3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Friday the 6th of February at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team Frosty:
Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Rock/Steel
Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10)
Base Rank Total: 21
Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Steel
Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]/Filter
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11)
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (40):
Level-Up (14):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Heavy Slam
Metal Burst
Double Edge
Rock Tomb
Rock Slide
Egg (5):
Endeavor
Head Smash
Super Power
Iron Head
Stealth Rock
XYTutors (6):
Aqua Tail
Fire Punch
Focus Punch
Ice Punch
Low Kick
Thunder Punch
Past Gen Tutors (1):
Endure
XYTM (12):
Toxic
Protect
Substitute
Taunt
Earthquake
Giga Impact
Dragon Tail
Rest
Sleep Talk
Rock Polish
Dig
Stone Edge
Past Gen TM (2):
Avalanche
Counter
Greninja [Garo Master] (M)
Nature: Hasty (-1 Def, +Spe, +23 acc)
Type: Water/Dark
Abilities: Torrent/Protean [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (40):
Level-Up (16):
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Fling
Spikes
Substitute
Hydro Pump
Extrasensory
Egg (5):
Mud Sport
Mind Reader
Toxic Spikes
Water Sport
Camouflage
XYTutors (5):
Hydro Cannon
Bounce
Gunk Shot
Low Kick
Snatch
XYTM (13):
Toxic
Protect
Taunt
Ice Beam
Hyper Beam
Hidden Power Fairy
Dig
Rock Slide
Sleep Talk
Surf
Grass Knot
U-Turn
Dark Pulse
Deoxys [Agahnim]
Nature: Rash (+1 SpA, -1 SpD)
Type: Psychic
Abilities: Pressure
Stats:
HP: 90
Atk: Rank 6
Def: Rank 2
SpA: Rank 7 (+)
SpD: Rank 1 (-)
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
Hp: 90 | 90 | 90
Atk: 8 | 3 | 3
Def: 1 | 7 | 3
SpA: 9 | 4 | 4 (+)
SpD: 0 | 6 | 2 (-)
Spe: 150 | 90 | 180
Attacks (40):
Level-Up (18):
Leer
Wrap
Night Shade
Teleport
Knock Off
Taunt
Psychic
Recover
Hyper Beam
Psycho Boost
Snatch
Super Power
Spikes
Counter
Mirror Coat
Extreme Speed
Pursuit
Double Team
XYTutors (6):
Fire Punch
Focus Punch
Low Kick
Magic Coat
Skill Swap
Signal Beam
XYTM (14):
Toxic
Protect
Substitute
Ice Beam
Thunderbolt
Shadow Ball
Torment
Solarbeam
Giga Impact
Poison Jab
Flash Cannon
Dark Pulse
Sleep Talk
Rock Slide
Past Gen TM (2):
Endure
Avalanche
Team P2X7:
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Huge Power (Mega): (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 Huge Power)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 Huge Power)
Moves (40/??):
Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Egg Moves:
Fire Fang
Metal Burst
Poison Fang
Seismic Toss
Sucker Punch
Tutor Moves:
Counter
Endure
Focus Punch
Foul Play
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Super Fang
Thunder Punch
TM Moves:
Toxic
Taunt
Protect
Brick Break
Double Team
Torment
Rest
Giga Impact
Rock Slide
Sleep Talk
Substitute
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (HA Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Magic Bounce (Mega): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (17.3) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Moves (40/???):
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Feint Attack
Detect
Punishment
Shadow Sneak
Knock Off
Egg Moves:
Feint
Imprison
Metal Burst
Recover
Sucker Punch
Tutor Moves:
Counter
Endure
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Snatch
Thunder Punch
TM Moves:
Toxic
Taunt
Dig
Brick Break
Double Team
Torment
Rest
Will-O-Wisp
Shadow Claw
Payback
Sleep Talk
Substitute
Greninja [Greninja] (F)
Nature: Naive (+15% Speed, +23% Accuracy, -1 SpD)
Type: Water / Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (HA Unlocked): (Toggle) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (140.3) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (40/??):
Level-Up:
Night Slash
Role Play
Mat Block
Pound
Bubble
Growl
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Spikes
Water Shuriken
Substitute
Bounce
Extrasensory
Hydro Pump
Egg Moves:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Tutor Moves:
Gunk Shot
Low Kick
TM Moves:
Hidden Power [Fire]
Taunt
Ice Beam
Blizzard
Protect
Dig
Double Team
Rest
Scald
Acrobatics
Rock Slide
Grass Knot
Sleep Talk
U-turn
Dark Pulse
Random.org says that P2X7 sends out first.
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Friday the 6th of February at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team Frosty:
Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Rock/Steel
Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10)
Base Rank Total: 21
Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Steel
Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]/Filter
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11)
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (40):
Level-Up (14):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Heavy Slam
Metal Burst
Double Edge
Rock Tomb
Rock Slide
Egg (5):
Endeavor
Head Smash
Super Power
Iron Head
Stealth Rock
XYTutors (6):
Aqua Tail
Fire Punch
Focus Punch
Ice Punch
Low Kick
Thunder Punch
Past Gen Tutors (1):
Endure
XYTM (12):
Toxic
Protect
Substitute
Taunt
Earthquake
Giga Impact
Dragon Tail
Rest
Sleep Talk
Rock Polish
Dig
Stone Edge
Past Gen TM (2):
Avalanche
Counter
Greninja [Garo Master] (M)
Nature: Hasty (-1 Def, +Spe, +23 acc)
Type: Water/Dark
Abilities: Torrent/Protean [UNLOCKED]
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (40):
Level-Up (16):
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Fling
Spikes
Substitute
Hydro Pump
Extrasensory
Egg (5):
Mud Sport
Mind Reader
Toxic Spikes
Water Sport
Camouflage
XYTutors (5):
Hydro Cannon
Bounce
Gunk Shot
Low Kick
Snatch
XYTM (13):
Toxic
Protect
Taunt
Ice Beam
Hyper Beam
Hidden Power Fairy
Dig
Rock Slide
Sleep Talk
Surf
Grass Knot
U-Turn
Dark Pulse
Deoxys [Agahnim]
Nature: Rash (+1 SpA, -1 SpD)
Type: Psychic
Abilities: Pressure
Stats:
HP: 90
Atk: Rank 6
Def: Rank 2
SpA: Rank 7 (+)
SpD: Rank 1 (-)
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
Hp: 90 | 90 | 90
Atk: 8 | 3 | 3
Def: 1 | 7 | 3
SpA: 9 | 4 | 4 (+)
SpD: 0 | 6 | 2 (-)
Spe: 150 | 90 | 180
Attacks (40):
Level-Up (18):
Leer
Wrap
Night Shade
Teleport
Knock Off
Taunt
Psychic
Recover
Hyper Beam
Psycho Boost
Snatch
Super Power
Spikes
Counter
Mirror Coat
Extreme Speed
Pursuit
Double Team
XYTutors (6):
Fire Punch
Focus Punch
Low Kick
Magic Coat
Skill Swap
Signal Beam
XYTM (14):
Toxic
Protect
Substitute
Ice Beam
Thunderbolt
Shadow Ball
Torment
Solarbeam
Giga Impact
Poison Jab
Flash Cannon
Dark Pulse
Sleep Talk
Rock Slide
Past Gen TM (2):
Endure
Avalanche
Team P2X7:
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Huge Power (Mega): (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 Huge Power)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 Huge Power)
Moves (40/??):
Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Egg Moves:
Fire Fang
Metal Burst
Poison Fang
Seismic Toss
Sucker Punch
Tutor Moves:
Counter
Endure
Focus Punch
Foul Play
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Super Fang
Thunder Punch
TM Moves:
Toxic
Taunt
Protect
Brick Break
Double Team
Torment
Rest
Giga Impact
Rock Slide
Sleep Talk
Substitute
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (HA Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Magic Bounce (Mega): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (17.3) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Moves (40/???):
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Feint Attack
Detect
Punishment
Shadow Sneak
Knock Off
Egg Moves:
Feint
Imprison
Metal Burst
Recover
Sucker Punch
Tutor Moves:
Counter
Endure
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Snatch
Thunder Punch
TM Moves:
Toxic
Taunt
Dig
Brick Break
Double Team
Torment
Rest
Will-O-Wisp
Shadow Claw
Payback
Sleep Talk
Substitute
Greninja [Greninja] (F)
Nature: Naive (+15% Speed, +23% Accuracy, -1 SpD)
Type: Water / Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (HA Unlocked): (Toggle) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (140.3) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (40/??):
Level-Up:
Night Slash
Role Play
Mat Block
Pound
Bubble
Growl
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Spikes
Water Shuriken
Substitute
Bounce
Extrasensory
Hydro Pump
Egg Moves:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Tutor Moves:
Gunk Shot
Low Kick
TM Moves:
Hidden Power [Fire]
Taunt
Ice Beam
Blizzard
Protect
Dig
Double Team
Rest
Scald
Acrobatics
Rock Slide
Grass Knot
Sleep Talk
U-turn
Dark Pulse
Random.org says that P2X7 sends out first.