Unless your name is Eternal Drifter, Glacier Knight, Its_A_Random, or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colours. You take a breath, pull the door and quickly close it behind yourself.
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
RED ALARM. UNAUTHORISED ACCESS. COUNTERMEASURES UNDER PROCESS. COURSE CONFIRMED.
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

as you can tell there are two of them just to make it clear
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
Ability: Clear Body
Float Defence: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Arena Notes
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
TEAM ETERNAL DRIFTER

Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%

MEGA Type: Fire/Dark
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
EC: 6/6
MC: 0
AC: 5/5
Attacks: (47/85 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Heat Wave
Hyper Voice
Iron Tail
Mimic
Role Play
Snatch
Snore
Super Fang
Toxic
Protect
Solar Beam
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Will-O-Wisp
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse
Confide
Charm

Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic
Abilities:
Blaze: (Passive)
Magician (Hidden Ability: Unlocked!): (Passive)
HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%
EC: 9/9
MC: 0
AC: 5/5
Attacks: (42/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast
Heat Wave
Hypnosis
Magic Coat
Wish
Blast Burn
Covet
Fire Pledge
Foul Play
Recycle
Shock Wave
Signal Beam
Skill Swap
Wonder Room
Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam
Dispel
TEAM GLACIER KNIGHT you didnt add rotom-w stats so i guess it is up to me to do it -.-'

Bidziil [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega (open)

Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 10
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Misty Terrain
Wish
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
51 Moves

Nature: Modest (+special Attack, -attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Electro Ball
Sucker Punch
Pain Split
Signal Beam
Spite
Electroweb
Dark Pulse
Swift
Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Rest
Volt Switch
Shadow Ball
Thief
Telekinesis
Rain Dance
Thunder
Natural Gift
31 Moves
Well best of luck to you two! Now go beat up some Beldum I guess?