[GROUND] Leader Its_A_Random vs Challenger Leethoof

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Da, ya budu borot'sya vam Leethoof. Dve-tri nedeli pozzhe, kogda kto-to soglashayetsya s tem, referi etogo."

4v4 Doubles (Leader brings 7, chooses 4)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions
Switch = OK
Abilities = ALL
Items = ON; No "Training Items" Permitted
Mega Evolutions = ONE
Turn Order = Leader sends out first R1 because screw having matches decided by a coin-flip.
Arena = Ground Gym the not useless

Arena: Ground Gym the not useless
Field Type
: Ground
Complexity: Intense
Format: All

Description: The arena is a cave in a desert with smooth sand floor. There are several lights designed to pierce the disguises of Pokémon and there is an opening in the roof that allows sunlight to beam down on the arena. The sunlight can be overridden with sandstorm (or rain and hail with the appropriate weather rock) but when that disappears, then the sunlight comes back. The sandy floor allows for Pokémon to dig through with ease and there are also traces of Ampersandium in the arena, with Nature Power calling the strongest of "and" moves: Land's Wrath (which is also slightly stronger here).

Mechanics:
  • Nature Power calls Land's Wrath and Land's Wrath has its BAP increased by one (1). Secret Power has a 30% Chance to lower the foe's Speed by 1 Stage.
  • Default Weather is Sun. When the effects of a weather effect expires, then it goes back to sunlight.
  • The mixture of sand and dirt makes Dig easier to execute and gain height on attack, reducing its Energy cost by 2 and enabling the user to hit a Levitating target irrespective of Size Class.
  • Pokémon cannot have their typing altered through any means, while Double Team and Illusion have no effect. The sunlight shines so bright that alongside the specific lights, they expose all disguises.
  • No Natural Grass
  • No External Water
  • Rain and Hail require their respective weather rocks to summon.
Summary: Sun, none of this disguise/protean/uncompetitive crap, L&'s Wrath, easy dig!


Team Leader


Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Ground / Flying
ABILITIES: Hyper Cutter / Sand Veil / Poison Heal (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (98/98)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
False Swipe
Feint
Feint Attack*
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Confide
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

RAID
Bloodlust

Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

RAID
Bloodlust

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel

Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)

TYPE: Electric / Ground
ABILITIES: Static / Limber / Sand Veil (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

ATTACKS (69/69)
PHYSICAL
Aqua Tail
Astonish
Bide
Bounce
Bulldoze
Dig
Earthquake
Endeavour
Facade
Fissure
Flail
Foul Play
Frustration
Payback
Return
Revenge
Rock Slide
Rock Tomb
Secret Power
Spark
Stone Edge
Tackle

SPECIAL
Discharge
Earth Power
Electroweb
Hidden Power (Ice)
Infestation
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Round
Scald
Shock Wave
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunder Shock
Thunderbolt
Uproar
Water Gun
Water Pulse

OTHER
Attract
Camouflage
Confide
Curse
Double Team
Eerie Impulse
Endure
Flash
Magnet Rise
Me First
Mud Sport
Pain Split
Protect
Rain Dance
Reflect Type
Rest
Sandstorm
Sleep Talk
Spite
Stealth Rock
Substitute
Swagger
Thunder Wave
Toxic
Yawn

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (89/133)
PHYSICAL
Aqua Tail
Beat Up
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Fling
Frustration
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Poison Sting
Return
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thrash
Thunder Punch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Attract
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Toxic Spikes

RAID
Bloodlust

Nidoqueen [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (96/131)
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Focus Punch
Frustration
Fury Swipes
Ice Punch
Iron Tail
Pay Day
Poison Fang
Poison Jab
Poison Sting
Pursuit
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Smack Down
Stone Edge
Super Fang
Superpower
Tackle
Thief
Thunder Punch

SPECIAL
Blizzard
Bubble Beam
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
Water Gun
Water Pulse
Whirlpool

OTHER
Attract
Captivate
Charm
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Growl
Helping Hand
Hone Claws
Lovely Kiss
Mimic
Moonlight
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Torment
Toxic
Toxic Spikes


Holy shit Capers is back :O!

Anyway, pay special attention to Queen Adin the Nidoqueen Being a sucker for Poison/Ground types, IAR is pretty much guaranteed to use this, and it is pretty much guaranteed to make a splash. Rivalry lets it beat Henehene and and Gumbo, which are the....neutral matchups here, as Musharna can be dealt with using Colossoil and Gyarados with a grass knot mo---I mean a low kick mo---I mean uh Shockish maybe or even Nidoking. But Gumbo and Henehene not only are more familiar to the challenger, but neither have a clear counter and in that case better neutral matchups are key.

Team Challenger




Carracosta [Henehene] (F)
Nature:
Quiet (+Sp Atk, -15% speed, -10% evasion)

Henehene is a caring and protective figure, and has been tasked with caring for the two rock royalty. She is protective and decisive, yet is not vengeful and never holds grudges. Though she may move slow and methodically, she will bolt into action if her wards are in danger.

Type: Water/Rock

Abilities: Sturdy/Solid Rock/Swift Swim

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Surf, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rain Dance, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw


Cradily [Gumbo] (Female)
Nature:
Quiet (+ Sp.Atk, -Speed)

Gumbo plods along through life. Reserved and relaxed, she takes blows, both metaphorical and actual, with little care for what's happening. She's content to exist, and nothing ever seems to bother her.

Type: Grass/Rock

Abilities: Suction Cups/Storm Drain (DW)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Endure, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed


Gyarados (Sven) (M)
Nature
: Jolly (+15% Speed, -1 SpA) (+10% Accuracy)

Type: Water/Flying Water/Dark (Mega)

Abilities: Intimidate/Moxie (DW)/Mold Breaker (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 94 (+)
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Flail
Thrash
Bite
Crunch
Ice Fang
Aqua Tail
Dragon Dance

Hydro Pump
Bounce
Endure
Bide

Dive
Waterfall
Dragon Tail
Giga Impact
Protect
Taunt
Torment
Earthquake


Musharna (Siddhartha) (M)
Nature
: Quiet (+Sp Atk, -15% Speed)

At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still constantly searching.

Type: Psychic

Abilities: Forewarn/Synchronize/Telepathy

Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Sonicboom, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn



Always rely on Leethoof to send Rock mons on the Ground gym -_-

But I digress.

I am half tempted to say something like "Watch for musharna, this has more poison types than engi's gym -_-", but...nah, that would be too obvious. Watch out for Sven the Mega Gyarados. Mega here as the normal gyarados is mauled by the 123894719824791874129478 things packing electric moves here. Mega Gyarados has the distinct quality of being able to defeat every single one of IAR's pokemon on a damage race, even factoring in Sun, with the added bonus of destroying IAR's sole mega mon. Although when I look at that small movepool, I feel this urge to return to Musharna as this has more poison types than engi's gym --_-''

Order of Operations

Its_A_Random sends out
Leethoof sends out and orders
Its_A_Random orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Leethoof

-_______________________________________-

IAR EDIT: Consider this strike one. Three strikes and you are out.
 
Last edited by a moderator:

Henehene # Expert Belt: Surf -> Hydro Pump (Stunfisk) -> Surf
If Stunfisk is under the effects of a P/E move, then use Ice Beam (Gliscor), and push actions back.
If Stunfisk uses Bide, then begin the actions Ice Beam (Gliscor) -> Hydro Pump (Gliscor) -> Surf.
If your target is under the effect of a damaging evasive move when you would target it, then use Dive instead.

Gumbo # Expert Belt: Solarbeam (Stunfisk) -> Energy Ball (Stunfisk) -> Solarbeam (Stunfisk)
If Stunfisk is under the effects of a P/E move, then use Solarbeam (Gliscor), and push actions back.
If Stunfisk uses Bide, then begin the actions Solarbeam (Gliscor) -> Energy Ball (Gliscor) -> Solarbeam (Stunfisk).
If your target is underground when you would target it, then use Earth Power instead.
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Luchshe pozdno, chem nikogda. Yesli eto, kak dolgo ya budu zhdat', kak pravilo..."

nice hydro pump

Capers: Sky Attack (Cradily) > Knock Off (Carracosta) > Sky Attack (Cradily)

Shockish: Thunderbolt (Carracosta) > Pain Split (Cradily) > Endeavour (Carracosta)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
it redirects all attacks. We have been living a lie for a couple years now.


Hp: 100
En: 100
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 110
En: 100
3/4/3/4/27
Other:
Item: Magnet


Hp: 100
En: 100
4/5/4/3/27
Other:
Item: Expert Belt


Hp: 100
En: 100
3/4/4/4/37
Other:
Item: Expert Belt​

Round 1!

little time no flavor. Big chance I screwed something up here. Let me know.​


DATA:

ACTION 1!

Speed Tie: 1 (stunfisk)

Gliscor is shining!

Cradily used Solarbeam (Stunfisk)! (-7en)
Crit: 15
Damage: (12+3+2)*1.5= 25.5hp

Stunfisk used Thunderbolt (Carracosta)! (-6en)
Crit: 16 (no)
Effect: 6 (no)
Damage: (9+3-2-1)*1.5+4= 17.5hp

Carracosta used Surf! (-6en)
Crit: 15, 7 (no no)
Damage:
vs Cradily: Storm Drain +1SpA
vs Stunfisk: (9*0.75+3-3+2)*1.5= 13.125hp
vs Gliscor: (9*0.75+3-3+2+1.5)*1.5= 15.375hp

Gliscor used Sky Attack (Cradily)! (-9en)
Crit: 15 (no)
Damage: (14+3)= 17hp

ACTION 2!

Gliscor used Knock Off (Carracosta)! (-7en)
Crit: 16 (no)
Damage: 10-1.5-1= 7.5hp

Cradily used Energy Ball (Stunfisk)! (-6en)
Crit: 2 (no)
Effect: 5 (no)
Damage: (9+3+2)*1.5+2= 23hp

Carracosta used Hydro Pump! (-7en)
redirected by storm drain

Cradily gained 1 SpA!

Stunfisk used Pain Split (Cradily)! (-19.06en)
((110-23-25.5-13.125)+(100-25.5))/2= evened at 61.4375

ACTION 3!

Gliscor is shining!

Cradily used Solarbeam (Stunfisk)! (-7en)
Crit: 14 (no)
Damage: (12+3+2)*1.5+2+2= 29.5hp

Carracosta used Surf! (-6en)
Crit: 9, 2 (no no)
Damage:
vs Cradily: Storm Drain +1SpA
vs Stunfisk: (9*0.75+3-3)*1.5= 10.125hp
vs Gliscor: (9*0.75+3-3+1.5)*1.5= 12.375hp

Stunfisk used Endeavor (Carracosta)! (-23.72en)
Damage: (75-(61.4375-29.5-10.125))/2= 26.59hp

Gliscor used Sky Attack (Cradily)! (-9en)
Crit: 13 (no)
Damage: 17hp

- - -



Hp: 72
En: 75
4/5/1/3/110
Other:
Item: Razor Fang


Hp: 22
En: 51
3/4/3/4/27
Other:
Item: Magnet


Hp: 48
En: 81
4/5/4/3/27
Other:
Item:


Hp: 53
En: 80
3/4/4/4/37
Other: +3SpA
Item: Expert Belt​

Its_A_Random
Leethoof
Its_A_Random
I Ref
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Nu davayte pereydem teper' tak my ne podvergayutsya plokho eto sleduyushchiy raund!"

OUT

Shockish (M) @ Magnet

IN

Queen Adin (F) @ Life Orb
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I have waited long enough. It does not take longer than a week to say you are not going to switch in response to a switch o_o

Calling DQ.

Less than two rounds so no rewards except maybe UC for Frosty.
 

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