Please refer to the Discussion thread for information. Now that the calcs are in, we'll see what comes out of it. Slate is as follows, using instant-runoff voting for the first question and single bold voting for second:
What should be done to Paralysis mechanics?
25% initial paralysis level, 5% decay per round, 5% decay per full paralysis. (as is)
20% initial paralysis level, 5% decay per round, 5% decay per full paralysis.
25% initial paralysis level, 5% decay per round, 15% decay per full paralysis.
25% initial paralysis level, 5% decay per round, 10% decay per full paralysis.
What should be done to Freeze mechanics?
Freeze has an equal chance of lasting 1/2 action when inflicted
Freeze has an equal chance of lasting 0/1/2 action when inflicted
Tag time. Dogfish44 / Its_A_Random / Rainman Legends / Avnomke
What should be done to Paralysis mechanics?
25% initial paralysis level, 5% decay per round, 5% decay per full paralysis. (as is)
20% initial paralysis level, 5% decay per round, 5% decay per full paralysis.
25% initial paralysis level, 5% decay per round, 15% decay per full paralysis.
25% initial paralysis level, 5% decay per round, 10% decay per full paralysis.
What should be done to Freeze mechanics?
Freeze has an equal chance of lasting 1/2 action when inflicted
Freeze has an equal chance of lasting 0/1/2 action when inflicted
Tag time. Dogfish44 / Its_A_Random / Rainman Legends / Avnomke