3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Thursday the 26th of March at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team Elevator Music:
Manaphy [Manafi] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Abilities: Hydration
Stats:
HP: 110
Atk: Rank 3 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24
MC: 0
Moves: (40/65)
Tail Glow
Bubble
Water Sport
Charm
Supersonic
Bubble Beam
Acid Armor
Whirlpool
Aqua Ring
Dive
Rain Dance
Heart Swap
Bounce
Heal Bell
Icy Wind
Knock Off
Signal Beam
Skill Swap
Blizzard
Brine
Dazzling Gleam
Endure
Energy Ball
Grass Knot
Hail
Hidden Power (Ground)
Hyper Beam
Ice Beam
Light Screen
Protect
Psychic
Reflect
Safeguard
Scald
Shadow Ball
Sleep Talk
Substitute
Surf
Toxic
U-turn
Togekiss [Togekissu] (M)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (40/120)
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Future Sight
Mirror Move
Morning Sun
Psycho Shift
Substitute
Endeavor
Heat Wave
Hyper Voice
Magic Coat
Signal Beam
Tailwind
Dazzling Gleam
Fire Blast
Fly
Hidden Power (Ground)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Roost
Shadow Ball
Solar Beam
Thunder Wave
Metagross [Metagurosu] (N)
Nature: Hasty (+15% Spe, +8% Acc, -1 Atk)
Type: Steel/Psychic
Abilities: Clear Body / Light Metal (Unlocked) / Tough Claws (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22
Nature: Hasty (+15% Spe, +19% Acc, -1 Atk)
Type: Steel/Psychic
Stats (Mega):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+)
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves: (40/82)
Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Pursuit
Zen Headbutt
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hammer Arm
Block
Endure
Gravity
Ice Punch
Stealth Rock
Thunder Punch
Aerial Ace
Brick Break
Bulldoze
Earthquake
Explosion
Facade
Giga Impact
Hyper Beam
Light Screen
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Rock Slide
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Substitute
Refresh
Pay attention to Togekiss because he's emma's best bet vs Cyclohm.
Team ZhengTann:
Pay attention to Cyclohm because it beats everything on emma's team except Togekiss, which it can still beat sometimes (although it's Emma using Togekiss so probably not).
ASBot says that Zt sends out first.
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Thursday the 26th of March at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team Elevator Music:

Manaphy [Manafi] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water
Abilities: Hydration
Stats:
HP: 110
Atk: Rank 3 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 100
Size Class: 1
Weight Class: 1
Base Rank Total: 24
MC: 0
Moves: (40/65)
Tail Glow
Bubble
Water Sport
Charm
Supersonic
Bubble Beam
Acid Armor
Whirlpool
Aqua Ring
Dive
Rain Dance
Heart Swap
Bounce
Heal Bell
Icy Wind
Knock Off
Signal Beam
Skill Swap
Blizzard
Brine
Dazzling Gleam
Endure
Energy Ball
Grass Knot
Hail
Hidden Power (Ground)
Hyper Beam
Ice Beam
Light Screen
Protect
Psychic
Reflect
Safeguard
Scald
Shadow Ball
Sleep Talk
Substitute
Surf
Toxic
U-turn

Togekiss [Togekissu] (M)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (40/120)
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Magical Leaf
Fairy Wind
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Future Sight
Mirror Move
Morning Sun
Psycho Shift
Substitute
Endeavor
Heat Wave
Hyper Voice
Magic Coat
Signal Beam
Tailwind
Dazzling Gleam
Fire Blast
Fly
Hidden Power (Ground)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Roost
Shadow Ball
Solar Beam
Thunder Wave

Metagross [Metagurosu] (N)
Nature: Hasty (+15% Spe, +8% Acc, -1 Atk)
Type: Steel/Psychic
Abilities: Clear Body / Light Metal (Unlocked) / Tough Claws (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

Nature: Hasty (+15% Spe, +19% Acc, -1 Atk)
Type: Steel/Psychic
Stats (Mega):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+)
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27
MC: 0
AC: 5/5
Moves: (40/82)
Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Pursuit
Zen Headbutt
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hammer Arm
Block
Endure
Gravity
Ice Punch
Stealth Rock
Thunder Punch
Aerial Ace
Brick Break
Bulldoze
Earthquake
Explosion
Facade
Giga Impact
Hyper Beam
Light Screen
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Rock Slide
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Substitute
Refresh
Team ZhengTann:
Dulio Gesualdo, "Heaven's Joker" - Cyclohm (M)
flavour after approval
Nature: Timid (+Speed, -Atk) - easy-going food-lover
Type:
Electric type: Electric STAB; immune to paralysis status.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Shield Dust
Type: Passive
Dulio controls the weather and relevant elements, forming a dust shield outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Ability 2: Static
Type: Passive
Dulio is surrounded by an static storm field that has a 30% chance of paralyzing opponents that use contact moves on him.
Ability 3: Overcoat (Unlocked)
Being the wielder of all weather, Dulio can rebuffsthe elements,and stay immune to damage inflicted by bad weather, as well as "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If Dulio somehow acquires immunity to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+10%)
Size Class: 4
Weight Class: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Whirlwind
Bide
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Discharge
Slack Off
Dragon Tail
Dragon Pulse
Hurricane
Weather Ball
Tri Attack
Leer
Ion Deluge
Egg
Heal Bell
Magnet Rise
Hydro Pump
Power Gem
Mud-Slap
Tutors
Draco Meteor
Sleep Talk
TM/HMs
Hail
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Flamethrower
Sandstorm
Fire Blast
Torment
Volt Switch
Substitute
Surf

flavour after approval
Nature: Timid (+Speed, -Atk) - easy-going food-lover
Type:
Electric type: Electric STAB; immune to paralysis status.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Shield Dust
Type: Passive
Dulio controls the weather and relevant elements, forming a dust shield outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Ability 2: Static
Type: Passive
Dulio is surrounded by an static storm field that has a 30% chance of paralyzing opponents that use contact moves on him.
Ability 3: Overcoat (Unlocked)
Being the wielder of all weather, Dulio can rebuffsthe elements,and stay immune to damage inflicted by bad weather, as well as "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If Dulio somehow acquires immunity to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+10%)
Size Class: 4
Weight Class: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Whirlwind
Bide
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Discharge
Slack Off
Dragon Tail
Dragon Pulse
Hurricane
Weather Ball
Tri Attack
Leer
Ion Deluge
Egg
Heal Bell
Magnet Rise
Hydro Pump
Power Gem
Mud-Slap
Tutors
Draco Meteor
Sleep Talk
TM/HMs
Hail
Ice Beam
Blizzard
Light Screen
Protect
Thunderbolt
Thunder
Flamethrower
Sandstorm
Fire Blast
Torment
Volt Switch
Substitute
Surf
Tobio Ikuse, "Slash Dog" - Sableye (M)
flavour after approval
Nature: Brave (+Atk, -Speed)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but will still be damaged every action by their effect.
Abilities:
Ability 1: Keen Eye
Type: Passive
Tobio has extremely good vision and cannot have his accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Stall
Type: Passive
Tobio has a watchful eye and immense patience. He can attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Unlocked)
Type: Passive
Tobio is always fast on his feet, prepared for engaging in sneaky tactics and trickery, giving his non-damaging attacks a +1 increase in priority level.
Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
Tobio can uncannily ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
BRT: 16
Stats (Mega-Evo):
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
BRT: 18
MC: 0
AC: 5/5
Attacks:
Level-up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Knock Off
Feint Attack
Shadow Claw
Foul Play
Egg
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Tutors
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Pain Split
Thunder Punch
Role Play
Endure
TM/HMs
Toxic
Brick Break
Torment
Taunt
Aerial Ace
Will-o-Wisp
Poison Jab
Payback
Substitute
Counter

flavour after approval
Nature: Brave (+Atk, -Speed)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but will still be damaged every action by their effect.
Abilities:
Ability 1: Keen Eye
Type: Passive
Tobio has extremely good vision and cannot have his accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Ability 2: Stall
Type: Passive
Tobio has a watchful eye and immense patience. He can attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Unlocked)
Type: Passive
Tobio is always fast on his feet, prepared for engaging in sneaky tactics and trickery, giving his non-damaging attacks a +1 increase in priority level.

Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
Tobio can uncannily ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
BRT: 16
Stats (Mega-Evo):
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
BRT: 18
MC: 0
AC: 5/5
Attacks:
Level-up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Knock Off
Feint Attack
Shadow Claw
Foul Play
Egg
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Tutors
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Pain Split
Thunder Punch
Role Play
Endure
TM/HMs
Toxic
Brick Break
Torment
Taunt
Aerial Ace
Will-o-Wisp
Poison Jab
Payback
Substitute
Counter
Ajuka Beelzebub, "Satan Creator" - Metagross (U)
flavour after approval
Nature: Mild (+SpAtk, -Def)
Type:
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making him susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Passive
Ajuka is immune to petty stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (Unlocked)
Type: Passive
Ajuka restructured his body to be made of a lightweight but extremely strong alloy. It weighs half as much, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Ability 3: Tough Claws (Mega-Evo only)
Type: Passive
Ajuka's precise calculations and sharp claws enhance the power of all of his contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 (7 Light Metal)
BRT: 22
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 (9 Light Metal)
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Magnet Rise
Confusion
Metal Claw
Take Down
Scary Face
Pursuit
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Zen Headbutt
Hyper Beam
Miracle Eye
Tutors
Ice Punch
Iron Head
Block
Double-Edge
Endure
Stealth Rock
Thunder Punch
TM/HMs
Psyshock
Toxic
Brick Break
Earthquake
Grass Knot
Shadow Ball
Aerial Ace
Giga Impact
Rock Slide
Flash Cannon
Rock Smash
Sludge Bomb
Sleep Talk
Substitute
Protect
Reflect
Light Screen
Hidden Power Water
Gyro Ball

flavour after approval
Nature: Mild (+SpAtk, -Def)
Type:
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making him susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Passive
Ajuka is immune to petty stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (Unlocked)
Type: Passive
Ajuka restructured his body to be made of a lightweight but extremely strong alloy. It weighs half as much, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Ability 3: Tough Claws (Mega-Evo only)
Type: Passive
Ajuka's precise calculations and sharp claws enhance the power of all of his contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 (7 Light Metal)
BRT: 22
Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 (9 Light Metal)
BRT: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level-up
Magnet Rise
Confusion
Metal Claw
Take Down
Scary Face
Pursuit
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Zen Headbutt
Hyper Beam
Miracle Eye
Tutors
Ice Punch
Iron Head
Block
Double-Edge
Endure
Stealth Rock
Thunder Punch
TM/HMs
Psyshock
Toxic
Brick Break
Earthquake
Grass Knot
Shadow Ball
Aerial Ace
Giga Impact
Rock Slide
Flash Cannon
Rock Smash
Sludge Bomb
Sleep Talk
Substitute
Protect
Reflect
Light Screen
Hidden Power Water
Gyro Ball
ASBot says that Zt sends out first.