Battle Hall: Fort vs Iron

Fort Colorcastle
charmander.png

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charmander [Regulus ag Sun] (M)
Nature: Hasty (+Spe, +19% Acc, -Def)
Type: Fire
Abilities: Blaze / Solar Power (H)

Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 75 (+19% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

Focus Punch
Outrage
Counter
Flare Blitz
Crunch

Dig
Overheat
Incinerate
Rock Tomb
Will-o-Wisp
---
20 Moves
hippopotas.png

Hippopotas [Sahara] (F)
Nature: Sassy (+SpD, -Spe, -10% Eva)
Type: Ground
Abilities: Sand Stream / Sand Force (H)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 27 (-10% Eva)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Body Slam
Stack Off
Whirlwind
Stockpile
Revenge

Protect
Earthquake
Rock Tomb
Rock Slide
Substitute
---
17 Moves
lileep.png

Lileep [Mossflower] (M)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Rock / Grass
Abilities: Suction Cups / Storm Drain (H)

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 20 (-10% Eva)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Ancientpower
Brine

Endure
Stealth Rock
Mirror Coat
Wring Out
Recover

Solarbeam
Sludge Bomb
Smack Down
Infestation
Grass Knot
---
17 Moves
VS

Iron Caliber
Floatoy%20Front_zpsjckkjcjw.png

Pendragon - Floatoy (M)
Nature: Hasty (+15% Speed, +27% Accuracy, -1 Def)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 89 (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Abilities: Water Veil / Heatproof / Light Metal (H)
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Moves (18):
=====Level-Up=====
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Bubble Beam
=====Egg=====
Dragon Dance
Refresh
Thunder Fang
Whirlpool
Wide Guard
=====TM/HM=====
Calm Mind
Taunt
Ice Beam
Scald
Dive
=====Tutor=====
=====Other=====
magnemite.gif

Merlin - Magnemite (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 1/5

Abilities: Sturdy / Magnet Pull / Analytic (H)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (H) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves (16):
=====Level-Up=====
Tackle
Thundershock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Metal Sound
Spark
Mirror Shot
=====TM/HM=====
Flash Cannon
Thunderbolt
Lock-on
Zap Cannon
Discharge
Substitute
=====Tutor=====
Electroweb
Magic Coat
=====Other=====
honedge.gif

Excalibur - Honedge (M)
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)

Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 2/9
MC: 0
AC: N/A

Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Moves (18):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====

Rules(If you forgot)
3v3 LC
Megas = Show me your lc mega
items = training
abilities = all
dq = 36 hours
arena = standard
chills/recovers = 0
substitutions = 2

Fort sends and equips
Iron sends equips and orders
Fort orders
Fluff refs
 
Last edited:
We all forgot to put switch in the rules lol, that defaults to switch = ko

anyways, charmander # exp share
 
charmander.png

Charmander
HP: 90
EN: 100
Item: EXP Share
Status: NONE
Other:

hippopotas.png

Hippopotas
HP: 100
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

lileep.png

Lileep
HP: 100
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

VS

Floatoy%20Front_zpsjckkjcjw.png

Floatoy
HP: 90
EN: 100
Item: Lucky EGg
Status: NONE
Other:

magnemite.gif

Magnemite
HP: 80
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

honedge.gif

Honedge
HP: 90
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

A1

Scald: ((8 + 3 + 3 + 4.5 - 3) * 1.5) = 23.25
-6EN
Crit: 195
Effect: 8261

WIll-o-Wisp: No DMG
-7EN
Acc: 9934

A2

Dive: Floatoy is Submerged!
-10EN

Charged Dragon Rush: Misses because target is submerged!
-31.5EN

Dive: ((8 + 3 + 4.5 - 1.5) * 1.5) = 21
Crit: 7000

A3

Scald: ((8 + 3 + 4.5 - 3) * 1.5) = 18.75
-6EN
Crit: 3935
Effect: 9032

Cooldown: Charmander cools down!

Floatoy: -0HP, -22EN
Charmander: -63EN, -39EN

charmander.png

Charmander
HP: 27
EN: 61
Item: EXP Share
Status: NONE
Other:

hippopotas.png

Hippopotas
HP: 100
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

lileep.png

Lileep
HP: 100
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

VS

Floatoy%20Front_zpsjckkjcjw.png

HP: 90
EN: 78
Item: Lucky EGg
Status: NONE
Other:

magnemite.gif

Magnemite
HP: 80
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

honedge.gif

Honedge
HP: 90
EN: 100
Item: NONE
Status: NONE
Other: BENCHED

Iron Caliber orders
Fort orders
Fluff refs
 
Fort Colorcastle orders first because I ordered first last round. Also, Dive shouldn't have dodged the combo because combos of priority 0 attacks have negative priority. I totally screwed up and didn't specify that in my sub, but whatever.
 
technically, combos where neither move has positive priority have -2 priority, so you can have quick attack (+1-1 = 0) be 0

anyways, switching to hippowdon, counter-switch?
activate sand stream btw. meaning yes i want sand
 
earthquake ~ earthquake ~ earthquake

(2subs)IF dive OR successful p/e move, THEN whirlwind on the first instance, stockpile on the second, and dig on future instances.
 
10/10, i would say it's battlers' choice and you're outvoted and whatnot, but you're related to jayy so bloodline blah blah blah annoying.

Also Fluffiator you still havent fixed your reffing

Dragon Rage x3
IF dive not suspended, AND floatoy is faster, THEN dig.
 
actually fuck it im just getting a subref.
also you do act like your brother; for one, you're past dq again ;)

EDIT: emma agreed to subref
 
Last edited:
Here is a fixed up version of the end of first round (dragon rage combo had wrong en cost, also moves were missing -1 en cost from stab)

Fort Colorcastle: (AOO)
charmander.png

Charmander (M)
HP: 27
En: 69
Ranks: 2/1/2/2
Speed: 75
SC/WC: 1/1
Abilities: Blaze
Item: Exp. Share
Stats: +19% Acc
Status: N/A
Other: N/A
Iron Caliber: (AOO)
Floatoy%20Front_zpsjckkjcjw.png

Floatoy (M)
HP: 70
En: 81
Ranks: 3/1/3/2
Speed: 89
SC/WC: 2/1
Abilities: Water Veil / Heatproof
Item: Lucky Egg
Stats: +27% Acc
Status: N/A
Other: N/A​

Let me know if this is correct, I'll continue reffing from here if so.
 
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