3v3 Babysitters (2 FE 1 NFE) Triples
Switch=KO
5 Chills
2 Recoveries
2 Subs
All Items
All Abilities
2 Day DQ for Battlers
3 Day DQ for referee
Mega Evolutions: 1
Arena: Mr. Heefloot's Magical Type Shop
Mulan15262
Aggron (Crassus)(Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22
Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26
EC: 9/9
MC: 0
AC: 5/5
Moves(33/114 for 200 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound
Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC
Magnet Rise
Aqua Tail
Ancient Power, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endeavor, Endure, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Low Kick, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar 26 moves for 78 MC
Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Dragon Claw, Dragon Tail, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Return, Rock Polish, Round, Sandstorm, Shock Wave, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunder Wave, Thunderbolt, Toxic 43 moves for 86 MC
Avalanche, Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Water Pulse, Whirlpool 8 moves for 24 MC
Maw of Gapingness the Female Mawile
Nature: Modest (-1 Attack, +1 Special Attack)
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force(hidden)
Stats:
HP: 90
Atk(-): 2
Def: 3
SpA(+): 3
SpD: 2
Speed: 50
BRT: 14
SC: 1
WC: 2
Maw of Gapingness the Female Mega-Mawile
Nature: Modest (-1 Attack, +1 Special Attack)
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Stats:
HP: 90
Atk(-): 3 [Huge Power: 7]
Def: 5
SpA(+): 4
SpD: 3
Speed: 50
BRT: 18 [Huge Power: 22]
SC: 2
WC: 2
MC: 0
AC: 5/5
Moves(20/105 for 197 MC):
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Baton Pass, Crunch, Feint Attack, Iron Defense, Spit Up, Stockpile, Sucker Punch, Swallow 8 moves for 8 MC
Ancient Power
Guard Swap
Metal Burst
Seismic Toss
Tickle
Captivate, Fire Fang, Ice Fang, Misty Terrain, Poison Fang, Punishment, Seismic Toss, Slam, Thunder Fang 9 moves for 27 MC
Body Slam, Counter, Double Edge, Dynamic Punch, Endure, Foul Play, Headbutt, Ice Punch, Icy Wind, Knock Off, Last Resort, Magnet Rise, Mega Kick, Mega Punch, Mimic, Mud-Slap, Pain Split, Snatch, Snore, Stealth Rock, Super Fang, Swagger, Thunder Punch 23 moves for 69 MC
Flash Cannon
Ice Beam
Fire Blast
Sludge Bomb
Rock Slide
Attract, Brick Break, Captivate, Charge Beam, Confide, Dark Pulse, Double Team, Embargo, Facade, False Swipe, Flamethrower, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power, Hyper Beam, Incinerate, Payback, Power-Up Punch, Protect, Psych Up, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Ball, Sleep Talk, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Torment, Toxic 42 moves for 84 MC
Focus Punch, Natural Gift, Secret Power 3 moves for 9 MC
Scythe the Scyther(Male)
Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Flying
Abilities: Swarm, Technician, and Steadfast(hidden, locked)
Stats:
HP: 100
Attack(+): 5
Defense: 3
Sp. Atk: 2
Sp. Def: 3
Speed(-): 89
SC: 3
WC: 4
BRT: 19
EC: 2/6
MC: 0
AC: 2/5
Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Feint
Swords Dance
Bug Bite
Endure
Counter
Night Slash
Quick Guard
Defog
Rain Dance
Roost
U-turn
Brick Break
Substitute
Someoneelse
Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Tail
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Focus Blast
Focus Punch
Foresight*
Frustration
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide*
Rock Smash
Rock Tomb
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Superpower
Surf
Swagger
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
70 Moves
Lucario [Aura] (M)
Nature: Hasty
Type: Fighting
Abilities:
Steadfast (Passive)
Inner Focus (Passive)
Justified (Passive) (H, unlocked)
Adaptability (Passive) (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Agility
Aura Sphere
Blaze Kick
Bone Rush
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Flash Cannon
Force Palm
Foresight
Heal Pulse
High Jump Kick
Iron Tail
Me First
Metal Claw
Metal Sound
Power-Up Punch
Protect
Psychic
Quick Attack
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Substitute
Swords Dance
Toxic
Vacuum Wave
---
39 Moves
Timburr [Tim #1] (M)
Nature: Adamant
Type: Fighting
Abilities:
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H, locked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Bide
Chip Away
Counter
Dig
Drain Punch
Endure
Focus Energy
Leer
Low Kick
Mach Punch
Payback
Pound
Protect
Rock Throw
Substitute
Taunt
Wake-Up Slap
Wide Guard
---
18 Moves
Mulan15262 equips Heefloot's Magical Items and battle items
Someoneelse equips Heefloot's magical items, battle items, and orders
Mulan15262 orders
ref
Switch=KO
5 Chills
2 Recoveries
2 Subs
All Items
All Abilities
2 Day DQ for Battlers
3 Day DQ for referee
Mega Evolutions: 1
Arena: Mr. Heefloot's Magical Type Shop
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything
Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.
The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!
Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything
Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.
The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!
Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
Mulan15262

Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Stats:
HP: 100
Atk(+): 5
Def: 8
SpA: 2
SpD: 2
Speed(-): 42
SC: 4
WC: 8 (Heavy Metal: 10)
BRT: 22

Mega-Aggron(Crassus) (Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Stats:
HP: 100
Atk(+): 6
Def: 10
SpA: 2
SpD: 3
Speed(-): 43
SC: 4
WC: 8 (Heavy Metal: 11)
BRT: 26
EC: 9/9
MC: 0
AC: 5/5
Moves(33/114 for 200 MC):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Automize
Heavy Slam
Iron Tail
Metal Sound
Head Smash
Superpower
Reversal
Body Slam
Endeavor
Stealth Rock
Curse, Dragon Rush, Screech, Smelling Salts, Stomp 5 moves for 15 MC
Magnet Rise
Aqua Tail
Ancient Power, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endeavor, Endure, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Low Kick, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar 26 moves for 78 MC
Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
Rain Dance
Hone Claws
Rest
Sleep Talk
Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Dark Pulse, Double Team, Dragon Claw, Dragon Tail, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power, Hone Claws, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Return, Rock Polish, Round, Sandstorm, Shock Wave, Smack Down, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunder Wave, Thunderbolt, Toxic 43 moves for 86 MC
Avalanche, Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Water Pulse, Whirlpool 8 moves for 24 MC

Maw of Gapingness the Female Mawile
Nature: Modest (-1 Attack, +1 Special Attack)
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force(hidden)
Stats:
HP: 90
Atk(-): 2
Def: 3
SpA(+): 3
SpD: 2
Speed: 50
BRT: 14
SC: 1
WC: 2

Maw of Gapingness the Female Mega-Mawile
Nature: Modest (-1 Attack, +1 Special Attack)
Type: Steel/Fairy
Abilities: Hyper Cutter/Intimidate/Sheer Force/Huge Power
Stats:
HP: 90
Atk(-): 3 [Huge Power: 7]
Def: 5
SpA(+): 4
SpD: 3
Speed: 50
BRT: 18 [Huge Power: 22]
SC: 2
WC: 2
MC: 0
AC: 5/5
Moves(20/105 for 197 MC):
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Baton Pass, Crunch, Feint Attack, Iron Defense, Spit Up, Stockpile, Sucker Punch, Swallow 8 moves for 8 MC
Ancient Power
Guard Swap
Metal Burst
Seismic Toss
Tickle
Captivate, Fire Fang, Ice Fang, Misty Terrain, Poison Fang, Punishment, Seismic Toss, Slam, Thunder Fang 9 moves for 27 MC
Body Slam, Counter, Double Edge, Dynamic Punch, Endure, Foul Play, Headbutt, Ice Punch, Icy Wind, Knock Off, Last Resort, Magnet Rise, Mega Kick, Mega Punch, Mimic, Mud-Slap, Pain Split, Snatch, Snore, Stealth Rock, Super Fang, Swagger, Thunder Punch 23 moves for 69 MC
Flash Cannon
Ice Beam
Fire Blast
Sludge Bomb
Rock Slide
Attract, Brick Break, Captivate, Charge Beam, Confide, Dark Pulse, Double Team, Embargo, Facade, False Swipe, Flamethrower, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power, Hyper Beam, Incinerate, Payback, Power-Up Punch, Protect, Psych Up, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Round, Sandstorm, Shadow Ball, Sleep Talk, Solar Beam, Stone Edge, Strength, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Torment, Toxic 42 moves for 84 MC
Focus Punch, Natural Gift, Secret Power 3 moves for 9 MC

Nature: Brave(+1 Attack, -15% Speed, -10 Evasion)
Type: Bug/Flying
Abilities: Swarm, Technician, and Steadfast(hidden, locked)
Stats:
HP: 100
Attack(+): 5
Defense: 3
Sp. Atk: 2
Sp. Def: 3
Speed(-): 89
SC: 3
WC: 4
BRT: 19
EC: 2/6
MC: 0
AC: 2/5
Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Feint
Swords Dance
Bug Bite
Endure
Counter
Night Slash
Quick Guard
Defog
Rain Dance
Roost
U-turn
Brick Break
Substitute
Someoneelse

Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground
Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aqua Tail
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Focus Blast
Focus Punch
Foresight*
Frustration
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide*
Rock Smash
Rock Tomb
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Superpower
Surf
Swagger
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
70 Moves

Lucario [Aura] (M)
Nature: Hasty
Type: Fighting
Abilities:
Steadfast (Passive)
Inner Focus (Passive)
Justified (Passive) (H, unlocked)
Adaptability (Passive) (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Agility
Aura Sphere
Blaze Kick
Bone Rush
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Flash Cannon
Force Palm
Foresight
Heal Pulse
High Jump Kick
Iron Tail
Me First
Metal Claw
Metal Sound
Power-Up Punch
Protect
Psychic
Quick Attack
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Substitute
Swords Dance
Toxic
Vacuum Wave
---
39 Moves

Timburr [Tim #1] (M)
Nature: Adamant
Type: Fighting
Abilities:
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H, locked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Bide
Chip Away
Counter
Dig
Drain Punch
Endure
Focus Energy
Leer
Low Kick
Mach Punch
Payback
Pound
Protect
Rock Throw
Substitute
Taunt
Wake-Up Slap
Wide Guard
---
18 Moves
Mulan15262 equips Heefloot's Magical Items and battle items
Someoneelse equips Heefloot's magical items, battle items, and orders
Mulan15262 orders
ref