[POISON] Leader Engineer Pikachu vs Challenger Gale Wing Srock

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules
4v4 Singles
4 Day DQ
Infinite recovers / chills
2 Substitutions
Switch = OK
Items ON
Megas: 1
Abilities: The leader needs to specify like NOW

Arena: Erlenmeyer Flask
Arena Type: Urban
Field Type: Poison, Water
Complexity: Simple
Formats: All Formats

Restrictions: OHKO moves are banned.

Description:
In the beautiful world of PYREX™ lies a gigantic titration flask, half-full with some ungodly acid; the opening is barely large enough for daring trainers to slip through, and so, of course, that's where the gym battles always take place.

Anything poisonous is powered up in this flask, especially slow-acting toxins. Yet, the water content is enough those who need it to draw their power from. Despite borosilicate's resistance to thermal expansion and network solid configuration, it's still quite fragile and vulnerable to a Pokemon's attacks. As such, the most powerful item of all – Expert Belt – is banned for eternity.

Summary:
Effects
  • BPSN starts at 2 DPA instead of the normal 1 DPA.
  • Rain Dish and Dry Skin are activated at half value in clear weather.
  • Expert Belt grants +0 BAP on super effective attacks.
  • Poison-type Pokemon gain Liquid Ooze as an ability.
Codifications
  • A Pokemon afflicted with PSN that would be PSNed again by an attack will have PSN replaced with BPSN which starts at 2 DPA.
  • Weather Ball is Water-type.
  • SolarBeam retains its full BAP. Morning Sun, Moonlight, and Synthesis restore default amounts of HP.
  • Camouflage replaces the user's typing with a Poison typing.
  • Nature Power will call Sludge.
  • Secret Power will afflict BPSN with a 30% chance.


Team Leader


Gengar* (Youma) (M)
NATR: Timid (+15% Speed, +19% [18.54%] Acc, -1 Atk)

TYPE: Ghost / Poison
ABILITIES: Levitate

STATS (N)
HP:
90
Atk-: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19

STATS (M)
HP:
90
Atk-: ** (2)
Def: *** (3)
SpA: ***** (7)
SpD: *** (3)
Spe+: 150 (130 * 1.15)
Acc: +26%
SC: 3
WC: 3
BRT: 23

EC: 9 / 9
MC: 0
DC:

ATTACKS [98]
Astonish
Attract
Bide
Body Slam
Brick Break
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable (#)
Double Team
Drain Punch
Dream Eater
DynamicPunch
Embargo
Endure
Energy Ball
Explosion (#)
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power [Ground]
Hyper Beam
Hypnosis
Ice Punch (#)
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Mega Drain
Metronome
Mimic
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Poison Jab
Protect
Psych Up
Psychic
Psywave
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb (#)
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
ThunderPunch
Torment
Toxic
Trick
Trick Room
Uproar
Venom Shock
Will-O-Wisp (#)
Wonder Room
Zap Cannon

Sludge Wave

Shadow Mend [R]

Remaining: Captivate, Double Edge, Mega Kick, Mega Punch, Natural Gift, Power-Up Punch, Rage, Self-Destruct, Shadow Claw, Strength, Submission, Take Down

Venusaur (Tanka) (F)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Grass / Poison
ABIL: Overgrow, Chlorophyll (DW), Thick Fat (M)

STATS (N)
HP:
100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 4
WC: 4
BRT: 20

STATS (M)
HP:
100
Atk: **** (4)
Def: ***** (5)
SpA+: ****** (6)
SpD: ***** (5)
Spe-: 69 (80 / 1.15)
SC: 5
WC: 5
BRT: 25

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [72]:
Double-Edge
Growl
Growth
Leech Seed
Petal Blizzard
Petal Dance
PoisonPowder
Razor Leaf
Seed Bomb
Sleep Powder
SolarBeam
Sweet Scent
Synthesis
Tackle
Take Down
Vine Whip
Worry Seed

Amnesia
Charm
Curse
Endure
Giga Drain (#)
GrassWhistle
Grassy Terrain
Ingrain
Leaf Storm
Light Screen (#)
Magical Leaf
Power Whip (#)
Razor Wind
Skull Bash
Sludge

Bind
Block
Body Slam
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Snore
String Shot

AncientPower
Weather Ball

Attract
Bide
Bulldoze
Cut
Double Team
Earthquake
Echoed Voice
Energy Ball
Facade
Flash
Frustration
Fury Cutter
Grass Knot
Hidden Power [Ice]
Hyper Beam
Mimic
Protect
Reflect
Rest
Return
Roar
Safeguard
Sleep Talk
Sludge Bomb
Substitute (#)
Sunny Day
Swagger
Toxic (#)
Venom Shock (#)

Crobat (Kozu) (F)
NATR:
Naive (+15% Speed, +26% [25.86%] Acc, -1 SpD)

TYPE: Poison / Flying
ABILITIES: Inner Focus, Infiltrator

STATS
HP:
100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
SC: 4
WC: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [65]:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Pursuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Aerial Ace
Attract
Bide
Dark Pulse
Detect
Double Team
Endure
Facade
Fly
Frustration
Giga Impact
Hidden Power [Ice]
Hyper Beam
Payback
Pluck
Protect
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Shadow Ball
Sludge Bomb
Snatch
Substitute (#)
Sunny Day
Taunt (#)
Thief
Torment
Toxic (#)
U-turn
Venom Shock
X-Scissor

Toxicroak (Kailu) (M)
NATR:
Lonely (+1 Atk, -1 Def)

TYPE: Poison / Fighting
ABIL: Anticipation, Dry Skin, Poison Touch (DW)

STATS
HP:
100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
SC: 3
WC: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [70]:
Astonish
Belch
Faint Attack
Flatter
Mud-Slap
Mud Bomb
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sludge Bomb
Sucker Punch
Swagger
Taunt

Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Quick Guard

Bounce
Dark Pulse
Dual Chop
Foul Play
Gunk Shot
Helping Hand
Ice Punch
Icy Wind
Knock Off
Low Kick
Role Play
Sleep Talk
Snatch
Spite
Super Fang
ThunderPunch
Vacuum Wave

Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Hidden Power [Grass]
Hyper Beam
Low Sweep
Payback
Power-Up Punch
Protect
Rain Dance (#)
Rest
Rock Slide (#)
Shadow Ball
Sludge Wave
Stone Edge
Substitute
Torment
Toxic
Venom Shock (#)
X-Scissor

Tentacruel (Kurage) (M)
NATR:
Timid (+15% Spe, +15% [15.20%] Acc, -1 Atk)

TYPE: Water / Poison
ABIL: Clear Body, Liquid Ooze, Rain Dish (DW)

STATS
HP:
100
Atk-: ** (2)
Def: *** (3)
SpA: *** (3)
SpD: ***** (5)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [74]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Reflect Type
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Acupressure
Aqua Ring (#)
Aurora Beam
Bubble
Confuse Ray (#)
Haze
Mirror Coat (#)
Muddy Water
Rapid Spin
Tickle

Bind
Endure
Icy Wind
Knock Off
Magic Coat
Mimic
Snore

Attract
Bide
Blizzard
Brine
Confide
Cut
Dazzling Gleam
Dive
Double Team
Facade
Frustration
Giga Drain
Giga Impact
Hail
Hidden Power [Ground]
Hyper Beam
Ice Beam (#)
Infestation
Mega Drain
Payback
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald (#)
Sleep Talk
Sludge Bomb
Substitute (#)
Surf
Swagger
Swords Dance
Thief
Toxic
Venoshock
Waterfall
Whirlpool

Fidgit (Shokoli) (F)
NATR:
Quiet (+1 SpA, -15% Speed, -10% Eva)

TYPE: Ground / Poison
ABIL: Persistent, Vital Spirit, Prankster (DW)

STATS
HP:
100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
SC: 2
WC: 4
BRT: 20

EC: 6 / 6
MC:
DC: 5 / 5

ATTACKS [110 - MAX]
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable (#)
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect (#)
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball (#)
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock (#)
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt (#)
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venom Shock
Whirlwind
Wide Guard
Wish (#)
Wonder Room

Dispel [R]

Mollux (Yogan) (F)
NATR: Bold (+1 Def, -1 Atk)

TYPE: Fire / Poison
ABILITIES: Dry Skin, Illuminate (DW)

STATS
HP:
100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 76
SC: 3
WC: 3
BRT: 20

EC:
MC:
DC: 5 / 5

ATTACKS [73 - MAX]
Acid
Acid Armor
Acid Spray
Aqua Ring (#)
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin (#)
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse (#)
Heat Wave
Helping Hand
Hidden Power [Ice]
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt (#)
Toxic (#)
Toxic Spikes
Trick
Venom Drench
Venoshock (#)
Water Gun
Will-O-Wisp
Withdraw

Dispel [R]


From the Leader's Team pay special attention to Yogan the Gengar, as its Ghost sub-typing gives it the edge vs 2/4 of the Challenger's team and it has enough tricks to fight on equal grounds vs Colossoil and Krillowatt. It will just be a tough nut to crackle.

Team Challenger

Bubba Shrimp Co | Krilowatt (M)
____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [87/87] [5 CC]

Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)​

Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)​

Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)

Steadfast - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 95 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [133/133] [ 8 CC / Battle ]

Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)​

Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |

Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |​

Joey | Colossoil (M)
________________________

Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.​

[Nature]
Jolly (+15% Speed, +14% Accuracy, -1 SpA)​

[Type]
Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound / Guts / Pressure

Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Guts - (Passive, MoldBreaker affects - No) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Pressure (UnLocked HA) - (Passive, MoldBreaker affects - No) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.​

[Stats]
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [64/92] [6 CC]

Level Up ( 18 / 21 )
Bite(9,3) | Body Slam(11,9) | Bubble Beam(7,4) | Leer(0,4) | Rapid Spin(4,6) | Tackle(8,6) | Dig(11,9) | Muddy Water(9,6) | Bounce(11,13) | Peck(4,3) | Drill Run(11,5) | Horn Attack(7,5) | Rototiller(+1 Atk +1 SpA, 8) | Crunch(11,5) | Megahorn(12,8) | Horn Drill(25,16) | Pursuit(7,4) | Magnitude(18,5) |
Egg ( 14 / 15 )
Double-Edge(17,10) | Fake Out(4,4) | Foul Play(13,6) | Mud Shot(9,3) | Water Spout(15,8) | Encore(0,10) | Sucker Punch(11,5) | Sand Tomb(7,4) | Fire Fang(7,5) | Thunder Fang(7,5) | Mud Bomb(10,4) | Fissure(28,13) | Flail(20,13) |
Tutor ( 6 / 8 )
Iron Tail(10,7) | Snatch(3+m) | Aqua Tail(9,7) | Super Power(12,8) | Dive(8,10) | Knock Off(13,6) |
Prev Gen TM/HM ( 1 / 2 )
Endure(0,15)
TM/HM ( 29 / 45 )
Earthquake(13,6) | Dark Pulse(11,5) | Sludge Bomb(9,7) | Taunt(0,9) | Quash(0,4) | Rock Slide(8,6) | Protect(0,7+d/2.5) | Substitute(0,12) | Sleep Talk(3+m) | Payback(10,6) | Dragon Tail(6,5) | Poison Jab(8,6) | Brick Break(8,6) | Smack Down(5,4) | U-Turn(7,5) | Giga Impact(19,13) | Bulldoze(9,4) | Facade(14,8) | Thief(9,3) | Stone Edge(10,7) | Rain Dance(0,10) | Rest(+12,15) | Retaliate(14,8) | Double Team(4*C) | Rock Tomb(6,4) | Snarl(9,4) | Roar(9,6) | Hidden Power(6,4)[Ice] | Rock Smash(4,3) |

Tin Tin | Bronzong (N)
________________________

[Nature]

Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Levitate / Heatproof / Heavy Metal

Levitate
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [53/73]

Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis |

Gen 6 TM/HM/Tutor ( 31 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) |


From the challenger's team pay special attention to Joey the Colossoil as it is fully capable of winning damage races against pretty much the opposing mons, although it will have a tougher time vs some of them (Gengar, Venusaur and Toxicroak to be more specific). Still, That power, bulk and encore will give it the edge (except maybe vs Venusaur), assuming it is played well enough.​

Order of Operations:

Heads: Leader
Tails: Challenger


(Tails)

Gale Wing Srock sends out pokemon with item
Engineer Pikachu sends out pokemon with item and orders
Gale Wing Srocks orders
I Ref
 
*Okay, I am totally unskilled for this battle. Actually the One Ability surprised me and caught me off guard.
But I will still try my best."


"Go out there Tin Tin,
One thing is for sure,
Engi has come prepared for us,
But we can't say that for ourselves."



Tin Tin | Bronzong (N) #Rare Candy #Levitate
___________________________________
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
yeah I realized I never specified and sent Gale a PM before you accepted this so mb for not telling you Frosty x_x

"Okay, another challenger with a Bronzong. We know the drill by now! but actually let's try something slightly different"

YOGAN (F)
ABL:
Dry Skin
ITM: Black Sludge

Fire Spin – Eruption – Heat Wave
IF (Non-consecutive Protective / Evasive Action) THEN (Use Reflect the first time, Calm Mind the second, push actions back)
[ONCE] IF (Earthquake is used) AND (You are faster) THEN (Use Acid Armor and push actions back)
 

"Oooh... The dreaded Yogan."
"Lets see if we can actually do something."



Tin Tin | Bronzong (N) #Rare Candy #Levitate
___________________________________
Light Screen ~ Rest ~ Sleep Talk(Hypnosis, Bulldoze, Earthquake, Stealth Rock)

IF Fire Spin misses, THEN Dance while levitating to look like a Ringing Bell.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
assuming Ability = 1 then. Not going to edit it into the OP as Gale's format make hide tags go messy and it took me quite some time to work them out <_<;.

Also I don't know that ability = 1 interacts with auto liquid ooze. I am assuming Liquid Ooze becomes a second ability, but correct me if I am wrong, k?


Hp: 100
En: 100
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy​

Round 1!

And we are off with an exciting matchup of Bronzong vs Mollux!

Wait did I say exciting? I meant boring as hell. Bronzong used Light Screen and Rest to just stall this out, while Mollux tried to deal damage without much success. With both players using conservative approaches, not much happened here.​

DATA:

ACTION 1!

Mollux used Fire Spin! (-4en)
Hit: 34 (yes)
Crit: 3 (no)
Damage: (4+3-1.5)*1.5= 8.25hp

Bronzong used Light Screen! (-9en)
-2hp

ACTION 2!

Mollux used Eruption! (-7en)
Crit:11 (no)
Damage: (15*0.5+3-1.5)*1.5= 13.5hp

Bronzong used Rest! (-15en)
+12hp
-2hp

ACTION 3!

Mollux used Heat Wave! (-6en)
Crit: 5 (no)
Effect: 2 (no)
Damage: (5+3-1.5)*1.5= 9.75hp

Bronzong used Sleep Talk! (-4en)
Move used: 2 (Bulldoze) (-4en)
Crit: 11 (no)
Damage: (6)*2.25= 13.5hp
+12hp
-2hp

Mollux got 3hp due to black sludge!

Mollux got 1hp due to dry skin!

- - -


Hp: 90
En: 83
1/4/5/4/76
Other: -1spe
Item: Black Sludge

Light Screen for 3a

Hp: 86
En: 68
4/6/3/6/28
Other: Fire Spin for 1a, rest for 1a
Item: Rare Candy​

Gale Wing Srock
Engineer Pikachu
I Ref
 

"Now, I don't know how to win here, so consider this my Training Run."
"Although will give you a tough battle, that is a guarantee."



Tin Tin | Bronzong (N) #Rare Candy #Levitate
___________________________________
Sleep Talk(Bulldoze, Sandstorm, Earthquake, Stealth Rock) ~ Earthquake ~ Zen Headbutt

IF you are awake when you would act on action 1, THEN use COMBO(Hidden Power[Ground] + Hyper Beam) that action and use Bulldoze on action 3 instead.
IF Mollux has defensive boosts when you would act on action 2 or action 3, THEN use Future Sight on the first instance and Psychic on the second instance, pushing actions back each time.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"I'm not sure I can say that I saw this coming. But sure let's go with it..."

Knock Off – Will-O-Wisp – Acid Spray
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 83
1/4/5/4/76
Other: -1spe
Item: Black Sludge

Light Screen for 3a

Hp: 86
En: 68
4/6/3/6/28
Other: Fire Spin for 1a, rest for 1a
Item: Rare Candy
Round 2!

You know, this is the third time I am reffing a match on this gym.

You'd think I had learned better by now. Except no.

ACTION 1!

Mollux used Knock Off! (-7en)
Crit: 12 (no)
Damage: (10-7.5)*1.5= 3.75hp
no more rare candy
hopefully this moves faster >_<
+4hp

Bronzong used Sleep Talk! (-4en)
Calls: 3 (Earthquake) (-7en)
Crit: 12 (no)
Damage: (10)*2.25= 22.5hp
-2hp due to fire spin
+12hp

ACTION 2!

Mollux used Will-o-Wisp! (-6en)
Hit: 42 (yes)
+4hp

Bronzong used Earthquake! (-11en)
Crit: 16 (no)
Damage: (10-3)*2.25= 15.75hp
-2hp

ACTION 3!

Mollux used Acid Spray! (-4en)
Crit: 11 (no)
Damage: (4*0.5+3)= 5hp
+4hp

corroded

Bronzong used Zen Headbutt! (-5en)
Hit: 99 (miss)
oops
-2hp

- - -


Hp: 64
En: 66
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 71
En: 41
4/6/3/6/28
Other: Burned, -2SpD. Corroded for 5a
Item: Rare Candy​
Engineer Pikachu
Gale Wing Srock
I Ref

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Fire Spin – Acid Spray – Aqua Ring
IF (Non-consecutive Protective / Evasive Action) THEN (Aqua Ring the first time, chill the second, push actions back)
IF (Ground-Type Combination) THEN (Protect and push actions back)
 

"OMG! Inb4 getting stalled to death."



Tin Tin | Bronzong (N)
#Nada ( << How I wish, this was Leftovers)
#Levitate ( << How I wish, this was Heatproof)
___________________________________
Rest ~ COMBO(Earthquake+Earthquake) ~ COMBO(Earthquake+Earthquake)


"Hang in there Tin Tin."
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 64
En: 66
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 71
En: 41
4/5/3/5/28
Other: Burned, -2SpD. Corroded for 5a

Round 3!

*takes a deep breath*

*thinks on bonus uc I will surely get*
DATA:

ACTION 1!

Mollux used Fire Spin! (-4en)
Hit: 64 (yes)
Crit: 7 (no)
Damage: (4+3)*1.5+4= 14.5hp
+4hp

Bronzong used Rest! (-15en)
+12hp
-2hp

ACTION 2!

Mollux used Protect! (-7en)
+4hp

Bronzong is zzz
+12hp
-2hp

ACTION 3!

Mollux used Protect! (-11en)
But it failed!
+4hp

Bronzong is zzz
+12hp
-2hp

- - -


Hp: 76
En: 44
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 86
En: 26
4/5/3/5/28
Other: Asleep (0a), -1SpD. Corroded for 2a, Fire Spin (1a)​
- - -

Gale Wing Srock
Engineer Pikachu
I Ref



 

"I don't know what I am doing, just playing as it goes."



Tin Tin | Bronzong (N) #Rare Candy #Levitate
___________________________________
Earthquake ~ Chill ~ Earthquake

IF you are Burned when you would be using Earthquake, THEN use Hidden Power[Ground] that action instead.
IF Mollux has defensive boosts when you would be using Earthquake, THEN use Future Sight on the first instance and Psychic on the second instance, and Chill on the third instance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Don't blame me, according to the sub rules, the action is considered with the order by itself. It being asleep is irrelevant for that particular sub.



Hp: 76
En: 44
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 86
En: 26
4/5/3/5/28
Other: Asleep (0a), -1SpD. Corroded for 2a, Fire Spin (1a)
Round 4!

ai ai ai​
DATA:

ACTION 1!

Mollux used Will-o-Wisp! (-6en)
Hit: 43 (yes)
+4hp

Bronzong used Hidden Power! (-4en)
Crit: 15 (no)
Damage: (6-1.5)*2.25- 10.125hp
-2hp
-2hp

ACTION 2!

Mollux is ready to do nasty things
+4hp

Bronzong used Ch---SNATCH (-4en)
Mollux used Chill! (+12en)

Bronzong lost 2hp due to burn

ACTION 3!

Mollux used Acid Spray! (-4en)
Crit: 15
Damage: (4+3)+2= 9hp
+4hp

Bronzong used Hidden Power! (-4en)
Crit: 9 (no)
Damage: (6-1.5)*2.25- 10.125hp
-2hp


- - -


Hp: 68
En: 42
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 69
En: 18
4/5/3/5/28
Other: Burned, -3SpD. Corroded for 5a​

- - -

Engineer Pikachu orders
Gale Wing Srock orders
I Ref
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Fire Spin – Acid Spray – Ember
IF (Bronzong is asleep when you act) THEN (Use Flamethrower and push actions back)
IF (Non-consecutive Protective / Evasive Action) THEN (chill and push actions back)
 

"I am unprepared for real. I should have probably brought Kitsunoh."
"Just minimizing the wreckage here, to save myself some respect."
"Oh well, but its a good experience, either way."



Tin Tin | Bronzong (N) #Nada #Levitate << Why do I still feel Heat Proof would have been better?
______________________________________
Chill ~ Hidden Power(Ground) + Hyper Beam ~ Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 68
En: 42
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 69
En: 18
4/5/3/5/28
Other: Burned, -3SpD. Corroded for 5a
Round 5!

In this topic we see the slowest (yet still effective) way ever a Mollux can get rid of a Bronzong.

Despite that combo from Tin Tin, which removed more than half of Yogan's hp, the mollux stands strong and after subjecting Bronzong to damage from various sources, is now on a winning position. Seriously, I can't see Tin Tin surviving past A1 next round, unless the leader wants to punish me further fsr continue to play with it.
DATA:

ACTION 1!

Mollux used Fire Spin! (-4en)
Hit: 34 (yes)
Crit: 1 (yes)
Damage: (4+3+3)*1.5+6= 21hp
+4hp

Bronzong chilled (+12en)
-2hp
-2hp

ACTION 2!

Mollux used Acid Spray! (-4en)
Crit: 10 (no)
Damage: (4+3)+6= 13hp
+4hp

Bronzong's SpD was lowered two stages

Bronzong used Hyper Beam + Hidden Power! (-21en)
Hit: 68 (yes)
Crit: 13 (no)
Damage: (15+6-1.5)*2.25= 43.87hp
-2hp
-2hp

ACTION 3!

Mollux used Ember! (-2en)
Crit: 3 (no)
Effect: 4 (no)
Damage: (4+3)*1.5+10= 20.5hp
+4hp

Bronzong is cooling down!
-2hp
-2hp

- - -


Hp: 36
En: 32
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 2
En: 9
4/5/3/5/28
Other: Burned, -4SpD. Corroded for 4a, Fire Spin for 1a, sluggish for 1a
- - -

Gale Wing Srock
Engineer Pikachu

 
*Engi and Frosty, although the arena effect states that Poison Types gain Liquid Ooze as an Ability. This is a one ability battle, so Engi has to choose one Ability including Liquid Ooze? So Mollux can either have Dry Skin / Liquid Ooze.


"D' Fuk I didn't see that coming, 67 Damage in one round with low powered attacks ._. "
"Now do you agree that the interaction was no BS? I really have no clue."
"Just testing the waters here and I am a pathetic user of Bronzong."



Tin Tin | Bronzong (N) #Nada #Levitate << D' Fuk wouldn't matter if I play that bad.
______________________________________
Bulldoze ~ Earthquake ~ Explosion

IF Mollux is behind a substitute when you would act, THEN use Psywave that action instead.
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Frosty addressed that in a previous round; Liquid Ooze is added onto whatever abilities are present.

"I feel like I could've played that slightly better. But onwards to greater things!"

Morning Sun – chill – chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
for crying out loud, engi, you know mollux knows moonlight, not morning sun. This is like the 2087120424th time you've made that same mistake ._.


Hp: 36
En: 32
1/4/5/4/76
Other:
Item: Black Sludge


Hp: 2
En: 9
4/5/3/5/28
Other: Burned, -4SpD. Corroded for 4a, Fire Spin for 1a, sluggish for 1a

Round 6!

Holy shit a KO :o

Also engi, again: mollux knows moonlight, not morning sun -_-
DATA:

ACTION 1!

Mollux used Struggle! (-5en)
Crit: 16 (no)
Damage: 5-4.5= 1hp
-1hp

Bronzong used Bulldoze! (-4en)
Crit: 11 (no)
Damage: (6-3)*2.25= 6.75hp

Bronzong lost 2hp due to burn!

Bronzong fainted!

Mollux gained 4hp!

- - -


Hp: 32
En: 27
1/4/5/4/76
Other: -1spe
Item: Black Sludge


Hp: KO
En: KO
4/5/3/5/28
Other: Burned, -4SpD. Corroded for 4a, Fire Spin for 1a, sluggish for 1a
Gale Wing Srock sends out pokemon with item
Engineer Pikachu orders
Gale Wing Srock orders
I Ref
 

"Rajny! Go out there and help me save face!"

"Okay time to show some moves!"
Rajny | Gallade (M) | #Galladite #Steadfast
______________________________________
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"...oops. this alters my plans a little bit..."

[Toggle Illuminate] Lava Plume – Heat Wave – Lava Plume
IF (Ground-Type Attacking Move) AND (Gallade is NOT Paralyzed) AND (Gallade does NOT have a Substitute) AND (Safeguard is NOT up) THEN (Start string Thunder Wave – Lava Plume – Heat Wave)
IF (Light Screen) THEN (Start string Confuse Ray – Fire Spin – Lava Plume)
 

"Really? How many abilities do you want in a One Ability battle?"

"Check out my swag!"
Rajny | Gallade (M) | #Galladite #Steadfast
__________________________________________
[Mega Evolve] Earthquake ~ Zen Headbutt ~ Shadow Ball
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 32
En: 27
1/4/5/4/76
Other: -1spe
Item: Black Sludge


Hp: 100
En: 100
7/3/4/4/95
Other:
Item: Megastone
Round 7!

Holy shit another KO :o

I better enjoy this moment to the fullest as they are rare...

Also, my guess is that engi didn't think EQ would KO and didn't calc either. Well, it did KO -_-. So those 5 rounds building up an advantage all went downhill.

Or not?
ACTION 1!

Gallade used Earthquake! (-7en)
Crit: 4 (no)
Damage: (10+4)*2.25= 31.5hp

Mollux fainted!

- - -


Hp: KO
En: KO
1/4/5/4/76
Other: -1spe
Item: Black Sludge


Hp: 100
En: 93
7/3/4/4/95
Other:
Item: Megastone
- - -

Engineer Pikachu sends out pokemon with item
Gale Wing Srock orders
Engineer Pikachu orders
I Ref
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top