Frosty
=_=
Rules
4v4 Singles
4 Day DQ
Infinite recovers / chills
2 Substitutions
Switch = OK
Items ON
Megas: 1
Abilities: The leader needs to specify like NOW
Team Leader
Gengar* (Youma) (M)
NATR: Timid (+15% Speed, +19% [18.54%] Acc, -1 Atk)
TYPE: Ghost / Poison
ABILITIES: Levitate
STATS (N)
HP: 90
Atk-: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
STATS (M)
HP: 90
Atk-: ** (2)
Def: *** (3)
SpA: ***** (7)
SpD: *** (3)
Spe+: 150 (130 * 1.15)
Acc: +26%
SC: 3
WC: 3
BRT: 23
EC: 9 / 9
MC: 0
DC: —
ATTACKS [98]
Astonish
Attract
Bide
Body Slam
Brick Break
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable (#)
Double Team
Drain Punch
Dream Eater
DynamicPunch
Embargo
Endure
Energy Ball
Explosion (#)
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power [Ground]
Hyper Beam
Hypnosis
Ice Punch (#)
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Metronome
Mimic
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb (#)
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
ThunderPunch
Torment
Toxic
Trick
Trick Room
Uproar
Venom Shock
Will-O-Wisp (#)
Wonder Room
Zap Cannon
Sludge Wave
Shadow Mend [R]
Remaining: Captivate, Double Edge, Mega Kick, Mega Punch, Natural Gift, Power-Up Punch, Rage, Self-Destruct, Shadow Claw, Strength, Submission, Take Down
Venusaur (Tanka) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Grass / Poison
ABIL: Overgrow, Chlorophyll (DW), Thick Fat (M)
STATS (N)
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
STATS (M)
HP: 100
Atk: **** (4)
Def: ***** (5)
SpA+: ****** (6)
SpD: ***** (5)
Spe-: 69 (80 / 1.15)
SC: 5
WC: 5
BRT: 25
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [72]:
Double-Edge
Growl
Growth
Leech Seed
Petal Blizzard
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Amnesia
Charm
Curse
Endure
Giga Drain (#)
GrassWhistle
Grassy Terrain
Ingrain
Leaf Storm
Light Screen (#)
Magical Leaf
Power Whip (#)
Razor Wind
Skull Bash
Sludge
Bind
Block
Body Slam
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Snore
String Shot
AncientPower
Weather Ball
Attract
Bide
Bulldoze
Cut
Double Team
Earthquake
Echoed Voice
Energy Ball
Facade
Flash
Frustration
Fury Cutter
Grass Knot
Hidden Power [Ice]
Hyper Beam
Mimic
Protect
Reflect
Rest
Return
Roar
Safeguard
Sleep Talk
Sludge Bomb
Substitute (#)
Sunny Day
Swagger
Toxic (#)
Venom Shock (#)
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, -1 SpD)
TYPE: Poison / Flying
ABILITIES: Inner Focus, Infiltrator
STATS
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [65]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Aerial Ace
Attract
Bide
Dark Pulse
Detect
Double Team
Endure
Facade
Fly
Frustration
Giga Impact
Hidden Power [Ice]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Shadow Ball
Sludge Bomb
Snatch
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Toxicroak (Kailu) (M)
NATR: Lonely (+1 Atk, -1 Def)
TYPE: Poison / Fighting
ABIL: Anticipation, Dry Skin, Poison Touch (DW)
STATS
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [70]:
Astonish
Belch
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Quick Guard
Bounce
Dark Pulse
Dual Chop
Foul Play
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
ThunderPunch
Vacuum Wave
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Hidden Power [Grass]
Hyper Beam
Low Sweep
Payback
Power-Up Punch
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Torment
Toxic
Venom Shock (#)
X-Scissor
Tentacruel (Kurage) (M)
NATR: Timid (+15% Spe, +15% [15.20%] Acc, -1 Atk)
TYPE: Water / Poison
ABIL: Clear Body, Liquid Ooze, Rain Dish (DW)
STATS
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: *** (3)
SpD: ***** (5)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [74]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Reflect Type
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Acupressure
Aqua Ring (#)
Aurora Beam
Bubble
Confuse Ray (#)
Haze
Mirror Coat (#)
Muddy Water
Rapid Spin
Tickle
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Mimic
Snore
Attract
Bide
Blizzard
Brine
Confide
Cut
Dazzling Gleam
Dive
Double Team
Facade
Frustration
Giga Drain
Giga Impact
Hail
Hidden Power [Ground]
Hyper Beam
Ice Beam (#)
Infestation
Mega Drain
Payback
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald (#)
Sleep Talk
Sludge Bomb
Substitute (#)
Surf
Swagger
Swords Dance
Thief
Toxic
Venoshock
Waterfall
Whirlpool
Fidgit (Shokoli) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Ground / Poison
ABIL: Persistent, Vital Spirit, Prankster (DW)
STATS
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
SC: 2
WC: 4
BRT: 20
EC: 6 / 6
MC: —
DC: 5 / 5
ATTACKS [110 - MAX]
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable (#)
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect (#)
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball (#)
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock (#)
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt (#)
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venom Shock
Whirlwind
Wide Guard
Wish (#)
Wonder Room
Dispel [R]
Mollux (Yogan) (F)
NATR: Bold (+1 Def, -1 Atk)
TYPE: Fire / Poison
ABILITIES: Dry Skin, Illuminate (DW)
STATS
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20
EC: —
MC: —
DC: 5 / 5
ATTACKS [73 - MAX]
Acid
Acid Armor
Acid Spray
Aqua Ring (#)
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin (#)
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse (#)
Heat Wave
Helping Hand
Hidden Power [Ice]
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt (#)
Toxic (#)
Toxic Spikes
Trick
Venom Drench
Venoshock (#)
Water Gun
Will-O-Wisp
Withdraw
Dispel [R]
From the Leader's Team pay special attention to Yogan the Gengar, as its Ghost sub-typing gives it the edge vs 2/4 of the Challenger's team and it has enough tricks to fight on equal grounds vs Colossoil and Krillowatt. It will just be a tough nut to crackle.
Order of Operations:
Heads: Leader
Tails: Challenger
(Tails)
Gale Wing Srock sends out pokemon with item
Engineer Pikachu sends out pokemon with item and orders
Gale Wing Srocks orders
I Ref
4v4 Singles
4 Day DQ
Infinite recovers / chills
2 Substitutions
Switch = OK
Items ON
Megas: 1
Abilities: The leader needs to specify like NOW
Arena: Erlenmeyer Flask
Arena Type: Urban
Field Type: Poison, Water
Complexity: Simple
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
In the beautiful world of PYREX™ lies a gigantic titration flask, half-full with some ungodly acid; the opening is barely large enough for daring trainers to slip through, and so, of course, that's where the gym battles always take place.
Anything poisonous is powered up in this flask, especially slow-acting toxins. Yet, the water content is enough those who need it to draw their power from. Despite borosilicate's resistance to thermal expansion and network solid configuration, it's still quite fragile and vulnerable to a Pokemon's attacks. As such, the most powerful item of all – Expert Belt – is banned for eternity.
Summary:
Effects
Arena Type: Urban
Field Type: Poison, Water
Complexity: Simple
Formats: All Formats
Restrictions: OHKO moves are banned.
Description:
In the beautiful world of PYREX™ lies a gigantic titration flask, half-full with some ungodly acid; the opening is barely large enough for daring trainers to slip through, and so, of course, that's where the gym battles always take place.
Anything poisonous is powered up in this flask, especially slow-acting toxins. Yet, the water content is enough those who need it to draw their power from. Despite borosilicate's resistance to thermal expansion and network solid configuration, it's still quite fragile and vulnerable to a Pokemon's attacks. As such, the most powerful item of all – Expert Belt – is banned for eternity.
Summary:
Effects
- BPSN starts at 2 DPA instead of the normal 1 DPA.
- Rain Dish and Dry Skin are activated at half value in clear weather.
- Expert Belt grants +0 BAP on super effective attacks.
- Poison-type Pokemon gain Liquid Ooze as an ability.
- A Pokemon afflicted with PSN that would be PSNed again by an attack will have PSN replaced with BPSN which starts at 2 DPA.
- Weather Ball is Water-type.
- SolarBeam retains its full BAP. Morning Sun, Moonlight, and Synthesis restore default amounts of HP.
- Camouflage replaces the user's typing with a Poison typing.
- Nature Power will call Sludge.
- Secret Power will afflict BPSN with a 30% chance.
Team Leader
Gengar* (Youma) (M)
NATR: Timid (+15% Speed, +19% [18.54%] Acc, -1 Atk)
TYPE: Ghost / Poison
ABILITIES: Levitate
STATS (N)
HP: 90
Atk-: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
STATS (M)
HP: 90
Atk-: ** (2)
Def: *** (3)
SpA: ***** (7)
SpD: *** (3)
Spe+: 150 (130 * 1.15)
Acc: +26%
SC: 3
WC: 3
BRT: 23
EC: 9 / 9
MC: 0
DC: —
ATTACKS [98]
Astonish
Attract
Bide
Body Slam
Brick Break
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable (#)
Double Team
Drain Punch
Dream Eater
DynamicPunch
Embargo
Endure
Energy Ball
Explosion (#)
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power [Ground]
Hyper Beam
Hypnosis
Ice Punch (#)
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Metronome
Mimic
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb (#)
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
ThunderPunch
Torment
Toxic
Trick
Trick Room
Uproar
Venom Shock
Will-O-Wisp (#)
Wonder Room
Zap Cannon
Sludge Wave
Shadow Mend [R]
Remaining: Captivate, Double Edge, Mega Kick, Mega Punch, Natural Gift, Power-Up Punch, Rage, Self-Destruct, Shadow Claw, Strength, Submission, Take Down
Venusaur (Tanka) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Grass / Poison
ABIL: Overgrow, Chlorophyll (DW), Thick Fat (M)
STATS (N)
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20
STATS (M)
HP: 100
Atk: **** (4)
Def: ***** (5)
SpA+: ****** (6)
SpD: ***** (5)
Spe-: 69 (80 / 1.15)
SC: 5
WC: 5
BRT: 25
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [72]:
Double-Edge
Growl
Growth
Leech Seed
Petal Blizzard
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed
Amnesia
Charm
Curse
Endure
Giga Drain (#)
GrassWhistle
Grassy Terrain
Ingrain
Leaf Storm
Light Screen (#)
Magical Leaf
Power Whip (#)
Razor Wind
Skull Bash
Sludge
Bind
Block
Body Slam
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Snore
String Shot
AncientPower
Weather Ball
Attract
Bide
Bulldoze
Cut
Double Team
Earthquake
Echoed Voice
Energy Ball
Facade
Flash
Frustration
Fury Cutter
Grass Knot
Hidden Power [Ice]
Hyper Beam
Mimic
Protect
Reflect
Rest
Return
Roar
Safeguard
Sleep Talk
Sludge Bomb
Substitute (#)
Sunny Day
Swagger
Toxic (#)
Venom Shock (#)
Crobat (Kozu) (F)
NATR: Naive (+15% Speed, +26% [25.86%] Acc, -1 SpD)
TYPE: Poison / Flying
ABILITIES: Inner Focus, Infiltrator
STATS
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [65]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Wing Attack
Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt
Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister
Aerial Ace
Attract
Bide
Dark Pulse
Detect
Double Team
Endure
Facade
Fly
Frustration
Giga Impact
Hidden Power [Ice]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Shadow Ball
Sludge Bomb
Snatch
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor
Toxicroak (Kailu) (M)
NATR: Lonely (+1 Atk, -1 Def)
TYPE: Poison / Fighting
ABIL: Anticipation, Dry Skin, Poison Touch (DW)
STATS
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [70]:
Astonish
Belch
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Quick Guard
Bounce
Dark Pulse
Dual Chop
Foul Play
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
ThunderPunch
Vacuum Wave
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Hidden Power [Grass]
Hyper Beam
Low Sweep
Payback
Power-Up Punch
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Torment
Toxic
Venom Shock (#)
X-Scissor
Tentacruel (Kurage) (M)
NATR: Timid (+15% Spe, +15% [15.20%] Acc, -1 Atk)
TYPE: Water / Poison
ABIL: Clear Body, Liquid Ooze, Rain Dish (DW)
STATS
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: *** (3)
SpD: ***** (5)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [74]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Reflect Type
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Acupressure
Aqua Ring (#)
Aurora Beam
Bubble
Confuse Ray (#)
Haze
Mirror Coat (#)
Muddy Water
Rapid Spin
Tickle
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Mimic
Snore
Attract
Bide
Blizzard
Brine
Confide
Cut
Dazzling Gleam
Dive
Double Team
Facade
Frustration
Giga Drain
Giga Impact
Hail
Hidden Power [Ground]
Hyper Beam
Ice Beam (#)
Infestation
Mega Drain
Payback
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald (#)
Sleep Talk
Sludge Bomb
Substitute (#)
Surf
Swagger
Swords Dance
Thief
Toxic
Venoshock
Waterfall
Whirlpool
Fidgit (Shokoli) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Ground / Poison
ABIL: Persistent, Vital Spirit, Prankster (DW)
STATS
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
SC: 2
WC: 4
BRT: 20
EC: 6 / 6
MC: —
DC: 5 / 5
ATTACKS [110 - MAX]
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable (#)
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect (#)
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball (#)
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock (#)
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt (#)
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venom Shock
Whirlwind
Wide Guard
Wish (#)
Wonder Room
Dispel [R]
Mollux (Yogan) (F)
NATR: Bold (+1 Def, -1 Atk)
TYPE: Fire / Poison
ABILITIES: Dry Skin, Illuminate (DW)
STATS
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20
EC: —
MC: —
DC: 5 / 5
ATTACKS [73 - MAX]
Acid
Acid Armor
Acid Spray
Aqua Ring (#)
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin (#)
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse (#)
Heat Wave
Helping Hand
Hidden Power [Ice]
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt (#)
Toxic (#)
Toxic Spikes
Trick
Venom Drench
Venoshock (#)
Water Gun
Will-O-Wisp
Withdraw
Dispel [R]
From the Leader's Team pay special attention to Yogan the Gengar, as its Ghost sub-typing gives it the edge vs 2/4 of the Challenger's team and it has enough tricks to fight on equal grounds vs Colossoil and Krillowatt. It will just be a tough nut to crackle.
Team Challenger
Bubba Shrimp Co | Krilowatt (M)
____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
[Type]
[Stats]
[Tokens]
[Attacks] [87/87] [5 CC]
Level Up ( 18 / 18 )
Egg ( 12 / 12 )
Gen 6 TM/HM ( 40 / 40 )
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
[Type]
[Abilities]
[Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 95 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Tokens]
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Egg ( 12 / 12 )
Gen 6 TM/HM/Tutor ( 64 / 64 )
Joey | Colossoil (M)
________________________
[Nature]
[Type]
Dark / Ground
[Stats]
[Tokens]
[Attacks] [64/92] [6 CC]
Level Up ( 18 / 21 )
Tin Tin | Bronzong (N)
________________________
[Nature]
Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis |
Gen 6 TM/HM/Tutor ( 31 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) |
From the challenger's team pay special attention to Joey the Colossoil as it is fully capable of winning damage races against pretty much the opposing mons, although it will have a tougher time vs some of them (Gengar, Venusaur and Toxicroak to be more specific). Still, That power, bulk and encore will give it the edge (except maybe vs Venusaur), assuming it is played well enough.
____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)
[Type]
Water | Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shell Armor
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [87/87] [5 CC]
Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)
Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)
Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)
Steadfast - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 95 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)
Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |
Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |
Joey | Colossoil (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)
[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound / Guts / Pressure
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [64/92] [6 CC]
Level Up ( 18 / 21 )
Bite(9,3) | Body Slam(11,9) | Bubble Beam(7,4) | Leer(0,4) | Rapid Spin(4,6) | Tackle(8,6) | Dig(11,9) | Muddy Water(9,6) | Bounce(11,13) | Peck(4,3) | Drill Run(11,5) | Horn Attack(7,5) | Rototiller(+1 Atk +1 SpA, 8) | Crunch(11,5) | Megahorn(12,8) | Horn Drill(25,16) | Pursuit(7,4) | Magnitude(18,5) |
Egg ( 14 / 15 )
Double-Edge(17,10) | Fake Out(4,4) | Foul Play(13,6) | Mud Shot(9,3) | Water Spout(15,8) | Encore(0,10) | Sucker Punch(11,5) | Sand Tomb(7,4) | Fire Fang(7,5) | Thunder Fang(7,5) | Mud Bomb(10,4) | Fissure(28,13) | Flail(20,13) |
Tutor ( 6 / 8 )
Iron Tail(10,7) | Snatch(3+m) | Aqua Tail(9,7) | Super Power(12,8) | Dive(8,10) | Knock Off(13,6) |
Prev Gen TM/HM ( 1 / 2 )
Endure(0,15)
TM/HM ( 29 / 45 )
Earthquake(13,6) | Dark Pulse(11,5) | Sludge Bomb(9,7) | Taunt(0,9) | Quash(0,4) | Rock Slide(8,6) | Protect(0,7+d/2.5) | Substitute(0,12) | Sleep Talk(3+m) | Payback(10,6) | Dragon Tail(6,5) | Poison Jab(8,6) | Brick Break(8,6) | Smack Down(5,4) | U-Turn(7,5) | Giga Impact(19,13) | Bulldoze(9,4) | Facade(14,8) | Thief(9,3) | Stone Edge(10,7) | Rain Dance(0,10) | Rest(+12,15) | Retaliate(14,8) | Double Team(4*C) | Rock Tomb(6,4) | Snarl(9,4) | Roar(9,6) | Hidden Power(6,4)[Ice] | Rock Smash(4,3) |
Tin Tin | Bronzong (N)
________________________
[Nature]
Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate / Heatproof / Heavy Metal
Levitate
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]Levitate
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [53/73] Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis |
Gen 6 TM/HM/Tutor ( 31 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) |
From the challenger's team pay special attention to Joey the Colossoil as it is fully capable of winning damage races against pretty much the opposing mons, although it will have a tougher time vs some of them (Gengar, Venusaur and Toxicroak to be more specific). Still, That power, bulk and encore will give it the edge (except maybe vs Venusaur), assuming it is played well enough.
Order of Operations:
Heads: Leader
Tails: Challenger
(Tails)
Gale Wing Srock sends out pokemon with item
Engineer Pikachu sends out pokemon with item and orders
Gale Wing Srocks orders
I Ref