H) / Tough Claws
  • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
  • Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)

HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/80)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt

Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/101)


Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81)


Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Diabola (Delphox) {♀}
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

  • Fire STAB; Immune to burn status. Brighten Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104


SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5


Attacks (58/58)

Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish

The Gym Leader Gerard, is class epitomized, his profiles are classy, his reffing format are classy, his orders are classy and are technically unbreakable, the doubles genius, and what not? Is that the reason why this gym is so feared in ASB? My legs are wobbling even thinking about it. I am happy that I am not in IAR's place today, because Gerard has brought with him his Mega Army who are classy like their trainer. Wilde could make you go wild with his moves; Kurt proves why looks can be deceiving; Katherine is ever so elegant; Hecate would prove her worth; Mirage, the name says it all and Kirot has to power through today for his leader. The challenger has prepared well for this day, but has he got what it takes to beat a man on his own game?

Challenger IAR's Team:

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

RAID
Bloodlust

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Ghost
ABILITIES: Insomnia / Frisk / Cursed Body (H) / Prankster (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (33/83)
PHYSICAL
Feint Attack
Gunk Shot
Knock Off
Phantom Force
Shadow Sneak
Sucker Punch

SPECIAL
Dazzling Gleam
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Magic Coat
Pain Split
Protect
Screech
Skill Swap
Snatch
Spite
Substitute
Taunt
Torment
Trick
Trick Room
Will-O-Wisp

RAID
Bloodlust
Dispel
Shadow Mend

Aggron [Basher] (F)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Rock (Non-Mega)
ABILITIES: Sturdy / Rock Head / Heavy Metal (H) / Filter (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (47/112)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Endeavour
Fire Punch
Focus Punch
Head Smash
Headbutt
Heavy Slam
Iron Head
Low Kick
Metal Burst
Metal Claw
Payback
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Take Down
Thunder Punch

SPECIAL
Mud-Slap

OTHER
Autotomise
Endure
Harden
Iron Defence
Magnet Rise
Protect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Taunt
Thunder Wave
Toxic

Heracross [Ruination] (M)
NATURE: Jolly (+11% Accuracy (Normal), +9% Accuracy (Mega))

TYPE: Bug / Fighting
ABILITIES: Swarm / Guts / Moxie (H) / Skill Link (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

ATTACKS (38/83)
PHYSICAL
Aerial Ace
Arm Thrust
Bide
Brick Break
Bulldoze
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Feint
Flail
Focus Punch
Fury Attack
Horn Attack
Knock Off
Megahorn
Night Slash
Pin Missile
Pursuit
Revenge
Reversal
Rock Blast
Rock Slide
Shadow Claw
Smack Down
Tackle

SPECIAL
None

OTHER
Endure
Helping Hand
Leer
Mimic
Protect
Rest
Sleep Talk
Substitute
Swagger
Toxic

Gardevoir [Elincia] (F)
NATURE: Bold

TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (59/102)
PHYSICAL
None

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Signal Beam
Stored Power
Swift
Thunderbolt

OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp

RAID
Dispel
Shadow Mend
Our Imitated Ground Gym Leader; Zarator, Our Ghost Gym Leader has implied the challenger to be a super machine, and I don't think any different. He literally runs half of ASB on his shoulders...
[I am exaggerating of course, but you get the picture n_n]​
He changed his Gym to accept doubles challenges, just to prepare for this day. And has brought along a huge arsenal of trusted partners and outright counters with him today. The leader has got to be on his toes to defend against this onslaught. Tormeldon, Elincia and Ruination have the potential to carry the win for IAR on their shoulders alone. Whereas, Banshee and Basher are no jokers themselves. They all mean serious business and are eying the coveted "Dream Badge" with both their eyes and with their minds. Will the challenger be able to avenge his loss to this Genius of a Leader this time? Or will he go back with new ideas on his mind?

Stay tuned to find out ^_^

Roll: 4215 [Gerard Sends Out, Mind you IAR has brought all the Australian Hax this battle 4/4] [@_@]

Note: Random.Org says the image is Obverse.
Although I don't agree to that, but I am going to stick by it.
So the order is not going to change, regardless of any claim otherwise.
So please proceed as pointed out.
All the best!
Leader Gerard Sends Out and Equips
Challenger Its_A_Random Sends Out, Equips and Orders
Leader Gerard Orders

Ref
 
Last edited:
Finally you're back. I was afraid after last time you would not come back to us. We've been waiting for you for a while now and we're ready to fight with mind a fist for the glory of our gym. Now let me introduce you to the first pair of the night. You know him and you fear him, all around the league he's known to have one of the biggest body counts of all, Wilde, come out of the shadow and show this people why your name is synonym with challenging. After that you'll be welcoming another one of my old friends. Mirage, come down to us and crush our opposition.


Galladite & Rare Candy
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Alright team, I have two words of advice for you: ATTACK!!!"

|

Tormeldon (M) @ Cameruptite | Ruination (M) @ Heracronite

Tormeldon: [Mega Evolve] [Toggle Sheer Force ON] Eruption > Heat Wave > Incinerate
IF
Bronzong uses (Damaging Water Combo), THEN use Dig (Gallade) on the first instance.
IF Gallade uses Wide Guard, THEN use Flamethrower (Gallade) that action.

Ruination: [Mega Evolve] Pin Missile (Gallade) > Megahorn (Gallade) > Pin Missile (Gallade)
IF
Gallade uses (Protective/Evasive Move) successfully without transfer, THEN redirect your current attack to Bronzong.
IF Gallade uses Counter, THEN redirect your current attack to Bronzong.
IF Gallade faints, THEN replace all remaining actions with Knock Off (Bronzong).
 
Time to show our true colors. Hecate show yourself, and with Wilde's assistance, drown him and his flames. Then make sure his mate doesn't get out without a sting.

Galladite & Rare Candy
Wilde: [Megavolve] Helping Hand (Hecate) ~ Helping Hand (Hecate) ~ Pain Split (Ruination)

Hecate: Hydro Pump (Tormeldon) ~ Hydro Pump (Tormeldon) ~ Dazzling Gleam
* If Tormeldon is KOed A3 then use Zen Headbutt (Ruination) A3 instead.
 
Team Gerard:

Wilde (Gallade) {♂} | Mirage (Bronzong) {O}
Psychic/Fighting | Steel/Psychic
100 | 100
100 | 100
Galladite | Rare Candy
5/3/2/4/92/3/4 | 4/6/3/6/28/3/8
Steadfast, Justified | Levitate, Heatproof, Heavy Metal
+10% Accuracy | -10% Evasion
Normal | Normal
Team Its_A_Random:

Camerupt [Tormeldon] (M) | Heracross [Ruination] (M)
Fire/Ground | Bug/Fighting
100 | 100
100 | 100
Cameruptite | Heracronite
4/3/5/3/34/4/6 | 5/3/1/3/98/3/4
Magma Armour / Solid Rock / Anger Point | Swarm / Guts / Moxie
-10% Evasion | +11% Accuracy
Normal | Normal
Field Effects: None!

Round 1: The Mirage broke and Megas Galore:
So the Gym Leader played the only Trump card he had on the first hand. Sent out his Hectate the Aurumoth disguised as his Mirage the Bronzong, who seem to have a misplaced nick name?
Well the Gym Leader found that getting a ORKO on Camerupt was more important than a weakened Wilde. I am not sure if Wilde would have liked that.

But the Helping hand boosts, No Guard Guided Hydro Pumps hit hard and Tormeldon didn't stand a chance. However, Ruination along with Tormeldon did considerable damage before Tormeldon fainted. The leader now has to order first against a pokemon that the challenger would send in, What do the Gym Leader Gerard have in his mind?

Speed Order: Heracross, Gallade, Bronzong, Camerupt

Heracross Mega Evolves!
Gallade Mega Evolves!
Camerupt Mega Evolves!

Action 1:

Turn Order: Mega Gallade(+5), Mega Heracross, Bronzong, Mega Camerupt

Mega Gallade uses Helping Hand on Bronzong!
EN Used: 4 + 22/2 - 1 = 14

Mega Heracross uses Pin Missile on Mega Gallade!
Critical Hit Check (625, 625, 625, 625, 625): 7550 7586 2200 9588 9945 (No)
Damage: (15 + 3 + 11 - 4.5)*1 = 24.5
EN Used: 6

Bronzong uses Hydro Pump on Mega Camerupt!
Critical Hit Check (625): 8659 (No)
Damage: (22 + 9 - 1 - 2 - 6)*2.25 = 49.5
EN Used: 8

Mega Camerupt uses Eruption on Opps!
BAP: (15*50.5/100)*0.75 = 5.68
On Mega Gallade:
Critical Hit Check (625): 1122 (No)
Damage: (5.68 + 3 + 10 - 6)*1 = 12.68

On Bronzong:
Critical Hit Check (625): 5954 (No)
Damage: (5.68 + 3 + 10 - 3)*1.5 = 23.52
EN Used: 7

Action 2:

Turn Order: Mega Gallade(+5), Mega Heracross, Aurumoth, Mega Camerupt

Mega Gallade uses Helping Hand on Bronzong!
EN Used: 4 + 22/2 + 4 - 1 = 18

Mega Heracross uses Megahorn on Mega Gallade!
Critical Hit Check (625): 1200 (No)
Damage: (12 + 3 + 11 - 4.5)*1 = 21.5
EN Used: 7

Aurumoth uses Hydro Pump on Mega Camerupt!
Critical Hit Check (625): 3450 (No)
Damage: (22 + 9 - 1 - 2 - 6)*2.25 = 49.5
EN Used: 12

Mega Camerupt uses Heat Wave on Opps!
BAP: 10*0.75 = 7.5
On Mega Gallade:
Accuracy Check(9000): 8301 (Hit)
Critical Hit Check (625): 9976 (No)
Damage: (7.5 + 3 + 10 + 2 - 6)*1 = 16.5

On Aurumoth:
Critical Hit Check (625): 309 (Yes)
Damage: (7.5 + 3 + 3 + 10 + 2 - 3)*1.5 = 33.75
EN Used: 6

Action 3:

Turn Order: Mega Gallade, Mega Heracross, Aurumoth, Mega Camerupt

Mega Gallade uses Pain Split on Mega Heracross!
Diff/2 = 36.59
EN Used: 6 + 37 - 1 = 42

Mega Heracross uses Pin Missile on Mega Gallade!
Critical Hit Check (625, 625, 625, 625, 625): 1012 612 1062 252 356 (3 Crits)
Damage: (15 + 3 + 3 + 11 - 4.5)*1 = 27.5
EN Used: 6

Aurumoth uses Dazzling Gleam on Opps!
BAP: 8*0.75 = 6
On Mega Heracross:
Critical Hit Check (625): 9976 (No)
Damage: (6 + 9 - 6)*1.5 = 13.5

On Mega Camerupt:
Critical Hit Check (625): 8297 (No)
Damage: (6 + 9 - 3)*0.66 = 7.92
EN Used: 6

Mega Camerupt faints!
Team Gerard:

Wilde (Mega Gallade) {♂} | Hecate (Aurumoth) {♀}
Psychic/Fighting | Bug/Psychic
22 | 53
26 | 74
Galladite | Rare Candy
7/3/2/4/127/3/4 | 6/4/6/2/81/4/5
Steadfast, Justified, Inner Focus | Weak Armor, No Guard, Illusion
+19% Accuracy | -10% Evasion
Normal | +1 KOC(Mega Camerupt)
Team Its_A_Random:

Mega Camerupt [Tormeldon] (M) | Mega Heracross [Ruination] (M)
Fire/Ground | Bug/Fighting
KO | 61
KO | 81
Cameruptite | Heracronite
5/4/7/4/17/4/7 | 8/4/1/4/87/3/4
Magma Armour / Solid Rock / Anger Point / Sheer Force[ON] | Swarm / Guts / Moxie / Skill Link
-10% Evasion | +9% Accuracy
Normal | Normal
Field Effects: None!
Its_A_Random Sends Out and Equips
Gerard Orders
Its_A_Random Orders
Ref
 
Last edited:
We can't let this dangerous pokemon be unchecked!
Kirot come on in, I think Hecate won't mind to give up her spot in order for you to come. Gardevoir is a dangerous pokemon and it's only fitting that we try and beat it with another dangerous pokemon of our own. With Metagrossite that tiny bug will be only a splat on your trough claws.

 
I'm afraid this might be the finale for you Wilde, though fear not as you will never go down begging but instead will be ready for one last act of bravery. Metagross might be having to deal with this on his own but there will be not much to fight after we're done. Ordering second sucks though but we'll make it.

PS: Wilde should have +3 En since "Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon"


Galladite & Metagrossite
Wilde: Zen Headbutt (Ruination) ~ Aerial Ace (Ruination) ~ Zen Headbutt (Ruination)
* If Ruination uses Endure & You're NOT Taunted then use Encore (Ruination) and push actions
* If Elincia Helping Hand (Ruination) & Ruination uses a Damaging Bug Type Combo & You're NOT Taunted then use Torment (Ruination) & push actions
* If Ruination uses a Faint Combo then use Feint + Aerial Ace Combo against him and push actions
* If Ruination is KOed then replace all your remaining actions with Poison Jab (Elincia)


Kirot: [Megavolve] Zen Headbutt (Ruination) ~ Aerial Ace (Ruination) ~ Zen Headbutt (Ruination)
* If Ruination uses a Ground Type Damaging Combo & You're Not Taunted then use Levitate (Command) & push actions
* If Ruination is under the effect of a Protective or Evasive move, then use Iron Head (Elincia) & push actions
* If Ruination uses Counter then use Iron Head (Elincia) & push actions
* If Ruination is KOed then replace all your remaining actions with Iron Head (Elincia)
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Hmmm to be sadistic or not to be sadistic..."

Elincia: [Mega Evolve] Hyper Voice > Shadow Ball (Metagross) > Shadow Ball (Metagross)

Ruination: Pin Missile (Metagross) > Endure > Reversal (Metagross)
 
Team Gerard:

HP: 53
EN: 74
Item: Rare Candy
Status: +1 KOC (Mega Camerupt)​

Wilde (Mega Gallade) {♂} | Kirot (Metagross) {O}
Psychic/Fighting | Steel / Psychic
22 | 100
26 | 100
Galladite | Metagrossite
7/3/2/4/127/3/4 | 5/5/2/4/70/4/7
Steadfast, Justified, Inner Focus | Clear Body, Light Metal
+19% Accuracy | None
Normal | Normal
Team Its_A_Random:

HP: KO
EN: KO
Item: Cameruptite
Status: KO'd

Gardevoir [Elincia] (F) | Mega Heracross [Ruination] (M)
Psychic / Fairy | Bug/Fighting
100 | 61
100 | 81
Gardevoirite | Heracronite
2/4/5/4/80/3/3 | 8/4/1/4/87/3/4
Synchronise / Trace / Telepathy | Swarm / Guts / Moxie / Skill Link
None | +9% Accuracy
Normal | Normal
Field Effects: None!

Round 2: Mega Meega Mega and flinch!
Ruination was haxed twice and Kirot survived the Assault. However, Elincia was able to get a SpD drop on the last action to put more pressure on Kirot for the following round.
Ruination is hanging by a thread and the next round could be a difficult one for the challenger. Although from the rolls, it is evident that IAR would have got a few crits back; Alas! the flinch happened before. But we have seen IAR come back from worse situations before, will he be able to live his dream in the following rounds?

The hax route chosen by the Gym Leader worked out for him this round; but, will he get more hax in the following rounds? Personally, I wouldn't bank on it tbh, but its his call. Who will he send out next to beat Elincia and Ruination? Will it be Mirage? or will it be another Mega? Stay tuned to find out more about this Interesting battle.

Rolls: 2594 6868 1690 6790 1829 1244 9458 3754 7054 4908 7244 3685 1146 8883 1227 8193 587 310 6749 9124​

Speed Order: Mega Gallade, Mega Heracross, Gardevoir, Metagross

Gardevoir Mega Evolves!
Metagross Mega Evolves!

Action 1:

Turn Order: Mega Gallade, Mega Metagross, Mega Gardevoir, Mega Heracross

Mega Gallade uses Zen Headbutt on Mega Heracross!
Critical Hit Check (625): 2594 (No)
Damage: (8 + 3 + 10 - 6)*1.5 = 22.5
Effect Chance(2000): 6868 (No)
EN Used: 5

Mega Metagross uses Zen Headbutt on Mega Heracross!
Accuracy Check(9000): 1690 (No)
Critical Hit Check (625): 6790 (No)
Damage: (8 + 3 + 9 + 2 - 6)*1.5 = 24
Effect Chance(2000): 1829 (Yes)
EN Used: 5

Mega Gardevoir uses Hyper Voice on Opps!
On Mega Gallade:
Critical Hit Check (625): 1244 (No)
Damage: (6.75 + 3 + 10 + 2 - 6)*1.5 = 23.625

On Mega Metagross:
Critical Hit Check (625): 9458 (No)
Damage: (6.75 + 3 + 10 + 2 - 7.5)*0.66 = 9.405
EN Used: 7

Mega Gallade faints!

Mega Heracross flinched!

Action 2:

Turn Order: Mega Heracross(+4), Mega Metagross(+1), Mega Gardevoir,

Mega Heracross uses Endure!
EN Used: 15

Mega Metagross uses Aerial Ace on Mega Heracross!
Critical Hit Check (625): 3754 (No)
Damage: (6 + 9 + 2 - 6)*2.25 = 24.75
Mega Heracross Endured the hit (1 HP left)!
EN Used: 4

Mega Gardevoir uses Shadow Ball on Mega Metagross!
Critical Hit Check (625): 7054 (No)
Damage: (8 + 10 - 7.5)*1.5 = 15.75
Effect Chance(2000): 4908 (No)
EN Used: 6

Action 3:

Turn Order: Mega Metagross, Mega Gardevoir, Mega Heracross

Mega Metagross uses Zen Headbutt on Mega Heracross!
Accuracy Check(9000): 7244 (No)
Critical Hit Check (625): 3685 (No)
Damage: (8 + 3 + 9 + 2 - 6)*1.5 = 24
Effect Chance(2000): 1146 (Yes)
Mega Heracross Endured the hit (1 HP left)!
EN Used: 5

Mega Gardevoir uses Shadow Ball on Mega Metagross!
Critical Hit Check (625): 8883 (No)
Damage: (8 + 10 - 7.5)*1.5 = 15.75
Effect Chance(2000): 1227 (Yes)
EN Used: 10

Mega Heracross flinched!
Team Gerard:

Wilde (Mega Gallade) {♂} | Kirot (Mega Metagross) {O}
Psychic/Fighting | Steel / Psychic
-2 | 59
21 | 86
Galladite | Metagrossite
7/3/2/4/127/3/4 | 6/6/3/5/110/4/9
Steadfast, Justified, Inner Focus | Clear Body, Light Metal, Tough Claws
+19% Accuracy | -1 SpD (1R)
KO'd | Normal
Team Its_A_Random:

Mega Gardevoir [Elincia] (F) | Mega Heracross [Ruination] (M)
Psychic / Fairy | Bug/Fighting
100 | 1
77 | 66
Gardevoirite | Heracronite
2/4/7/5/100/3/3 | 8/4/1/4/87/3/4
Synchronise / Trace / Telepathy / Pixilate | Swarm(Activated) / Guts / Moxie / Skill Link
None | +9% Accuracy
+1 KOC (Mega Gallade) | Cannot Endure (1R)
Field Effects: None!
The Gym Leader Gerard Sends Out and Equips
The Challenger Its_A_Random Orders
The Gym Leader Gerard Orders

Ref
 
We don't have many choices left but luckily for us those choices are all we need to finish this quickly and with lots of pain.

Rare Candy​

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"And I thought the Fairy Gym was bad for flinches... Basher, Banshee, go!"

|

Banshee (M) @ Banettite | Basher (F) @ Aggronite

Switch Phase: Elincia > Banshee
Switch Phase: Ruination > Basher
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Yeah no wonder why so many people do not like this place why did i choke last time."

Banshee: [Mega Evolve] Phantom Force (Kirot) > Phantom Force (Kirot) > Phantom Force (Mirage)
IF
Kirot uses Agility (Evade) successfully, THEN use Phantom Force (Mirage) that action, pushing actions back.

Basher: [Mega Evolve] Helping Hand (Banshee) > Fire Punch (Kirot) > Smack Down (Mirage)
IF
Kirot uses Agility (Evade), THEN use Smack Down (Mirage) that action, pushing actions back.
IF Kirot uses Protect successfully without transfer when you are to use Fire Punch (Kirot), THEN use Dig (Kirot) that action.
 
It's come the time we we must really on an old trick one mine. The dimensional walls are shattering around ourselves and we bend them for the purpose of pursuing those who oppose us.

Rare Candy & Metagrossite
Mirage: Trick Room ~ Heavy Slam (Banshee) ~ Heavy Slam (Banshee)

Kirot: Substitute (15) ~ Pursuit (Banshee) ~ Busted! [Pursuit + Pursuit Combo] (Banshee)
 
Team Gerard:

HP: 53
EN: 74
Item: Rare Candy
Status: +1 KOC (Mega Camerupt)


HP: -2
EN: 21
Item: Galladite
Status: KO'd


Mirage (Bronzong) {O} | Kirot (Mega Metagross) {O}
Steel / Psychic | Steel / Psychic
100 | 59
100 | 86
Rare Candy | Metagrossite
4/6/3/6/28/3/8 | 6/6/3/5/110/4/9
Levitate / Heatproof / Heavy Metal | Clear Body, Light Metal, Tough Claws
-10% Eva | None
Normal | Normal
Team Its_A_Random:


HP: 100
EN: 77
Item: Gardevoirite
Status: +1 KOC (Mega Gallade)


HP: 1
EN: 66
Item: Heracronite
Status: +9% Accuracy, Swarm(Activated)


HP: KO
EN: KO
Item: Cameruptite
Status: KO'd



Aggron [Basher] (F) | Banette [Banshee] (M)
Steel / Rock | Ghost
100 | 100
100 | 100
Aggronite | Banettite
5/8/2/2/43/4/10 | 4/3/4/3/56/2/2
Sturdy / Rock Head / Heavy Metal | Insomnia / Frisk / Cursed Body
-10% Evasion | -10% Evasion
Normal | Normal
Field Effects: None!

Round 3: Curse the Cursed Body!
Basher and Banshee go for the kill on Kirot, while Kirot and Mirage go for the kill on Banshee. And both teams fail in their Objective.
So the round began with new faces on the field from the challengers side. The challenger sent his Basher and Banshee to send the Gym Leader's Kirot into banishment and with a flurry of Phantom Forces Banshee does just that. However, the Gym Leader finds some counter play with Kirot, by setting up a Trick Room and Going in pursuit of the Banshee into the Shadowy Dimensions.

But the Busted! Combo almost pulled Kirot into the Shadowy dimension who is severely exhausted and needs to rest. It would seem that it is the one who is busted!

Earlier, Banshee's body as though detected the fatal blows it would receive and Cursed the Heavy Slam of Mirage to disable it and lives to fight another round of this grueling battle. Who will the Gym Leader Gerard send out next to finish the Banshee and attack the Basher? Come back next week to find out the interesting choice of the Gym Leader. Until then, be under constant vigilance and avoid the Shadowy Dimensions.

Speed Order: Mega Metagross, Banette, Aggron, Bronzong

Banette Mega Evolves!
Aggron Mega Evolves!

Action 1:

Turn Order: Mega Aggron(+5), Mega Metagross, Mega Banette, Bronzong (-6)

Mega Aggron uses Helping Hand on Mega Banette!
EN Used: 4 + 9 = 13

Mega Metagross uses Substitute(15 HP)!
EN Used: 11

Mega Banette disappears into the shadows!

Mega Banette uses Phantom Force on Mega Metagross!
Critical Hit Check (625): 5246 (No)
Damage: (18 + 3 + 10 - 9)*1.5 = 33
Mega Metagross's Substitute breaks!
EN Used: 11

Bronzong uses Trick Room on field!
EN Used: 8

Action 2:

Turn Order: Bronzong, Mega Aggron, Mega Banette, Mega Metagross

Bronzong uses Heavy slam on Mega Banette!
Critical Hit Check (625): 4546 (No)
BAP: 4 + (8-2)*2 = 16
Damage: (16 + 3 + 6 - 4.5)*1 = 20.5
Effect Chance(3000): 2124 (Yes) [ Heavy Slam is disabled ] [Sorry!]
EN Used: 9.33

Mega Aggron uses Fire Punch on Mega Metagross!
Critical Hit Check (625): 1972 (No)
Damage: (8 + 9 - 9)*1.5 = 12
Effect Chance(1000): 1906 (No)
EN Used: 6

Mega Metagross uses Pursuit on Mega Banette!
Critical Hit Check (625): 4649 (No)
Damage: (8 + 9 + 2 - 4.5)*1.5 = 21.75
Effect Chance(3000): 9290 (No)
EN Used: 5

Mega Banette disappears into the shadows!

Mega Banette uses Phantom Force on Mega Metagross!
Critical Hit Check (625): 8813 (No)
Damage: (9 + 3 + 10 - 9)*1.5 = 19.5
EN Used: 15

Action 3:

Turn Order: Bronzong, Mega Aggron, Mega Banette, Mega Metagross

Bronzong uses Struggle on Mega Banette!
Critical Hit Check (625): 6753 (No)
Damage: (5 + 6 - 4.5 )*1 = 6.5
EN Used: 5

Mega Aggron uses Smack Down on Bronzong!
Critical Hit Check (625): 3435 (No)
Damage: (5 + 9 - 9)*0.66 = 3.3
EN Used: 4

Mega Metagross uses Busted![Pursuit + Pursuit Combo] on Mega Banette!
Critical Hit Check (625): 1506 (No)
Damage: (18 + 9 + 2 - 4.5)*1.5 = 36.75
Effect Chance(3000): 9346 (No)
EN Used: 38.5

Mega Banette disappears into the shadows!

Mega Banette uses Phantom Force on Bronzong!
Critical Hit Check (625): 4212 (No)
Damage: (9 + 3 + 10 - 9)*1.5 = 19.5
EN Used: 19
Team Gerard:

Mirage (Bronzong) {O} | Kirot (Mega Metagross) {O}
Steel / Psychic | Steel / Psychic
77 | 12
78 | 31
Rare Candy | Metagrossite
4/6/3/6/28/3/8 | 6/6/3/5/110/4/9
Levitate / Heatproof / Heavy Metal | Clear Body, Light Metal, Tough Claws
-10% Eva | None
Smack Down(5a), Heavy Slam Disabled(4a) | Cooldown(1a)
Team Its_A_Random:

Mega Aggron [Basher] (F) | Mega Banette [Banshee] (M)
Steel | Ghost
100 | 14
77 | 55
Aggronite | Banettite
6/10/2/3/43/4/11 | 7/3/4/3/65/2/2
Sturdy / Rock Head / Heavy Metal / Filter | Insomnia / Frisk / Cursed Body(Heavy Slam) / Prankster
-10% Evasion | -10% Evasion
Normal | Normal
Field Effects: Trick Room (4 Rounds)!
The Gym Leader Gerard Orders
The Challenger Its_A_Random Orders
Ref
*Fixed
 
Last edited:
Grrrr... Karma and shit I guess. This will be the hard way then.

Rare Candy & Metagrossite
Mirage: Gyro Ball (Banshee) ~ Gyro Ball (Banshee) ~ Iron Head (Banshee)
* If Banshee uses Endure & you're Not Taunted then use Toxic (Banshee) once, and push actions
* If Banshee targets you with a Sucker Punch combo then use Substitute (20) & push actions
* If Basher targets you with a Pain Split then use Protect (once) & push actions
* If Banshee faints then use Grass Knot (Basher)

Kirot: Cooldown ~ Bullet Punch (Banshee) ~ Hammer Arm (Basher)
* If Banshee uses Endure & then is ordered to use Rest then use Sandstorm A2 & push actions
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Hmmm... Okay."

Banshee: Endure > Knock Off (Mirage) > Phantom Force (Mirage)

Basher: Taunt (Bronzong) > Earthquake > Earthquake
 
Team Gerard:

HP: 53
EN: 74
Item: Rare Candy
Status: +1 KOC (Mega Camerupt)


HP: -2
EN: 21
Item: Galladite
Status: KO'd


Mirage (Bronzong) {O} | Kirot (Mega Metagross) {O}
Steel / Psychic | Steel / Psychic
77 | 12
78 | 31
Rare Candy | Metagrossite
4/6/3/6/28/3/8 | 6/6/3/5/110/4/9
Levitate / Heatproof / Heavy Metal | Clear Body, Light Metal, Tough Claws
-10% Eva | None
Smack Down(5a), Heavy Slam Disabled(4a) | Cooldown(1a)
Team Its_A_Random:


HP: 100
EN: 77
Item: Gardevoirite
Status: +1 KOC (Mega Gallade)


HP: 1
EN: 66
Item: Heracronite
Status: +9% Accuracy, Swarm(Activated)


HP: KO
EN: KO
Item: Cameruptite
Status: KO'd



Mega Aggron [Basher] (F) | Mega Banette [Banshee] (M)
Steel | Ghost
100 | 14
77 | 55
Aggronite | Banettite
6/10/2/3/43/4/11 | 7/3/4/3/65/2/2
Sturdy / Rock Head / Heavy Metal / Filter | Insomnia / Frisk / Cursed Body(Heavy Slam) / Prankster
-10% Evasion | -10% Evasion
Normal | Normal
Field Effects: Trick Room (4 Rounds)!

Round 4: Trick Room Comedy!
Banshee gets KO'd and Kirot gets KO'd.
The Gym Leader didn't sub for cursed body this time too, but fortunately he didn't order the same action with his Metagross. Ordering first still worked out for him, despite Basher getting a critical hit on Mirage. What other astounding plays does this gym hold in its depths? Lets find out when we come back.

Teleport Away!

Speed Order: Mega Metagross, Mega Banette, Mega Aggron, Bronzong

Rolls: 433 2795 1226 9499 1153 1691 2106 4049 4325 130 8738 5864 3785 3756 9604 3358 419 7871 9908 338

Action 1:

Turn Order: Mega Banette(+4), Bronzong, Mega Aggron, Mega Metagross

Mega Banette uses Endure!
EN Used: 15

Bronzong uses Toxic on Mega Banette!
EN Used: 6

Mega Metagross cools down!

Mega Aggron uses Taunt on Bronzong!
EN Used: 10

Poison Damage on Mega Banette = 1 HP

Action 2:

Turn Order: Mega Metagross(+2), Bronzong, Mega Aggron, Mega Banette

Mega Metagross uses Bullet Punch on Mega Banette!
Critical Hit Check (625): 433 (Yes)
Damage: (4 + 3 + 3 + 9 - 4.5 + 2) = 16.5
Effect Chance (3000): 2795 (Yes) (Bullet Punch is disabled) [@_@]
EN Used: 3

Mega Banette endured the hit!

Bronzong uses Gyro Ball on Mega Banette!
Critical Hit Check (625): 1226 (No)
BAP: 5 + (65-28) / 10 = 9
Damage: (9 + 3 + 6 - 4.5)*1 = 13.5
Mega Banette endured the hit!
EN Used: 6

Mega Aggron uses Earthquake on All!
On Mega Metagross:
Critical Hit Check (625): 9499 (No)
Damage: (7.5 + 9 - 9)*1.5 = 11.25

On Mega Banette:
Critical Hit Check (625): 1153 (No)
Damage: (7.5 + 9 - 4.5)*1 = 12
Effect Chance(3000): Only opp's attacks are cursed!
Mega Banette endured the hit!

On Bronzong:
Critical Hit Check (625): 1691 (No)
Damage: (7.5 + 9 - 9)*1.5 = 11.25
EN Used: 7

Mega Banette uses Knock Off on Bronzong!
Critical Hit Check (625): 2106 (No)
Damage: (10 + 10 - 9)*1.5 = 16.5
EN Used: 7

Poison Damage on Mega Banette = 1 HP

Mega Banette faints!

Action 3:

Turn Order: Bronzong, Mega Aggron, Mega Metagross

Bronzong uses Grass Knot on Mega Aggron!
Critical Hit Check (625): 4049 (No)
BAP: 17
Damage: (17 + 4.5 - 4.5 )*1 = 17
EN Used: 9.5

Mega Aggron uses Earthquake on All!
On Mega Metagross:
Critical Hit Check (625): 4325 (No)
Damage: (7.5 + 9 - 9)*1.5 = 11.25
Mega Metagross faints!

On Bronzong:
Critical Hit Check (625): 130 (Yes)
Damage: (7.5 + 3 + 9 - 9)*1.5 = 15.75
EN Used: 11

Mega Metagross fainted!
Team Gerard:

Mirage (Bronzong) {O} | Kirot (Mega Metagross) {O}
Steel / Psychic | Steel / Psychic
33 | -11
56 | 27
(Knocked Off) Rare Candy | Metagrossite
4/5/3/5/28/3/8 | 6/6/3/5/110/4/9
Levitate / Heatproof / Heavy Metal | Clear Body, Light Metal, Tough Claws
-10% Eva | None
Smack Down(2a), Heavy Slam Disabled(1a), +1 KOC (Mega Banette), Taunted (3a) | Bullet Punch Disabled (4a), KO'd
Team Its_A_Random:

Mega Aggron [Basher] (F) | Mega Banette [Banshee] (M)
Steel | Ghost
83 | -1
49 | 33
Aggronite | Banettite
6/10/2/3/43/4/11 | 7/3/4/3/65/2/2
Sturdy / Rock Head / Heavy Metal / Filter | Insomnia / Frisk / Cursed Body(Heavy Slam, Bullet Punch) / Prankster
-10% Evasion | -10% Evasion
+1 KOC (Mega Metagross) | BPSN (2 DPA), KO'd
Field Effects: Trick Room (3 Rounds)!
The Gym Leader Gerard Sends Out and Equips
The Challenger Its_A_Random Sends Out, Equips and Orders
The Gym Leader Gerard Orders

Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sometimes it might help to actually post. Also to trace things. Also a Taunted Bronzong helps I guess.

Basher: Earthquake > Earthquake > Earthquake
IF
Bronzong uses (Damaging Steel Combo) (Elincia), THEN use Bodyblock (Elincia) that action.
IF Bronzong faints, AND Slowbro is under the effects of Dive when you act, THEN use Chill that action.
IF Bronzong faints, THEN replace all remaining actions with Thunder Punch (Slowbro).

Elincia: Hyper Voice > Swift > Hyper Voice
IF
Bronzong has fainted, AND Slowbro is under the effects of Dive when you act, THEN use Chill that action.
IF Bronzong has fainted when you act A2, THEN use Moonblast (Slowbro) A2.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top