[GHOST] Leader Zarator vs Challenger Geodude6



"The tiny but strong Pokémon looked up at its Trainer and saw the seeds of doubt taking root as together they faced their toughest opponent yet. The Pokémon sounded a soft cry of reassurance, and the battle began...". That was part of a novel I wrote. I absolutely love writing about the close bonds between the Trainers who come here and the Pokémon they train. Could I use you and your Pokémon as a subject?

3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided.
Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).

Gym Leader Zarator's Team:

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt

Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (76/76 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shadow Punch
Shock Wave
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Necturna (Persephone) (F)
Nature: Adamant (Attack raised by 1; Sp. Attack lowered by 1)
Type: Grass / Ghost
Abilities: Forewarn, (HA) Telepathy

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (73/73 moves)

Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Fairy)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

The Gym Leader Zarator, is tasteful, consistent and is an honorable Leader. He runs the Raid Zone almost single-handedly and loves to thrill his audience. The master of ghosts, whose way with music and words have made quite an impact in the Community [!! Scarrry !!]. The proud owner of 30 maxed pokemon, the second most in all of ASB (Only behind our beloved Fairy Gym Leader), which is one of the reasons why people fear his Arsenal of Ghosts. He has brought a varied team today to test the challenger's will; Grumbar the Golurk, Jergal the Dusknoir and Cyric the Gengar all have the potential to snatch him a victory today. However; Despite his powerful Generals of war by his side, he should not take the challenger lightly. Who has improved a great deal since their last encounter. And, would have to tread cautiously against this sneaky wielder of the Dark types, to defend his honor, to defend his pride, and to show him once again the meaning of 'true fear'.

Challenger Geodude6's Team:

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Dari [Drapion] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Moves:
Fire Fang
Ice Fang
Thunder Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison

Agility
Iron Tail
Night Slash
Slash
Twineedle
Whirlwind

Roar
Toxic
Venoshock
Taunt
Protect
Earthquake
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
X-Scissor
Payback
Endure
Bulldoze
Retaliate
Giga Impact
Rock Slide
Poison Jab
Infestation
Substitute
Cut

Aqua Tail

Furialgon [Braviary] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant: (Passive) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(53/15) = 3 CC

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Steel Wing
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Secret Power
Confide
Cut
Fly
Strength

Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind
Our challenger today, the apparating Dark Gym Leader, has been winning quite a few challenges recently, and has improved himself considerably. He thinks of himself as a person suffering from Autism. Which everyone else in the community, think of as, total BS! Personally I feel that, there is something wrong with him. But it is definitely not Autism :p
He has brought with him today, two of the most feared pokemon from his Gym. Hanako, The dreaded Skill Frog / Ninja; And Dan the female Drapion. He has also trusted in his old mate, Furialgon the Braviary to bring home a victory for him. But all said and done, it would be how the players battle with these powerful and potentially dangerous mons that will decide today's battle.


Its Tails!

The Challenger sends out first!​
Challenger Geodude6 Sends Out and Equips
Gym Leader Zarator Sends Out, Equips and Orders
Challenger Geodude6 Orders
Ref
 
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Beginnings are important, whether in a good novel or a good battle!



Gym Leader Shauntal sends out Ibrandul (Sableye M)!
Ibrandul has Prankster!
Ibrandul holds Everstone!

Knock Off - Thunder Punch - Ice Punch
If Braviary uses a damaging evasive move, replace your respective action with Counter and push your actions back.
If Braviary uses Substitute and you don't have a Substitute up, replace your respective action with Snatch and push your actions back.
 
Geodude6, this is your first and last warning to choose an ability while sending out. This is a One Ability battle, and please make a note of the fact that an ability would be RNG'd henceforth if you do not specify an ability.
 
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Geodude6

Look at my shiny CT!
Sheer Force

I assume zarator's orders were made with the assumption of Sheer Force being the ability since that's kind of Braviary's whole shtick (though please correct me if I'm wrong)
 
Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: 90
EN: 100%
Item: Everstone (+1 BAP STABs)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion

Team Geodude:

Furialgon [Braviary] (M)
Type: Normal / Flying
HP: 90
EN: 100%
Item: Life Orb [+3 BAP]
Stats: 6/3/1/3/80 SC: 3 WC: 3
Ability: Sheer Force
Status: Normal

Field Effects: None!
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus one-self's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
Round 1: The Plan Fails!
Geodude tried to get one of the five pokemon in Zarator's bench to come out, and thus to be able to get a favourable match up, However his plan failed!
The Gym Leader's plan of Knocking off Furialgon's Life Orb was stopped by a protect and the Challenger's plan of getting a favorable match up was spoiled by hax. With the challenger ordering first the next round, will he be switching his pokemon out to continue his plan? Or order first against a Sableye?

Speed Order: Braviary, Sableye

Action 1:

Turn Order: Braviary (+4), Sableye

Braviary uses Protect!
EN Used: 6

Sableye uses Knock Off!
Damage = (10 + 3 + 9 - 4.5)*1 = 17.5
EN Used Braviary: 7
EN Used: 7

Action 2:

Turn Order: Braviary (+1), Sableye, Braviary (-1)

Braviary gathers his strength!

Sableye uses Thunder Punch!
Critical Hit Chance (625): 9553 (No)
Damage: (8 + 9 - 4.5)*1.5 = 18.75
Effect Chance (1000): 4426 (No)
EN Used: 6

Braviary uses Sky Attack!
Critical Hit Chance (625): 4779 (No)
Damage: (14 + 3 + 3 + 9 - 7.5 + 2)*1 = 26.5
EN Used: 9

Action 3:

Turn Order: Sableye, Braviary (-6)

Sableye uses Ice Punch!
Critical Hit Chance (625): 2435 (No)
Damage: (8 + 9 - 4.5)*1.5 = 18.75
Effect Chance (1000): 217 (Yes)
Intensity: 438 (1c)
EN Used: 6

Freeze Counter = 1
Braviary is Frozen Solid!
Freeze Counter = 0
Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: 63
EN: 81%
Item: Everstone (+1 BAP STABs)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion


TBR
Team Geodude:

Furialgon [Braviary] (M)
Type: Normal / Flying
HP: 52
EN: 78%
Item: Life Orb [+3 BAP]
Stats: 6/3/1/3/80 SC: 3 WC: 3
Ability: Sheer Force
Status: FRZ (0c)

TBR​
Field Effects: None!
Challenger Geodude6 Orders
Gym Leader Zarator Orders

Ref
 

Geodude6

Look at my shiny CT!
asdfghjkl;

Switch phase initiated!

Braviary OUT
Greninja IN
with Rare Candy and Protean

Counterswitch?
 

Geodude6

Look at my shiny CT!
Hidden Power~Hydro Pump~Hidden Power
IF Sableye uses Imprison THEN use Snatch (Taunt, Protect, Substitute) and push actions back.
IF Sableye uses Pain Split THEN use Protect. Do not do so twice in a row.
 
Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: 63
EN: 81%
Item: Everstone (+1 BAP STABs)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion

Team Geodude:


Hanako, the Skilled [Greninja] (F)
Type: Water / Dark
HP: 90
EN: 100%
Item: Rare Candy [+1 BAP STAB]
Stats: 3/3/5/2/141 SC: 3 WC: 3
Ability: Protean
Status: Normal

Field Effects: None!
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus one-self's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
Round 2: How to handle Skill Frog with Skill:
Zarator makes Ibrandul survive the round, knock off the challenger's precious item and split the pain between them. Making Ibrandul ready for more action next round!
So this time the Gym Leader gets rid of the Challenger's Precious Item and makes sure that his pokemon is at a decent health to face the next round. Although ordering first against a Skill Frog is tough, I am sure that the Gym Leader has a few plans up his sleeve.

Speed Order: Greninja, Sableye

Action 1:

Turn Order: Sableye (+1), Greninja

Sableye uses Taunt!
EN Used: 9

Greninja uses Hidden Power [Fairy]!
Greninja becomes Fairy Type!
Critical Hit Chance (625): 6773 (No)
Damage: (6 + 2 + 3 + 7.5 - 4.5 + 2)*1.5 = 24
EN Used: 4

Action 2:

Turn Order: Greninja, Sableye

Greninja uses Hydro Pump!
Greninja becomes Water Type!
Critical Hit Chance (625): 4988 (No)
Damage: (11 + 3 + 7.5 - 4.5 + 2)*1 = 19
EN Used: 8

Sableye uses Knock Off!
Critical Hit Chance (625): 3647 (No)
Damage: (10 + 3 + 9 - 4.5 + 1)*1 = 18.5
Greninja's Rare Candy is Knocked Off!
EN Used: 6

Action 3:

Turn Order: Sableye (+1), Greninja

Sableye uses Pain Split!
Sableye HP: 20 | 45
Greninja HP: 71.5 | 46.5
EN Used: 6 + 25.75 - 2 = 29.75

Greninja uses Hidden Power [Fairy]!
Greninja becomes Fairy Type!
Critical Hit Chance (625): 7216 (No)
Damage: (6 + 2 + 3 + 6 - 4.5)*1.5 = 18.75
EN Used: 4
Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: 26
EN: 36%
Item: Everstone (+1 BAP STAB)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion


TBR
Team Geodude:


Hanako, the Skilled [Greninja] (F)
Type: Fairy
HP: 46
EN: 84%
Item: Rare Candy [+1 BAP STAB] [Knocked Off]
Stats: 3/3/4/2/141 SC: 3 WC: 3
Ability: Protean (Fairy)
Status: Taunted (3a)!


Furialgon [Braviary] (M)
Type: Normal / Flying
HP: 52
EN: 78%
Item: Life Orb [+3 BAP]
Stats: 6/3/1/3/80 SC: 3 WC: 3
Ability: Sheer Force
Status: FRZ (0c)​
Field Effects: None!
Gym Leader Zarator Orders
Challenger Geodude6 Orders

Ref
 
Last edited:
Gale Wing Srock: did you account for Pain Split's reduced energy cost because of arena, last round?



"This could be a crucial turning point"

Will-O-Wisp - Pain Split - Pain Split

If Greninja uses U-turn on A1 or A2, replace your respective action with Protect (the first time) or Fake Out (the second time), and push your actions back.
If Greninja uses a damaging evasive move, replace your respective action with Recover (the first time) or Counter (any further time), and push your actions back.
 
*I think so Zarator, although if I have missed something out. Let me know if you would like a reorder.

Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: 26
EN: 36%
Item: Everstone (+1 BAP STAB)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion

Team Geodude:


Hanako, the Skilled [Greninja] (F)
Type: Fairy
HP: 46
EN: 84%
Item: Rare Candy [+1 BAP STAB] [Knocked Off]
Stats: 3/3/4/2/141 SC: 3 WC: 3
Ability: Protean (Fairy)
Status: Taunted (3a)!

Field Effects: None!
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus one-self's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
Round 3: Frog learns Fairy Power?:
The Hidden Power of the Fairy haunts the Gym Leader.
The Gym Leader decides to burn the Frog, but the frog doesn't mind going into cool down to finish of the Pixie Ghost!

With Ibrandul down, the Gym Leader has to carefully chose his next warrior from among his team. Although, a Taunted, burned and cooling down Greninja, is begging to be taken down by Cyric; His decision here, might have a lasting impact during the course of the battle.

Speed Order: Greninja, Sableye

Action 1:

Turn Order: Sableye (+1), Greninja (-2)

Sableye uses Will-O-Wisp!
Greninja is burned!
EN Used: 7

Greninja uses Hidden Power [Fairy] COMBO!
Critical Hit Chance (625): 6773 (No)
Damage: (13.5 + 2 + 3 + 6 - 4.5)*1.5 = 30
EN Used: 34

Sableye faints!

Greninja is damaged by burn = 2 HP!
Team Zarator:

Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: -4
EN: 29%
Item: Everstone (+1 BAP STAB)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion, KO'd


TBR
Team Geodude:


Hanako, the Skilled [Greninja] (F)
Type: Fairy
HP: 44
EN: 50%
Item: Rare Candy [+1 BAP STAB] [Knocked Off]
Stats: 3/3/4/2/141 SC: 3 WC: 3
Ability: Protean (Fairy)
Status: Taunted (2a), BRN (2 DPA), +1 KOC (Sableye), Cool down (1a)


Furialgon [Braviary] (M)
Type: Normal / Flying
HP: 52
EN: 78%
Item: Life Orb [+3 BAP]
Stats: 6/3/1/3/80 SC: 3 WC: 3
Ability: Sheer Force
Status: FRZ (0c)​
Field Effects: None!
Gym Leader Zarator Sends Out and Equips
Challenger Geodude6 Orders
Gym Leader Zarator Orders

Ref
 


"The protagonist shows up in the narrative, at last!"



Gym Leader Shauntal sends out Cyric (Gengar M)!
Cyric has Levitate!
Cyric holds Focus Sash!
 
Team Zarator (A-X-O):

Gengar* (Cyric) (M)
Type: Ghost/Poison
HP: 90
EN: 100%
Item: Focus Sash (IF HP > 27; -2 BAP Opp)
Stats: 2/2/5/3/127 SC: 3 WC: 3
Ability: Levitate
Status: +19% Accuracy

Team Geodude (A-O-B):


Hanako, the Skilled [Greninja] (F)
Type: Fairy
HP: 44
EN: 50%
Item: Rare Candy [+1 BAP STAB] [Knocked Off]
Stats: 3/3/4/2/141 SC: 3 WC: 3
Ability: Protean (Fairy)
Status: Taunted (2a), BRN (2 DPA), +1 KOC (Sableye), Cool down (1a)

Field Effects: None!
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus one-self's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).
Round 4: Enter the Hero!
Cyric descends down from the ceiling and crushes the Ninja with the power of his Focused Soul.
As Ibrandul falls, it starts to rain outside the Gym and the protagonist slowly decsends down the Arena. Cyric sees his buddy on the floor as he descends; and observes Gym Leader Shauntal's saddened face, as she draws out Ibrandul's pokeball to give him a well deserved rest.

Cyric turns his attention on Hanako and vows to blast her out of the Arena floor. Cyric creates a deception to confuse the Ninja and to play with her mind. He then, focuses all his soul's energy into a Ball and fires it at the Ninja; who was trying to send a pulse of dark energy towards Cyric. Cyric took the dark energy like a boss, turned around and sent a powerful blast towards the ninja who stood no chance against the might of the Hero and flew towards the arena wall in full force; where she was swatted against the wall, like a crushed amphibian in a highway, and fell back flat on the ground.

Speed Order: Greninja, Gengar

Action 1:

Turn Order: Greninja, Gengar

Greninja cools down!

Gengar uses Substitute (20 HP)!
EN Used: 18

Greninja is damaged by burn = 2 HP!

Action 2:

Turn Order: Greninja, Gengar

Greninja uses Dark Pulse!
Greninja becomes Dark Type!
Critical Hit Chance (625): 8866 (No)
Damage: (8 + 3 + 6 - 4.5 - 2)*1.5 = 15.75
Sub (4.25)!
EN Used: 6

Gengar uses Focus Blast!
Critical Hit Chance (625): 3145 (No)
Damage: (12 + 7.5 - 3)*1.5 = 24.75
Effect Chance (1000): 1652 (No)
EN Used: 8

Greninja is damaged by burn = 2 HP!

Action 3:

Turn Order: Greninja, Gengar

Greninja uses Night Slash!
Critical Hit Chance (1250): 1125 (Yes)
Damage: (7 + 3 + 3 + 6 - 4.5 - 3 - 2)*1.5 = 14.25
Gengar's sub breaks!
EN Used: 4

Gengar uses Focus Blast!
Critical Hit Chance (625): 8421 (No)
Damage: (12 + 7.5 - 3)*1.5 = 24.75
Effect Chance (1000): 2360 (No)
EN Used: 12

Greninja faints!
Team Zarator:

Gengar* (Cyric) (M)
Type: Ghost/Poison
HP: 70
EN: 62%
Item: Focus Sash (IF HP > 27; -2 BAP Opp)
Stats: 2/2/5/3/127 SC: 3 WC: 3
Ability: Levitate
Status: +19% Accuracy, +1 KOC (Greninja)



Sableye (Ibrandul) (M)
Type: Dark/Ghost
HP: -4
EN: 29%
Item: Everstone (+1 BAP STAB)
Stats: 6/5/3/3/43 SC: 1 WC: 2
Ability: Prankster
Status: -10% Evasion, KO'd

Team Geodude:


Hanako, the Skilled [Greninja] (F)
Type: Dark
HP: -10
EN: 50%
Item: Rare Candy [+1 BAP STAB] [Knocked Off]
Stats: 3/3/4/2/141 SC: 3 WC: 3
Ability: Protean (Dark)
Status: BRN (2 DPA), +1 KOC (Sableye), KO'd



Furialgon [Braviary] (M)
Type: Normal / Flying
HP: 52
EN: 78%
Item: Life Orb [+3 BAP]
Stats: 6/3/1/3/80 SC: 3 WC: 3
Ability: Sheer Force
Status: FRZ (0c)​
Field Effects: None!

Challenger Geodude6 Sends Out and Equips
Gym Leader Zarator Orders
Challenger Geodude6 Orders

Ref
 

Geodude6

Look at my shiny CT!
Braviary returns to the field.

EDIT: This doesn't change anything currently, but for future reference critical hits ignore burn's atk drop.
 
Last edited:


"We're approaching the climax of this story"

Thunderbolt - Thunder - Thunderbolt
If Braviary uses a damaging evasive move and you're slower, replace your respective action with Thunder and push your actions back.
If Braviary uses Tailwind, replace your respective action with Snatch and push your actions back. Do not play this substitution more than once.
 

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