
"Welcome, everyone, to this epic battle, where Mowtom will duel Elevator Music for the privilege of taking over Elevator Music's old gym! The rules are:
- 3v3 singles
- Gym candidates may bring up to 3 extra Pokemon.
- The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
- The examiner will send out first.
- 2 recoveries / 5 Chills per Pokemon
- Items = On
- Abilities = All
- Switch = OK
- Megas = 1
- Subs = 3
- ASB Arena
- Soft DQ: 3 Days
Without further ado, lets get started!"
Candidate Mowtom:
Togekiss [Joy] (F)
Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.
Type: Fairy / Flying
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
- This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
- This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (62/120):
Physical
Counter
Endeavor
Extreme Speed
Fly
Last Resort
Sky Attack
Special
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Future Sight
Grass Knot
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Magical Leaf
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Twister
Zap Cannon
Status
After You
Baton Pass
Bestow
Charm
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn
Raid
Dispel

Mr. Mime [Gamzee] (M)
Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
- This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
- This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (60/123):
Physical
Bide
Counter
Double Slap
Fake Out
Foul Play
Skull Bash
Special
Confusion
Dazzling Gleam
Grass Knot
Icy Wind
Infestation
Focus Blast
Future Sight
Hidden Power (Ground)
Hyper Beam
Magical Leaf
Psybeam
Psychic
Psyshock
Psywave
Shadow Ball
Thunderbolt
Status
Baton Pass
Barrier
Copycat
Double Team
Encore
Endure
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Light Screen
Magic Coat
Meditate
Metronome
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Telekinesis
Teleport
Tickle
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard

Mawile [Koboi] (F)
Nobody trusts Koboi. And with good reason. She doesn't have any regard for the rights of others, and in general thinks torture is fun. Fortunately for all, she...isn't very good at getting her way.
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile [Koboi] (F)
When Mowtom participated in his first flash battle ever, he chose Koboi to come along with him. The battle awarded Mowtom 1 CC, pushing him over 10. Koboi flatly refused to come back home unless Mowtom spent those 10 CC on a certain stone. What choice did he have?
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]
MC: 0
AC: 5/5
Attacks (45/102):
Physical
Astonish
Bite
Brick Break
Counter
Crunch
Fire Fang
Focus Punch
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Head
Knock Off
Metal Burst
Payback
Play Rough
Rock Slide
Stone Edge
Sucker Punch
Super Fang
Thunder Fang
Thunder Punch
Vice Grip
Special
Fairy Wind
Status
Baton Pass
Endure
Fake Tears
Growl
Iron Defense
Magnet Rise
Misty Terrain
Pain Split
Protect
Rest
Sandstorm
Sleep Talk
Snatch
Stealth Rock
Substitute
Swagger
Sweet Scent
Swords Dance
Taunt
Torment
Toxic

Azumarill [Captain Hammer] (M)
One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Captain Hammer was being played by an Azurill. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.
Type: Water / Fairy
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
- This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
Stats:
HP: 110
Atk: 3 (+) [6 Huge Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 0
AC: 5/5
Attacks (45/98):
Physical
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Dig
Dive
Double-Edge
Facade
Focus Punch
Giga Impact
Ice Punch
Iron Tail
Knock Off
Play Rough
Rollout
Slam
Superpower
Tackle
Waterfall
Special
Bubble
Bubble Beam
Icy Wind
Scald
Water Gun
Whirlpool
Status
Aqua Ring
Charm
Defense Curl
Encore
Endure
Helping Hand
Light Screen
Perish Song
Protect
Refresh
Rest
Sing
Sleep Talk
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport

Gardevoir [Dr. Horrible] (M)
One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Dr. Horrible was being played by a Ralts. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir [Dr. Horrible] (M)
As the Fairy gym qualifiers rapidly approached, Mowtom and Bianca realized that without a Gardevoirite, Dr. Horrible could not reach his full strength. They searched throughout various Poke-marts, but couldn't find one. Fed up with that state of affairs, Dr. Horrible stole some highly dangerous chemicals to create one himself. Surprisingly enough, it worked.
Type: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
AC: 5/5
Attacks (51/102):
Physical
Special
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Stored Power
Swift
Status
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Imprison
Light Screen
Lucky Chant
Magic Coat
Mean Look
Misty Terrain
Pain Split
Protect
Reflect
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wish
Examiner Elevator Music:

Ozai (-)
Nature: Brave
+1 Atk, -15% Speed, -10% Eva
Type: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal [DW]
Stats:
HP: 100
Atk: 4 [+]
Def: 5
SpA: 3
SpD: 5
Spe: 28 [-]
Size Class: 3
Weight Class: 5 / 8 Heavy Metal
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks [51]:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Sunny Day
Rain Dance
Future Sight
Block
Gyro Ball
Payback
Heal Block
Heavy Slam
Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
Zen Headbutt
Psyshock
Toxic
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Endure
Solar Beam
Earthquake
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rest
Explosion
Giga Impact
Rock Polish
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Sleep Talk
Substitute
Flash Cannon
Trick Room

Roku (M)
Nature: Sassy
+1 SpD, -15% Speed, -10% Eva
Type: Ground / Poison
Abilities: Persistent / Vital Spirit / Prankster
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4 [+]
Spe: 91 [-]
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks [54]:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Wide Guard
Razor Wind
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Earth Power
Air Slash
Me First
Acid Spray
Disable
Spikes
Stealth Rock
Wish
Block
Drill Run
Gastro Acid
Skill Swap
Sleep Talk
Snatch
Toxic
Venoshock
Taunt
Light Screen
Protect
Earthquake
Dig
Shadow Ball
Double Team
Reflect
Sludge Wave
Torment
Rest
Endure
Stone Edge
Bulldoze
Rock Slide
Poison Jab
U-Turn
Substitute

Iroh (-)
Nature: Serious
-
Type: Steel / Psychic
Abilities: Clear Body / Light Metal [DW]
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 70
Size Class: 4
Weight Class: 9 / 7 Light Metal
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5

Type: Steel / Psychic
Abilities: Clear Body / Light Metal [DW] / Tough Claws
Stats:
HP: 100
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 110
Size Class: 4
Weight Class: 11 / 9 Light Metal
Base Rank Total: 27
Attacks [55]:
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Miracle Eye
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Hyper Beam
Block
Dynamic Punch
Endure
Explosion
Fury Cutter
Gravity
Headbutt
Hold Back
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mud-Slap
Rock Slide
Self-Destruct
Signal Beam
Sleep Talk
Snore
Stealth Rock
Substitute
Thunder Punch
Zen Headbutt
Toxic
Hidden Power Fire
Light Screen
Protect
Telekinesis
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Round
Giga Impact
Bulldoze
Grass Knot
Flash Cannon
Power-Up Punch
Mowtom sends out, equips and orders
Elevator Music orders
I ref