If you're not involved or IAR, then you probably shouldn't post here or something
User Geodude6 has chosen to test his mettle against Johto's first Gym Leader, Faulkner. Does this mean I'm allowed to spam Mud Slap?
Fight Falkner
Difficulty: Medium
Team Restrictions: Players can bring three Pokémon with them. Players can only bring Pokémon whose EC is not full.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Other Restrictions: Players have the option of playing Bird Keeper Abe and Bird Keeper Rod first (Abe first, Rod second). Both Trainer's Data are in the below hide tags.
Arena: Violet Gym
The Violet Gym in the Johto Region! It is where you fight the Violet Gym Leader for the Zephyr Badge! Be careful though, the Pokémon in this arena are well versed in using Roost and it is high up!
Team Geodude6
Backpack: 3x Potion
Pyro [Magby] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)
"<...>"
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 3
AC: 4/5
Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
Barrier
Cross Chop
Flare Blitz
Karate Chop
Mach Punch
Thunderpunch
Protect
Double Team
Incinerate
Will-O-Wisp
Substitute
Helping Hand
Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard:(Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 4/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Bide
Energy Ball
Substitute
Dazzling Gleam
Ding! [Clefairy] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Friend Guard:(Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). LOCKED
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 29-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 3/5
Moves:
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast
Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish
Psyshock
Toxic
Protect
Thunderbolt
Dig
Shadow Ball
Fire Blast
Endure
Grass Knot
Now comes the tough part, do you go straight for Faulkner and the easy route, or did you come here for a Mega Pideot trophy?
Player Options
a. Challenge Faulkner directly
b. Challenge the Bird Keepers
User Geodude6 has chosen to test his mettle against Johto's first Gym Leader, Faulkner. Does this mean I'm allowed to spam Mud Slap?
Fight Falkner
Difficulty: Medium
Team Restrictions: Players can bring three Pokémon with them. Players can only bring Pokémon whose EC is not full.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Other Restrictions: Players have the option of playing Bird Keeper Abe and Bird Keeper Rod first (Abe first, Rod second). Both Trainer's Data are in the below hide tags.

Arena: Violet Gym
The Violet Gym in the Johto Region! It is where you fight the Violet Gym Leader for the Zephyr Badge! Be careful though, the Pokémon in this arena are well versed in using Roost and it is high up!
- Arena Type: Structure / Sky (Nature Power: Air Slash)
- Restrictions: No external grass source, No external water source, No external rock source, Rain, Hail, and Sun cannot be summoned.
- Roost has +1 Priority and retains the user's Ground-type immunity and Flying-type resistances while shifting the Electric-, Rock-, and Ice-type attacks to the next resistance level the turn it is used.
Team Geodude6
Backpack: 3x Potion

Pyro [Magby] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)
"<...>"
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 3
AC: 4/5
Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
Barrier
Cross Chop
Flare Blitz
Karate Chop
Mach Punch
Thunderpunch
Protect
Double Team
Incinerate
Will-O-Wisp
Substitute
Helping Hand

Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:


Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard:
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
AC: 4/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Telekinesis
Role Play
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Bide
Energy Ball
Substitute
Dazzling Gleam

Ding! [Clefairy] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Friend Guard:
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 29-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/9
MC: 0
DC: 3/5
Moves:
After You
Healing Wish
Disarming Voice
Pound
Charm
Encore
Sing
Double Slap
Sweet Kiss
Copycat
Defense Curl
Follow Me
Magical Leaf
Bestow
Minimise
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Gravity
Moonblast
Aromatherapy
Belly Drum
Heal Pulse
Stored Power
Wish
Psyshock
Toxic
Protect
Thunderbolt
Dig
Shadow Ball
Fire Blast
Endure
Grass Knot
Now comes the tough part, do you go straight for Faulkner and the easy route, or did you come here for a Mega Pideot trophy?
Player Options
a. Challenge Faulkner directly
b. Challenge the Bird Keepers
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