(Soundtrack)
Your ship arrives at Snowpoint City soon after midday. A violent hailstorm is scouring the landscape, and even from this distance, you can spot the looming darkness around the city's borders, to the west. The sounds of ongoing battle can be heard even this far from the field. However, the city still seems to be standing. Cynthia looks relieved as well. "Thank goodness, we are still in time".
As you land on the docks, a group of workers and other citizens gather up in front of Sinnoh's champion and her followers. A frail, pale, yet bold girl seems to be leading them. Several bandages cover her right ankle, her arms, and her left eye. However, even if you can still see them stained in blood, she gives you a warm smile.
"Gym Leader Candice reporting", she says, with a joyful tone despite the situation. "I'm glad to inform you that Snowpoint City still holds".
A tear of commotion crosses Cynthia's cheek, as she comes to the wounded girl to embrace her. "Sorry for being late, Candice".
The two stand close for a few moments, before Candice steps back and shakes her head. "You don't have to apologize. All it matters now is that you are here".
Cynthia nods, then looks around. "Where's Lt. Surge? I thought he was here with you".
Candice's smile faded. "He... he was trapped behind the enemy lines after yesterday's assault. The 9th army is trying to free him with the help of the few among us who can still...". A man close to her grabbed her right before she came close to passing. The Gym Leader recovers a few seconds after, but she still looks weak and dizzy.
"Candice, you need to rest", says Cynthia worried. "You can't fight in these conditions".
The girl's eyes turn down, burning with sadness and frustration. "But... I cannot just sleep while my people..."
"Candice". Cynthia put her hand on Candice's shoulder, looking into her eyes with a determined expression. "Leave the fight to us. We are going to end this, today".
The Gym Leader gazed into the Champion's confident smile for a few moments, without saying anything. Then, she nodded, and walked away with a few of her comrades. Sinnoh's Champion turns towards you. "Let's go. We can't start this assault without our general".
The battle seems to have been raging all over the glade between Snowpoint and the Lake of Acuity. Dozens of trainers are fighting tooth and nail against hordes of hostile, fiendish Pokemon summoned by Darkrai's wicked lieutenants. The entire landscape looks like a snowy wasteland, where even the cries fade in the incessant storm. Thanks to a diversion caused by Cynthia and others, you manage to make your way behind the enemy lines, up to a tight spot where Lt. Surge and his Raichu are just recovering from another struggle with the enemy forces.
"Ya're damn late, guys!", he says, spitting on the snow just before giving you a warm smile. "But ya're still welcome. How're the lines holdin'?"
"They're keeping the enemy contained", you explain. "We've been ordered to get you out of here so that we can assault the mountain"
Vermillion City's Gym Leader mumbles for a few moments. "Very well. The airship is hidden inside the cavern in the lake, we need to move out no...".
Before he can finish his sentence, though, his Raichu looks nervously around itself. Even though nothing can be clearly seen beyond the snow, you can sense something's off as well. Lt. Surge nods and lights up a cigar. "Looks like we got somethin' to deal with, 'fore that".
A cold laugh echoes from beyond the snowstorm. Then, you finally manage to see something emerging from the blinding white landscape...
Soundtrack2
"I will gift Darkrai with your heads, maggots", says the beast, while several of its minions start taking position before it.
"I'm sorry bud, I got other plans for mine", replies Lt. Surge. "Meh, hope the cig will last long enough... ready for battle, guys?"
Following the beast's shout, a few threatening Pokemon step forward to take care of you...
HP 200
Atk 7
Def 4
SpA 4
SpD 3
Spe 67
Size Class: 2
Weight Class: 3
Abilities: Rivalry, Unnerve, Mold Breaker
HP 100
Atk 5
Def 3
SpA 5
SpD 3
Spe 106
Size Class: 2
Weight Class: 3
Abilities: Prankster, Unburden, Limber
You can see the general from here, but he's still not engaged battle...
HP 3000
Atk 11
Def 6
SpA 9
SpD 5
Spe 106
Size Class: 4
Weight Class: 4
Accuracy boost: 13+10%
Abilities: Sand Veil, Sand Force, Rough Skin
Frosty's team:
Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer, Technician
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (50 moves)
Acrobatics
Aerial Ace
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Double Team
Earth Power
Earthquake
Endure
Fell Stinger
Focus Blast
Focus Energy
Freeze Dry
Frost Breath
Fury Attack
Giga Drain
Hail
Hidden Power Dragon
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Infestation
Leech Life
Leer
Pin Missile
Protect
Quash
Rest
Rock Slide
Scratch
Sheer Cold
Silver Wind
Slash
Sleep Talk
Solarbeam
Struggle Bug
Substitute
Superpower
Tail Glow
Taunt
Water Pulse
X-Scissor
Bloodlust
Holy Shock
Holy Blade
Holy Shock: A powerful burst of light which cannot miss its target
Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --
Holy Blade: A shining slash which ignores the foe's stat boosts
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Garo Master the Greninja(M)
Type: Water/Dark
Abilities: Torrent/Protean (U)
Nature: Naive (-1SpD, +Spe, +23% acc)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (73/73 - Movepool Maxed!):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rain Dance
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Shadow Mend
Sylveon [Tatl] (F)
Type: Fairy
Abilities: Cute Charm/Pixilate (Unlocked)
Nature: Relaxed (+1Def, -Spe, -10% evasion)
Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (72/81):
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Covet
Covet
Curse
Dazzling Gleam
Detect
Dig
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Fake Tears
Flail
Flail
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden power ground
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magic Coat
Mimic
Misty Terrain
Moonblast
Natural Gift
Protect
Psych Up
Psyshock
Quick Attack
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Safeguard
Sand Attack
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sunny Day
Swift
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Yawn
Audino [Tael] (Female)
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal
Abilities: Klutz/Healer/Regenerator
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Audino [Tael] (Female)
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal
Abilities: Klutz/Regenerator/Healer
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 21
MC: 0
AC: 5/5
Attacks (64/97):
After You
Amnesia
Attract
Baby Doll Eyes
Blizzard
Dazzling Gleam
Dig
Disarming Voice
Double Slap
Double Team
Draining Kiss
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Gravity
Growl
Heal Bell
Heal Pulse
Helping Hand
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Pain Split
Play Nice
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Role Play
Safeguard
Secret Power
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Surf
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn
Dispel
Its_A_Random's team:
Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fairy
ABILITIES: Cute Charm / Magic Guard / Unaware (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (88/149)
PHYSICAL
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Doubleslap
Drain Punch
Endeavour
Focus Punch
Ice Punch
Knock Off
Meteor Mash
Pound
Thunder Punch
Wake-Up Slap
Zen Headbutt
SPECIAL
Blizzard
Dazzling Gleam
Disarming Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Dragon)
Hyper Beam
Ice Beam
Icy Wind
Magical Leaf
Moonblast
Petal Dance
Psychic
Psyshock
Shadow Ball
Snore
Solar Beam
Stored Power
Thunder
Thunderbolt
Water Pulse
OTHER
After You
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Cosmic Power
Defence Curl
Detect
Double Team
Encore
Endure
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimise
Misty Terrain
Moonlight
Protect
Psych Up
Reflect
Role Play
Safeguard
Sing
Sleep Talk
Snatch
Soft-Boiled
Stealth Rock
Substitute
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Toxic
Wish
Wonder Room
Work Up
RAID
Dispel
Aromatisse [] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (63/63)
PHYSICAL
Covet
Drain Punch
Endeavour
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return
Secret Power
SPECIAL
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Snore
Thunder
Thunderbolt
OTHER
After You
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Magic Coat
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish
RAID
Dispel
Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (68/102)
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room
RAID
Dispel
Shadow Mend
Your ship arrives at Snowpoint City soon after midday. A violent hailstorm is scouring the landscape, and even from this distance, you can spot the looming darkness around the city's borders, to the west. The sounds of ongoing battle can be heard even this far from the field. However, the city still seems to be standing. Cynthia looks relieved as well. "Thank goodness, we are still in time".
As you land on the docks, a group of workers and other citizens gather up in front of Sinnoh's champion and her followers. A frail, pale, yet bold girl seems to be leading them. Several bandages cover her right ankle, her arms, and her left eye. However, even if you can still see them stained in blood, she gives you a warm smile.
"Gym Leader Candice reporting", she says, with a joyful tone despite the situation. "I'm glad to inform you that Snowpoint City still holds".
A tear of commotion crosses Cynthia's cheek, as she comes to the wounded girl to embrace her. "Sorry for being late, Candice".
The two stand close for a few moments, before Candice steps back and shakes her head. "You don't have to apologize. All it matters now is that you are here".
Cynthia nods, then looks around. "Where's Lt. Surge? I thought he was here with you".
Candice's smile faded. "He... he was trapped behind the enemy lines after yesterday's assault. The 9th army is trying to free him with the help of the few among us who can still...". A man close to her grabbed her right before she came close to passing. The Gym Leader recovers a few seconds after, but she still looks weak and dizzy.
"Candice, you need to rest", says Cynthia worried. "You can't fight in these conditions".
The girl's eyes turn down, burning with sadness and frustration. "But... I cannot just sleep while my people..."
"Candice". Cynthia put her hand on Candice's shoulder, looking into her eyes with a determined expression. "Leave the fight to us. We are going to end this, today".
The Gym Leader gazed into the Champion's confident smile for a few moments, without saying anything. Then, she nodded, and walked away with a few of her comrades. Sinnoh's Champion turns towards you. "Let's go. We can't start this assault without our general".
The battle seems to have been raging all over the glade between Snowpoint and the Lake of Acuity. Dozens of trainers are fighting tooth and nail against hordes of hostile, fiendish Pokemon summoned by Darkrai's wicked lieutenants. The entire landscape looks like a snowy wasteland, where even the cries fade in the incessant storm. Thanks to a diversion caused by Cynthia and others, you manage to make your way behind the enemy lines, up to a tight spot where Lt. Surge and his Raichu are just recovering from another struggle with the enemy forces.
"Ya're damn late, guys!", he says, spitting on the snow just before giving you a warm smile. "But ya're still welcome. How're the lines holdin'?"
"They're keeping the enemy contained", you explain. "We've been ordered to get you out of here so that we can assault the mountain"
Vermillion City's Gym Leader mumbles for a few moments. "Very well. The airship is hidden inside the cavern in the lake, we need to move out no...".
Before he can finish his sentence, though, his Raichu looks nervously around itself. Even though nothing can be clearly seen beyond the snow, you can sense something's off as well. Lt. Surge nods and lights up a cigar. "Looks like we got somethin' to deal with, 'fore that".
A cold laugh echoes from beyond the snowstorm. Then, you finally manage to see something emerging from the blinding white landscape...

Soundtrack2
"I will gift Darkrai with your heads, maggots", says the beast, while several of its minions start taking position before it.
"I'm sorry bud, I got other plans for mine", replies Lt. Surge. "Meh, hope the cig will last long enough... ready for battle, guys?"
Garchomp: Let none survive!
Following the beast's shout, a few threatening Pokemon step forward to take care of you...






HP 200
Atk 7
Def 4
SpA 4
SpD 3
Spe 67
Size Class: 2
Weight Class: 3
Abilities: Rivalry, Unnerve, Mold Breaker

HP 100
Atk 5
Def 3
SpA 5
SpD 3
Spe 106
Size Class: 2
Weight Class: 3
Abilities: Prankster, Unburden, Limber
You can see the general from here, but he's still not engaged battle...

HP 3000
Atk 11
Def 6
SpA 9
SpD 5
Spe 106
Size Class: 4
Weight Class: 4
Accuracy boost: 13+10%
Abilities: Sand Veil, Sand Force, Rough Skin
Weather: Hail
Restrictions: None
Affected moves: Camouflage (Ice), Nature Power (Blizzard), other Hail-related effects
Restrictions: None
Affected moves: Camouflage (Ice), Nature Power (Blizzard), other Hail-related effects
Frosty's team:

Syclant (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Mountaineer, Technician
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (50 moves)
Acrobatics
Aerial Ace
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Double Team
Earth Power
Earthquake
Endure
Fell Stinger
Focus Blast
Focus Energy
Freeze Dry
Frost Breath
Fury Attack
Giga Drain
Hail
Hidden Power Dragon
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Infestation
Leech Life
Leer
Pin Missile
Protect
Quash
Rest
Rock Slide
Scratch
Sheer Cold
Silver Wind
Slash
Sleep Talk
Solarbeam
Struggle Bug
Substitute
Superpower
Tail Glow
Taunt
Water Pulse
X-Scissor
Bloodlust
Holy Shock
Holy Blade
Holy Shock: A powerful burst of light which cannot miss its target
Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --
Holy Blade: A shining slash which ignores the foe's stat boosts
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light

Garo Master the Greninja(M)
Type: Water/Dark
Abilities: Torrent/Protean (U)
Nature: Naive (-1SpD, +Spe, +23% acc)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (73/73 - Movepool Maxed!):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rain Dance
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Shadow Mend
Sylveon [Tatl] (F)
Type: Fairy
Abilities: Cute Charm/Pixilate (Unlocked)
Nature: Relaxed (+1Def, -Spe, -10% evasion)
Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (72/81):
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Charm
Covet
Covet
Curse
Dazzling Gleam
Detect
Dig
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Fake Tears
Flail
Flail
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden power ground
Hyper Beam
Hyper Voice
Iron Tail
Last Resort
Light Screen
Magic Coat
Mimic
Misty Terrain
Moonblast
Natural Gift
Protect
Psych Up
Psyshock
Quick Attack
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Safeguard
Sand Attack
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sunny Day
Swift
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Yawn

Audino [Tael] (Female)
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal
Abilities: Klutz/Healer/Regenerator
Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Audino [Tael] (Female)
Nature: Quiet (+1SpA, -Spe, -10%evasion)
Type: Normal
Abilities: Klutz/Regenerator/Healer
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 21
MC: 0
AC: 5/5
Attacks (64/97):
After You
Amnesia
Attract
Baby Doll Eyes
Blizzard
Dazzling Gleam
Dig
Disarming Voice
Double Slap
Double Team
Draining Kiss
Encore
Entrainment
Fire Blast
Flamethrower
Grass Knot
Gravity
Growl
Heal Bell
Heal Pulse
Helping Hand
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Lucky Chant
Magic Coat
Pain Split
Play Nice
Pound
Protect
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Role Play
Safeguard
Secret Power
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Surf
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Yawn
Dispel
Its_A_Random's team:

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fairy
ABILITIES: Cute Charm / Magic Guard / Unaware (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (88/149)
PHYSICAL
Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Doubleslap
Drain Punch
Endeavour
Focus Punch
Ice Punch
Knock Off
Meteor Mash
Pound
Thunder Punch
Wake-Up Slap
Zen Headbutt
SPECIAL
Blizzard
Dazzling Gleam
Disarming Voice
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Dragon)
Hyper Beam
Ice Beam
Icy Wind
Magical Leaf
Moonblast
Petal Dance
Psychic
Psyshock
Shadow Ball
Snore
Solar Beam
Stored Power
Thunder
Thunderbolt
Water Pulse
OTHER
After You
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Cosmic Power
Defence Curl
Detect
Double Team
Encore
Endure
Follow Me
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Minimise
Misty Terrain
Moonlight
Protect
Psych Up
Reflect
Role Play
Safeguard
Sing
Sleep Talk
Snatch
Soft-Boiled
Stealth Rock
Substitute
Swagger
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Toxic
Wish
Wonder Room
Work Up
RAID
Dispel

Aromatisse [] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Fairy
ABILITIES: Healer / Aroma Veil (H)
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (63/63)
PHYSICAL
Covet
Drain Punch
Endeavour
Facade
Flail
Frustration
Giga Impact
Gyro Ball
Return
Secret Power
SPECIAL
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Fairy Wind
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Moonblast
Psychic
Psyshock
Round
Snore
Thunder
Thunderbolt
OTHER
After You
Aromatic Mist
Aromatherapy
Attract
Calm Mind
Captivate
Charm
Confide
Disable
Double Team
Flash
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Magic Coat
Misty Terrain
Odour Sleuth
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Scent
Sweet Kiss
Torment
Toxic
Trick Room
Wish
RAID
Dispel


Gardevoir [Elincia] (F)
NATURE: Bold
TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (68/102)
PHYSICAL
Shadow Sneak
SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt
OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room
RAID
Dispel
Shadow Mend
THIS IS RAID EXCLUSIVE AND HENCE CANNOT BE USED OUTSIDE OF RAIDS.
Dragonair [] (-)
NATURE: Timid (+12% Accuracy)
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 104 (+)
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (58/58)
PHYSICAL
Aqua Tail
Bind
Dragon Tail
Extreme Speed
Facade
Frustration
Iron Tail
Lustre Strike
Outrage
Return
Secret Power
Waterfall
Wrap
SPECIAL
Blizzard
Dazzling Gleam
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Fire Blast
Hidden Power (Ghost)
Holy Fire
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shock Wave
Smite
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Twister
Water Pulse
OTHER
Agility
Attract
Confide
Dispel
Double Team
Flash
Hail
Hallowed Terrain
Leer
Light Screen
Morning Sun
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Thunder Wave
Toxic

Dragonair [] (-)
NATURE: Timid (+12% Accuracy)
TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90
STATS
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 104 (+)
Size Class: 4
Weight Class: 2
Base Rank Total: 23
EC: N/A
MC: 0
AC: N/A
ATTACKS (58/58)
PHYSICAL
Aqua Tail
Bind
Dragon Tail
Extreme Speed
Facade
Frustration
Iron Tail
Lustre Strike
Outrage
Return
Secret Power
Waterfall
Wrap
SPECIAL
Blizzard
Dazzling Gleam
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Fire Blast
Hidden Power (Ghost)
Holy Fire
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shock Wave
Smite
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Twister
Water Pulse
OTHER
Agility
Attract
Confide
Dispel
Double Team
Flash
Hail
Hallowed Terrain
Leer
Light Screen
Morning Sun
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Thunder Wave
Toxic
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light
Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam
Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse
TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall
New moves:
Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No
Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No
Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Lt. Surge's Raichu will assist you in fighting Garchomp and its evil minions. It comes with a boss-like AI, choosing its attacks from a slate like NPC enemies but without following a threat table - it will pick targets randomly.
NOTE: You CAN target Raichu with any move which could affect an enemy as well - such as Heal Pulse - but not with moves which can only target allies - such as Ally Switch or Reflect.
HP 100
Atk 7
Def 4
SpA 7
SpD 5
Spe 127
Size Class: 2
Weight Class: 3
Accuracy boost: 19+10%
Ability: Static
Magnetic Field: At the end of the first round, and every two rounds after that, Raichu will shield the ally with lowest HP in a magnetic field. The field absorbs up to 30 HP before faltering, and it stacks up with other absorption effects. Magnetic Field lasts for up to 3 actions.
NOTE: You CAN target Raichu with any move which could affect an enemy as well - such as Heal Pulse - but not with moves which can only target allies - such as Ally Switch or Reflect.

HP 100
Atk 7
Def 4
SpA 7
SpD 5
Spe 127
Size Class: 2
Weight Class: 3
Accuracy boost: 19+10%
Ability: Static
Magnetic Field: At the end of the first round, and every two rounds after that, Raichu will shield the ally with lowest HP in a magnetic field. The field absorbs up to 30 HP before faltering, and it stacks up with other absorption effects. Magnetic Field lasts for up to 3 actions.