LLAMA Round 1 Pool B - Rickheg versus Mulan15262

BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Friday the 6th of February at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.


rickheg
Heatran (F)
NATURE
: Timid (+Spe, -Atk, +9% Acc)

TYPE: Fire / Steel
ABILITIES: Flash Fire / Flame Body (H)

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 89 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 22

EC: N/A
MC: 0
AC: 5/5

ATTACKS (40/66)
Ancient Power
Crunch
Earth Power
Fire Fang
Fire Spin
Heat Wave
Iron Head
Lava Plume
Leer
Magma Storm
Metal Sound
Scary Face
Stone Edge

Bug Bite
Dragon Pulse
Iron Defence
Stealth Rock
Uproar

Attract
Bulldoze
Dark Pulse
Earthquake
Endure
Explosion
Flamethrower
Flash Cannon
Hidden Power (Fairy)
Hyper Beam
Overheat
Protect
Rest
Roar
Sleep Talk
Solar Beam
Substitute
Swagger
Taunt
Torment
Toxic
Will-O-Wisp
Salamence (M)
NATURE
: Hasty (+Spe, -Def, +15acc / +22acc Mega)

TYPE: Dragon / Flying
ABILITIES: Intimidate / Moxie (H) / Aerilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 115(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 4(-)
SpA: Rank 5
SpD: Rank 3
Spe: 138(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/XX)
Double Edge
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Zen Headbutt
Crunch
Dragon Tail

Hydro Pump
Dragon Dance
Endure
Shadow Claw
Dragon Pulse
Thrash

Aqua Tail
Roost
Draco Meteor
Tailwind

Earthquake
Fire Blast
Stone Edge
Flamethrower
Iron Tail
Brick Break
Aerial Ace
Hidden Power (Steel)
Protect
Substitute
Defog
Rest
Sleep Talk
Toxic
Return
Frustration
Fly
Conkeldurr (M)
NATURE:
Adamant (+Atk, -SpA)

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS:
HP: 110
Atk: 6(+)
Def: 3
SpA: 1(-1)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/XX)
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch
Dynamic Punch

Drain Punch
Counter
Endure
Foresight
Mach Punch
Wide Guard
Smelling Salts
Force Palm
Superpower

Ice Punch
Fire Punch
Thunder Punch
Knock Off
Block

Toxic
Taunt
Protect
Earthquake
Brick Break
Stone Edge
Poison Jab
Power-Up Punch
Rest
Sleep Talk
Swagger
Substitute
Payback
Double Team
Smackdown
Dig


Mulan15262

Jirachi [] (X)
NATURE
: Hasty (+Speed, +15 Accuraxy, -Defense)

TYPE: Steel / Psychic
ABILITIES: Serene Grace

STATS
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 115 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

EC: n/a
MC: 0
AC: n/a

ATTACKS (40)
Wish
Confusion
Rest
Swift
Helping Hand
Psychic
Refresh
Doom Desire
Zen Headbutt

Body Slam
Drain Punch
Endure
Fire Punch
Ice Punch
Iron Head
Magic Coat
Magic Room
Mimic
Skill Swap
Stealth Rock
Trick

Charge Beam
Dazzling Gleam
Energy Ball
Flash Cannon
Grass Knot
Light Screen
Protect
Psyshock
Rain Dance
Reflect
Safeguard
Shadow Ball
Shock Wave
Substitute
Thunder Wave
Thunderbolt
U-turn

Meteor Mash
Teleport

Aurumoth [] (M)
NATURE
: Lonely (+Atack, -Defense)

TYPE: Bug / Psychic
ABILITIES: Weak Armor / No Guard / Illusion (H)

STATS
HP: 110
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40)
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Wish
Confusion
Tail Glow

Bug Buzz
Close Combat
Counter
Disable
Feint
Megahorn
Safeguard

Magic Coat
Role Play
Skill Swap
Zen Headbutt

Dazzling Gleam
Hyper Beam
Ice Beam
Light Screen
Overheat
Protect
Psychic
Psyshock
Reflect
Retaliate
Steel Wing
Shadow Ball
Solar Beam
Substitute
Surf
Thunder
Will-o-Wisp
X-Scissor

Gallade [] (M)
NATURE
: Naughty (+Attack, -Special Defense)

TYPE: Psychic / Fighting
ABILITIES: Steadfast / Justified (H) / Inner Focus (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 8 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40)
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Confusion
Double Team
Teleport
Fury Cutter
Slash
Heal Pulse
Swords Dance
Growl
Lucky Chant
Magical Leaf
Psycho Cut
Disarming Voice
Draining Kiss
Calm Mind
Quick Guard
Wide Guard

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Dual Chop
Fire Punch
Ice Punch
Knock Off
Magic Coat
Pain Split
Thunder Punch

Drain Punch
Earthquake
Poison Jab
Rock Slide
Will-o-Wisp
X-Scissor

Wish


Heads = Rickheg
Tails = Mulan262



Rickheg sends out and equips
Mulan15262 sends out, equips, and orders
Rickheg orders
ref
 
Gallade @ Galladite

[MEGA-EVOLVE] Earthquake - Knock Off - Earthquake
If Heatran uses Will-o-Wisp, use Teleport (evasive).
If Heatran uses a successful p/e move, use Wish the first time and Swords Dance all others, and replace the following action with Knock Off.
If Heatran uses Taunt, use Magic Coat.
 

Salamence
100
100
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie

+22% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Jirachi
100
100
4/3/4/4/114|24|S1W1
Status: Serene Grace

+15% ACC


Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Heatran
100
100
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC



Gallade
100
100
5/3/3/3/80|21|S3W4
Status: Steadfast, Justified
Galladite

Welcome to the first Round of the LLAMA Tournament. This is Pool B.

Mulan begins the affair by sending out Gallade, whom promptly Mega Evolves. Rickheg responds with a Heatran. This probably won't end as desired for rick.

Mega Gallade beings by unleashing a defestating earthquake, hitting Heatran just right. Heatran responded with a Magma Storm, hitting Mega Gallade just right, trapping Mega Gallade in the storm.

Mega Gallade evades Heatran's Will-O-Wisp by teleporting, but not the storm.

Mega Gallade failed to avoid Heatran's Will-O-Wisp again, but could not. The burn was successful.

Gallade Mega Evolves!

Action 1
Mega Gallade's Earthquake
Crit Check (625): 147 (CRIT)
Damage: (10 + 3 + 11 - 6) * 2.25 = 40.5
EN Check: 7

Heatran's Magma Storm
Accuracy Check (8400): 5328 (HIT)
Crit Check (625): 29 (CRIT)
Damage: (10 + 3 + 3 + 7.5 - 4.5) = 19
EN Check: 10 - 1 = 9

-2 HP Mega Gallade

Action 2
Mega Gallade's Evasve Teleport
EN Check: 7 - 1 = 6

Heatran's Will-O-Wisp
EN Check: 7 - 1 = 6

-2 HP Mega Gallade

Action 3
Mega Gallade's Evasive Teleport
Failed due to using Teleport twice in a row
EN Check: 7 + 4 - 1 = 10

Heatran's Will-O-Wisp
Accuracy Check (9400): 383 (HIT)
EN Check: 7 + 4 - 1 = 10

-2 HP Mega Gallade
-2 HP Mega Gallade



Heatran
100 - 40.5 = 59.5
100 - (9 + 6 + 10) = 75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC



Mega Gallade
100 - (19 + 2 + 2 + 2 + 2) = 73
100 - (7 + 6 + 10) = 77
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned
Trapped (1 Action)



Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC



Mega Gallade
73
77
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned
Trapped (1 Action)

rickheg is up.
 
In enters Salamence, holding Salamencite!

[INTIMIDATE][MEGA EVOLVE] Return > Double Edge > Return
IF there are Double Team clones when you would act, Aerial Ace and push back
IF Gallade uses Will-O-Wisp, use Fly and push back
IF Gallade uses Pain Split AND you do not have a sub up, use Substitute (15 HP) and push back
 
Last edited:
Ice Punch - Ice Punch - Destiny Bond + Shadow Sneak combo
If Shadow Sneak + Close Combat is illegal, replace all instances of Shadow Sneak + Close Combat with Shadow Sneak + Shadow Sneak combo, including in subs.
If Destiny Bond + Shadow Sneak combo is illegal, replace the orders with Ice Punch - Destiny Bond - Shadow Sneak + Close Combat combo.
 

Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Jirachi
100
100
4/3/4/4/114|24|S1W1
Status: Serene Grace

+15% ACC


Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Salamence
100
100
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie
Salamencite
+15% ACC



Mega Gallade
73
77
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned

Rickheg takes the opportunity to switch out Heatran for Salamence, whom promptly intimidates Mega Gallade and then Mega Evolves!

Mega Salamence delivers a powerful Return to Gallade, taking out nearly a third of its max health. Why love makes it hit harder is beyond me. Mega Gallade responds with a powerful Ice Punch, freezing Mega Salamence.

Mega Salamence is frozen solid. So Mega Gallade uses another Ice Punch on it.

Still frozen solid, Mega Salamence is. Mega Gallade, apparently expecting Mega Salamence to never be frozen, snuck into the shadows to quickly bind their fates and hopefully inflict massive damage to Mega Salamence as it perished. That did not seem to work out as planned.


Salamence' Intimidate lowers Mega Gallade's Atk!

Salamence Mega Evolves!

Action 1
Mega Salamence' Return
Crit Check (625): 5210 (NO)
Damage: (8 + 2 + 2 + 3 + 10 - 4.5) * 1.5 = 30.75
EN Check: 7 - 1 = 6

Mega Gallade's Ice Punch
Crit Check (625): 2038 (NO)
Effect Chance (1000): 212 (FREEZE)
Degree: 9916 (2 Actions)
Damage: (8 - 3 + 11 - 6) * 2.25 - 1 * 2 = 20.5
EN Check: 6

-2 HP Mega Gallade

Action 2
Mega Salamence' is Frozen Solid!

Mega Gallade's Ice Punch
Crit Check (625): 5500 (NO)
Damage: (8 - 3 + 11 - 6) * 2.25 - 1 * 2 = 20.5
EN Check: 6 + 4 = 10

-2 HP Mega Gallade

Action 3
Mega Gallade's Shadow Sneak + Destiny Bond
Crit Check (625): 4931 (NO)
Damage: (4 - 3 + 11 - 6) - 1 * 2 = 4
EN Check: (4 + 15) * 1.5 = 28.5

Mega Salamence is Frozen Solid!

-2 HP Mega Gallade



Mega Salamence
100 - (20.5 + 20.5 + 4) = 55
100 - 6 = 94
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC



Mega Gallade
73 - (30.75 + 2 + 2 + 2) = 38.25
77 - (6 + 10 + 28.5) = 32.5
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned
-1 Atk
Cool Down for 1 action



Mega Salamence
55
94
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC



Mega Gallade
38
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned
-1 Atk
Cool Down for 1 action

Mulan15262 is up to order. Cannot initate a switch phase due to Cool Down.
 

Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Jirachi
100
100
4/3/4/4/114|24|S1W1
Status: Serene Grace

+15% ACC


Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Mega Salamence
55
94
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC



Mega Gallade
38
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
Burned
-1 Atk
Cool Down for 1 action

Mega Salamence killed Mega Gallade because I am running out of time to write flavor.

Action 1
Mega Salamence' Return
Crit Check (625): 8280 (NO)
Damage: (8 + 2 + 2 + 3 + 10 - 4.5) * 1.5 = 30.75
EN Check: 7 - 1 = 6

Mega Gallade cools down

-2 HP Mega Gallade

Action 2
Mega Salamence flew up high

Mega Gallade's Ice Punch
Avoid with Fly
EN Check: 6

Mega Salamence' Fly
Crit Check (625): 9161 (NO)
Damage: (9 + 3 + 10 - 4.5) * 1.5 = 26.25
EN Check: 11 - 1 = 10



Mega Salamence
55
94 - (6 + 10) = 78
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC



Mega Gallade
38 - (30.75 + 2 + 26.25) = -21
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
KO



Mega Salamence
55
78
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+1 Atk



Mega Gallade
-21
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
KO

Mulan15262 sends out next pokemon and equips an item.
 
Last edited:
Great job, Salamence. Now let's lay down some hurting before making your graceful exit!

Earthquake > Roost > Earthquake
IF Ice Punch used in a combination, AND you do not have a substitute up, use Substitute (15 HP) and push back, but never twice in a row
IF Reflect is up when you would act, use Brick Break and push back. Top sub takes priority
IF Dazzling Gleam is used in a combination, use Protect and push back, but only once
 
Ice Punch - Dazzling Gleam - Ice Punch
If Salamence is frozen when Jirachi would act, use Wish that action, pushing back on a1 or replacing on a2, but only once.
 

Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Mega Gallade
-21
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
KO


Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Mega Salamence
55
78
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+1 Atk



Jirachi
100
100
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
+15% ACC

To replace the dead Mega Gallade, Mulan sends in his Legendary rental, Jirachi!

Mega Salamence begins the round by unleashing a powerful Earthquake. Jirachi responds with its best option possible... an icy punch. Hopefully, hax wasn't the plan because it didn't happen.

Mega Salamence took a moment to settle on the ground and recover some health as Jirachi pelted it with disco fever. Should be effective. Mega Salamence looks to be a bigger fan of Techno, though.

Finally the first set of attacks are repeatedly, only for Mega Salamence to do a little bit better.

Action 1
Mega Salamence' Earthquake
Crit Check (625): 3160 (NO)
Damage: (10 + 10 - 4.5) * 1.5 + 1 * 2 = 25.25
EN Check: 7

Jirachi's Ice Punch
Crit Check (625): 1230 (NO)
Effect Chance (2000): 3240 (NO)
Damage: (8 + 2 + 6 - 6) * 2.25 = 22.5
EN Check: 6

Action 2
Mega Salamence' Roost
Recover: 20
EN Check: 2 + 100/10 - 1 = 11

Jirachi's Dazzling Gleam
Crit Check (625): 9085 (NO)
Damage: (8 + 2 + 6 - 4.5) * 1.5 = 17.25
EN Check: 6

Action 3
Mega Salamence' Earthquake
Crit Check (625): 270 (CRIT)
Damage: (10 + 3 + 10 - 4.5) * 1.5 + 1 * 2 = 29.75
EN Check: 7

Jirachi's Ice Punch
Crit Check (625): 3533 (NO)
Effect Chance (2000): 8488 (NO)
Damage: (8 + 2 + 6 - 6) * 2.25 = 22.5
EN Check: 6



Mega Salamence
55 - 22.5 + 20 - (17.25 + 22.5) = 12.75
78 - (7 + 11 + 7) = 53
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+1 Atk



Jirachi
100 - (25.25 + 29.75) = 45
100 - (6 + 6 + 6) = 82
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
+15% ACC



Mega Salamence
13
53
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+1 Atk



Jirachi
45
82
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
+15% ACC

Mulan15262 is up to order
 
Dazzling Gleam - Ice Punch - Dazzling Gleam
If Salamence uses Endure, replace the following actions with Substitute (15 HP) - Dazzling Gleam - Wish.
If Salamence uses a p/e move, use Wish the first time and Chill all others, and replace the following actions with Dazzling Gleam and Ice Punch, in that order.
 
Apparently not even a legend can stop you, Salamence. Crush it and let Heatran and Conkeldurr handle the last.

Fly > Fly > Earthquake
 

Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Mega Gallade
-21
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
KO


Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Mega Salamence
13
53
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+1 Atk



Jirachi
45
82
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
+15% ACC

Mega Salamence proceeded to show just why it is a Mega Evolution. Likewise, Rickheg showed just why he has lasted so long in ASB, despite frequent long term sabaticals.

Mega Salamence, sensing that Jirachi might be going in for the kill, flew up high beyond Jirachi's reach. That disco inferno did nothing to Mega Salamence. Seeing the light show was over, Mega Salamence returned to earth with a devastating collision.

Since it worked so well the first time, why not do it again? Mega Salamence flew up high beyond Jirachi's frigid fists, then collided with Jirachi once those fists thawed.

Seeing that Jirachi was at its wit's end, Mega Salamence ceases toying with the legendary wish maker. One powerful earthquake hit it just right and prevented the wish maker from making its own wish.
Action 1
Mega Salamence flew up high

Jirachi's Dazzling Gleam
Avoid with Fly
EN Check: 6

Mega Salamence' Fly
Crit Check (625): 6857 (NO)
Damage: (9 + 3 + 10 - 4.5) * (2/3) + 1 * 2 = 13.66667
EN Check: 11 - 1 = 10

Action 2
Mega Salamence flew up high

Jirachi's Ice Punch
Avoid with Fly
EN Check: 6

Mega Salamence' Fly
Crit Check (625): 4870 (NO)
Damage: (9 + 3 + 10 - 4.5) * (2/3) + 1 * 2 = 13.66667
EN Check: 11 + 4 - 1 = 14

Action 3
Mega Salamence' Earthquake
Crit Check (625): 256 (CRIT)
Damage: (10 + 3 + 10 - 4.5) * 1.5 + 1 * 2 = 29.75
EN Check: 7

Mega Salamence has moxie. I like that. +1 Atk to Mega Salamence [in a Harry Potter voice].



Mega Salamence
13
53 - (10 + 14 + 7) = 22
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+2 Atk



Jirachi
45 - (13.66667 + 13.66667 + 29.75) = -12.08334
82 - (6 + 6) = 70
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
KO



Mega Salamence
13
22
7/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+2 Atk



Jirachi
-12
70
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
KO

Mulan15262 sends out Aurumoth, equips Aurumoth with an item, BUT does not order.
 
Double Edge > Frustration > Double Edge
IF successful protective/evasive, use tailwind the first time, chill the second time, and push back
 

Heatran
59
75
2/4/5/4/89|22|S4W8
Status: Flash Fire, Flame Body
Expert Belt
+9% ACC


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist



Jirachi
-12
70
4/3/4/4/114|24|S1W1
Status: Serene Grace
Expert Belt
KO


Mega Gallade
-21
32
8/3/3/3/110|24|S3W4
Status: Steadfast, Justified, Inner Focus
Galladite
KO




Mega Salamence
13
22
6/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
+22% ACC
+2 Atk



Aurumoth
110
100
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion

Mega Salamence decided to emulate a World War II Japanese Kamikaze. That is the only way one can describe what happened without offending someone.

Action 1
Mega Salamence' Double-Edge
Crit Check (625): 196 (CRIT)
Damage: ((10 + 5/1.5 round up) + 2 + 3 + 3 + 10 - 4.5) * 1.5 + 2 * 2 = 44.25
Recoil: 45.25 / 3 = 15.08333
EN Check: 6 + 5/2.5 - 1 = 7

Aurumoth's Ice Beam on Mega Salamence' Corpse
EN Check: 7



Mega Salamence
13 - 15.08333 = -2.08333
22 - 7 = 15
6/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
KO



Aurumoth
110 - 44.25 = 66.75
100 - 7 = 93
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion



Mega Salamence
-2
15
6/4/5/3/138|27|S4W5
Status: Intimidate, Moxie, Aerilate
Salamencite
KO



Aurumoth
66
93
5/3/4/2/94|23|S4W5
Status: Weak Armor, No Guard, Illusion

rickheg sends out his next pokemon, equips an item if not Heatran, BUT does not order.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I missed this in approvals but Mega Salamence should have Rank 6 Attack not Rank 7 Attack. Thank goodness the extra Attack rank made no difference wrt what happened in the rounds it was in but Aurumoth should have 1 more HP.

Other than that, carry on.
 

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