[FAIRY] Leader Elevator Music vs Challenger Texas Cloverleaf

Mowtom

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"And somehow, I'm back in this place for another battle. Good Mega Mawile, stay over there, good boy."
"Don't be so worried! My friends are all really nice!"
"Joy? What are you doing here? And what do you mean your friends?"
"I'm a frequent spectator here! What else do you think I do in my free time? These Fairies are all so friendly, I could stay here forever!"
"...We can talk about this later. For now, here are the rules."
The Rules said:
3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
The ASB TournamentFairy-type Gym Arena

Surrounded by thousands of screaming Pokemon fansFairy-type Pokemon, the ASBFairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.

Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally muder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
Team Elevator Music

Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy

Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)

Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
AC: 5/5

Moves: (98/98)
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 0
AC: 5/5

Moves: (86/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang

Attract
Brick Break
Charge Beam
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic

Body Slam
Counter
Double-Edge
Dynamic Punch
Foul Play
Headbutt
Ice Punch
Icy Wind
Knock Off
Last Resort
Magnet Rise
Mimic
Pain Split
Sing
Snatch
Stealth Rock
Super Fang
Thunder Punch

"The leader's lineup holds no surprises. He brings practically the exact same team every time! As much as I idolize Togekissu, I have to say that the most dangerous Pokemon here is Bariyaado the Mr. Mime! Every single time he ever leaves a Pokeball, his opponents cower in fear. In addition, being a mime (which is very similar to a clown), he is notoriously difficult to kill for reasons that basically don't make any sense. Say it with me, everyone! 'You can't keep down the clown!'" (If you get that reference I will love you forever.)
Team Texas Cloverleaf

Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 2
AC: 5/5

Physical (9):
Bind
Constrict
Dive
Infestation
Knock Off
Poison Jab
Poison Sting
Rapid Spin
Wrap

Special (24):
Acid
Acid Spray
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Giga Drain
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mega Drain
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Surf
Venoshock
Water Gun
Water Pulse
Whirlpool
Wring Out

Other (24):
Acupressure
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Hail
Haze
Magic Coat
Mimic
Mirror Coat
Protect
Rain Dance
Reflect
Reflect Type
Rest
Safeguard
Screech
Sleep Talk
Substitute
Supersonic
Toxic
Toxic Spikes

Total Moves: 57/82

Yet-to-Get:
Egg: Aurora Beam, Bubble, Tickle (9)
6th Gen TM: Frustration, Return, Facade, Attract, Thief, Round, Payback, Giga Impact, Swords Dance, Swagger, Confide, Cut, Waterfall (26)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Skull Bash, Captivate, Natural Gift, Secret Power (27)

Bronzong, Big Ben (M)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (33/1.15)
Size Class: 5
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Physical (14):
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Payback
Rock Slide
Rock Tomb
Tackle
Zen Headbutt

Special (12):
Confusion
Extrasensory
Flash Cannon
Grass Knot
Hidden Power Ice
Hyper Beam
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Solar Beam

Other (29):
Block
Confuse Ray
Double Team
Endure
Future Sight
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Protect
Rain Dance
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Total Moves: 55/73
Yet-to-Get:
XY TM: Calm Mind, Frustration, Return, Round, Charge Beam, Flash, Psych Up, Dream Eater, Swagger, Rock Smash, Confide, Strength (26)
Past-Gen-TM: Secret Power, Recycle, Natural Gift (9)
Tutor: Ancient Power, Rollout, Snore (9)

Metagross, Rocky
Nature: Hasty (+15% Speed, -1 Defense, +8% Accuracy, 19% if Mega)
Type: Steel / Psychic
Abilities: Clear Body / Light Metal (H) / Tough Claws (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22


Stats:
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+)
Size Class: 4
Weight Class: 9 (550 kg) / 11 (Mega) | 7 / 9 (Light Metal)
Base Rank Total: 26

EC: 9/9
MC: 0
AC: 5/5

Physical (23):
Aerial Ace
Block
Brick Break
Bulldoze
Bullet Punch
Dynamic Punch
Earthquake
Explosion
Giga Impact
Gyro Ball
Hammer Arm
Ice Punch
Iron Head
Metal Claw
Meteor Mash
Pursuit
Rock Slide
Rock Smash
Rock Tomb
Self-destruct
Take Down
Thunderpunch
Zen Headbutt

Special (11):
Confusion
Flash Cannon
Grass Knot
Hidden Power Fire
Hyper Beam
Icy Wind
Psychic
Psyshock
Shadow Ball
Signal Beam
Sludge Bomb

Other (23):
Agility
Double Team
Endure
Gravity
Hone Claws
Iron Defense
Light Screen
Magnet Rise
Mimic
Miracle Eye
Protect
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Telekinesis
Trick
Toxic
Total Moves: 57/80

Yet-to-get:
Gen 6 TM: Confide, Cut, Facade, Flash, Frustration, Power-up Punch, Pysch Up, Return, Round, Strength, Sunny Day, Swagger (24)
Gen 4/5 TM: Secret Power, Natural Gift (6)
Past-Gen Tutor: Body Slam, Defense Curl, Double-Edge, Fury Cutter, Headbutt, Mud-Slap, Rollout, Snore, Swift (27)

"The challenger's lineup also looks very solid and standard. I think the strongest force here is Rocky the Metagross, due to being a MEGA METAGROSS. I mean, come on. How terrifying can you get? Although the rest of the team isn't a pushover either."​
"Now for the coin flip to see who sends in first. Heads (the side with a number) is the leader, tails is the challenger."

"And it is tails! Here's what's next:"
Texas Cloverleaf sends out and equips
Elevator Music sends out, equips, and orders
Texas Cloverleaf orders
I ref.​
 
Last edited:
Oops.

I'll send out Mawile @ Mawilite.


[Toggle Sheer Force]

Mawile: [Mega Evolve] Crunch ~ Foul Play ~ Crunch
IF (Metagross has Double Team clones up when you would act) THEN (use Rock Slide)
IF (Metagross has Reflect up when you would act) THEN (use Brick Break)
[DO ONCE] IF (Metagross is under the effects of a protective/evasive move when you would act) THEN (use Stealth Rock)​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Elevator Music

Active:

Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force
HP: 90
EN: 100
Stats: 3/3/1/3/50
SC/WC/BRT: 1/2/14
Status: None
Team Texas Cloverleaf

Active:

Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal
HP: 100
EN: 100
Stats: 5/4/3/3/81
SC/WC/BRT: 4/7/22
Status: +8% Accuracy​

Field Effects: None
"This...was a pretty boring round. The two sides traded powerful attacks, with the leader having just a little bit more HP then the challenger. I expected more trickery in the Fairy gym, but I suppose there is still plenty of time for that."

Action 1
Order: Metagross (Mega Evolve), Mawile (Mega Evolve), Metagross (Attack), Mawile (Attack)
Metagross Mega Evolved into Mega Metagross!
Mawile Mega Evolved into Mega Mawile!

Metagross
used Meteor Mash!
Crits? (309): No
Effect? (843): No
Mawile -(9 + 3 + 9 + 2 - 7.5)=15.5 HP
Mawile HP: 74.5
Metagross -6 EN
Metagross EN: 94

Mawile used Crunch!
Crits? (1042): No
Metagross -[(8 + 11 + 2 - 7.5) * 1.5]=20.25 HP
Metagross HP: 79.75
Mawile -6 EN
Mawile EN: 94

Action 2
Order: Metagross, Mawile
Metagross used Iron Head!
Crits? (782): No
Effect? (488): No
Mawile -(8 + 3 + 9 + 2 - 7.5)=14.5 HP
Mawile HP: 60
Metagross -5 EN
Metagross EN: 89

Mawile used Foul Play!
Crits? (613): No
Metagross -[(10 + 9 - 7.5) * 1.5]=17.25 HP
Metagross HP: 62.5
Mawile -7 EN
Mawile EN: 87

Action 3
Order: Metagross, Mawile
Metagross used Meteor Mash!
Crits? (843): No
Effect? (947): No
Mawile -(9 + 3 + 9 + 2 - 7.5)=15.5 HP
Mawile HP: 44.5
Metagross -6 EN
Metagross EN: 83

Mawile used Crunch!
Crits? (637): No
Metagross -[(8 + 11 + 2 - 7.5) * 1.5]=20.25 HP
Metagross HP: 42.25
Mawile -6 EN
Mawile EN: 81


Post-Round

Team Elevator Music

Active:

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 44
EN: 81
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None
Team Texas Cloverleaf

Active:

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 42
EN: 83
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy​

Field Effects: None

Texas Cloverleaf orders
Elevator Music orders
I ref.​
 

Texas Cloverleaf

This user has a custom title
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Iron Head ~ Iron Head ~ Iron Head
If Counter, alternate Flash Cannon and HP Fire for each instance and push back
If you are under the effects of Torment replace your remaining actions with alternating Dynamicpunch and Earthquake
If Double Team clones are present when you act, Earthquake that action and push back
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Elevator Music

Active:

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 44
EN: 81
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None
Team Texas Cloverleaf

Active:

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 42
EN: 83
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy​

Field Effects: None

"And that's the trickery I expected! Using a move that nobody has ever heard of, Kuchiito manages to nearly off Rocky! There's no clear advantage here, as the leader is back ordering first."

Action 1
Order: Mawile, Metagross
Mawile used Sucker Grip!
Crits? (290): No
Metagross -[(10 + 11 - 7.5) * 1.5]=20.25 HP
Metagross HP: 21.75
Mawile -15 EN
Mawile EN: 66

Metagross couldn't attack!

Action 2
Order: Mtagross, Mawile
Metagross couldn't attack!

Mawile cooled down!

Action 3
Order: Metagross, Mawile
Metagross used Iron Head!
Crits? (327): No
Effect? (1069): No
Mawile -(8 + 3 + 9 + 2 - 7.5)=14.5 HP
Mawile HP: 21
Metagross -5 EN
Metagross EN: 78

Mawile used Crunch!
Crits? (207): No
Metagross -[(8 + 11 + 2 - 7.5) * 1.5]=20.25 HP
Metagross HP: 1.5
Mawile -6 EN
Mawile EN: 60


Post-Round

Team Elevator Music

Active:

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 21
EN: 60
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None
Team Texas Cloverleaf

Active:

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 1
EN: 78
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy​

Field Effects: None

Elevator Music orders
Texas Cloverleaf orders
I ref.​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Do I Struggle?

If I actually do Tentacruel @ Black Sludge
I assumed Struggle because that is a generic "I can't act!" move. If someone tells me otherwise, I will re-ref and end up with a living Metagross.

EDIT: I'm an idiot and Struggle is a contact move. Now what?

EDIT2: So Struggle fails and Metagross lives.
 
Last edited:

Texas Cloverleaf

This user has a custom title
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You and your encore fake out shenanigans.

Switch to Bronzong @ Rare Candy

Gyro Ball ~ Heavy Slam ~ Gyro Ball
I Double Team, Earthquake and push back
if counter, flash cannon and push back
If bide, replace action string with stealth rock ~ skill swap (heatproof - filter) ~ gyro ball starting from the first bide turn
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Elevator Music

Active:

Mr. Mime (M) @ Odd Incense
Type: Psychic/Fairy
Abilities: Soundproof/Filter/Technician
HP: 90
EN: 100
Stats: 1/4/5/6/90
SC/WC/BRT: 3/4/19
Status: None

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 21
EN: 60
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None

Team Texas Cloverleaf

Active:

Bronzong (-) @ Rare Candy
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal
HP: 100
EN: 100
Stats: 4/6/3/6/28
SC/WC/BRT: 5/8/21
Status: -10% Evasion

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 1
EN: 78
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy

Field Effects: None

"Here he is, the clown himself! Against a giant bell! The clown was doing really well until he got struck with a critical Heavy Slam...but has managed to escape in favor of a better matchup! Go home team!"
"Joy, refs aren't allowed to take sides."
"I'm not the ref, you are! I'm a spectator!"

Action 1
Order: Mr. Mime, Bronzong
Mr. Mime used Barrier!
Mr. Mime's Defense sharply rose!

Mr. Mime -6 EN
Mr. Mime EN: 94

Bronzong used Gyro Ball!
Bronzong -6 EN
Bronzong EN: 94

Action 2
Order: Mr. Mime, Bronzong
Mr. Mime used Baton Pass!
Mr. Mime -10 EN
Mr. MIme EN: 84

Bronzong used Heavy Slam!
Crits? (61): Yes
Mr. Mime -[(12 + 3 + 3 + 6 + 1 - 6 - 2) * 1.5]=25.5 HP
Mr. Mime HP: 64.5
Bronzong -9.333 EN
Bronzong EN: 84.667

Action 3
Order: Mr. Mime, Bronzong
Mr. Mime used Psywave!
Bronzong -10 HP
Bronzong HP: 90
Mr. Mime -4 EN
Mr. Mime EN: 80

Bronzong used Gyro Ball!
Crits? (656): No
Mr. Mime -([(11 + 3 + 6 + 1 - 6 - 2) * 1.5] + [-2 * 2])=15.5 HP
Mr. Mime HP: 49
Bronzong -6 EN
Bronzong EN: 78.667

Mr. Mime's Defense decayed!


Post-Round

Team Elevator Music

Active:

Mr. Mime (M) @ Odd Incense
Type: Psychic/Fairy
Abilities: Soundproof/Filter/Technician
HP: 49
EN: 80
Stats: 1/4/5/6/90
SC/WC/BRT: 3/4/19
Status: +1 Defense (1r), Baton Passing Out

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 21
EN: 60
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None

Team Texas Cloverleaf

Active:

Bronzong (-) @ Rare Candy
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal
HP: 90
EN: 79
Stats: 4/6/3/6/28
SC/WC/BRT: 5/8/21
Status: -10% Evasion

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 1
EN: 78
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy

Field Effects: None

Ref's note: Bronzong is genderless but is listed as male in its profile.

Elevator Music sends out, equips, and orders
Texas Cloverleaf orders
I ref.​
 
I'll send Mawile back in.



Mawile: Pain Split ~ Knock Off ~ Crunch
IF (Skill Swap is used) AND (Trick Room is up) AND (you are faster) THEN (use Taunt and push actions back)
IF (a protective/evasive move is used) THEN (use Chill and push actions back)​
 
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Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Elevator Music

Active:

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 21
EN: 60
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: +1 Defense (1r)

Mr. Mime (M) @ Odd Incense
Type: Psychic/Fairy
Abilities: Soundproof/Filter/Technician
HP: 49
EN: 80
Stats: 1/4/5/6/90
SC/WC/BRT: 3/4/19
Status: None

Team Texas Cloverleaf

Active:

Bronzong (-) @ Rare Candy
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal
HP: 90
EN: 79
Stats: 4/6/3/6/28
SC/WC/BRT: 5/8/21
Status: -10% Evasion

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 1
EN: 78
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy

Field Effects: None

"The leader used one of the most broken moves in the game to very nicely cut his HP disadvantage to almost nothing. However, Kuchiito is very low on both HP and EN."

Mawile intimidated Bronzong!

Action 1

Order: Mawile, Bronzong
Mawile used Pain Split!
Bronzong HP: 65
Mawile HP: 46
Mawile -40.5 (O.o) EN
Mawile EN: 19.5

Bronzong used Substitute!
Bronzong -20 HP
Bronzong HP: 45
Bronzong -18 EN
Bronzong EN: 61

Action 2
Order: Mawile, Bronzong
Mawile used Knock Off!
Crits? (706): No
Substitute -[(10 + 11 - 9) * 1.5]=18 HP
Substitute HP: 2
Mawile -7 EN
Mawile EN: 12.5

Bronzong used Heavy Slam!
Crits? (132): No
Mawile -([16 + 3 + 6 + 1 - 7.5] + [-2 * 2])=14.5 HP
Mawile HP: 31.5
Bronzong -9.333 EN
Bronzong EN: 51.667

Action 3
Order: Mawile, Bronzong
Mawile used Crunch!
Crits? (whocares): No
Substitute -> 2 HP
Substitute HP: < 0
The Substitute faded!
Mawile -6 EN
Mawile EN: 6.5

Bronzong used Heavy Slam!
Crits? (260): No
Mawile -([16 + 3 + 6 + 1 - 7.5] + [-1 * 2])=14.5 HP
Mawile HP: 17
Bronzong -13.333 EN
Bronzong EN: 38.333

Mawile's Defense decayed!


Post-Round

Team Elevator Music

Active:

Mega Mawile (M) @ Mawilite
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
HP: 13
EN: 6
Stats: 8/5/1/4/50
SC/WC/BRT: 2/2/22
Status: None

Mr. Mime (M) @ Odd Incense
Type: Psychic/Fairy
Abilities: Soundproof/Filter/Technician
HP: 49
EN: 80
Stats: 1/4/5/6/90
SC/WC/BRT: 3/4/19
Status: None

Team Texas Cloverleaf

Active:

Bronzong (-) @ Rare Candy
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal
HP: 45
EN: 38
Stats: 4/6/3/6/28
SC/WC/BRT: 5/8/21
Status: -10% Evasion, -1 Attack (permanent)

Mega Metagross (-) @ Metagrossite
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws
HP: 1
EN: 78
Stats: 6/5/4/4/127
SC/WC/BRT: 4/9/26
Status: +19% Accuracy

Field Effects: None

Handbook said:
Toggle - these abilities either have one effect that can be turned on or off or two effects that can be toggled between. The default effect of a Toggle ability is given in the ability's description, and in some cases that default effect may be none whatsoever. Toggling a Toggle ability doesn't require an action or any energy, but it can only be done when the Pokemon is sent out or when the player is ordering first (after any switch phases and the like). If a Pokémon switches out with a Toggle ability toggled, then it will reset to its default state. If a Toggle ability is disabled by something like Gastro Acid while toggled on, it will be toggled on when it returns.
Texas Cloverleaf orders
Elevator Music orders
I ref.​
 
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