[WIN] Central Processing (Normal) - Eternal Drifter + Glacier Knight

Its_A_Random

A distant memory
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Unless your name is Eternal Drifter, Glacier Knight, Its_A_Random, or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colours. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

RED ALARM. UNAUTHORISED ACCESS. COUNTERMEASURES UNDER PROCESS. COURSE CONFIRMED.

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

24kzl2u.png

as you can tell there are two of them just to make it clear
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defence: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Arena Notes
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

TEAM ETERNAL DRIFTER
229.png

Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark

Abilities:
Early Bird
: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%

houndoom-mega.png

MEGA Type: Fire/Dark

MEGA Ability:
Solar Power
: (Passive)

HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%

EC: 6/6
MC: 0
AC: 5/5

Attacks: (47/85 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch

Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch

Heat Wave
Hyper Voice
Iron Tail
Mimic
Role Play
Snatch
Snore
Super Fang

Toxic
Protect
Solar Beam
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Will-O-Wisp
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse
Confide

Charm
delphox.png

Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic

Abilities:
Blaze:
(Passive)
Magician (Hidden Ability: Unlocked!): (Passive)

HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%

EC: 9/9
MC: 0
AC: 5/5

Attacks: (42/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast

Heat Wave
Hypnosis
Magic Coat
Wish

Blast Burn
Covet
Fire Pledge
Foul Play
Recycle
Shock Wave
Signal Beam
Skill Swap
Wonder Room

Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam

Dispel

TEAM GLACIER KNIGHT you didnt add rotom-w stats so i guess it is up to me to do it -.-'
gallade.png

Bidziil [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega (open)


mega_gallade_sprite_by_milkvetch-d7yv0ka.png
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
MC: 10
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Future Sight
Dream Eater

Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Misty Terrain

Wish

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break

51 Moves
479.png
Felix the Rotom (none)

Nature: Modest (+special Attack, -attack)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Electro Ball

Sucker Punch
Pain Split
Signal Beam
Spite
Electroweb
Dark Pulse
Swift

Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Rest
Volt Switch
Shadow Ball
Thief
Telekinesis
Rain Dance
Thunder
Natural Gift

31 Moves

Well best of luck to you two! Now go beat up some Beldum I guess?
 
Goumon:
[Mega Evolve]
Action 1: Fire Blast (Beldum 1)
Action 2: Heat Wave

Rakka:
Action 1: Sunny Day
Action 2: Heat Wave
 
Last edited:
I thought we were gonna talk or strategize or something but okay :U

Gallade [Mega Evolve] (I can say that Gallade will always mega evolve when sent out right?)
Fire Punch (Beldum 1)~Night Slash (Beldum 1)
-If Beldum 1 is KOed when you would attack it, target Beldum 2 instead


Rotom-W:
Thunderbolt [No Glyph] (Beldum 1)~Shadow Ball (Beldum 1)
-If Beldum 1 is KOed when you would attack it, target Beldum 2 instead

(I can save my glyph right? I dont want to waste it on a Beldum v_v)
 
From ASB's General Thread:

In addition to counters, each boss drops one or more Glyphs.
  • Glyphs are peculiar items which can be used only within the Raid Zone.
  • A Glyph can be used to alter the properties of a specific move for the Pokemon. The Pokemon doesn't need to know the move in order to use the Glyph, but unless the Glyph states otherwise, having Glyph of *move* won't allow the Pokemon to use that move if it's not in its list of known moves.
  • Similarly to BW TMs and HMs, the same Glyph can be used on multiple Pokemon, without having to own multiple occurrences of that Glyph. However, a Pokemon can't have more than one move altered by a Glyph at any given time.
This means that you can't "consume" or "waste" a glyph. They can be used an infinite amount of times - just like 5th+ gen TMs
 
ROUND ONE

Can confirm the above is correct. Glyphs are passive.

Anyhow, the raid gets right into action, setting up and burning the Beldum in a flurry of fiery and electrical (and dark) attacks. One Beldum melted in the searing heat, but one remains. The two at least got a couple of headbutts in but the remaining Beldum showed just how good it was at A-Team Firing with that second headbutt there. It is only a matter of time before the remaining Beldum is burned to a crisp given the rate this raid is going...

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 86 / 87 | Buffs/De-Buffs: +20% Acc / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 100 / 85 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Blaze / Magician
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 100 / 89 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 88 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
374.png
| HP: KO | Buffs/De-Buffs: +5% Acc, Float Defence / BRN (5a), PAR (5a)
Beldum A
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 8
SC/WC: 1 / 4
374.png
| HP: 32 | Buffs/De-Buffs: +5% Acc, Float Defence / BRN (5a)
Beldum B
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (5r)

THREAT LISTS + CALCULATIONS
Threshold: 78
229-m.png
60
475-m.png
23
655.png
23
479w.png
10
Threshold: 38
229-m.png
29
655.png
25
475-m.png
17
479w.png
17
BEGIN ROUND
229.png
Goumon mega evolved!

475.png
Bidziil mega evolved!
---
ACTION ONE
229-m.png
Goumon used Fire Blast (Beldum A)!
> > >(Crit Roll [<=625]: 8506/10000; No)
> > >(Effect Roll {BRN} [<=1000]: 344/10000; Yes)
> > >((15 [BAP + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, BRN (6a), +29 Threat, Gains Threat (Beldum A)
> > >-(8 - 1) = 7 EN (Goumon)

655.png
Rakka used Sunny Day!
> > >Sun (6r)
> > >-(10 - 1) = 9 EN (Rakka)

475-m.png
Bidziil used Fire Punch (Beldum A)!
> > >(Crit Roll [<=625]: 1533/10000; No)
> > >((11 [BAP + Sun] + 4 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum A)
> > >-6 EN (Bidziil)

479w.png
Felix used Thunderbolt (Beldum A)!
> > >(Crit Roll [<=625]: 6114/10000; No)
> > >(Effect Roll {PAR} [<=2000]: 1117/10000; Yes)
> > >(13 [BAP + WoFT] + 3 [STAB] + 3 [Rank Diff]) = 19 DMG, PAR (6a), +(19 ÷ 2) = 10 Threat (Beldum A)
> > >-(7 - 1) = 6 EN (Felix)

(Speed Tie Roll {Beldum A/Beldum B}: 1/2; Beldum A)
374.png
Beldum A used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 9434/10000; No)
> > >((5 [BAP + BRN] + 3 [STAB]) ÷ 1.5 [NVE]) = 5 DMG (Goumon)

374.png
Beldum B used Headbutt (Goumon)!
> > >(Crit Roll [<=625]: 5135/10000; No)
> > >(7 [BAP]) = 7 DMG (Goumon)

229-m.png
-1 HP (SP)

374.png
-2 HP (BRN), Goumon: +2 Threat
---
ACTION TWO
229-m.png
Goumon used Heat Wave!
> > >(Crit Roll {Beldum A} [<=625]: 8121/10000; No)
> > >(Crit Roll {Beldum B} [<=625]: 6674/10000; No)
> > >(Effect Roll {BRN, Beldum B} [<=1000]: 9182/10000; No)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat (Beldum A)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat (Beldum B)
> > >-(7 - 1) = 6 EN (Goumon)

655.png
Rakka used Heat Wave!
> > >(Crit Roll {Beldum A} [<=625]: 3120/10000; No)
> > >(Crit Roll {Beldum B} [<=625]: 9776/10000; No)
> > >(Effect Roll {BRN, Beldum B} [<=1000]: 627/10000; Yes)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum A)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, BRN (6a), +23 Threat (Beldum B)
> > >-(7 - 1) = 6 EN (Rakka)

374.png
Beldum A Melted!

475-m.png
Bidziil used Night Slash (Beldum B)!
> > >(Crit Roll [<=1250]: 9204/10000; No)
> > >((7 [BAP] + 4 [Rank Diff]) × 1.5 [SE]) = 17 DMG, +17 Threat (Beldum B)
> > >-5 EN (Bidziil)

479w.png
Felix used Shadow Ball (Beldum B)!
> > >(Crit Roll [<=625]: 6177/10000; No)
> > >((8 [BAP] + 3 [Rank Diff]) × 1.5 [SE]) = 17 DMG, +17 Threat (Beldum B)
> > >-6 EN (Felix)

374.png
Beldum B used Take Down (Goumon)!
> > >(Hit Roll [<=9000]: 9121/10000; No)
> > >Missed (Goumon)

229-m.png
-1 HP (SP)

374.png
-2 HP (BRN), Rakka: +2 Threat
---
END ROUND
 
Right, then. A single attack should be enough to finish it off.

Goumon:
Action 1: Fire Blast (Beldum B)
Action 2: Chill

Rakka:
Action 1: Ember (Beldum B)
Action 2: Chill
 
ROUND TWO

With a single breath of star-shaped fire, the Houndoom is successful in dismantling the remaining Beldum. Before you could celebrate however, the CPU's voice starts to echo again.

CONDITIONS VALUE: FALSE. SECOND ARTILLERY INITIALISED. COURSE CONFIRMED.

A beam then fuses the carcasses of the two Beldum together to form a Metang! Even worse is that two more Beldum spawn from the sides of the computer. Your work is not done yet!

375.png

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy Boost

Ability: Clear Body


Float Defence: The Metang and the Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 86 / 80 | Buffs/De-Buffs: +20% Acc / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 100 / 85 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Blaze / Magician
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 100 / 89 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 88 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
374.png
| HP: KO | Buffs/De-Buffs: +5% Acc, Float Defence / BRN (5a)
Beldum B
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4
375.png
| HP: 260 | Buffs/De-Buffs: +6% Acc, Float Defence / N/A
Metang
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 4 / 5 / 3 / 4 / 58
SC/WC: 2 / 6
374.png
| HP: 120 | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum C
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4
374.png
| HP: 120 | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum D
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (4r)

THREAT LISTS + CALCULATIONS
Threshold: 82
229-m.png
63
655.png
25
475-m.png
17
479w.png
17
Threshold: 0
229-m.png
0
655.png
0
475-m.png
0
479w.png
0
Threshold: 0
229-m.png
0
655.png
0
475-m.png
0
479w.png
0
Threshold: 0
229-m.png
0
655.png
0
475-m.png
0
479w.png
0
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon used Fire Blast (Beldum B)!
> > >(Crit Roll [<=625]: 1218/10000; No)
> > >((18 [BAP + FF + SP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 34 DMG, BRN (6a), +34 Threat (Beldum B)
> > >-(8 - 1) = 7 EN (Goumon)

374.png
Beldum B Malfunctioned!

229-m.png
-1 HP (SP)

375.png
Unite: Beldum A + Beldum B = Metang

374.png
374.png
Two wild Beldum appeared!
---
END ROUND
 
Goumon:
Action 1: Heat Wave
Action 2: Fire Blast (Metang)

IF Metang is KOed when you are to act action 2, redirect to Beldum C.

Rakka:
Action 1: Heat Wave
Action 2: Fire Blast (Metang)

IF Metang is KOed when you are to act action 2, redirect to Beldum D.
 
Gallade: Night Slash (Metang)~Fire Punch (Metang)
If Metang is KOed when you are to act a2, redirect to Beldum C

Rotom: Thunderbolt (Metang)~Shock Wave (Metang)
-If Metang is burned, use Hex (Metang) a2
If Metang is KOed when you are to act a2, redirect to Beldum D
 
ROUND THREE

With new robots to take on, the raid gets to work in hammering the Metang with a series of scorching and electrical attacks with the Beldum occasionally takin damage as well. The Metang responds by launching a powerful tremor that leaves everyone bar the Rotom—and the robots themselves—shaken by the attack, while the Beldum simply ram into the Houndoom with their heads. The raid then takes the opportunity to douse the Metang with more scorching and electrical blows but the Metang's steely resolve keeps it afloat, and still fairly healthy to boot. The Beldum then ram the Houndoom—who is wincing in pain at this point—before the Metang hammers the Houndoom with a fairly weak blow, but with loving thoughts of... Nothing because this robot is programmed to destroy, not love damnit.

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 30 / 67 | Buffs/De-Buffs: +20% Acc / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 82 / 78 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Blaze / Magician
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 92 / 78 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 79 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
375.png
| HP: 89 | Buffs/De-Buffs: +6% Acc, Float Defence / PAR (4a)
Metang
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 4 / 5 / 3 / 4 / 58
SC/WC: 2 / 6
374.png
| HP: 68 | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum C
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4
374.png
| HP: 68 | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum D
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (3r)

THREAT LISTS + CALCULATIONS
Threshold: 76
229-m.png
58
655.png
46
475-m.png
34
479w.png
24
Threshold: 38
229-m.png
29
655.png
23
475-m.png
0
479w.png
0
Threshold: 38
229-m.png
29
655.png
23
475-m.png
0
479w.png
0
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon used Heat Wave!
> > >(Crit Roll {Metang} [<=625]: 1428/10000; No)
> > >(Crit Roll {Beldum C} [<=625]: 6577/10000; No)
> > >(Crit Roll {Beldum D} [<=625]: 8615/10000; No)
> > >(Effect Roll {BRN, Metang} [<=1000]: 3173/10000; No)
> > >(Effect Roll {BRN, Beldum C} [<=1000]: 4103/10000; No)
> > >(Effect Roll {BRN, Beldum D} [<=1000]: 3444/10000; No)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 26 DMG, +26 Threat, Gains Threat (Metang)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat, Gains Threat (Beldum C)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat, Gains Threat (Beldum D)
> > >-(7 - 1) = 6 EN (Goumon)

655.png
Rakka used Heat Wave!
> > >(Crit Roll {Metang} [<=625]: 3097/10000; No)
> > >(Crit Roll {Beldum C} [<=625]: 4919/10000; No)
> > >(Crit Roll {Beldum D} [<=625]: 6383/10000; No)
> > >(Effect Roll {BRN, Metang} [<=1000]: 4725/10000; No)
> > >(Effect Roll {BRN, Beldum C} [<=1000]: 2378/10000; No)
> > >(Effect Roll {BRN, Beldum D} [<=1000]: 8937/10000; No)
> > >((10.5 [BAP + Sun] + 3 [STAB]) × 1.5 [SE]) = 20 DMG, +20 Threat (Metang)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum C)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum D)
> > >-(7 - 1) = 6 EN (Rakka)

475-m.png
Bidziil used Night Slash (Metang)!
> > >(Crit Roll [<=1250]: 3979/10000; No)
> > >((7 [BAP] + 2.5 [Rank Diff]) × 1.5 [SE]) = 14 DMG, +14 Threat (Metang)
> > >-5 EN (Bidziil)

479w.png
Felix used Thunderbolt (Metang)!
> > >(Crit Roll [<=625]: 8652/10000; No)
> > >(Effect Roll {PAR} [<=2000]: 1992/10000; Yes)
> > >(13 [BAP + WoFT] + 3 [STAB] + 1.5 [Rank Diff]) = 18 DMG, PAR (6a), +(18 ÷ 2) = 9 Threat (Metang)
> > >-(7 - 1) = 6 EN (Felix)

375.png
Metang used Earthquake!
> > >(Crit Roll {Goumon} [<=625]: 6910/10000; No)
> > >(Crit Roll {Rakka} [<=625]: 600/10000; Yes)
> > >(Crit Roll {Bidziil} [<=625]: 8216/10000; No)
> > >((7.5 [BAP] + 1.5 [Rank Diff]) × 1.5 [SE]) = 14 DMG (Goumon)
> > >((7.5 [BAP] + 3 [Crit] + 1.5 [Rank Diff]) × 1.5 [SE]) = 18 DMG (Rakka)
> > >(7.5 [BAP]) = 8 DMG (Bidziil)
> > >Immune (Felix)

(Speed Tie Roll {Beldum C/Beldum D}: 1/2; Beldum C)
374.png
Beldum C used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 3182/10000; No)
> > >((8 [BAP] + 3 [STAB]) ÷ 1.5 [NVE]) = 7 DMG (Goumon)

374.png
Beldum D used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 7777/10000; No)
> > >((8 [BAP] + 3 [STAB]) ÷ 1.5 [NVE]) = 7 DMG (Goumon)

229-m.png
-1 HP (SP)
---
ACTION TWO
229-m.png
Goumon used Fire Blast (Metang)!
> > >(Crit Roll [<=625]: 6225/10000; No)
> > >(Effect Roll {BRN} [<=1000]: 8382/10000; No)
> > >((18 [BAP + FF + SP + Sun] + 3 [STAB]) × 1.5 [SE]) = 32 DMG, +32 Threat (Metang)
> > >-(8 - 1) = 7 EN (Goumon)

655.png
Rakka used Fire Blast (Metang)!
> > >(Crit Roll [<=625]: 5792/10000; No)
> > >(Effect Roll {BRN} [<=1000]: 1180/10000; No)
> > >((14 [BAP + Sun] + 3 [STAB]) × 1.5 [SE]) = 26 DMG, +26 Threat (Metang)
> > >-(8 - 1) = 7 EN (Rakka)

475-m.png
Bidziil used Fire Punch (Metang)!
> > >(Crit Roll [<=625]: 7541/10000; No)
> > >(Effect Roll {BRN} [<=1000]: 4095/10000; No)
> > >((11 [BAP + Sun] + 2.5 [Rank Diff]) × 1.5 [SE]) = 20 DMG, +20 Threat Metang)
> > >-6 EN (Bidziil)

479w.png
Felix used Shock Wave (Metang)!
> > >(Crit Roll [<=625]: 9443/10000; No)
> > >(10 [BAP + WoFT] + 3 [STAB] + 1.5 [Rank Diff]) = 15 DMG, +15 Threat (Metang)
> > >-(4 - 1) = 3 EN (Felix)

(Speed Tie Roll {Beldum C/Beldum D}: 2/2; Beldum D)
374.png
Beldum D used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 3244/10000; No)
> > >((8 [BAP] + 3 [STAB]) ÷ 1.5 [NVE]) = 7 DMG (Goumon)

374.png
Beldum C used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 6360/10000; No)
> > >((8 [BAP] + 3 [STAB]) ÷ 1.5 [NVE]) = 7 DMG (Goumon)

375.png
Metang used Return (Goumon)!
> > >(Crit Roll {Goumon} [<=625]: 7204/10000; No)
> > >(10 [BAP] + 1.5 [Rank Diff]) = 12 DMG (Goumon)

229-m.png
-1 HP (SP)
---
END ROUND
 
Gallade: Heal Pulse (Houndoom)~Chill

Rotom: Thunderbolt (Metang)~Hex (Metang)
If Metang is KOed when you would attack it, target Beldum C instead
 
Oh, dear... I was expecting you to Will-O-Wisp Metang in case Heat Wave failed to burn. No use in crying over spilled milk, though...

Goumon:
Action 1: Heat Wave
Action 2: Mimic (Gallade: Heal Pulse)

Rakka:
Action 1: Heat Wave
Action 2: Ember (Metang)

IF Metang is KOed when you are to act action 2, redirect to Beldum D.
 
ROUND FOUR

Realising the Houndoom was in great pain, the Gallade tends to the wounds of the Houndoom by healing it while his teammates fry the three opponents with all the power they could muster. This was then swiftly met with a series of desperate flails by the Beldum and the Metang, recklessly ramming into the Houndoom and taking minor damage. After the Houndoom masters the power of healing though, the Delphox takes out the Metang with a weak flame and the Rotom takes out one of the Beldum with a ghasly attack. The Gallade rests from healing as the remaining Beldum rams into the Houndoom, putting it into a really bad state. One can only wonder just how much hell this raid would have been in if they did not take out one of the Beldum (who only died because of recoil)...

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 5 / 56 | Buffs/De-Buffs: +20% Acc, Mimic (Heal Pulse) / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 82 / 70 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Blaze / Magician
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 92 / 77 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 65 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
375.png
| HP: KO | Buffs/De-Buffs: +6% Acc, Float Defence / PAR (3a)
Metang
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 4 / 5 / 3 / 4 / 58
SC/WC: 2 / 6
374.png
| HP: KO | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum C
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4
374.png
| HP: 13 | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum D
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (2r)

THREAT LISTS + CALCULATIONS
Threshold: 110
229-m.png
84
655.png
81
475-m.png
54
479w.png
33
Threshold: 76
229-m.png
58
655.png
46
475-m.png
20
479w.png
0
Threshold: 76
229-m.png
58
655.png
46
475-m.png
20
479w.png
0
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon used Heat Wave!
> > >(Crit Roll {Metang} [<=625]: 9623/10000; No)
> > >(Crit Roll {Beldum C} [<=625]: 5888/10000; No)
> > >(Crit Roll {Beldum D} [<=625]: 7614/10000; No)
> > >(Effect Roll {BRN, Metang} [<=1000]: 8039/10000; No)
> > >(Effect Roll {BRN, Beldum C} [<=1000]: 1358/10000; No)
> > >(Effect Roll {BRN, Beldum D} [<=1000]: 5032/10000; No)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 26 DMG, +26 Threat (Metang)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat (Beldum C)
> > >((14.5 [BAP + Sun + FF + SP] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 29 DMG, +29 Threat (Beldum D)
> > >-(7 - 1) = 6 EN (Goumon)

655.png
Rakka used Heat Wave!
> > >(Crit Roll {Metang} [<=625]: 1312/10000; No)
> > >(Crit Roll {Beldum C} [<=625]: 6732/10000; No)
> > >(Crit Roll {Beldum D} [<=625]: 3174/10000; No)
> > >(Effect Roll {BRN, Metang} [<=1000]: 9314/10000; No)
> > >(Effect Roll {BRN, Beldum C} [<=1000]: 6034/10000; No)
> > >(Effect Roll {BRN, Beldum D} [<=1000]: 5316/10000; No)
> > >((10.5 [BAP + Sun] + 3 [STAB]) × 1.5 [SE]) = 20 DMG, +20 Threat (Metang)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum C)
> > >((10.5 [BAP + Sun] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 23 DMG, +23 Threat (Beldum D)
> > >-(7 - 1) = 6 EN (Rakka)

475-m.png
Bidziil used Heal Pulse (Goumon)!
> > >+20 HP (Goumon)
> > >+20 Threat (Metang, Beldum C, Beldum D)
> > >-(14 - 1) = 13 EN (Bidziil)

479w.png
Felix used Thunderbolt (Metang)!
> > >(Crit Roll [<=625]: 3395/10000; No)
> > >(13 [BAP + WoFT] + 3 [STAB] + 1.5 [Rank Diff]) = 18 DMG, +(18 ÷ 2) = 9 Threat (Metang)
> > >-(7 - 1) = 6 EN (Felix)

(Speed Tie Roll {Beldum C/Beldum D}: 2/2; Beldum D)
374.png
Beldum D used Take Down (Goumon)!
> > >(Hit Roll [<=9000]: 4012/10000; Yes)
> > >(Crit Roll [<=625]: 2552/10000; No)
> > >(10 [BAP]) = 10 DMG (Goumon)
> > >-(10 ÷ 4) = 3 HP (Beldum D)

374.png
Beldum C used Take Down (Goumon)!
> > >(Hit Roll [<=9000]: 2259/10000; Yes)
> > >(Crit Roll [<=625]: 6762/10000; No)
> > >(10 [BAP]) = 10 DMG (Goumon)
> > >-(10 ÷ 4) = 3 HP (Beldum C)

375.png
Metang used Double-Edge (Goumon)!
> > >(Crit Roll {Goumon} [<=625]: 7408/10000; No)
> > >(14 [BAP] + 1.5 [Rank Diff]) = 16 DMG (Goumon)
> > >-(16 ÷ 3) = 5 HP (Metang)

229-m.png
-1 HP (SP)
---
ACTION TWO
229-m.png
Goumon used Mimic (Bidziil)!
> > >Mimic (Heal Pulse), -5 EN (Goumon)

655.png
Rakka used Ember (Metang)!
> > >(Crit Roll [<=625]: 760/10000; No)
> > >((7 [BAP + Sun] + 3 [STAB]) × 1.5 [SE]) = 15 DMG, +15 Threat (Metang)
> > >-(3 - 1) = 2 EN (Rakka)

375.png
Metang suffered from a NullPointerException!

475-m.png
Bidziil chilled out!
> > >+12 EN (Bidziil)

479w.png
Felix used Hex (Beldum C)!
> > >(Crit Roll [<=625]: 9740/10000; No)
> > >(7 [BAP] + 3 [Rank Diff]) = 15 DMG, +15 Threat (Beldum C)
> > >-8 EN (Felix)

374.png
Beldum C was totally scrapped!

374.png
Beldum D used Headbutt (Goumon)!
> > >(Crit Roll [<=625]: 6629/10000; No)
> > >(7 [BAP]) = 7 DMG (Goumon)

229-m.png
-1 HP (SP)
---
END ROUND
 
...A little close for my liking.

Still, I can work with this.

Goumon:
Action 1: Chill
Action 2: Ember (Rakka)

Rakka:
Action 1: Role Play (Goumon)
Action 2: Chill

Remember: Gallade uses Heal Pulse twice, and Rotom Chills then uses Shadow Ball.
 
...We literally just discussed this. Have some faith that I can remember simple actions v_v

Gallade: Heal Pulse (Houndoom)~Heal Pulse (Houndoom)
Rotom: Chill~Shadow Ball (Beldum D)
 
ROUND FIVE

After a round of set-up, salvage, and weathering a desparate headbutt, the Rotom puts the remaining Beldum out of its misery with a ball of shadow. Before you could celebrate however, you hear the voice of the CPU reverberate around the room once more:

CONDITIONS VALUE: FALSE. MAIN ARTILLERY INITIALISED. COURSE CONFIRMED.

The CPU unleashes a beam which then merges the carcasses of the three metallic beings into one scary Metagross! Furthermore, two batteries crackling with electricity spawn from either side of the computer and appear to be overloaded with power. Perhaps you can abuse this? The Metagross pounds the ground in fury. You are not going to have an easy fight.

376.png

HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost

Ability: Clear Body


Float Defence: The Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

15xsa4h.png
316pz76.png

HP 75
Def 3
SpD 3


Power Up: The Batteries take no damage unless struck by an Electric-type attack.

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 36 / 66 | Buffs/De-Buffs: +20% Acc, Mimic (Heal Pulse) / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 80 / 76 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power (4a)
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 92 / 47 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 77 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
374.png
| HP: KO | Buffs/De-Buffs: +5% Acc, Float Defence / N/A
Beldum D
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 3 / 4 / 3 / 3 / 35
SC/WC: 1 / 4
376.png
| HP: 700 | Buffs/De-Buffs: +8% Acc, Float Defence / N/A
Metagross
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 6 / 6 / 4 / 4 / 81
SC/WC: 4 / 9
15xsa4h.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery L
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1
316pz76.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery R
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (1r)

THREAT LISTS + CALCULATIONS
Threshold: 76
475-m.png
60
229-m.png
58
655.png
46
479w.png
17
Threshold: 0
229-m.png
0
655.png
0
475-m.png
0
479w.png
0
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon chilled out!
> > >+12 EN (Goumon)

655.png
Rakka used Role Play (Goumon)!
> > >Role Play (6a), -(7 - 1) = 6 EN (Rakka)

475-m.png
Bidziil used Heal Pulse (Goumon)!
> > >+20 HP (Goumon)
> > >+20 Threat (Beldum D)
> > >-(14 - 1) = 13 EN (Bidziil)

479w.png
Felix chilled out!
> > >+12 EN (Felix)

374.png
Beldum D used Iron Head (Goumon)!
> > >(Crit Roll [<=625]: 2028/10000; No)
> > >((8 [BAP] + 3 [STAB]) ÷ 1.5 [NVE]) = 7 DMG (Goumon)

229-m.png
655.png
-1 HP (SP)
---
ACTION TWO
229-m.png
Goumon used Ember (Rakka)!
> > >Flash Fire (Rakka)
> > >-(3 - 1) = 2 EN (Goumon)

655.png
Rakka chilled out!
> > >+12 EN (Rakka)

475-m.png
Bidziil used Heal Pulse (Goumon)!
> > >+20 HP (Goumon)
> > >+20 Threat (Beldum D)
> > >-(14 + 3) = 17 EN (Bidziil)

479w.png
Felix used Shadow Ball (Beldum D)!
> > >(Crit Roll [<=625]: 4759/10000; No)
> > >(8 [BAP] + 3 [Rank Diff]) = 17 DMG, +17 Threat (Beldum D)
> > >-6 EN (Felix)

374.png
Beldum D terminated its program!

229-m.png
655.png
-1 HP (SP)

376.png
Merge: Metang + Beldum + Beldum = Metagross

Two Batteries appeared!
---
END ROUND
 
Now, then...

Goumon:
Action 1: Will-O-Wisp (Metagross)
Action 2: Heal Pulse (Delphox)

Rakka:
Action 1: Fire Blast (Metagross)
Action 2: Flamethrower (Metagross)
 
ROUND SIX

With the new foe to take on, the Houndoom instantly burns the Metagross while the Delphox grabs its attention with a searing flame. The Gallade spends the time panting and the Rotom paralyses the Metagross, but the spider-like robot simply flattens the Delphox with a powerful crash. After this development, the Houndoom heals the Delphox who continues to literally fire away at the Metagross, while the Gallade chills and the Rotom inflicts a ghastly curse on the Metagross, but the robot is unwavered, and continues to pound away by hammering the Delphox with a very powerful strike. At this point, the sun fades away and with it, most of the team's power it seems.

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 35 / 46 | Buffs/De-Buffs: +20% Acc, Mimic (Heal Pulse) / N/A
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 133
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 67 / 63 | Buffs/De-Buffs: +17% Acc / N/A
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power (2a)
Stats: 2 / 3 / 4 / 4 / 120
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 92 / 71 | Buffs/De-Buffs: N/A / N/A
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 110
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 63 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
376.png
| HP: 613 | Buffs/De-Buffs: +8% Acc, Float Defence / BRN (4a), PAR (4a)
Metagross
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 6 / 6 / 4 / 4 / 20
SC/WC: 4 / 9
15xsa4h.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery L
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1
316pz76.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery R
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

THREAT LISTS + CALCULATIONS
Threshold: 80
655.png
61
229-m.png
24
479w.png
22
475-m.png
0
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon used Will-O-Wisp (Metagross)!
> > >BRN (6a) (Metagross)
> > >-(7 - 1) = 6 EN (Goumon)

655.png
Rakka used Fire Blast (Metagross)!
> > >(Crit Roll [<=625]: 8477/10000; No)
> > >((18 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 32 DMG, +32 Threat, Gains Threat (Metagross)
> > >-(8 - 1) = 7 EN (Rakka)

475-m.png
Bidziil chilled out!
> > >+12 EN (Bidziil)

479w.png
Felix used Thunder Wave (Metagross)!
> > >PAR (6a) (Metagross)
> > >-(7 - 1) = 6 EN (Felix)

376.png
Metagross used Body Slam (Rakka)!
> > >(Crit Roll [<=625]: 1532/10000; No)
> > >(Effect Roll {PAR} [<=3000]: 8587/10000; No)
> > >(8 [BAP + BRN] + 4.5 [Rank Diff]) = 13 DMG (Rakka)

229-m.png
655.png
-1 HP (SP)

376.png
-2 HP (BRN), Goumon: +2 Threat
---
ACTION TWO
229-m.png
Goumon used Heal Pulse (Rakka)!
> > >+20 HP (Rakka)
> > >+20 Threat (Metagross)
> > >-14 EN (Goumon)

655.png
Rakka used Flamethrower (Metagross)!
> > >(Crit Roll [<=625]: 6368/10000; No)
> > >((16 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 29 DMG, +29 Threat (Metagross)
> > >-(7 - 1) = 6 EN (Rakka)

475-m.png
Bidziil chilled out!
> > >+12 EN (Bidziil)

479w.png
Felix used Hex (Metagross)!
> > >(Crit Roll [<=625]: 8666/10000; No)
> > >((13 [BAP] + 1.5 [Rank Diff]) × 1.5 [SE]) = 22 DMG, +22 Threat (Metagross)
> > >-8 EN (Felix)

376.png
Metagross used Facade (Rakka)!
> > >(Crit Roll [<=625]: 8170/10000; No)
> > >(14 [BAP] + 4.5 [Rank Diff]) = 19 DMG (Rakka)

Sun: Expired

376.png
-2 HP (BRN), Goumon: +2 Threat
---
END ROUND
 
Goumon:
Action 1: Flamethrower (Metagross)
Action 2: Fire Blast (Metagross)

Rakka:
Action 1: Sunny Day
Action 2: Fire Blast (Metagross)

If you have any suggestions, I'd be happy to hear them, Glacier.
 
ROUND SEVEN

Needing to continue their assault against the metallic behemoth, the raid douses the Metagross in flames and electricity while the Delphox brought back the sun and the Gallade heals the Houndoom. However, the Metagross had other ideas!

CALCULATING FORCE PARAMETERS.

The CPU's voice reverberates as the Metagross pounds the floor four times, dealing heavy damage to and slowing down everyone but the Rotom, who did not even realise there was an earthquake going on, and then proceeds to inflict a ghastly attack on the Metagross. The two Fire-types then invest the Metagross in more flames and the Gallade strikes a weak point with a sinister slash. The Metagross suddenly turns on the Houndoom however, and strikes the Houndoom with a powerful swing! At this point, the Delphox's trance of having the Houndoom's abilities wears off, lessening its damage output.

TEAM STATS
houndoom-mega.png
houndoominite.png
| HP/EN: 19 / 33 | Buffs/De-Buffs: +20% Acc, Mimic (Heal Pulse) / -1 Spe (P1)
Goumon (M) @ Houndoominite + Glyph of Crunch
Typing
: Dark / Fire
Abilities: Early Bird / Flash Fire / Unnerve / Solar Power
Stats: 3 / 3 / 4 / 3 / 76
SC/WC/BRT: 4 / 4 / 21
Item Boosts: Can Mega Evolve to Mega Houndoom, Activates Flash Fire and Solar Power upon Mega Evolution, +1 BAP Crunch.
delphox.png
heatrock.png
| HP/EN: 45 / 47 | Buffs/De-Buffs: +17% Acc / -1 Spe (P1)
Rakka (M) @ Heat Rock
Typing
: Fire / Psychic
Abilities: Blaze / Magician
Stats: 2 / 3 / 4 / 4 / 68
SC/WC/BRT: 3 / 3 / 21
Item Boosts: +2r Sun, Sun can be called anywhere.
gallade-mega.png
galladite.png
| HP/EN: 80 / 53 | Buffs/De-Buffs: N/A / -1 Spe (P1)
Bidziil (M) @ Galladite
Typing
: Psychic / Fighting
Abilities: Steadfast / Justified / Inner Focus
Stats: 7 / 4 / 2 / 4 / 62
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Gallade.
rotom-wash.png
2moqtjd.jpg
| HP/EN: 90 / 49 | Buffs/De-Buffs: N/A / N/A
Felix (-) @ Wand of Five Thunders + Glyph of Thunderbolt
Typing
: Electric / Water
Abilities: Levitate
Stats: 2 / 4 / 5 / 4 / 86
SC/WC/BRT: 3 / 4 / 20
Item Boosts: +4 BAP and +10% PAR Chance Electric-type attacks, -50% Threat Thunderbolt.

ENEMY STATS
376.png
| HP: 463 | Buffs/De-Buffs: +8% Acc, Float Defence / BRN (2a), PAR (2a)
Metagross
Typing
: Steel / Psychic
Abilities: Clear Body
Stats: 6 / 6 / 4 / 4 / 20
SC/WC: 4 / 9
15xsa4h.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery L
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1
316pz76.png
| HP: 75 | Buffs/De-Buffs: Power Up / N/A
Battery R
Stats
: 0 / 3 / 0 / 3 / 1
SC/WC: 1 / 1

FIELD EFFECTS
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Sun (5r)

THREAT LISTS + CALCULATIONS
Threshold: 107
655.png
93
229-m.png
84
479w.png
53
475-m.png
37
BEGIN ROUND
---
ACTION ONE
229-m.png
Goumon used Flamethrower (Metagross)!
> > >(Crit Roll [<=625]: 5066/10000; No)
> > >((13 [BAP + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 24 DMG, +24 Threat (Metagross)
> > >-(7 - 1) = 6 EN (Goumon)

655.png
Rakka used Sunny Day!
> > >Sun (6r)
> > >-(10 - 1) = 9 EN (Rakka)

475-m.png
Bidziil used Heal Pulse (Goumon)!
> > >+20 HP (Goumon)
> > >+20 Threat (Metagross)
> > >-(14 - 1) = 13 EN (Bidziil)

479w.png
Felix used Thunderbolt (Metagross)!
> > >(Crit Roll [<=625]: 7970/10000; No)
> > >(13 [BAP + WoFT] + 3 [STAB] + 1.5 [Rank Diff]) = 18 DMG, +(18 ÷ 2) = 9 Threat (Metagross)
> > >-(7 - 1) = 6 EN (Felix)

(# Hits: 4)
376.png
Metagross used Hammer Drop!
> > >(Crit Rolls {Goumon} [<=625/10000]: 4051, 8636, 6094, 7561; No, No, No, No)
> > >(Crit Rolls {Rakka} [<=625/10000]: 2321, 1068, 1103, 8845; No, No, No, No)
> > >(Crit Rolls {Bidziil} [<=625/10000]: 2981, 5747, 8994, 4569; No, No, No, No)
> > >((9 [BAP + BRN] + 4.5 [Rank Diff]) × 1.5 [SE]) = 20 DMG, -1 Spe (P) (Goumon)
> > >((9 [BAP + BRN] + 4.5 [Rank Diff]) × 1.5 [SE]) = 20 DMG, -1 Spe (P) (Rakka)
> > >(9 [BAP + BRN] + 3 [Rank Diff]) = 12 DMG, -1 Spe (P) (Bidziil)
> > >Immune (Felix)

229-m.png
655.png
-1 HP (SP)

376.png
-2 HP (BRN), Goumon: +2 Threat
---
ACTION TWO
479w.png
Felix used Hex (Metagross)!
> > >(Crit Roll [<=625]: 2886/10000; No)
> > >((13 [BAP] + 1.5 [Rank Diff]) × 1.5 [SE]) = 22 DMG, +22 Threat (Metagross)
> > >-8 EN (Felix)

229-m.png
Goumon used Fire Blast (Metagross)!
> > >(Crit Roll [<=625]: 5459/10000; No)
> > >((18 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 32 DMG, +32 Threat, Gains Threat (Metagross)
> > >-(8 - 1) = 7 EN (Goumon)

655.png
Rakka used Fire Blast (Metagross)!
> > >(Crit Roll [<=625]: 1133/10000; No)
> > >((18 [BAP + Sun + FF + SP] + 3 [STAB]) × 1.5 [SE]) = 32 DMG, +32 Threat (Metagross)
> > >-(8 - 1) = 7 EN (Rakka)

475-m.png
Bidziil used Night Slash (Metagross)!
> > >(Crit Roll [<=1250]: 105/10000; Yes)
> > >((7 [BAP] + 3 [Crit] + 1 [Rank Diff]) × 1.5 [SE]) = 17 DMG, +17 Threat (Metagross)
> > >-5 EN (Bidziil)

376.png
Metagross used Brick Break (Goumon)!
> > >(Crit Roll [<=625]: 3259/10000; No)
> > >((5 [BAP + BRN] + 4.5 [Rank Diff]) × 1.5 [SE]) = 14 DMG (Goumon)

376.png
-2 HP (BRN), Goumon: +2 Threat

229-m.png
655.png
-1 HP (SP)

655.png
Role Play: Expired
---
END ROUND
 
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