Fort Colorcastle
Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charmander [Regulus ag Sun] (M)
Nature: Hasty (+Spe, +19% Acc, -Def)
Type: Fire
Abilities: Blaze / Solar Power (H)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 75 (+19% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Focus Punch
Outrage
Counter
Flare Blitz
Crunch
Dig
Overheat
Incinerate
Rock Tomb
Will-o-Wisp
---
20 Moves
Hippopotas [Sahara] (F)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Type: Ground
Abilities: Sand Stream / Sand Force (H)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 27 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Body Slam
Stack Off
Whirlwind
Stockpile
Revenge
Protect
Earthquake
Rock Tomb
Rock Slide
Substitute
---
17 Moves
Lileep [Mossflower] (M)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Rock / Grass
Abilities: Suction Cups / Storm Drain (H)
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 20 (-10% Eva)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancientpower
Brine
Endure
Stealth Rock
Mirror Coat
Wring Out
Recover
Solarbeam
Sludge Bomb
Smack Down
Infestation
Grass Knot
---
17 Moves
VS
Iron Caliber
Pendragon - Floatoy (M)
Nature: Hasty (+15% Speed, +27% Accuracy, -1 Def)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 89 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Abilities: Water Veil / Heatproof / Light Metal (H)
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Moves (18):
=====Level-Up=====
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
=====Egg=====
Dragon Dance
Refresh
Thunder Fang
Whirlpool
Wide Guard
=====TM/HM=====
Calm Mind
Taunt
Ice Beam
Scald
Dive
=====Tutor=====
=====Other=====
Merlin - Magnemite (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 1/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (16):
=====Level-Up=====
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Metal Sound
Spark
Mirror Shot
=====TM/HM=====
Flash Cannon
Thunderbolt
Lock-on
Zap Cannon
Discharge
Substitute
=====Tutor=====
Electroweb
Magic Coat
=====Other=====
Excalibur - Honedge (M)
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 2/9
MC: 0
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (18):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====
Rules(If you forgot)
3v3 LC
Megas = Show me your lc mega
items = training
abilities = all
dq = 36 hours
arena = standard
chills/recovers = 0
substitutions = 2
Fort sends and equips
Iron sends equips and orders
Fort orders
Fluff refs

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charmander [Regulus ag Sun] (M)
Nature: Hasty (+Spe, +19% Acc, -Def)
Type: Fire
Abilities: Blaze / Solar Power (H)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 75 (+19% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Focus Punch
Outrage
Counter
Flare Blitz
Crunch
Dig
Overheat
Incinerate
Rock Tomb
Will-o-Wisp
---
20 Moves

Hippopotas [Sahara] (F)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Type: Ground
Abilities: Sand Stream / Sand Force (H)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 27 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Body Slam
Stack Off
Whirlwind
Stockpile
Revenge
Protect
Earthquake
Rock Tomb
Rock Slide
Substitute
---
17 Moves

Lileep [Mossflower] (M)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Rock / Grass
Abilities: Suction Cups / Storm Drain (H)
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 20 (-10% Eva)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancientpower
Brine
Endure
Stealth Rock
Mirror Coat
Wring Out
Recover
Solarbeam
Sludge Bomb
Smack Down
Infestation
Grass Knot
---
17 Moves
Iron Caliber

Pendragon - Floatoy (M)
Nature: Hasty (+15% Speed, +27% Accuracy, -1 Def)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 89 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Abilities: Water Veil / Heatproof / Light Metal (H)
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Moves (18):
=====Level-Up=====
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
=====Egg=====
Dragon Dance
Refresh
Thunder Fang
Whirlpool
Wide Guard
=====TM/HM=====
Calm Mind
Taunt
Ice Beam
Scald
Dive
=====Tutor=====
=====Other=====

Merlin - Magnemite (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 1/5
Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Moves (16):
=====Level-Up=====
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Metal Sound
Spark
Mirror Shot
=====TM/HM=====
Flash Cannon
Thunderbolt
Lock-on
Zap Cannon
Discharge
Substitute
=====Tutor=====
Electroweb
Magic Coat
=====Other=====

Excalibur - Honedge (M)
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 2/9
MC: 0
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (18):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====
Rules(If you forgot)
3v3 LC
Megas = Show me your lc mega
items = training
abilities = all
dq = 36 hours
arena = standard
chills/recovers = 0
substitutions = 2
Fort sends and equips
Iron sends equips and orders
Fort orders
Fluff refs
Last edited: