Smoke Ball

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Frosty

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emma said:
can we clarify smoke ball? right now it makes it sound like it can mess with the priority of moves, which is kinda wonky. wouldn't it be simpler to just have it hit through dig/etc?

The NDA description of Smoke Ball is:

The Pokemon negates all of its own accuracy drops, all of its opponent's evasion boosts, and the effects of an opponent's Double Team. Actions used evasively always fail against the Pokemon. If the opponent uses Dig, Bounce, or similar moves, the carrier of Smoke Ball always strikes just before the opponent can take evasive action, even if it would normally be slower.

What probably brought this up was this particular round.

Smoke Ball was never really that used, aside from Pike, so this being brought up brings a warm feeling to my heart :).


Oh I mean


What you guys think about it?
 
Lack of discussion and a bunch of likes mean that I should probably put this on a fast track <_<;.

Press like if you approve of the following description for Smoke Ball:

The Pokemon negates all of its own accuracy drops, all of its opponent's evasion boosts, and the effects of an opponent's Double Team. Actions used evasively always fail against the Pokemon. Also, the carrier of Smoke Ball is capable of hitting their targets even on the evasive part of damaging evasive moves such as dig, bounce and the like. The Standard Accuracy of the moves used still apply normally.

Or suggest changes for the description. That works too.
 
alright, fine you win whatever. I actually liked the old effects for sentimental reasons alone haha. But oh well I get the point.

Can some helpful soul implement this on the NDA? I probably should deal with my lack of access eventually, but I suppose it is best that I don't have permission to stealth edit it haha.
 
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